• The Halo Thread V13: Great, this guy's OP again?
    2,532 replies, posted
[QUOTE=Rascovinne;51836604]Just beat the Campaign, and I bet [sp]the actual ending will be locked behind story mode DLC, because fucking hell the ending happens just like that, super abrupt and it's got 2 unresolved cliffhangers[/sp] that said [sp]ooooOOOOoooo that post credit scene, I fucking knew that ring was the one in the Halo 5 ending, Classic and Modern halo are most definitely gonna merge now[/sp] despite the advertising and build up, [sp]there's not a whole lot Atriox at all, only a few conversations towards the end[/sp] which I can't say I'm not disappointed in Most all, the game was surprisingly short, took me about 4 / 5 hours[/QUOTE] [sp]That's not the Halo from the Halo 5 ending. Cortana was activating that Halo, Anders neutered this one.[/sp]
I don't like sprint in Halo. I feel it doesn't fit the game from multiplayer (note: have only played up to Halo 4) and it trivialises vehicles a little bit. I don't feel it fits in with how the game is designed. Really the movement speed should have been increased; otherwise, it was interesting that Halo's movement was less complex which forced you to play differently to other games.
[QUOTE=AbbaDee;51837281][sp]That's not the Halo from the Halo 5 ending. Cortana was activating that Halo, Anders neutered this one.[/sp][/QUOTE] How can you be so sure though
All the Halo Wars 2 Cutscenes [video=youtube;uWk8FRDdvlY]https://www.youtube.com/watch?v=uWk8FRDdvlY[/video]
[QUOTE=Rascovinne;51837456]How can you be so sure though[/QUOTE] [sp]Cortana knew where at least 05 was located, and possibly 07. Installation 04/08 dropped out of slipspace and probably not near any planet.[/sp] [QUOTE=Tuskin;51837475]All the Halo Wars 2 Cutscenes [video=youtube;uWk8FRDdvlY]https://www.youtube.com/watch?v=uWk8FRDdvlY[/video][/QUOTE] Don't use this one. It's only the Blur cutscenes, and the majority of Halo Wars 2's story unfolds in in-game animations, dialogue, and mission briefings.
[QUOTE=AbbaDee;51837545][sp]Cortana knew where at least 05 was located, and possibly 07. Installation 04/08 dropped out of slipspace and probably not near any planet.[/sp] Don't use this one. It's only the Blur cutscenes, and the majority of Halo Wars 2's story unfolds in in-game animations, dialogue, and mission briefings.[/QUOTE] [sp]The replacement, is it 04C? If so, which did Cortana have?[/SP]
[QUOTE=chipsnapper2;51838177][sp]The replacement, is it 04C? If so, which did Cortana have?[/sp][/QUOTE] Fix that shit! You tried, but I still hate you!
[URL="https://www.reddit.com/r/halo/comments/5qo3qt/the_halo_megasurvey_results_are_in/"]Here's that poll that I did recently that people are talking about.[/URL] Most people like sprint now apparently, although this could be that those who didn't like it are no longer part of the frequent Halo community.
I seem to be in the majority for almost all of that. The thruster pack one though. See, it's a cool mechanic, a fun mechanic. But I don't think it fits the lore. Maybe something like a dodge/sidestep would work better. As for armour abilities. It should've asked about if we want anything like that, because three separate questions for style of armour abilities could be misleading.
[QUOTE=The Jack;51838293]The thruster pack one though. See, it's a cool mechanic, a fun mechanic. But I don't think it fits the lore. [/QUOTE] Then why does almost every GEN2 armour set have thrusters built into them? For the lore it's pretty spot on for spartan IVs. Even modern Blue Team have them built into their GEN2 sets
[QUOTE=The Jack;51838293]. See, it's a cool mechanic, a fun mechanic. But I don't think it fits the lore. Maybe something like a dodge/sidestep would work better. [/QUOTE] Except they've always had thruster in the lore, now they're built into the suit and not an attachment.
Thrusters are fine, but only because they've retconned the armour to be lighter (how much lighter exactly?) (or, alternatively, if you were in a low grav zone, thrusters would be great) I don't like that they've made the armour so much lighter that thrusters are a common thing.
[QUOTE=The Jack;51838719]Thrusters are fine, but only because they've retconned the armour to be lighter (how much lighter exactly?) (or, alternatively, if you were in a low grav zone, thrusters would be great) I don't like that they've made the armour so much lighter that thrusters are a common thing.[/QUOTE] The armor isn't lighter, it's just the way it appears in-game. Halo 4 did a good job representing it in the final cutscene of Shutdown. [QUOTE=chipsnapper2;51838177][sp]The replacement, is it 04C? If so, which did Cortana have?[/SP][/QUOTE] [sp]We don't know the answer to either question. It's completely possible that this is "Installation 08" since it was based off of a spare ring the Ark keeps (probably just a basic template, otherwise it conflicts with Halo 3) that the Banished started the full production of.[/sp]
Halo's lore seems pretty confusing with all these changes now. I want to understand it, but what were the things that have been retconned or contradictory within the Halo lore since the release of Reach?
[QUOTE=FlandersNed;51838190][URL="https://www.reddit.com/r/halo/comments/5qo3qt/the_halo_megasurvey_results_are_in/"]Here's that poll that I did recently that people are talking about.[/URL] Most people like sprint now apparently, although this could be that those who didn't like it are no longer part of the frequent Halo community.[/QUOTE] And yet more people said they prefer the mechanics of the old games.
[QUOTE=Katazuro;51838945]Halo's lore seems pretty confusing with all these changes now. I want to understand it, but what were the things that have been retconned or contradictory within the Halo lore since the release of Reach?[/QUOTE] Funny you mention Reach, since that in itself was a gigantic retcon. There's not really anything I would call a retcon, but there are some inconsistencies (particularly in the art style) here and there as a result of Halo's lore never being set in stone. For instance, Halo CE, Halo 2 and Contact: Harvest heavily implied that the Forerunners were ancient, but midway through Halo 3's development this changed, resulting in Guilty Spark's "You are Forerunner" line and its contradiction with the game's Terminals and the IRIS ARG. From the Terminals: [QUOTE]"My work is done. The portal is inactive, and I've begun the burial measures. Soon there'll be nothing but sand and rock and normal ferrite signatures. You should see the mountain that watches over it. A beautiful thing - a snowcapped sentinel. That's where I will spend what time is left to me. Did I tell you? I built a garden. The earth is so rich. A seed falls and a tree sprouts or a flower blooms. There's so much... potential. [B]We knew this was a special place because of them[/B], but unless you've been here, you can't know. It's [Eden]."[/QUOTE] (emphasis added) And from the IRIS ARG, the comic Halo 3: The Cradle of Life [IMG]https://www.halopedia.org/images/4/40/Halo_3_Comic_-1.JPG[/IMG] [IMG]https://www.halopedia.org/images/1/1b/Halo_3_Comic_-2.JPG[/IMG] [IMG]https://www.halopedia.org/images/2/2b/Halo_3_Comic_-3.JPG[/IMG] [IMG]https://www.halopedia.org/images/f/f1/Halo_3_Comic_-4.JPG[/IMG] Humanity and the Forerunners are sister species now, and the lore gets [I]really[/I] weird around this point. I would recommend reading the Forerunner Trilogy (Cryptum, Primordium and Silentium) but they're very heavy sci-fi fantasy, so if you want a wiki instead Halopedia is very good for finding out a lot of the changes that have been made, and if you've got any questions /r/HaloStory will be more than happy to help... usually. It can be a bit of a slog learning about what's been changed, so if you haven't already played Halo 4 or 5's campaigns I would recommend not doing it. Halo 4 doesn't do a good job explaining things and Halo 5 straight up tosses the lore out the window whenever it wants.
[sp]Oh fucking hell that ending is such a cliffhanger. I'm sorta pissed.[/sp]
[QUOTE=Soul_;51839072]And yet more people said they prefer the mechanics of the old games.[/QUOTE] Which mechanics and just how many people Blanket statements are making you look like a real douche
The shared unit cap in the coop campaign of halo wars 2 is really bad. You can take it all if you want letting your friend with no units.
[QUOTE=Rascovinne;51839178]Which mechanics and just how many people Blanket statements are making you look like a real douche[/QUOTE] Maybe instead of being an annoying cunt you could click on the link in the post I quoted and find out for yourself. Just a thought.
[QUOTE=Soul_;51839213]Maybe instead of being an annoying cunt you could click on the link in the post I quoted and find out for yourself. Just a thought.[/QUOTE] Yeah I did and things looked pretty grey, a lot of results were close to being 50/50 (give or take) on a lot of shit, Sprint, ADS, etc If anyone's being a cunt it's you mate
[QUOTE=AbbaDee;51839083]Funny you mention Reach, since that in itself was a gigantic retcon. There's not really anything I would call a retcon, but there are some inconsistencies (particularly in the art style) here and there as a result of Halo's lore never being set in stone. For instance, Halo CE, Halo 2 and Contact: Harvest heavily implied that the Forerunners were ancient, but midway through Halo 3's development this changed, resulting in Guilty Spark's "You are Forerunner" line and its contradiction with the game's Terminals and the IRIS ARG. From the Terminals: (emphasis added) And from the IRIS ARG, the comic Halo 3: The Cradle of Life [comic pics] Humanity and the Forerunners are sister species now, and the lore gets [I]really[/I] weird around this point. I would recommend reading the Forerunner Trilogy (Cryptum, Primordium and Silentium) but they're very heavy sci-fi fantasy, so if you want a wiki instead Halopedia is very good for finding out a lot of the changes that have been made, and if you've got any questions /r/HaloStory will be more than happy to help... usually. It can be a bit of a slog learning about what's been changed, so if you haven't already played Halo 4 or 5's campaigns I would recommend not doing it. Halo 4 doesn't do a good job explaining things and Halo 5 straight up tosses the lore out the window whenever it wants.[/QUOTE] That's part of what pisses me off (among many other things) about the new lore; even when it was vague, you still had stuff like that indicating humanity was like a child or something to the Forerunners, essentially. Humanity was next in line for an interstellar inheritance the Forerunners ended up not being able to hand down because they fucked up with a space parasite. Instead now we get vengeful space-Hitlers and [I]~ancient humanity~[/I] and shit like that.
[QUOTE=Soul_;51839213]Maybe instead of being an annoying cunt you could click on the link in the post I quoted and find out for yourself. Just a thought.[/QUOTE] Stop being an ass, that's why nobody is taking you serious.
[QUOTE=ElectricSquid;51839335]That's part of what pisses me off (among many other things) about the new lore; even when it was vague, you still had stuff like that indicating humanity was like a child or something to the Forerunners, essentially. Humanity was next in line for an interstellar inheritance the Forerunners ended up not being able to hand down because they fucked up with a space parasite. Instead now we get vengeful space-Hitlers and [I]~ancient humanity~[/I] and shit like that.[/QUOTE] Please read the Forerunner Trilogy, or hell, even watch the Halo 4 Terminals. Even after the Forerunner-Human war, there wasn't much animosity between Forerunners and Humans (relatively speaking). Only the Ur-Didact hated Humans, and it was only because of what we had cost them in their coming war with the Flood. The Ur-Didact's mind was twisted by the Gravemind, who realized he could do more damage by unleashing his insanity on Forerunner society than infecting him. The Librarian locked him away inside a Cryptum so that over time, the Domain would help him find peace and understand that Humanity were to reclaim the Forerunner empire. That, of course, never happened after activation of the Halo Array nearly destroyed the Domain. That's why the Didact hates Humanity so much, he was driven insane by the Gravemind after watching his children die and the ones who killed them refusing to help drive back the Flood out of vengeance towards the Forerunners. The Forerunners and Humans are still closely interwoven in the lore, we're sister species. The Librarian recognized that soon our knowledge and genetics would surpass the Forerunner's (especially important since the Forerunners used mutations to individually improve themselves, something Humans did not), she and her Lifeworkers made sure that we would inherit their empire. That's the entire point of the Reclaimer Saga; that Humanity accepts the gifts left behind for us by the Forerunners. Didn't exactly go to plan, though.
Who's playing on PC? Anyone wanna link up, don't matter what we play but i'm interested in checking out firefight.
[QUOTE=AbbaDee;51839412]Please read the Forerunner Trilogy, or hell, even watch the Halo 4 Terminals. Even after the Forerunner-Human war, there wasn't much animosity between Forerunners and Humans (relatively speaking). Only the Ur-Didact hated Humans, and it was only because of what we had cost them in their coming war with the Flood. The Ur-Didact's mind was twisted by the Gravemind, who realized he could do more damage by unleashing his insanity on Forerunner society than infecting him. The Librarian locked him away inside a Cryptum so that over time, the Domain would help him find peace and understand that Humanity were to reclaim the Forerunner empire. That, of course, never happened after activation of the Halo Array nearly destroyed the Domain. That's why the Didact hates Humanity so much, he was driven insane by the Gravemind after watching his children die and the ones who killed them refusing to help drive back the Flood out of vengeance towards the Forerunners. The Forerunners and Humans are still closely interwoven in the lore, we're sister species. The Librarian recognized that soon our knowledge and genetics would surpass the Forerunner's (especially important since the Forerunners used mutations to individually improve themselves, something Humans did not), she and her Lifeworkers made sure that we would inherit their empire. That's the entire point of the Reclaimer Saga; that Humanity accepts the gifts left behind for us by the Forerunners. Didn't exactly go to plan, though.[/QUOTE] I've read their summaries and have zero interest in reading the books themselves. Almost everything about the new Forerunner lore is, in my opinion, stupid. There's like maybe 3 or 4 things I don't take issue with, like the whole Precursor neural physics thing. I don't like the very existence of an ancient human civilization, I don't like the logic plague or the geas or the whole "monitors are just digitized human brains" thing, I don't really like any of it really. I don't bring it up every other page like SpartanXC9 but the great majority of "new" Halo is something I have no interest in because it's so heavily dependent on the things I've mentioned. I think the Created plot is an asspull and that the series would have been infinitely more interesting if they'd shifted their focus to the post-war remnants and faction relations rather than write themselves into a corner by jacking the stakes up with Forerunner villains.
[QUOTE=ElectricSquid;51839796]I've read their summaries and have zero interest in reading the books themselves. Almost everything about the new Forerunner lore is, in my opinion, stupid. There's like maybe 3 or 4 things I don't take issue with, like the whole Precursor neural physics thing. I don't like the very existence of an ancient human civilization, I don't like the logic plague or the geas or the whole "monitors are just digitized human brains" thing, I don't really like any of it really. I don't bring it up every other page like SpartanXC9 but the great majority of "new" Halo is something I have no interest in because it's so heavily dependent on the things I've mentioned. I think the Created plot is an asspull and that the series would have been infinitely more interesting if they'd shifted their focus to the post-war remnants and faction relations rather than write themselves into a corner by jacking the stakes up with Forerunner villains.[/QUOTE] I can't agree with this more. I feel the EXACT same way on the direction the lore took and how the forerunners were expanded upon and the "ancient human civilization" and how the games after reach weren't about post war politics with something like ONI being the villain, but instead focusing more on the Forerunners. I was a big big fan of Halo lore before too, and now I just have no interest to see where it goes except out curiosity and to see if they'll actually do something I like.
I hated all the new stuff until like two days ago when I read the Forerunner Trilogy. While the second book was a bit slow, I loved the style as a contrast to the usual military scifi shlock of Halo and the first and third books rocketed up my top Halo novels list to share the first place. I thought they were quite amazing and almost all the concepts mentioned above were well explained and fit in the story. I was never one of the types to think the Forerunners should have remained mysterious or that humanity should have been a direct descendant of them, so the changes weren't a huge shock or anything. There were still some problems with the books ([I]geas[/I] is still pretty dumb to me, massive timeskips and lack of action at parts probably turned off fans of the more traditional Halo novels) but stuff like Keyminds, Star Roads, the logic plague and especially the Didact's story were pure gold. They really made me appreciate the Flood as a villain and they are by far my favorite horde / biomass / space zombie type antagonist now. They also gave me a new appreciation for Halo 4's story and its presentation of the Didact. Shame 343 threw it all away with the ending, Halo 5 and "killing" him in a comic later on. And made 4's story fairly incomprehensible to those who hadn't read the books. I still have some questions though so if anyone more acquainted with the lore could answer I'd appreciate it. Most can probably be explained as inconsistencies due to Bungie and 343 retcons but hey. [sp]The Flood did not originally want to infect humanity during the Human-Forerunner war since the Precursors had meant them to inherit the Mantle and the Flood remembered it even in their corrupted form, right? The Flood were mainly just corrupted statis-dust-Precursors who wanted to fuck up the Forerunners in revenge. However, in Silentium the Gravemind speaks of its plan to enslave all life and keep it in pain and misery forever so it can never be surpassed. How does this mesh with sparing humanity? And in Halo 3, the Gravemind heads immediately to Earth, not trying to infect Covenant homeworlds and later jumps High Charity to the lesser Ark. While this seems like an obvious result of retcons I wonder if there's ever been any explanation why the Gravemind would be so dumb to A: Not try to spread as far and wide as possible instead of putting all its eggs in one basket and B: Try to infect the species it meant to protect earlier. Even in Silentium after proclaiming its life-extinguishing plans it still doesn't try to infect Erde-Tyrene, just sending the human leaders in Flood form to taunt the Librarian. Oh and finally, how have the Halos ever been a counter to the Flood, really? They don't kill absolutely everything, just life above a certain complexity. The Flood could have just seeded worlds with its spores / dust form and re-emerge after the Forerunners re-seeded life.[/sp]
[QUOTE=AbbaDee;51839083]Funny you mention Reach, since that in itself was a gigantic retcon. There's not really anything I would call a retcon, but there are some inconsistencies (particularly in the art style) here and there as a result of Halo's lore never being set in stone. For instance, Halo CE, Halo 2 and Contact: Harvest heavily implied that the Forerunners were ancient, but midway through Halo 3's development this changed, resulting in Guilty Spark's "You are Forerunner" line and its contradiction with the game's Terminals and the IRIS ARG. From the Terminals: (emphasis added) And from the IRIS ARG, the comic Halo 3: The Cradle of Life [IMG]https://www.halopedia.org/images/4/40/Halo_3_Comic_-1.JPG[/IMG] [IMG]https://www.halopedia.org/images/1/1b/Halo_3_Comic_-2.JPG[/IMG] [IMG]https://www.halopedia.org/images/2/2b/Halo_3_Comic_-3.JPG[/IMG] [IMG]https://www.halopedia.org/images/f/f1/Halo_3_Comic_-4.JPG[/IMG] Humanity and the Forerunners are sister species now, and the lore gets [I]really[/I] weird around this point. I would recommend reading the Forerunner Trilogy (Cryptum, Primordium and Silentium) but they're very heavy sci-fi fantasy, so if you want a wiki instead Halopedia is very good for finding out a lot of the changes that have been made, and if you've got any questions /r/HaloStory will be more than happy to help... usually. It can be a bit of a slog learning about what's been changed, so if you haven't already played Halo 4 or 5's campaigns I would recommend not doing it. Halo 4 doesn't do a good job explaining things and Halo 5 straight up tosses the lore out the window whenever it wants.[/QUOTE] There is also Jun. How did he survive and get off reach? In the books halo first strike they go back to reach and rescue Halsey but Jun is not with her and he isnt mentioned at all. This always bothered me and its never explained anywhere
[QUOTE=Adarrek;51840059]There is also Jun. How did he survive and get off reach? In the books halo first strike they go back to reach and rescue Halsey but Jun is not with her and he isnt mentioned at all. This always bothered me and its never explained anywhere[/QUOTE] Plot Armor. Anyone else notice the amount of bugs in Campaign? Such as, the objective failed header appearing following the completion of a level, on the next level intro? AI not listening to orders, or getting stuck in geometry. Frame Rate drops in the blur cut scenes, and when their are too many units present in the one area. Also did anything from the campaign levels look like the areas we fought in Halo 3?
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