• The Halo Thread V13: Great, this guy's OP again?
    2,532 replies, posted
[video=youtube;fQf9fAwlbUM]https://www.youtube.com/watch?v=fQf9fAwlbUM[/video] Trying to make a 3k_smash derivative in Forge, but any props that are too big get stuck in the man cannon. Need to figure out how to fix that... Note: The video is in 30fps because I didn't realise that 60fps was a separate option in the Xbox DVR.
Dude, the FUD changes shape drastically between the games, it's not a case of the ships being different classes, it's the same ship in the canon just a different interpretation by 343
The only reason the Halo 4 FUD looks like a Strident is to cut corners on development. The Halo 3 look is still the canon style for the FUD.
This is canon thing with the FUD is hilarious. Does that mean Halo 4's intro is not canon? What I meant earlier about ships being too advanced for the time was stuff like the Vindication-class light battleship and the ships you see during the trench run. Theyre based off of that ship in Halo: Reach but thats not supposed to be around for another 30 years
[QUOTE=AbbaDee;51910834]There are five different types of frigates the UNSC uses. The Forward Unto Dawn is a Charon-class light frigate[/QUOTE] Watch the opening cutscene of Halo 4 again. The FUD no longer looks like a Cheron-Class.
[QUOTE=Tuskin;51912494]Watch the opening cutscene of Halo 4 again. The FUD no longer looks like a Cheron-Class.[/QUOTE] Nah. I'm not sure why 343 chose to use a Strident class model (probably the art team getting ahead of the writing team, because there were far worse designs in the concept art), but after Halo 4 it's been clarified in the [URL="https://www.halowaypoint.com/en-us/universe/vehicles/forward-unto-dawn"]Waypoint article[/URL] and a [URL="https://www.halowaypoint.com/en-us/news/canon-fodder-have-s-moa"]Canon Fodder Q&A[/URL] also confirmed it. For what it's worth, Halo: Mythos' artwork for the Siege of Voi only shows Bungie-era frigate designs, although the book never specifically shows the Forward Unto Dawn or mentions its class. edit: [URL="https://www.linkedin.com/jobs/view/266021437/"]Brian Reed is gone.[/URL]
So we're just suppose to ignore the design in the opening of Halo 4?
[QUOTE=Tuskin;51914111]So we're just suppose to ignore the design in the opening of Halo 4?[/QUOTE] More or less. The Halo 4 intro cutscene with Halsey shows post-war Mjolnir, Marines and Pelicans, Storm Covenant Elites, etc in place of Bungie designs is not canon either, even though Halsey's conversation was. The FUD and everything on board except Cortana and Chief are canonically Bungie designs as well. It doesn't make much difference though, the damage has been done by the artstyle change.
Does anybody know if Xbox support still sends out ODST codes if you lost yours? I went on support and there are a bunch of threads of people saying they need codes, but none have been replayed to.
I think the intro cutscene is more of just a representation of the human-covenant war and not necessarily meant to be completely accurate, Josh Holmes has actually gone on record saying the appearance of Cortana's revised MKVI and Storm elites aren't canon, and that the reason they're there is because of time constraints
[QUOTE=AbbaDee;51914237]More or less. The Halo 4 intro cutscene with Halsey shows post-war Mjolnir, Marines and Pelicans, Storm Covenant Elites, etc in place of Bungie designs is not canon either, even though Halsey's conversation was. The FUD and everything on board except Cortana and Chief are canonically Bungie designs as well. It doesn't make much difference though, the damage has been done by the artstyle change.[/QUOTE] Bungie never had this problem
[QUOTE=SpartanXC9;51915688]Bungie never had this problem[/QUOTE] That's because Bungie wasn't shoving canon up everyone's ass trying to make it all connected. Even so, there's some art issues that crop up every now and again with Mk V [B] armor originally appearing on the cover art of The Cole Protocol in 2008 as Mk IV armor, and then Halo Wars creating its own universal standard of Mk IV before Halo: Reach went all-out with the Mk V [B].
Can we put the redesign of FUD as being one of the reasons why we aren't getting a Halo 3 Anniversary this year? Although i really think 343 should, it would allow them to reattempt to add in more remastered terminals that give hints and some back stories to events that happened in Halo 5 (such as history on the Warden) and Halo Wars 2 (Mendicant Bias and Tragic Solitude). Not to mention attempting to show what Halo 6 could be, although i think with what 343 did to the story from Halo 4 to Halo 5, is not going to help the story.
I don't think they're going to do a H3R
Shame, since there might be a slim chance a remaster would also come to pc
I dunno, 3 is probably the most popular game in the franchise. It'd sell like hot cakes, and Microsoft knows that. Since it's turning 10 this year (Jesus Christ), if there's any time they'll announce it, it's probably at some point this year.
for fucks sake please just put some version of halo 3 (not h:o/aka with cmapaign) on PC so i can mod the fuck out of the campaign, thanks.
[QUOTE=343N;51916331]for fucks sake please just put some version of halo 3 (not h:o/aka with cmapaign) on PC so i can mod the fuck out of the campaign, thanks.[/QUOTE] Like with what Gamecheat did with Halo 3? That would be a dream come true. I've always imagine that Big Team Slayer would be so much more interesting with Ai Allies, or with a third faction that is fighting both teams, just like in Warzone. I thinking 343 is also fearful of the backlash after what happened with The Master Chief Collection. But it does seem odd that they wouldn't do it, if they had done the first two as well. Here's to keeping my fingers crossed. Although Marty has said it's not in the works, although he apparently said the same for Halo 2 Anniversary, the year it came out.
I just want Halo 3 on the PC so someone can mod in the original invasion gametype
Honestly, the Halo Online prototype (.exe based application) will be much more free to modify than a UWP app ever would be. There's just so much unknown about the file type.
[QUOTE=343N;51916331]for fucks sake please just put some version of halo 3 (not h:o/aka with cmapaign) on PC so i can mod the fuck out of the campaign, thanks.[/QUOTE] I think they're slowly moving towards it; it's more a matter of how long will they stall then if they'll do it. Halo seems like it's starting to slow down a bit now so they might do it to try and revive interest once they're sure the console market for it is dying down as other FPS games come out.
Who can confirm that they fixed the mouse on Halo 5 PC with this update? I need to pay my internet and MS store doesn't want to download the update on my VPN.
[QUOTE=Delta616;51927116]Who can confirm that they fixed the mouse on Halo 5 PC with this update? I need to pay my internet and MS store doesn't want to download the update on my VPN.[/QUOTE] Seems like it's fixed on my end.
[URL="https://clips.twitch.tv/FastSleepyPresidentLitFam"]Summit1G tries the new build and discounts it immediately after not turning off mouse acceleration or changing the separate look sensitivity values, and then complaining that mouse acceleration is on and that the sensitivity values are different.[/URL] Nice job Summit.
[QUOTE=chipsnapper2;51919072]Honestly, the Halo Online prototype (.exe based application) will be much more free to modify than a UWP app ever would be. There's just so much unknown about the file type.[/QUOTE] That's why I'm hoping for an Editing kit. It would be the perfect way for MS to get their piece of the PC/modding community. The game just needs support -H3/ODST campaign bundled together -Firefight -H3 MP with all DLC -FOV slider -Editing Kit (with support for SP, MP, and Firefight creation) I think it would be a perfect way to reintroduce Halo 1 and 2 on the Windows store as well.
I still wanna see a proper marine shooter. ODST is a decent enough game, but you're basically mini-chief in gameplay. Really low health. The enemy have canonical health/shields/damage. Medkits rather than regeneration. Probably a lean feature. Covenant are terrifying. Co-op, lots of emphasis on tactics. Way too many australians. At the same time, I think it wouldn't have to strictly be a cover shooter. A lot of plasma weapons are dodgeable past certain distances and not all covenant are accurate. It won't be doom where you can dodge everything, but I think it'd have a good blend of cover-arena shooting.
if they release h3 on pc they better center the crosshair too
[QUOTE=Zezibesh;51930927]if they release h3 on pc they better center the crosshair too[/QUOTE] If they didn't centre it in MCC I doubt they would centre it on PC
[QUOTE=Ki11aFTFW;51928057]That's why I'm hoping for an Editing kit. It would be the perfect way for MS to get their piece of the PC/modding community. The game just needs support -H3/ODST campaign bundled together -Firefight -H3 MP with all DLC -FOV slider -Editing Kit (with support for SP, MP, and Firefight creation) I think it would be a perfect way to reintroduce Halo 1 and 2 on the Windows store as well.[/QUOTE] If H3A comes out, and comes to PC (i mean, they said all games starting with HW2, will be on PC) Its probably going to have a improved version of Halo 5's forge
[QUOTE=The Jack;51928621]I still wanna see a proper marine shooter. ODST is a decent enough game, but you're basically mini-chief in gameplay. Really low health. The enemy have canonical health/shields/damage. Medkits rather than regeneration. Probably a lean feature. Covenant are terrifying. Co-op, lots of emphasis on tactics. Way too many australians. At the same time, I think it wouldn't have to strictly be a cover shooter. A lot of plasma weapons are dodgeable past certain distances and not all covenant are accurate. It won't be doom where you can dodge everything, but I think it'd have a good blend of cover-arena shooting.[/QUOTE] Try playing Halo 2 on Legendary on co-op and you're about as weak as you describe here
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