I think earning armor by playing the game should come back as well as Reach's in depth armor customization. One thing that can definitely come back is the multiplayer from 5 and definitely split screen support.
Yea sandbox of H5 with the armor customization of Reach. I would also like to add a primitive "Do it yourself" armor pattern design in the next game. You get certain shapes and logos and emblems that you can place on your armor. (Like the system in Warframe where you unlock logos from missions or progressing with your alignment, then you can slightly shift those markings around on specific parts of the warframe.)
Just so we don't get a return of the White caked armors of Halo 5 (and the rest of the horrible patterns such as the diamond spattered forearm armor)
Enough customization with the markings and shapes but not enough to somehow create that all to terrifying "Explicit designs" they tried removing in H5 by lowering the customization options for our emblems.
That and add the customization that DOOM(2016) introduced with armor dirtiness/weathered so we don't have pristine shiny plastic armor that H5 has.
Keep all the added features of H5, especially the forge bits with the added ability to create firefight like maps and perhaps our own campaign like missions (That Tom French has said he wants to add to forge.)
[QUOTE=SpartanXC9;51512904]Well there's 2 parts to the community, the ones that like Bungie games and the ones that are wrong[/QUOTE]
You're forgetting the third group. The ignorant ones, you know, the group you're in.
[QUOTE=PickledGear;51514028]Yea sandbox of H5 with the armor customization of Reach. I would also like to add a primitive "Do it yourself" armor pattern design in the next game. You get certain shapes and logos and emblems that you can place on your armor. (Like the system in Warframe where you unlock logos from missions or progressing with your alignment, then you can slightly shift those markings around on specific parts of the warframe.)
Just so we don't get a return of the White caked armors of Halo 5 (and the rest of the horrible patterns such as the diamond spattered forearm armor)
Enough customization with the markings and shapes but not enough to somehow create that all to terrifying "Explicit designs" they tried removing in H5 by lowering the customization options for our emblems.
That and add the customization that DOOM(2016) introduced with armor dirtiness/weathered so we don't have pristine shiny plastic armor that H5 has.
Keep all the added features of H5, especially the forge bits with the added ability to create firefight like maps and perhaps our own campaign like missions (That Tom French has said he wants to add to forge.)[/QUOTE]
Halo 5 actually supports H4 levels of armor customization internally, but its locked off to the player probably due to the REQ system; having to get armors piece by piece in packs would make completing sets very difficult, so in theory if we had paid map packs/expansions as opposed to micro-transactions the armor customization would be more in depth.
[QUOTE=tman450;51514263]Halo 5 actually supports H4 levels of armor customization internally, but its locked off to the player probably due to the REQ system; having to get armors piece by piece in packs would make completing sets very difficult, so in theory if we had paid map packs/expansions as opposed to micro-transactions the armor customization would be more in depth.[/QUOTE]
Nothing stopping having all pieces unlocked together in 1 set and then having the armor separated like it use to. Although in getting more people to play longer in practice it would have to be each individual piece unlocked.
But would you rather have more customization or a community that is broken up/split by paid DLC?
I'd go with microtransactions in favor of a healthier online experience. Plus 343i has proved how much content they can pump out because of the microtransactions. The online community is healthier and Halo eSports is doing relatively well. Yesterday nearly 9000 people were watching the eSports league when I tuned in at the end of the day, and HWC 2017 was announced as well.
Online Halo is in a good place at the moment. If they can fix the story telling in Halo 6 and bring back at least 2-player coop splitcreen/online guests I think Halo 6 could be a turning point for them as developers.
I wonder what bungie would have done were they to make another trilogy set after halo 3.
Yeah they definitely have a good foot in the door for Halo 6 for sure. Like you said just need to get their ass in gear when it comes to the story for 6, oh and just because I'm an aesthetics type of guy... better more military oriented armor paint patterns.
Depends on the Bungie you're referring to.
The old MS Bungie or Destiny Bungie.
[editline]11th December 2016[/editline]
[QUOTE=PickledGear;51514342]Yeah they definitely have a good foot in the door for Halo 6 for sure. Like you said just need to get their ass in gear when it comes to the story for 6, oh and just because I'm an aesthetics type of guy... better more military oriented armor paint patterns.[/QUOTE]
The armor design issue is fascinating to me. Their concepts on paper look great as proven by the Halo 4 and 5 art books.
But the minute you outsource the actual models and put them into the game they're all pretty bad. Bungie did a good job of mixing realistic/believable armors with fun/goofy ones. 343i did the opposite and ended up with more goofy designs than serious ones.
[editline]11th December 2016[/editline]
Over 16,000 people are watching the NA HCS finals.
Halo is dead guys.
[QUOTE=Makol;51514348]Depends on the Bungie you're referring to.
The old MS Bungie or Destiny Bungie.
[editline]11th December 2016[/editline]
The armor design issue is fascinating to me. Their concepts on paper look great as proven by the Halo 4 and 5 art books.
But the minute you outsource the actual models and put them into the game they're all pretty bad. Bungie did a good job of mixing realistic/believable armors with fun/goofy ones. 343i did the opposite and ended up with more goofy designs than serious ones.
[editline]11th December 2016[/editline]
Over 16,000 people are watching the NA HCS finals.
Halo is dead guys.[/QUOTE]
Didn't say on console, I said PC
[QUOTE=Intoxicated Spy;51514449]Didn't say on console, I said PC[/QUOTE]
Where was I replying to you exactly?
[QUOTE=Makol;51514348]Depends on the Bungie you're referring to.
The old MS Bungie or Destiny Bungie.
[editline]11th December 2016[/editline]
The armor design issue is fascinating to me. Their concepts on paper look great as proven by the Halo 4 and 5 art books.
But the minute you outsource the actual models and put them into the game they're all pretty bad. Bungie did a good job of mixing realistic/believable armors with fun/goofy ones. 343i did the opposite and ended up with more goofy designs than serious ones.
[editline]11th December 2016[/editline]
Over 16,000 people are watching the NA HCS finals.
Halo is dead guys.[/QUOTE]
Should probably get the guys who did the armors in 2A MP they actually made the Mark VI look awesome with the new art design.
An intelligent way of making the "Space diaperless" halo 4-5 armor look like it still has it with a armored belt (which would/could allow magnetism to allow ammo to be placed tc...) and combining it with the ab and butt plates...
[IMG]http://i.imgur.com/rrYKtcwh.png[/IMG]
[QUOTE=PickledGear;51514545]Should probably get the guys who did the armors in 2A MP they actually made the Mark VI look awesome with the new art design.
An intelligent way of making the "Space diaperless" halo 4-5 armor look like it still has it with a armored belt (which would/could allow magnetism to allow ammo to be placed tc...) and combining it with the ab and butt plates...
[IMG]http://i.imgur.com/rrYKtcwh.png[/IMG][/QUOTE]
That would be Certain Affinity, who has a pretty deep ties to Halo as it was started by former Bungie devs after Halo 2.
If 343i outsourced armor designs, and some map design, to them that would be pretty great imo.
It isn't just a problem of armours looking good and armours looking bad, it's just a general lack of consistency between the styles of the armours, here's a pretty good example
[img]http://www.halopedia.org/images/thumb/7/71/BreakerH5GRender.png/250px-BreakerH5GRender.png[/img] [img]http://www.halopedia.org/images/thumb/8/84/H5G-NOBLE.png/300px-H5G-NOBLE.png[/img]
It doesn't feel fitting to see someone in super skinny Breaker next to someone in some bulky Noble and be able to say they're at the same level. Not to mention Breaker's model looks highly streamlined when it comes to the armour's plating and Noble looks more like the hard edged and flat armour of reach. It would not surprise me if 343 just let the outsourced studios go wild with the designs instead of having some conventions to stick to
The worst part is this consistency issue with the multiplayer even fucking shows in the single player, Blue Team's unique sets of armour are all very similarly designed but have enough variation in the helmets and other smaller details that they look unique and fit for different purposes, almost as if that's what Noble Team's (and the rest of the Spartan III) armour was designed like...
[img]http://puu.sh/sMbXt/70f29dbb36.jpg[/img]
[QUOTE=Rascovinne;51514569]It isn't just a problem of armours looking good and armours looking bad, it's just a general lack of consistency between the styles of the armours, here's a pretty good example
[img]http://www.halopedia.org/images/thumb/7/71/BreakerH5GRender.png/250px-BreakerH5GRender.png[/img] [img]http://www.halopedia.org/images/thumb/8/84/H5G-NOBLE.png/300px-H5G-NOBLE.png[/img]
It doesn't feel fitting to see someone in super skinny Breaker next to someone in some bulky Noble and be able to say they're at the same level. Not to mention Breaker's model looks highly streamlined when it comes to the armour's plating and Noble looks more like the hard edged and flat armour of reach. It would not surprise me if 343 just let the outsourced studios go wild with the designs instead of having some conventions to stick to
The worst part is this consistency issue with the multiplayer even fucking shows in the single player, Blue Team's unique sets of armour are all very similarly designed but have enough variation in the helmets and other smaller details that they look unique and fit for different purposes, almost as if that's what Noble Team's (and the rest of the Spartan III) armour was designed like...
[img]http://puu.sh/sMbXt/70f29dbb36.jpg[/img][/QUOTE]
Yeah, that's were the whole outsourcing thing comes in. They used at least three different companies to make the armors which caused the inconsistency you mentioned. It was like there was no communication between anyone.. which sounds a bit familiar... [sp]MCC[/sp]
[QUOTE=Rascovinne;51514569]It isn't just a problem of armours looking good and armours looking bad, it's just a general lack of consistency between the styles of the armours, here's a pretty good example
[img]http://www.halopedia.org/images/thumb/7/71/BreakerH5GRender.png/250px-BreakerH5GRender.png[/img] [img]http://www.halopedia.org/images/thumb/8/84/H5G-NOBLE.png/300px-H5G-NOBLE.png[/img]
It doesn't feel fitting to see someone in super skinny Breaker next to someone in some bulky Noble and be able to say they're at the same level. Not to mention Breaker's model looks highly streamlined when it comes to the armour's plating and Noble looks more like the hard edged and flat armour of reach. It would not surprise me if 343 just let the outsourced studios go wild with the designs instead of having some conventions to stick to
The worst part is this consistency issue with the multiplayer even fucking shows in the single player, Blue Team's unique sets of armour are all very similarly designed but have enough variation in the helmets and other smaller details that they look unique and fit for different purposes, almost as if that's what Noble Team's (and the rest of the Spartan III) armour was designed like...
[img]http://puu.sh/sMbXt/70f29dbb36.jpg[/img][/QUOTE]
Bingo, theres a cohesiveness in the campaign armors especially blue team, Locke's armor looks related to Blue Team's also.
I wouldn't mind in Halo 6 is if there was less armor sets then in H5 if the armors were more artistically cohesive like they were in all previous titles...
It's pretty easy to tell what was done inhouse and what was outsourced.
[QUOTE=Makol;51514578]Yeah, that's were the whole outsourcing thing comes in. They used at least three different companies to make the armors.[/QUOTE]
I think there were only 2 companies that were outsourced to do armours, and they were Liquid Development and Airborn Studios. Other than that, afaik a few are designed in house
Outta the 2 outsourced companies, Liquid Development definitely produces the better armours, because Airborn have been the ones to release some of the ugliest sets released imo (MkV Alpha, Raijin, Achilles) and the good sets they've released are just the reach and MKIV remake armours (ok maybe security too, but only the helmet)
[url]https://www.artstation.com/artist/airbornstudios/albums/27628[/url]
[QUOTE=Rascovinne;51514622]I think there were only 2 that were outsourced, and they were Liquid Development and Airborn Studios. Other than that, afaik a few are designed in house
Outta the 2 outsourced companies, Liquid Development definitely produces the better armours, because Airborn have been the ones to release some of the ugliest sets released imo (MkV Alpha, Raijin, Achilles) and the good sets they've released are just the reach and MKIV remake armours (ok maybe security too, but only the helmet)
[url]https://www.artstation.com/artist/airbornstudios/albums/27628[/url][/QUOTE]
I'm pretty sure there was third company that was used but I could be thinking of a different project.
And yeah, Airborn was the worst.
Are there many people still playing CE multiplayer? Was thinking about re-installing, if it even works in Windows 10.
I talk to the guy who actually modeled (parts of) that MKV on skype sometimes. Not as friends, we're just in a group. Apparently the connection between the 343 artists and the outsourced studios is really loose, and the concepts have a lot of design elements that don't work in 3d. The modelers are forced to improvise, and are hit with "THATS NOT WHAT I DREW" a lot.
Not defending the shitty armors, just saying that's exactly the shitty ass environment that fosters shitty armor and a good reason why outsourcing ain't the end all be all. I'd be 100% all for for a smaller scope game with good in-house assets with the only things outsourced being shit like rocks and flora.
Also, the system is so fragmented and compartmentalized that people only model BITS of permutations? Nooohohooo lad that's exactly how disasters happen.
If anyone is interested EnvyUs and Optic Gaming are duking it out for the winners bracket in the HCS finals right now.
Edit: OG won. EnvyUs now has to play Team Liquid in the losers bracket.
BTW, it's been announced that Halo is returning to MLG after this tournament is done.
[QUOTE=FlandersNed;51514688]BTW, it's been announced that Halo is returning to MLG after this tournament is done.[/QUOTE]
Makes sense consider that's where Gears is.
Recently though it seems they are listening somewhat, especially with those older helmets returning to H5. (especially the Mark V Delta)
They also recently addressed the call for black undersuits, so perhaps Halo 6 will have that return. Since the excuse for them was just stupid. "Oh I can't differentiate the 2 teams of such opposite colors because of that black undersuit..."
H2A didn't have them and it made the armors look amazing (especially the chrome like spinal piece)
Mark V wasn't intended to be a 1:1 replica of the original. Grim made a post about it on Reddit, I'll see if I can find it
edit: Found it.
[QUOTE=GrimBrotherOne]It actually originally started out in concept/theme as a fun "old-school"/low-poly tribute to the CE helm, kinda like that CEA figure that McFarlane Toys did back a few years ago. Unfortunately through development it ended up straddling the lines in ways that weren't quite as intended. It was never meant to be an "exact/canonical recreation" of the classic Mk.V, hence the "Alpha" variant designation we made sure to have on there.[/QUOTE]
[URL="https://www.reddit.com/r/halo/comments/5gwq8q/hail_to_the_king/davoyvj/"]Source[/URL]
[IMG]http://i.imgur.com/XyRqXc2.jpg[/IMG][IMG_thumb]http://cdn3.dualshockers.com/wp-content/uploads/2016/01/Halo-5-Guardians-Mark-V-Alpha-Red-Front.png[/IMG_thumb]
[QUOTE=FlandersNed;51514688]BTW, it's been announced that Halo is returning to MLG after this tournament is done.[/QUOTE]
Ha, figures. Been a lot of complaints about the current tournaments being handled badly.
some of the new assassinations I've recorded.
[video=youtube;L4vFRIM_o7M]https://www.youtube.com/watch?v=L4vFRIM_o7M[/video]
[video=youtube;QVUo1bcwwh8]https://www.youtube.com/watch?v=QVUo1bcwwh8[/video]
[video=youtube;y1CWoumATos]https://www.youtube.com/watch?v=y1CWoumATos[/video]
[sp]sorry about the size.[/sp]
Supernova has replaced Verticality as my favorite.
Supernova is pretty great.
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