[QUOTE=The Jack;51226755]Denser is still heavier, and rebaring to that extent... Well I'm not a construction guy. But an earthquake would fuck shit up hard.[/QUOTE]
alien space rocks dont obey human laws of physics
[QUOTE=Makol;51228663]Is Sgt Johnson a Gundam now?[/QUOTE]
It's a HRUNTING Mark I, a prototype exosuit that was last seen in Halo: Legends IIRC. Intended for use by the Marine Corps with the Spartan IIs, it was scrapped because of vulnerabilities and technical hurdles. The project later evolved into the Cyclops and eventually the Mantis.
Or in other words, yes, he is.
[QUOTE=AbbaDee;51228566]This was in the Vidoc:
[IMG]http://i.imgur.com/DvjMTib.png[/IMG]
[sp]HRUNTING'S BACK[/sp]
edit: whoops, posted wrong image. Fixed now.[/QUOTE]
Fully upgraded Johnson unit.
[t]http://ecx.images-amazon.com/images/I/61qm8-LTOfL._SL1500_.jpg[/t]
Still waiting on that First Contact game with Johnson as the main character.
Johnson as a main character?
[sp]That's one of the few times I would approve of respawn over death as a single player mechanic[/sp]
[QUOTE=Highwind017;51229441]Fully upgraded Johnson unit.
[t]http://ecx.images-amazon.com/images/I/61qm8-LTOfL._SL1500_.jpg[/t]
Still waiting on that First Contact game with Johnson as the main character.[/QUOTE]
Heavy Arms Ver. Johnson
[QUOTE=Makol;51229538]Heavy Arms Ver. Johnson[/QUOTE]
[I]He knows what the ladies like[/I]
Well, I just beat Halo 1 for the first time, did it on heroic too.
Despite some things that I found were very tedious (mostly just reusing a lot of levels/parts (library cough cough) and dying a lot to grenades or rocket wielding flood), it was a great ride for these few days. Never really got tired of shooting stuff and it feels like I could play much more and that's saying a lot about the game. So it's time to check out the sequel and cry afterwards because I don't own an xbox. [sp]there's always spartan assault[/sp]
[t]http://images.akamai.steamusercontent.com/ugc/241332930605436457/AA7BA69B16A3FF6751E08D318937B3F352E9CC04/[/t]
[QUOTE=Wickerman123;51227543]I think you're looking into things far too much. Why can't you just enjoy the cool looking architecture?[/QUOTE]
I like things that make sense.
Bungie's halo had advanced crazy architecture because forerunners needed to build big and didn't have any real limit to how much they could do. The covenant wanted impressive shit and like the forerunners, could build really big without structural issue. I mean You're in fucking space, with no gravity, using advanced materials, you can build big and fancy without issue.
Not the case for ancient stone buildings on a planet with strong gravity.
Unless those buildings were made recently as some ancient equivelent to a 'retro' look. Maybe I think making 'these ancient buildings are impressive and physics defying as fuck' kind of cheapens the look of intersolar-age impressive-architecture.
[QUOTE=The Jack;51235875]I like things that make sense.
Bungie's halo had advanced crazy architecture because forerunners needed to build big and didn't have any real limit to how much they could do. The covenant wanted impressive shit and like the forerunners, could build really big without structural issue. I mean You're in fucking space, with no gravity, using advanced materials, you can build big and fancy without issue.
Not the case for ancient stone buildings on a planet with strong gravity.
Unless those buildings were made recently as some ancient equivelent to a 'retro' look. Maybe I think making 'these ancient buildings are impressive and physics defying as fuck' kind of cheapens the look of intersolar-age impressive-architecture.[/QUOTE]
but "hard-light" is okay?
What about the Warthog and the Scorpion, then? The Warthog is incredibly exposed and so is the Scorpion's turret. The Assault Rifle until Halo 5 had no sights, and the clip in CE contained 60 7.62x51mm rounds. The Halo rings, and the Ark (and the Greater Ark, what a bloody waste of time that was 343) are monstrosities of construction that probably could have been a lot smaller.
Halo was never solely about realism, rule of cool took precedence a lot of the time.
To be honest, I think looking at every specific example is when you get lost in the detail and lose the bigger picture.
There is a balance and often very crazy details can feel believable if they are introduced or supported in a way that makes sense.
I haven't played Halo 5 and only maybe half of Halo 4 but I can sort of see what people are talking about.
343 has a different art-style and story-telling style than Bungie and their ideas are perhaps even a notch more crazy without feeling as grounded.
Now do I agree? I have no real opinion one way or another, as its far beyond my head.
I am simply stating why I think people feel the way they do.
What you exaggerate, how you exaggerate, how you explain it, is all important.
So is the details you don't exaggerate and make more believable.
I see people harp on 343 Halo a lot and I am sure some hurt-feelings and bias both play roles, but I also suspect its more than that.
[QUOTE=doommarine23;51236140]To be honest, I think looking at every specific example is when you get lost in the detail and lose the bigger picture.
There is a balance and often very crazy details can feel believable if they are introduced or supported in a way that makes sense.
I haven't played Halo 5 and only maybe half of Halo 4 but I can sort of see what people are talking about.
343 has a different art-style and story-telling style than Bungie and their ideas are perhaps even a notch more crazy without feeling as grounded.
Now do I agree? I have no real opinion one way or another, as its far beyond my head.
I am simply stating why I think people feel the way they do.
What you exaggerate, how you exaggerate, how you explain it, is all important.
So is the details you don't exaggerate and make more believable.
I see people harp on 343 Halo a lot and I am sure some hurt-feelings and bias both play roles, but I also suspect its more than that.[/QUOTE]
To me it's the feeling of someone new coming in and handling something you do have good memories of, and they just take it in a completely different direction that seems.. aimless, or perhaps wasteful. And knowing that 343 has former Bungie members is bad enough on this, but the fact that Bungie themselves sort of dived into their dream project of Destiny and then messed up so hard to the point of giving ol' Marty the middle finger makes it feel like the 343-Bungie split just fucked up both sides of the equation.
[QUOTE=AbbaDee;51235991]What about the Warthog and the Scorpion, then? The Warthog is incredibly exposed and so is the Scorpion's turret. The Assault Rifle until Halo 5 had no sights, and the clip in CE contained 60 7.62x51mm rounds. The Halo rings, and the Ark (and the Greater Ark, what a bloody waste of time that was 343) are monstrosities of construction that probably could have been a lot smaller.
Halo was never solely about realism, rule of cool took precedence a lot of the time.[/QUOTE]
Assault rifle had sights but they weren't needed because having a helmet with a HUD is standard issue
[QUOTE=SpartanXC9;51236238]Assault rifle had sights but they weren't needed because having a helmet with a HUD is standard issue[/QUOTE]
[IMG]http://vignette4.wikia.nocookie.net/halo/images/1/10/Tactical.png/revision/latest?cb=20090114021945[/IMG]
[IMG_thumb]http://orig11.deviantart.net/56a1/f/2014/117/d/9/halo_3_marines_pack_by_oo_fil_oo-d7g5oa4.png[/IMG_thumb]
[IMG]http://static.comicvine.com/uploads/original/11125/111252975/4896239-sargeant.jpg[/IMG]
[IMG]http://www.halopedia.org/images/4/4f/UNSC_marine_American2.png[/IMG]
[IMG_thumb]http://vignette2.wikia.nocookie.net/halo/images/0/00/Halo_3_Marines_wallpaper_liofg.jpg/revision/latest?cb=20140329184940[/IMG_thumb]
[IMG_thumb]http://i.imgur.com/PgtHlS5.png[/IMG_thumb]
[IMG_thumb]http://www.halopedia.org/images/f/f9/H4-UNSCMarineVariants.jpg[/IMG_thumb]
Standard-issue for ODSTs and Spartans, perhaps. But not for Marines.
[img] http://img3.wikia.nocookie.net/__cb20120103182654/halo/es/images/7/75/HaloCE-Marine.png[/img]
???? It's pretty clear that their intention was that the Marines had their huds on on their helmet display but then they changed the design of the Marines and forgot to give the Assault Rifle sights, since every other human weapon since has them. Same thing with the pistols scope it was linked to the marine's hud.
[QUOTE=AbbaDee;51237033][IMG]http://vignette4.wikia.nocookie.net/halo/images/1/10/Tactical.png/revision/latest?cb=20090114021945[/IMG]
[IMG_thumb]http://orig11.deviantart.net/56a1/f/2014/117/d/9/halo_3_marines_pack_by_oo_fil_oo-d7g5oa4.png[/IMG_thumb]
[IMG]http://static.comicvine.com/uploads/original/11125/111252975/4896239-sargeant.jpg[/IMG]
[IMG]http://www.halopedia.org/images/4/4f/UNSC_marine_American2.png[/IMG]
[IMG_thumb]http://vignette2.wikia.nocookie.net/halo/images/0/00/Halo_3_Marines_wallpaper_liofg.jpg/revision/latest?cb=20140329184940[/IMG_thumb]
[IMG_thumb]http://i.imgur.com/PgtHlS5.png[/IMG_thumb]
[IMG_thumb]http://www.halopedia.org/images/f/f9/H4-UNSCMarineVariants.jpg[/IMG_thumb]
Standard-issue for ODSTs and Spartans, perhaps. But not for Marines.[/QUOTE]
If you notice in Halo 2 all the weapons have sights or a scope on them. Marines don't have a HUD either.
Doesn't one of the books mention the AR having flip-up sights or am I thinking of the Plasma Rifle?
[QUOTE=SpartanXC9;51239230]If you notice in Halo 2 all the weapons have sights or a scope on them. Marines don't have a HUD either.
Doesn't one of the books mention the AR having flip-up sights or am I thinking of the Plasma Rifle?[/QUOTE]
I think that was just the modified plasma rifles in Cole Protocol that also had ammo counters on them because they were being sold to the human black market
Can't download the H5F update, error code 0x80073CF9
hopefully it's because of that DDoS attack and not on my end
I didn't even know there was an update
[QUOTE=SpartanXC9;51239230]If you notice in Halo 2 all the weapons have sights or a scope on them. Marines don't have a HUD either.
Doesn't one of the books mention the AR having flip-up sights or am I thinking of the Plasma Rifle?[/QUOTE]
Some of them were from Halo 3 and 4.
[QUOTE=AbbaDee;51241041]Some of them were from Halo 3 and 4.[/QUOTE]
I'm pretty sure his point is the same as mine in that almost all human weapons post the first game have some sort of scope or sights since they took away the Marines helmet hud, they just didn't retroactively do it to the AR until Halo 5
[QUOTE=Wulfram;51241060]I'm pretty sure his point is the same as mine in that almost all human weapons post the first game have some sort of scope or sights since they took away the Marines helmet hud, they just didn't retroactively do it to the AR until Halo 5[/QUOTE]
The Magnum and the Assault Rifle returned in Halo 3 and 4, the eyepiece did not. The SPNKR, Pilum, SAW and Hydra have nothing to identify targets with (which is even worse for the SPNKR since it has tracking). Beyond that, the Marines would also have difficulty using most Covenant weapons if the need arised. The HUD used by the Marines in CE had more uses than a reticule, they listed ammo count (which makes the one on the AR fucking pointless anyway), grenade counter, motion trackers, a compass and general health information.
I'm not even complaining about the lack of them, I was pointing out that contrary to what Spartan said they're not standard-issue. The Marines looked cooler with them anyway.
Oh yeah, I read The Cole Protocol over the summer.
[sp]and god damn, Reth is really the reason the Covenant fell[/sp]
[QUOTE=AbbaDee;51241536]The Magnum and the Assault Rifle returned in Halo 3 and 4, the eyepiece did not. The SPNKR, Pilum, SAW and Hydra have nothing to identify targets with (which is even worse for the SPNKR since it has tracking). Beyond that, the Marines would also have difficulty using most Covenant weapons if the need arised. The HUD used by the Marines in CE had more uses than a reticule, they listed ammo count (which makes the one on the AR fucking pointless anyway), grenade counter, motion trackers, a compass and general health information.
I'm not even complaining about the lack of them, I was pointing out that contrary to what Spartan said they're not standard-issue. The Marines looked cooler with them anyway.[/QUOTE]
It wouldn't even be hard to aim the AR without the HUD just line up the top of the ammo counter and shoot
[QUOTE=SpartanXC9;51242335]It wouldn't eveb be hard to aim the AR without the HUD just line up the top of the ammo counter and shoot[/QUOTE]
If you've ever handled anything closer to a gun than a Nerf blaster, you'll know why you can't.
[QUOTE=AbbaDee;51242436]If you've ever handled anything closer to a gun than a Nerf blaster, you'll know why you can't.[/QUOTE]
So you're saying that it's impossible to point and shoot a gun if you dont have 3 prongs telling you where to aim?
You can point shoot at close range but anything beyond close quarters you'd need a sight unless your going aim purely based on following tracers. It can be done, but you'd expect a military force to know for their guns to at least have back up iron sights. That is of course unless the marine have eye implants or something to supplement that lose of the helmet hud piece.
[QUOTE=SpartanXC9;51242457]So you're saying that it's impossible to point and shoot a gun if you dont have 3 prongs telling you where to aim?[/QUOTE]
Holy shit you've never used even a fake gun have you
[QUOTE=SpartanXC9;51242457]So you're saying that it's impossible to point and shoot a gun if you dont have 3 prongs telling you where to aim?[/QUOTE]
Yea you try to hit a target beyond point blank without any sights, tell me how that goes.
It's the future
Full auto everything.
Who needs to aim?
Sorry, you need to Log In to post a reply to this thread.