• The Halo Thread V13: Great, this guy's OP again?
    2,532 replies, posted
[QUOTE=AbbaDee;51778799] Elites spend their whole lives training for combat. A single shot kills a Marine, end of story. Not going to make much difference when an Elite is stronger and faster than a Marine. Again, Elites have spent their lives training for combat. They're crack-shots too. They do. No, a Marine could not 1v1 an Elite. Elites had a terrifying presence on the battlefield and can take more shots with their shields than a Marine can take with their armor. A plasma blast will severely blister skin when coming even close to skin, let alone hitting it. That's not even taking armor abilities into account. .[/QUOTE] Elites spend their whole lives training for combat, but how much of that is firearms? I bet a great portion of that is wasted on hand to hand (not an issue with marines and incompatible with spartans) and melee (you don't need the complex techniques to beat marines), honourable codes of conduct, and a bunch of really archaic stuff (like hunting, or how to look dashing in an officer's uniform) Meanwhile, Marines get the most pragmatic/relevant training they can get. Their strategies and tactics are much better, and they aren't so overconfident/proud, beserking Australians aside. On the other hand, aren't all UNSC firearms really impressive by modern standards? Like Didn't the few elites who deigned to use them find them frigthenly effective. What's more, spartans almost always use standard issue UNSC equipment, not bulked up stuff or experimental weapons. While plasma weapon is technically more advanced, it wasn't as focused or refined in application. Like yes a plasma rifle will devastate cover and cause blisters if a bolt passes close enough, but the bolts are dodge able at long enough ranges, give away your possition, and the plasma rifle in general has a similar ergonomic efficiency to holding a man by the testicles and asshole so you can use the rest of him as a bowling ball (it fits nicely in the elite hand and works as a club, but that's all that's going for it). Human weapons are still scary, they can also destroy cover, and the projectiles are faster than the eye can follow. Was it not stated somewhere that the UNSC usually won ground combat? I get that that's mostly marine VS grunts and jackals, but it's not like spartans made even a 10th of elite numbers. Isn't it 1-3 shots to fuck up an armoured marine? Like the armour isn't useless against plasma and carbine shots (I don't know about needles, cause even a little bit getting into flesh could be game over if it hits the torso) But, of course a marine gets killed in fewer hits than an Elite. The problem is that it's so much harder to hit a marine. They're 1/4th of the target area, use cover better, use more accurate weapons, and probably hid some explosives where you think you're going to put your next advance. Also. VISR>cloaking. Scorpion>wraith Hornet>banshee If it wasn't for naval combat, the UNSC wouldn't have been loosing. Really a shame we didn't get some closer-to-cannon ODST game. Or maybe a Halo XCOM.
[QUOTE=The Jack;51780044]Elites spend their whole lives training for combat, but how much of that is firearms? I bet a great portion of that is wasted on hand to hand (not an issue with marines and incompatible with spartans) and melee (you don't need the complex techniques to beat marines), honourable codes of conduct, and a bunch of really archaic stuff (like hunting, or how to look dashing in an officer's uniform) [/QUOTE] Training is spent on anything and everything. Even the females are trained in the event that their Keep is attacked by a rival Keep, Sanghelios was a warzone at times even while allied with the Covenant. [QUOTE=The Jack;51780044]Meanwhile, Marines get the most pragmatic/relevant training they can get. Their strategies and tactics are much better, and they aren't so overconfident/proud, beserking Australians aside. [/QUOTE] Elites spend their entire lives training under a continuous line of warriors. It's far superior to a Marine's. [QUOTE=The Jack;51780044]On the other hand, aren't all UNSC firearms really impressive by modern standards? Like Didn't the few elites who deigned to use them find them frigthenly effective. What's more, spartans almost always use standard issue UNSC equipment, not bulked up stuff or experimental weapons. While plasma weapon is technically more advanced, it wasn't as focused or refined in application. Like yes a plasma rifle will devastate cover and cause blisters if a bolt passes close enough, but the bolts are dodge able at long enough ranges, give away your possition, and the plasma rifle in general has a similar ergonomic efficiency to holding a man by the testicles and asshole so you can use the rest of him as a bowling ball (it fits nicely in the elite hand and works as a club, but that's all that's going for it). [/QUOTE] Plasma is fired at roughly 1,600 degrees Celsius. It literally melts your armor onto you. [QUOTE=The Jack;51780044]Human weapons are still scary, they can also destroy cover, and the projectiles are faster than the eye can follow. [/QUOTE] Human weapons are scary to humans, but not to Covenant. Ballistic weapons are only effective against Grunts and unshielded enemies, anything with shields (including Jackals) is much harder to take out. [QUOTE=The Jack;51780044]Was it not stated somewhere that the UNSC usually won ground combat? I get that that's mostly marine VS grunts and jackals, but it's not like spartans made even a 10th of elite numbers. [/QUOTE] It was a fairer fight, but the Covenant still won usually. [QUOTE=The Jack;51780044]Isn't it 1-3 shots to fuck up an armoured marine? Like the armour isn't useless against plasma and carbine shots (I don't know about needles, cause even a little bit getting into flesh could be game over if it hits the torso) But, of course a marine gets killed in fewer hits than an Elite. The problem is that it's so much harder to hit a marine. They're 1/4th of the target area, use cover better, use more accurate weapons, and probably hid some explosives where you think you're going to put your next advance. [/QUOTE] There's no concrete lore on how much it takes to destroy armor, it varies from story to story and depends on the writer. [QUOTE=The Jack;51780044]Also. VISR>cloaking. Scorpion>wraith Hornet>banshee If it wasn't for naval combat, the UNSC wouldn't have been loosing. Really a shame we didn't get some closer-to-cannon ODST game. Or maybe a Halo XCOM.[/QUOTE] Gameplay doesn't reflect canon. Can't really talk about VISR or Scorpion VS Wraith since I haven't looked into them too much, but Banshees are more than a match for a Hornet due to their speed.
Well, Wraith does seem more useful as an anti-infantry platform than a scorpion. Soldiers>warriors on the field. Don't think I'm some crazy nationalist, but most modern military forces are well trained in less than half a year. I'd wager that future-human training is even better. Elites are too traditional and too proud for it, they'd be like samurai after guns were introduced to japan. They want to be seen, show off their skills, and be honourable. They wear bright colours and desire to wield swords. Marines just want to hide, point and shoot, maybe rig stuff with explosives. But really, In canon I thought most elites had pretty shit shields. Like a blue elite would take half a second of AR fire to drop his shield and the remaining half of the second to kill. Now, Granted, one second seems fast, but you've still got to consider that the Elite isn't going to be consistently shot when you take into account cover, range, suppression, and the works, so a taking a second, from first bullet to last, to kill someone is unlikely. Reds are better. I'm sure whites definitely have enough shields that they could probably solo entire squads.
There's a couple pitfalls for both of your arguments. In terms of actual tactical battlefield training, i'd say the Marine has the advantage. Marines train the mind and the body. Fighting in combat is more than just marksmanship and being able to pummel the other to death, it's using the surroundings and opponent's mentality to your advantage, which the covenant as a whole don't really do as effectively. Human weapons are, in general, also more effective at range, being faster and more precise, as well as having significantly longer range just because they're projectiles and don't break up the further it goes like plasma bolts do. Humanity's military works better at distance than up close. Weapons like the DMR, Battle Rifle, etc being primary infantry arms demonstrate this, while the Assault Rifle honestly just feels like a weapon used because the Covenant gets in close and Marines needed something powerful that spits lead really fast to have hope of surviving. Weapons like the Plasma Rifle, Pistol, and Needler are the primary arms of the Covenant, and those are all close range weapons. Extremely deadly and effective, but close range. Nonetheless, a Plasma Rifle shot usually won't kill a Marine in one hit unless it's directly to the face. Canonically i can recall several notable Marines that took unarmored shots and were still combat effective. Plasma rounds also don't detonate on hit, Marines close by would be fine. The difference is that Marines have a decent cadre of close-in weapons as well, like SMGs, Shotguns, and of course the Assault Rifle. Marines are generally smaller in number but individually more powerful than Grunts and Jackals, and given time for planning, even Elites could be taken on, assuming that there are more Marines than Elites. Equal numbers of Elites will absolutely decimate the Marines. I don't think there's any generally accepted number of seconds an Elite's shields can hold to AR fire, but i'd say through gameplay experience it's anywhere from 1-2 seconds, plus 1-2 more to kill for a Minor. But at the same time, a Marine probably will last 1-2 seconds from a Plasma Rifle. 2 or 3 hits and that poor guy is gone. Given, though, that Marines are more apt to use cover, at the long-distance that Marines like, the Marine will win if only that the Elite is probably dead from BR or DMR fire before their plasma bolts even reach their target. But in an urban area.... Well, it's not pretty, we've seen this. The Covenant doesn't win ground battles because their troops are better, they win because they have a nigh-endless supply of troops. Elites are good, and in a fair fight i'd probably say the Elite wins every time, but a fair fight doesnt exist, and being honor bound the Elite is never going to take advantage of tactical opportunities that the Marine would. Marines will lay ambushes, set up minefields, and so on. Elites don't. The UNSC also possesses strong air superiority. Sabre fighters are superior to larger numbers of banshees, Longswords are great at bombing the shit out of advancing forces(see; UNSC likes long-range engagements), and Hornets are good CAS ships, whereas all the Covenant has are Banshees. Don't get me wrong, they're great little fighters, but they're no match for UNSC fighters, especially considering Infantry weapons are easily capable of downing one. Reach fell because of attrition, not because the Covenant were better soldiers. The covenant threw everything at Reach until it fell, and even then the UNSC forces lasted quite a while. TL;DR Marines are better soldiers, Elites are better warriors. Soldiers are good tacticians and good at range, but that doesnt rightly matter when you get rushed by an Elite who sticks an energy sword through you. Ya'll are also forgetting Halo 1 where Captain Keyes' squad takes down a whole ton of grunts, jackals, and elites before being killed by the Flood. And that wasn't a very large team, probably no more than 10 marines.
The last third of Halo 3 says it all. If the humans had not made an alliance with the Elites the war would have been a major loss. The Elites took on the entirety of Truth's fleet out numbered 3 to 1 without even taking a scratch, something the UNSC would have been more than incapable of even if they had the troops. I don't know why people are saying Elites don't take cover. They do. Minors are the only ones who should be in question. An Elite major or higher will find cover immediately if their shields go down. Speaking of minors, in the Halo 2 cutscene "A Day At The Beach", 4 ODST's were just barely able to take out an Elite minor and his squad. Halo 3 portrayed ODST's as a bit more powerful than seen in Halo 2, but it still remains to be seen how ODST's with the skills of Buck and The Rookie would fair against the Elites. Don't get me wrong, I think Elites can get a little overzealous due to their honor and under estimating their opponents, ultimately getting them killed at times (Sergeant Forge killing an Arbiter), however Elite's that can properly recognize a threat are absolutely no foe to be messed with. As far as I know, the only enemy they considered an actual threat was the Flood. The only thing that could really effectively stop a group of Elites is a Spartan and even that is questionable. With the covenant's odd military structure I think it is safe to say that there were (maybe still are), Elites with the same skills as a Spartan if not better. It seemed that the more skilled an Elite was, the less it appeared on the battlefield and was left to handle other tasks. Look at the most recent Arbiter, he is really the only Elite we saw with that rank and skill. He was the commander of an entire fleet and personally insisted to engaged in the front lines of battle. In Halo 5, I was close to laughing when I saw Locke engaging the chief. However, if in an alternate universe, it was the Arbiter rather than Locke, I would be at the edge of my seat. It really just depends on the type of situation. One side will always have some sort of advantage over the other. I do think that an Elite is in every way more tactically adept than a marine. I can't really include Halo 4 and 5 in this as the Elites just were not designed correctly. I think we could all agree that throwing some of the best Elites in a room with some of the best Spartans would not be pretty and there would be heavy casualties on both ends.
I think Elites are meant to be more rare (at least in old lore) than the games represent. In Fall of Reach they fought the Covenant for years without ever seeing Hunters or Elites, mostly just seeing Grunts and Jackals. The Elites in the early novels are pretty scary as well, slaughtering marines with ease and equaling Spartan II's in Mjolnir armor in strength. Can't say for new lore though, haven't read any 343 books (in the middle of Forerunner trilogy atm). [editline]6th February 2017[/editline] imagine the Elites developing their own power armor with their superior tech instead of just relying on getting buff at the gym
[QUOTE=Ki11aFTFW;51784407]The last third of Halo 3 says it all. If the humans had not made an alliance with the Elites the war would have been a major loss. The Elites took on the entirety of Truth's fleet out numbered 3 to 1 without even taking a scratch, something the UNSC would have been more than incapable of even if they had the troops. .[/QUOTE] For the second issue That's not troops. That's Fleets. Brutes are really inexperienced naval combatants, they were never trusted with ships. If they could take the pride hit, Grunts would have done a better job. Maybe if the prophets raised a few admirals in anticipation of the schism, they would've done better, but we knew the covenant fleet as 'brute ships' As for the elites changing sides If you remember halo 2, a good portion of grunts and most of the hunters followed the elites. And that doesn't mean "we won because we had the elites, the best warriors" that means "we won because the numbers became more fair". [editline]6th February 2017[/editline] [QUOTE=Zezibesh;51784561] imagine the Elites developing their own power armor with their superior tech instead of just relying on getting buff at the gym[/QUOTE] Power armour doesn't scale like that. An ant doesn't lift 50 times it's own weight because it has the greatest muscles in the world, and if you made ants people sized they wouldn't be lifting young elephants. There's a science video somewhere about why smaller creatures can lift more in comparison to body weight and elephants can't jump. I'll link it later. I think the one I watched was about hobbits versus humans. Similarly, power armour is powered. It doesn't amplify your strength, it sets your strength to a certain level if you were weaker. An elite's power armour wouldn't make them ridiculously powerful because base elites are stronger than enhanced humans. An elite in same-technology power armour might be stronger than a spartan because his power armour gets to be bigger, but it's not going to be joke-levels of difference because size increases aren't that efficient in increasing strength.. and, well, speed is way more important than strength in a modern war. But anyhow, my last point: Technological progress isn't linear. The covenant have shields, energy weapons, hyperdrives,gravity fields, cloaking devices all more better than the UNSC. They have some significant leads in some parts of metallurgy, but I'm not sure how complete a lead they have on that. The UNSC have better AI, better medical technology/interest, better augmentation knowledge, generally have a better/broader understanding of the technology they do possess, better military strategy, better guidance systems on their weapons,( and they no doubt have a better base of literature and social science) I believe, for the elites, should they even have the gel technology of the spartan suit, it wouldn't be cost effective. On the plus side, they also wouldn't need the augmentations to wear such a suit, their bodies are hard enough already. On the downside, if they do need even minor augs, the Elites would see the whole process as abhorent and totally look down on the augmented super elites as vile abominations.
[QUOTE=Zezibesh;51784561]I think Elites are meant to be more rare (at least in old lore) than the games represent. In Fall of Reach they fought the Covenant for years without ever seeing Hunters or Elites, mostly just seeing Grunts and Jackals. The Elites in the early novels are pretty scary as well, slaughtering marines with ease and equaling Spartan II's in Mjolnir armor in strength. Can't say for new lore though, haven't read any 343 books (in the middle of Forerunner trilogy atm). [editline]6th February 2017[/editline] imagine the Elites developing their own power armor with their superior tech instead of just relying on getting buff at the gym[/QUOTE] Most of Fall of Reach has been retconned over time as Bungie fleshed out the lore. Elites were as commonplace as they've ever been. There was a "definitive" edition released a month before Reach but it introduced more mistakes than it fixed leading 343 to make an actual definitive edition in 2011, which also worked Reach into the book's story. [video=youtube;6RHzU9r0t2c]http://www.youtube.com/watch?v=6RHzU9r0t2c[/video]
[QUOTE=The Jack;51784643]For the second issue That's not troops. That's Fleets. Brutes are really inexperienced naval combatants, they were never trusted with ships. If they could take the pride hit, Grunts would have done a better job. Maybe if the prophets raised a few admirals in anticipation of the schism, they would've done better, but we knew the covenant fleet as 'brute ships' As for the elites changing sides If you remember halo 2, a good portion of grunts and most of the hunters followed the elites. And that doesn't mean "we won because we had the elites, the best warriors" that means "we won because the numbers became more fair".[/QUOTE] The UNSC and Elites were completely out numbered both in fleets and troops even if the UNSC had the 'Fleets' on equal or overwhelming odds, the likelihood of them still losing is very high. Sure it became more even than it was, but if my memory serves me correctly, almost the entire Elite fleet was stuck at High Charity attempting to Quarantine the Flood. It was only Shipmaster and a few others who came to Earth because one Flood controlled covenant carrier managed to escape. The grunts and the hunters were at split ends during the starting hours of the schism. They were forced to be brute loyalists by the start of Halo 3(There is cut dialogue in one of the campaign levels detailing something along these lines). If you remember at the end of Halo 2, Elites were losing on all fronts. Their ships were being destroyed, taken, and they were being slaughtered on the battle field, some of their best warriors at that. I wouldn't underestimate the brutes on any front under the right circumstances.
I should probably read the new FoR then
-snip, guess I missed someone else posting it, but the trailer is still damn awesome-
[url]http://i.imgur.com/7cVC5ye.gifv[/url] :dance:
[QUOTE=AbbaDee;51784928][url]http://i.imgur.com/7cVC5ye.gifv[/url] :dance:[/QUOTE] A Halo? In a Halo game? Absolutely preposterous!
[QUOTE=d00msdaydan;51785212]A Halo? In a Halo game? Absolutely preposterous![/QUOTE] A Halo hasn't been directly involved in the plot of a game for ten years, not counting Spartan Strike.
[QUOTE=AbbaDee;51785303]A Halo hasn't been directly involved in the plot of a game for ten years, not counting Spartan Strike.[/QUOTE] It can be argued that the level Composer has at least something to do with a halo
[QUOTE=Rascovinne;51788872]It can be argued that the level Composer has at least something to do with a halo[/QUOTE] The level Composer doesn't deal with the Halo directly. It's just a skybox feature that you don't interact with. It's no more important than the Halo at the end of Reach or Halo 5.
IIRC they placed a Halo ring there because of the symbolic meaning or something like that, like the new direction the series was taking. Wouldn't make a difference to the story if it was there or not.
They found the composer on the ring.
[QUOTE=Tuskin;51788965]They found the composer on the ring.[/QUOTE] They could have just found the composer on a planet that had some sort of Forerunner complex though, it didn't specifically have to be on a Halo. It just happened to be that way so they could put a Halo in it and say "Look, a Halo!".
[QUOTE=AbbaDee;51785303]A Halo hasn't been directly involved in the plot of a game for ten years, not counting Spartan Strike.[/QUOTE] Halos shouldn't end up like death stars. Yeah, the two DS were fine in a trillogy, but the third trillogy comes around and you're all like "I've had it with these motherfucking deathstars in this motherfucking series. Like we had three Halos in three halo games. We've just about explored how they can be used. Every new Halo we see will just be a rehash of a better story. We've established what they are, the mystery is gone, we've seen them made. we've used one, we've destroyed three. I get there's more than that, but doing the same thing over and over again for the same results is insane.
Yeah there really isn't much original plot that hasn't already been done that you can do with the Halo Array other than "Big bad wants to activate it and we are all going to die if they fire, for like, the forth time" [I]again.[/I] The series is called Halo still, even with sequels without the Halo Array pretty much because of brand recognition.
[QUOTE=jonu67;51790865]Yeah there really isn't much original plot that hasn't already been done that you can do with the Halo Array other than "Big bad wants to activate it and we are all going to die if they fire, for like, the forth time" [I]again.[/I] The series is called Halo still, even with sequels without the Halo Array pretty much because of brand recognition.[/QUOTE] It would be neat if down the road the Flood comes back and gets the upper hand and the ex-covenant races and the humans all have to team up and try to fight them and end up losing and they're last option is to activate the Halo Arrays and try to do the same thing the Forerunners did except they aren't idiots and keep don't Flood to "study" and it all ends with all the races embarking from the Ark to reseed a freshly cleansed galaxy that they fought so hard for and a galactic peace is reached since they all realized interspecies conflict is meaningless and it almost wiped them all out.
[QUOTE=Wulfram;51791597]It would be neat if down the road the Flood comes back and gets the upper hand and the ex-covenant races and the humans all have to team up and try to fight them and end up losing and they're last option is to activate the Halo Arrays and try to do the same thing the Forerunners did except they aren't idiots and keep don't Flood to "study" and it all ends with all the races embarking from the Ark to reseed a freshly cleansed galaxy that they fought so hard for and a galactic peace is reached since they all realized interspecies conflict is meaningless and it almost wiped them all out.[/QUOTE] No. If anything, that's a "Grand finale to the Halo saga" plot, or a reset button if the lore goes to shit again. From what was said in the Forerunner trilogy, at some point humanity will take the Mantle and use it as it was supposed to be used (see: not like the Forerunners or Cortana), "become one" with our sister species (the Forerunners) again, whatever that means, and that the entire galaxy will be tested by the Flood. Since ONI has been fucking with the Flood ever since Combat Evolved it's only a matter of time until one of their experiments breaches containment again, or some insane Covenant sect releases them because they believe it will make them more holy.
[QUOTE=AbbaDee;51793292]No. If anything, that's a "Grand finale to the Halo saga" plot, or a reset button if the lore goes to shit again. [/QUOTE] That's what I meant it as though?
I just want ONI to start paying for the shit they've been stirring. It's like ever since 2001 they've been building up to a massive coup that just gets forgotten right before it's hitting its ultimate conclusion
[QUOTE=AbbaDee;51793292] "become one" with our sister species (the Forerunners) again.[/QUOTE] Hope that isn't as similar to the star craft plot with the protoss and the zerg becoming one. A child of humanity and the forerunners, for all we know it could be John 117. And before you say it's unlikely, look what happened to the plot in Halo 4 and 5. Although i think they'd just have Humanity and the Forerunners working together. There was a terminal in Halo 5, that involved a Builder trying to find Bastion, perhaps a shield world that survived with forerunners, maybe what Requiem should have been.
[QUOTE=death2sarge;51793590]Hope that isn't as similar to the star craft plot with the protoss and the zerg becoming one. A child of humanity and the forerunners, for all we know it could be John 117. And before you say it's unlikely, look what happened to the plot in Halo 4 and 5. Although i think they'd just have Humanity and the Forerunners working together. There was a terminal in Halo 5, that involved a Builder trying to find Bastion, perhaps a shield world that survived with forerunners, maybe what Requiem should have been.[/QUOTE] No, I believe that's actually what was meant. However, it's nowhere near the insanity of Zerg and Protoss merging to become one species. A Forerunner pre-mutation is closer in appearance to a human than a mutated Forerunner (such as the Librarian, or an extreme case like the Didact) and the Forerunner Saga deals heavily with the broken past of the Forerunners and Humanity. But like you said, it may simply mean Humanity and the Forerunners working together. As for Bastion though... I dunno. There weren't many surviving Forerunners after Mendicant Bias fucked everything up, most faded into obscurity after the reseeding of life was complete, so they might be an entirely different group that somehow survived. The Forerunners in Bastion are as likely to hate Humans as welcome them.
[QUOTE=AbbaDee;51793769]As for Bastion though... I dunno. There weren't many surviving Forerunners after Mendicant Bias fucked everything up, most faded into obscurity after the reseeding of life was complete, so they might be an entirely different group that somehow survived. The Forerunners in Bastion are as likely to hate Humans as welcome them.[/QUOTE] From Silentium, the group of forerunners that were responsible for chasing and killing the precursors to a mini galaxy, killed themselves, while those that didn't, regressed and de-evolved to a primitive society with a ecosystem made completely of forerunners. To the rest of the forerunners this group didn't even exist. I'm using them an example to suggest the plausibility in there being a shield world containing a healthy population, either in stasis, or that has evolved in base rate, and now resemble humans more. Anyone else feel that the expanded universe in the 343 novels has been wasted? We've yet to see anything major from them in the games, aside from the Infinity. As followed: The forerunner habitat from "Broken Circle". The rise of Insurrection with former covenant species on Venezia. The Prophets homeworld which may still exist, with bio-augmented weapons. A colony of San 'Shyuum that Half-Jaw is heading towards to judge. The possible survival of John Forge. Bornstellar's son on an unknown planet. Would of nice to see some of these location on Halo 5 maps, like what was done in Halo 3 and Reach.
I kinda hate how the reclaimer saga's lore makes us sound like we're talking about [i]The Lord of the Rings[/I] in space.
[QUOTE=The Jack;51794255]I kinda hate how the reclaimer saga's lore makes us sound like we're talking about [i]The Lord of the Rings[/I] in space.[/QUOTE] That's kind of the point. The Flood are what essentially brought this fantastic, beautiful world of mystery back to cold, hard reality and continue to do so. I don't mind it myself, but I can see how others would. [QUOTE=death2sarge;51793981]From Silentium, the group of forerunners that were responsible for chasing and killing the precursors to a mini galaxy, killed themselves, while those that didn't, regressed and de-evolved to a primitive society with a ecosystem made completely of forerunners. To the rest of the forerunners this group didn't even exist. I'm using them an example to suggest the plausibility in there being a shield world containing a healthy population, either in stasis, or that has evolved in base rate, and now resemble humans more. [/QUOTE] Yeah, fair enough. The Iso-Didact did remove his armor and choose to live without technology after helping restore the Domain, so it's possible we might see mutation-less Forerunners in the future [QUOTE=The Jack;51794255]Anyone else feel that the expanded universe in the 343 novels has been wasted? We've yet to see anything major from them in the games, aside from the Infinity. As followed: The forerunner habitat from "Broken Circle". The rise of Insurrection with former covenant species on Venezia. The Prophets homeworld which may still exist, with bio-augmented weapons. A colony of San 'Shyuum that Half-Jaw is heading towards to judge. The possible survival of John Forge. Bornstellar's son on an unknown planet. Would of nice to see some of these location on Halo 5 maps, like what was done in Halo 3 and Reach.[/QUOTE] Yeah, that's the general feeling I've gotten from the lore community. Halo 5 nuked the setting pretty badly so I don't think anyone can predict what's happening going forward beyond the Reach/Maethrillain/Bastion connection.
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