[QUOTE=Zezibesh;51899457]people complain about halo 4's soundtrack a lot but I appreciated that it didn't try to ape marty and attempted its own thing. it didn't fully fit halo but it wasn't a bad soundtrack in my opinion. obviously i'd prefer to have marty but i'm still giving the new guys a chance.[/QUOTE]
I agree. I enjoyed bits from the new soundtracks, but it doesn't really fit Halo.
It fits 343's Halo, though.
Arrival is by far my favourite track on the Halo 4 OST.
[media]https://www.youtube.com/watch?v=N6lQXrHtgbg[/media]
It may not been in the same "Orchestral Sci-Fi Mystery" vein as Marty's classic's but godamn this song never fails to give me goosebumps.
These will always be my favourite Halo tracks. Even though there are others I really really like, these hold the most meaning to me and they always will.
[quote] [video=youtube;5fPFtDdqnJI]https://www.youtube.com/watch?v=5fPFtDdqnJI[/video] [video=youtube;g1fPUejOTB8]https://www.youtube.com/watch?v=g1fPUejOTB8[/video] [/quote]
On the topic of music, I really hope Jinnouchi takes a step in the direction he took for Blue Team's mission soundtracks where he blended familiar themes and motifs with the newer style he took some of Halo 4's tracks in, imo Jinnouchi's tracks on the Halo 4 soundtrack were the better parts
[QUOTE][video=youtube;r8bBbp1haY0]https://www.youtube.com/watch?v=r8bBbp1haY0&[/video][/QUOTE]
One of the best tracks in Halo 5 imo, blends Ghosts of Reach from Halo 2 with 117 from Halo 4, a decent way to bring old music in the 343 style
[QUOTE][video=youtube;VSYlnN5IeYg]https://www.youtube.com/watch?v=VSYlnN5IeYg[/video][/QUOTE]
I think the same can be said about this, blends the opening from Halo 1 with 117
Part of 343's problem when it comes to soundtrack is that it's all too super serious and there's nothing that really seems to be relatively light compared to the rest of the soundtrack, I'm talking about shit like Peril or the weird track that plays at the start of High Charity. Halo 4 and 5's soundtrack are all just super action grand pieces instead of some down to earth shit like Gun Pointed at the Head of Universe where it's just some drums and a guitar or something, every track has to seemingly be this massive piece instead of having some thought put into them, it's why (to me at least) Halo 4's soundtrack mostly sounded boring and generic, nothing really stood out beside the tracks that used motifs from the Bungie trilogy. The only track I kinda liked in Halo 4 was mantis because it was not overdone like the rest
That and 343 soundtrack lacks one thing that made Marty's shit stand out, a damn piano
I feel like the new music is too much generic ambient music and not enough distinct motifs, after playing through both games there were only a couple of tracks that stood out to me and they're both menu music
See, I liked that part when halo 2 whipped out the breaking benjamin. It got me so much into the action as the timing (You walk into a room and Elites and Brutes are getting into heated disagreement). I otherwise don't like the song and care little for the artist, but it was just so fitting for the moment and worked really well.
The main theme's deviations, there's one that's eletric guitar and there's one that's Gaelic sounding (or at least, I'm assuming these are the deviations. For all I know they're the originals) are similarly awesome. That's not to take away from the times where the music is about two instruments doing little more than a beat, cause those work.
I can't remember a single halo 4 track.
[QUOTE=d00msdaydan;51901361]I feel like the new music is too much generic ambient music and not enough distinct motifs, after playing through both games there were only a couple of tracks that stood out to me and they're both menu music[/QUOTE]
Some of the new music has recurring motifs, 117 is the most common but Osiris' theme (arguably more Locke's) pops up a few times throughout Halo 5 at least a few times, it's quite a recurring thing especially around the first few levels. Warden Eternal also has his theme but honestly I think it's fuckin shit, it's just some generic shit you could put in star trek. I don't know if you could count them as boss fights but even scarabs had a decent "theme" if you could call it that, Mjolnir Mix plays during the earth scarab boarding in halo 2 and One Final Effort plays on the Ark and Covenant scarab fights in Halo and at least then you can recognise the music as being from Halo since it's the fucking drums from the main theme tune of the series
343's biggest mistake was immediately making everything new and in a completely different style for Halo 4 and then continuing from there, while I appreciate that Jinnouchi used callbacks to the original music honestly I would have preferred the older music. Marty at least used the same instruments and style in the same vein as the original trilogy for ODST and Reach, the best example is how similar ODST's soundtrack is to Halo 2's earth city levels, yet maintains consistency with Halo 3 by using the same instruments used to make Halo 3's soundtrack. Classic soundtrack had consistency, recognisable style, and it's a sad state of affairs that 343 has only just learned how to get this with Halo 5 with Osiris and 117 and the classic music yadayadayada
This video kinda proves that Halo 4's soundtrack was super forgettable save for a few tracks, and that the new trilogy should have just stuck what what was best. Changing the artstyle to what it is now, I do not mind, I really like some of the new designs and like it even better now that classic and modern are merging into one but massively changing the soundtrack, big no no
[video=youtube;VgyWUQPH6dE]https://www.youtube.com/watch?v=VgyWUQPH6dE[/video]
As much as shit as the 343 soundtracks get, I absolutely love Mantis and it's remake, Jinnouchi knocked it out of the park. It's got that wierd blend of synthetic and grand orchestral styles with lots of percussion that fit Halo so well.
[video=youtube;IrBsgU-f3F4]https://www.youtube.com/watch?v=IrBsgU-f3F4[/video]
[video=youtube;wHt5GcdzGMM]https://www.youtube.com/watch?v=wHt5GcdzGMM[/video]
halo 5 maintenance update on tuesday
[img]http://i.imgur.com/i96EIqh.png[/img]
bout fuckign time
also a bunch of other patch notes im not gonna bother formatting for both Forge and Xbone here: [url]https://www.halowaypoint.com/en-us/news/patch-party[/url]
They're changing the motion tracker so that it only tracks you if you fire a weapon or use a Spartan ability, not if you move in general.
Not sure I like that...
I just hope they release the campaign on PC already. I want gmod with halo.
So, post-Halo 5, what's everyone's thoughts on the Halo franchise in general? Do you believe there's hope for the franchise, or that Halo 6 will be another huge blunder? etc
[QUOTE=AbbaDee;51904816]So, post-Halo 5, what's everyone's thoughts on the Halo franchise in general? Do you believe there's hope for the franchise, or that Halo 6 will be another huge blunder? etc[/QUOTE]
Huge Blunder.
Considering the story arcs they set up in Halo 4 and in comics, then forgot about them and the promises they made when they started, [U]"343 Industries has stated that they wanted to create a wider cast of recurring characters to appear in future media"[/U], proceeds to kill off the Didact in a comic, along with Spartan Team Black, and kills The Didact's hand (Jul) at the beginning of Halo 5.
Some of the concepts they didn't follow and or ideas the ruined the story in my opinion: Firstly the idea that humanity has a Geas which was implemented by the Librarian, which contains the memories of their ancestors or possibly forerunners, which was scraped after fans didn't like it, despite a lot of heavy mention in the Forerunner Saga as being canon. Second, that the Librarian was responsible for Humanity's technological achievements after reseeding humanity, seems like a cop out, when according to the 343 canon, they already did all this during their ancient human civilization. Seems they would naturally and without interference would once again reach the stars.
Third, John getting a gift from the Librarian which made him immune to the composer, plus some extra gifts that we never saw in Halo 5, nor was it mentioned at all. Although i feel 343 may attempt to come back to this in Halo 7.
Fourth, going the direction of evil ai overlords, similar to Mass Effect. Made Cortana's sacrifice at the end of Halo 4 meaningless, now that she's back and evil. I haven't read the short novel story on her finding the domain, but i'm assuming that it's a fragment that made it and not the whole personality. Looking back on Halo: First Strike, it seems odd they didn't make it a copy of her, like the clones she made on the "upside down elephant" or "the two kissing squids". That has experienced events and trauma following Halo 4 that changes her. Also seemed really weird in Halo 5 of her not stepping in to stop the Warden from repeatedly trying to kill her beloved Master Chief, especially when it is shown she can, or trying to manipulate John into joining her.
We were introduced in Halo 4 to Fireteam Majestic, and got to play as them in Spartan ops, as they dealt with the events after Halo 4, even if the ingame objectives didn't really lead anywhere or provide more explanations, such as were those unsc weapons the covenant had (kilo five). Majestic didn't return or make an appearance in Halo 5.
Lastly why did 343 add in something to Halo 5 they failed to mention in the Forerunner Saga or any of the Terminals from Anniversary (1 and 2) and Halo 4. I'm talking about the Guardians, should of mentioned them for the quarantine of the prophets home world, especially when they were designed to keeps systems in line. They could have also been affected by the logic plague and used against the forerunners, i wonder why this didn't actually happen?
However i'm predicting that for the following trilogy, Humanity is being judged as being worthy of the mantle by the flood, this kept being mentioned in the forerunner saga, especially by the primordial. But even this seems silly considering the floods actions from Halo CE to Halo 3, don't know how they are going to rewrite this, unless they do do the Halo 3 Anniversary this year, which could give a Gravemind Terminal.
I don't see how 343 is going to fix this, even if they make "the halo story simpler". Would like to hear others opinions.
Wanted to write more such as Halo: Escalation and how pointless that was with the Janus key introduced in Spartan Ops, but feel that it would be better to post it to /r/halo story if i did.
[QUOTE=FlandersNed;51904246]They're changing the motion tracker so that it only tracks you if you fire a weapon or use a Spartan ability, not if you move in general.
Not sure I like that...[/QUOTE]
Says its a test, but I have a feeling people will go with it it since it makes it easier for them.
I hope you can turn it off for customs and use the normal sensor
[QUOTE=death2sarge;51905260]Huge Blunder.
Considering the story arcs they set up in Halo 4 and in comics, then forgot about them and the promises they made when they started, [U]"343 Industries has stated that they wanted to create a wider cast of recurring characters to appear in future media"[/U], proceeds to kill off the Didact in a comic, along with Spartan Team Black, and kills The Didact's hand (Jul) at the beginning of Halo 5.
Some of the concepts they didn't follow and or ideas the ruined the story in my opinion: Firstly the idea that humanity has a Geas which was implemented by the Librarian, which contains the memories of their ancestors or possibly forerunners, which was scraped after fans didn't like it, despite a lot of heavy mention in the Forerunner Saga as being canon. Second, that the Librarian was responsible for Humanity's technological achievements after reseeding humanity, seems like a cop out, when according to the 343 canon, they already did all this during their ancient human civilization. Seems they would naturally and without interference would once again reach the stars.
Third, John getting a gift from the Librarian which made him immune to the composer, plus some extra gifts that we never saw in Halo 5, nor was it mentioned at all. Although i feel 343 may attempt to come back to this in Halo 7. [/QUOTE]
Didact's not really dead, Jul was boring and was never going to be of actual importance but Black Team was fucking pathetic. Even the Rookie got a better fate than that. Geas are still canon, and Chief's gifts came into play with the cringey Cortana vision at the start.
[QUOTE=death2sarge;51905260]Fourth, going the direction of evil ai overlords, similar to Mass Effect. Made Cortana's sacrifice at the end of Halo 4 meaningless, now that she's back and evil. I haven't read the short novel story on her finding the domain, but i'm assuming that it's a fragment that made it and not the whole personality. Looking back on Halo: First Strike, it seems odd they didn't make it a copy of her, like the clones she made on the "upside down elephant" or "the two kissing squids". That has experienced events and trauma following Halo 4 that changes her. Also seemed really weird in Halo 5 of her not stepping in to stop the Warden from repeatedly trying to kill her beloved Master Chief, especially when it is shown she can, or trying to manipulate John into joining her.[/QUOTE]
I think it was something to do with the Domain and whatnot, probably with a bit of Cortana's stupid "psychological tactics" thrown in there. Was dumb either way though. The concept of AI overlords was introduced in Reach though, slowly guiding humanity over centuries (even if they were benevolent). At some point that morphed into the Geas plot device and they haven't been mentioned since, which is pretty weird seeing as with so many more AI characters now even before Halo 5 you'd think one of them was part of the Assembly.
[QUOTE=death2sarge;51905260]Lastly why did 343 add in something to Halo 5 they failed to mention in the Forerunner Saga or any of the Terminals from Anniversary (1 and 2) and Halo 4. I'm talking about the Guardians, should of mentioned them for the quarantine of the prophets home world, especially when they were designed to keeps systems in line. They could have also been affected by the logic plague and used against the forerunners, i wonder why this didn't actually happen? [/QUOTE]
Guardians are pretty low-level on the tech scale though. Like how War Sphinxes were long outdated by the time Bornstellar found Djamonkin Crater. They'd be virtually useless against a species advanced enough to have proper EMP hardening everywhere.
[QUOTE=death2sarge;51905260]However i'm predicting that for the following trilogy, Humanity is being judged as being worthy of the mantle by the flood, this kept being mentioned in the forerunner saga, especially by the primordial. But even this seems silly considering the floods actions from Halo CE to Halo 3, don't know how they are going to rewrite this, unless they do do the Halo 3 Anniversary this year, which could give a Gravemind Terminal. [/QUOTE]
The whole Primordial being the Gravemind thing was poorly done IMO. It doesn't really make a lot of sense once you look at the Gravemind's own voicelines, and even if it fixes the bullshit that was High Charity making it to the Ark it was just a really unnecessary change. I get the feeling that Halo: Envoy is probably going to have something to do with the Flood's return, the description states that some unstoppable force was hidden below the surface and while it could be a Guardian, it would be pretty anticlimactic to have a fourth fucking story where a Guardian shows up and that's the end.
[QUOTE=death2sarge;51905260]I don't see how 343 is going to fix this, even if they make "the halo story simpler". Would like to hear others opinions. [/QUOTE]
Grim... sort of elaborated on this the other day. He's not on the writing team but he's trustworthy, I think.
[QUOTE]It's been pretty interesting reading the different opinions and thoughts being expressed here (some more... eloquently than others lol).
Restating a few things I've said on social about the matter, the key is trying to find a ridiculously difficult balance in rewarding folks that do invest time in the EU, but not alienating folks that don't. The games should have accessible - but rich - storylines that a wide range can experience, but not require "additional reading" to understand. The extended universe should enrich the experience of players who want to dive deeper, but not be "required" to understand the narrative/cinematic experience of the game you are playing.
This does not mean that characters/entities/events/artifacts/factions/etc from the EU will/can never find their way into the game experiences, but the way those things cross over should be handled with care.
We also want to be mindful of having storyline elements not experiencing huge shifts in different mediums (aka, something big happens to the Didact "in a comic and not in the game."). A good example actually is Jul 'Mdama (RIP, #NeverForget). You didn't NEED to read the K5 series to get a good idea of his motivations in H4:SO, but if you did, then you had an enhanced perspective that rewarded that investment (but didn't punish someone who didn't). And while his ultimate fate was not...well-received, it did at least happen in a game.
Needless to say, this is all an incredibly complicated and delicate endeavor - grand storytelling almost always is - but you can be rest assured that folks at 343 are always wanting to find the best possible ways to epic stories in our beloved universe, in every medium we can. That's not going to change. All the studio can do is try to constantly improve, and we do adore the passion for the Halo universe that this community, and many others, display on a regular basis <3"[/QUOTE]
[QUOTE=death2sarge;51905260]Wanted to write more such as Halo: Escalation and how pointless that was with the Janus key introduced in Spartan Ops, but feel that it would be better to post it to /r/halo story if i did.[/QUOTE]
Honestly, getting rid of the Janus Key was a good thing. I know some of the other lore fans liked it but it was far too powerful, far too early. It was bullshit too, a magical key that provides the [I]real-time[/I] location of [I]every[/I] piece of Forerunner tech?
i think everyone liked mysterious forerunners more.
Also. The stuff the humans adapted is weird.
It's been four years since the war ended and the Cole protocol isn't really in effect for earth (It might be applied to undiscovered colonies further back, but not for earth) so they can reasonably speed up their look at covenant technology. Hell, they might even pull in help through diplomacy or prisoners.
The things they'd possibly learn from the forerunners include
-metalurgy
-shielding improvements
-sentinel weapons
-hover devices
-hardlight technology (For bridges and doors)
-Teleportation
Yet what they get is
A covenant style bodysuit for Mjolnir (it should be noted that aliens seem to mostly abhore the body suit now)
A railgun
blue propulsion for pelicans, which now have an impractical design.
Now, granted, it's only 4 years between 3 and 4. They've given their ships shielding (which is more an engineering issue than a scientific one) But you'd think they'd have gotten more advanced in more ways, right? The humans are capitalist in this future, right? Surely the private sector is going nuts over this stuff. That said, I think the focus should be on:
-Personal energy shields for non-spartans (Drones in ODST have this and they're human sized so..) or Cloaking devices. "and" is nice but "or" gets the job done. I would say shields, and they'd be good for vehicles too.
-Better armour through better materials.
-Beam rifles (probably the most appreciable weapon to marines. Very light and very powerful).
-Other energy weapons. Swords are foolish, Plasma explosives are wise, Bolts or focused beams may be good if you can't make an assault weapon out of beam-rifle tech.
-ship to ship weapons.
My X-com experience says go for the stuff that'll grant the biggest improvements and ignore sidegrades and anything minor. alloy cannons are a luxury when you've got plasma rifles. You don't really need [I]Ghost[/I] and [I]archangel[/I] armour when you've got [I]Titan[/I]. Improving pelicans slightly with alien technology might as well be a waste of time when you'll still loose 1 on 1 in every naval engagement.
Of course, it's only four years, and I like humans being conventional. But I think humans could logically progress and not loose what makes them human. They'd still be driving warthogs even if the turret is now a plasma cannon. Their guns would be for human hands and cater to human sensibilities even if their anti-material rifle doesn't shoot bullets.
I feel like they made prometheans more fantasy-like to counter the advancements humans are making. I strongly believe this is a bad move, and it doesn't make sense as humans haven't advanced so strongly.
[QUOTE=AbbaDee;51905530]Didact's not really dead, Jul was boring and was never going to be of actual importance but Black Team was fucking pathetic. Even the Rookie got a better fate than that. Geas are still canon, and Chief's gifts came into play with the cringey Cortana vision at the start.
[/quote]
He had an actually decent motivation though instead of power for power's sake or "it's in my nature" or "lol I'm just evil". They could have done something with him (writers do have power over a fictional world, remember) that wasn't just an anticlimactic death to sweep him under the rug in favor of the next big storyline.
[quote]The concept of AI overlords was introduced in Reach though, slowly guiding humanity over centuries (even if they were benevolent). At some point that morphed into the Geas plot device and they haven't been mentioned since, which is pretty weird seeing as with so many more AI characters now even before Halo 5 you'd think one of them was part of the Assembly.[/QUOTE]
The AI cabal had more of an egalitarian(?) bent to it though, I thought. They nudged and tweaked events from the sidelines, but they were always trying to protect humanity and it was (IIRC) never overt.
I was never a fan of the AI Assembly thing Reach introduced (like I wasn't a fan of most of Reach's plot things). If humanity has had AI smart enough to create such a cabal and remain hidden for two hundred years how the hell have they not reached technological singularity by 2552?
[I]Geas[/I] is still dumb despite the fact I generally love the Forerunner trilogy. I just don't get why it even exists.
I'm counting the second Halo trilogy basically skippable right now considering how disjointed the plot feels, maybe 7-9 will save it.
[QUOTE=The Jack;51905773]i think everyone liked mysterious forerunners more.
Also. The stuff the humans adapted is weird.
It's been four years since the war ended and the Cole protocol isn't really in effect for earth (It might be applied to undiscovered colonies further back, but not for earth) so they can reasonably speed up their look at covenant technology. Hell, they might even pull in help through diplomacy or prisoners.
The things they'd possibly learn from the forerunners include
-metalurgy
-shielding improvements
-sentinel weapons
-hover devices
-hardlight technology (For bridges and doors)
-Teleportation
Yet what they get is
A covenant style bodysuit for Mjolnir (it should be noted that aliens seem to mostly abhore the body suit now)
A railgun
blue propulsion for pelicans, which now have an impractical design.
Now, granted, it's only 4 years between 3 and 4. They've given their ships shielding (which is more an engineering issue than a scientific one) But you'd think they'd have gotten more advanced in more ways, right? The humans are capitalist in this future, right? Surely the private sector is going nuts over this stuff. That said, I think the focus should be on:
-Personal energy shields for non-spartans (Drones in ODST have this and they're human sized so..) or Cloaking devices. "and" is nice but "or" gets the job done. I would say shields, and they'd be good for vehicles too.
-Better armour through better materials.
-Beam rifles (probably the most appreciable weapon to marines. Very light and very powerful).
-Other energy weapons. Swords are foolish, Plasma explosives are wise, Bolts or focused beams may be good if you can't make an assault weapon out of beam-rifle tech.
-ship to ship weapons.
My X-com experience says go for the stuff that'll grant the biggest improvements and ignore sidegrades and anything minor. alloy cannons are a luxury when you've got plasma rifles. You don't really need [I]Ghost[/I] and [I]archangel[/I] armour when you've got [I]Titan[/I]. Improving pelicans slightly with alien technology might as well be a waste of time when you'll still loose 1 on 1 in every naval engagement.
Of course, it's only four years, and I like humans being conventional. But I think humans could logically progress and not loose what makes them human. They'd still be driving warthogs even if the turret is now a plasma cannon. Their guns would be for human hands and cater to human sensibilities even if their anti-material rifle doesn't shoot bullets.
I feel like they made prometheans more fantasy-like to counter the advancements humans are making. I strongly believe this is a bad move, and it doesn't make sense as humans haven't advanced so strongly.[/QUOTE]
Whats funny about Halo 4 is that some of the ships in it look like they're from 30 years into the future (Halo Reach ending)
[QUOTE=The Jack;51905773]i think everyone liked mysterious forerunners more.
Also. The stuff the humans adapted is weird.
It's been four years since the war ended and the Cole protocol isn't really in effect for earth (It might be applied to undiscovered colonies further back, but not for earth) so they can reasonably speed up their look at covenant technology. Hell, they might even pull in help through diplomacy or prisoners.
[/QUOTE]
Well, yeah, that's what the UNSC has been doing. There's been a joint effort between the Swords and the UNSC to explore Trevelyan and that's where most of the UNSC's new tech came from. Helioskrill armor was designed by a young Sangheili and then there's the Swords Hog in Halo 5.
[QUOTE=The Jack;51905773]
The things they'd possibly learn from the forerunners include
-metalurgy
-shielding improvements
-sentinel weapons
-hover devices
-hardlight technology (For bridges and doors)
-Teleportation
[/QUOTE]
Oh god, not hardlight. After reading Cryptum and the idea of "seeds" I don't want that anywhere near UNSC designs.
[QUOTE=The Jack;51905773]
Yet what they get is
A covenant style bodysuit for Mjolnir (it should be noted that aliens seem to mostly abhore the body suit now)
A railgun
blue propulsion for pelicans, which now have an impractical design.
Now, granted, it's only 4 years between 3 and 4. They've given their ships shielding (which is more an engineering issue than a scientific one) But you'd think they'd have gotten more advanced in more ways, right? The humans are capitalist in this future, right? Surely the private sector is going nuts over this stuff. [/QUOTE]
Not quite.
- Superluminal communications (only on Port Stanley, Infinity and some other ships)
- Faster, smaller and more accurate slipspace drives
- Improved sensor arrays accurate to street level from orbit
- Improved and smaller railgun tech
- Improved energy shielding
And whatever the fuck the Huragok have been up to.
[QUOTE=The Jack;51905773]
That said, I think the focus should be on:
-Personal energy shields for non-spartans (Drones in ODST have this and they're human sized so..) or Cloaking devices. "and" is nice but "or" gets the job done. I would say shields, and they'd be good for vehicles too.
-Better armour through better materials.
-Beam rifles (probably the most appreciable weapon to marines. Very light and very powerful).
-Other energy weapons. Swords are foolish, Plasma explosives are wise, Bolts or focused beams may be good if you can't make an assault weapon out of beam-rifle tech.
-ship to ship weapons.
[/QUOTE]
See, the issue is that once 343 changes iconic designs such as the AR, BR, etc to an energy-based weapon instead of ballistics, you can be sure people are going to complain. Certain vehicles now have shields, such as the Warthog but there's no way to show how shields have become stronger through gameplay.
[QUOTE=The Jack;51905773]
My X-com experience says go for the stuff that'll grant the biggest improvements and ignore sidegrades and anything minor. alloy cannons are a luxury when you've got plasma rifles. You don't really need [I]Ghost[/I] and [I]archangel[/I] armour when you've got [I]Titan[/I]. Improving pelicans slightly with alien technology might as well be a waste of time when you'll still loose 1 on 1 in every naval engagement.
Of course, it's only four years, and I like humans being conventional. But I think humans could logically progress and not loose what makes them human. They'd still be driving warthogs even if the turret is now a plasma cannon. Their guns would be for human hands and cater to human sensibilities even if their anti-material rifle doesn't shoot bullets.
I feel like they made prometheans more fantasy-like to counter the advancements humans are making. I strongly believe this is a bad move, and it doesn't make sense as humans haven't advanced so strongly.[/QUOTE]
Pelicans can now enter slipspace (!!!) but the UNSC's navy has improved dramatically. After the Great Schism Covenant weaponry and ships more or less disappeared as everyone wanted a piece of the pie and there was nothing to stop them, which is why in Halo 5 both the Swords and Storm Covenant use very old Sangheili ships that no one wanted instead of standard Covenant vehicles. ONI has the salvage market by the balls so whenever anything important turns up like Pious Inquisitor or [sp]the Spirit of Fire[/sp] they have a team en route pretty soon.
I'm sure they'd have the old AR and palls through massive surplus.
I wouldn't mind rail- or coilgun based gunpowder weapon replacements that are functionally the exact same but there's no muzzle flash
[QUOTE=SpartanXC9;51907122]Whats funny about Halo 4 is that some of the ships in it look like they're from 30 years into the future (Halo Reach ending)[/QUOTE]
The UNSC rarely seems to change designs for decades on end.
imo humanity still mainly using ballistic weaponry in the 26th century is quite an important part of the halo aesthetic, it's a bit of what defines humanity in the halo universe, try and imagine replacing the MA5 and M6 with some boring ass mass effect laser beam rifle
[QUOTE=Rascovinne;51909378]try and imagine replacing the MA5 and M6 with some boring ass mass effect laser beam rifle[/QUOTE]
Most Mass Effect weapons use projectiles too :v:
Just really really really fast moving projectiles.
[QUOTE=Tuskin;51909369]The UNSC rarely seems to change designs for decades on end.[/QUOTE]
Ah I was referring to how the ships at the end of Halo 4 were too advanced for being set 4 years after Halo 3
[QUOTE=SpartanXC9;51909889]Ah I was referring to how the ships at the end of Halo 4 were too advanced for being set 4 years after Halo 3[/QUOTE]
Chalk it up to the artstyle change, the ass of the Forward Unto Dawn looks super different between 3's ending and 4's intro
[QUOTE=Rascovinne;51910437]Chalk it up to the artstyle change, the ass of the Forward Unto Dawn looks super different between 3's ending and 4's intro[/QUOTE]
Nah, Halo 3 FUD is the canon one. I'm just mad we'll probably never see that ship now.
[IMG]http://images2.wikia.nocookie.net/__cb20100920214260/halo/images/0/06/HaloReach_-_ColonyShip.png[/IMG]
It's like a cleaned up (old aesthetic) Forerunner version of a Halcyon light cruiser. It actually looked advanced in Halo's art without needing to change the overall look of the universe.
pretty sure it is just the change of artstyle, Frigates definitely were redesigned
[t]http://vignette3.wikia.nocookie.net/halo/images/d/dc/H3_ForwardUntoDawn_Side.png/revision/latest?cb=20130912001213[/t]
[t]http://vignette2.wikia.nocookie.net/halo/images/9/96/H4-StridentHeavyFrigate-ScanRender.png/revision/latest?cb=20131030225219[/t]
Weirdly enough some ships like the Halcyon class are pretty much the same as before if you spot em in the background during prerendered spartan ops cutscenes
[QUOTE=Rascovinne;51910722]pretty sure it is just the change of artstyle, Frigates definitely were redesigned
[t]http://vignette3.wikia.nocookie.net/halo/images/d/dc/H3_ForwardUntoDawn_Side.png/revision/latest?cb=20130912001213[/t]
[t]http://vignette2.wikia.nocookie.net/halo/images/9/96/H4-StridentHeavyFrigate-ScanRender.png/revision/latest?cb=20131030225219[/t]
Weirdly enough some ships like the Halcyon class are pretty much the same as before if you spot em in the background during prerendered spartan ops cutscenes[/QUOTE]
There are five different types of frigates the UNSC uses. The Forward Unto Dawn is a Charon-class light frigate, the Savannah is a Paris-class heavy frigate, In Amber Clad was a Stalwart-class light frigate and the bottom image you've used is a Strident-class heavy frigate. Fifth variant no one knows the name of, but it's visible in the background of the Halo 5 menu.
edit: Probably worth pointing out that the ships in the background of Halo 4 aren't Halcyon-class, they're Autumn-class. After the success of the Pillar of Autumn's refit during the fall of Reach and the discovery of Installation 04, a new class of vessels was based on the ship. They're 300 meters longer, 60 meters wider and are almost completely identical. Not much more information on them than that.
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