Did they ever launch the promised Halo Wars 2 cross-platform feature back in December? I can't find anything on it.
[QUOTE=343N;53048958][img]https://i.imgur.com/I4IjcUN.jpg[/img]
Halo MCC Play Anywhere leak
i mean, i'm about done in hoping, but if this is real then hype???[/QUOTE]
Were there any system requirements?
[QUOTE=343N;53048958][img]https://i.imgur.com/I4IjcUN.jpg[/img]
Halo MCC Play Anywhere leak
i mean, i'm about done in hoping, but if this is real then hype???[/QUOTE]
Where did you see this?
If you found that on Twitter then it's almost certainly a fake because Lord Zedd does this kind of thing a lot.
[QUOTE=FlandersNed;53004346]A year ago, I made a survey for people to fill out. It went well, so this year, I'd like to see if responses have changed given all that has happened over the last year, as well as see if I can push it out to a more varied response.
It will be done soon, and I will post a link to it here so that I can get some feedback before I post it to the world at large (just an FYI.)
EDIT: Ok, it's done. [URL="https://goo.gl/forms/7TX4xoj23HmjOHY93"]Here's a link to try it out.[/URL]
Also, ElectricSquid, if you could explain this in more detail, that would be great:
Like I get what you mean - Perdition, Adrift and Skyline all have great environments, and they're all from Halo 4 (yet my favorite is Halo 3 ODST.) I'm just not sure how to add more nuance to these questions without overloading with questions and making the survey too long.[/QUOTE]
Sorry for the late reply, I've been off FP for like a month now. I don't remember enough of the original survey to answer but it was probably something like they were weighted too much in favor of or against people who didn't like the new stuff. I couldn't tell you more than that without seeing the original questions.
Anyway, this is what I came here to post:
[t]https://cdn.discordapp.com/attachments/178180398789033984/400607850063331328/image.jpg[/t]
It's the same geometry from the part where you land on the Corvette. I can't believe it actually printed with minimal editing (cleanup has been a bitch though).
[QUOTE=Viper123_SWE;53049103]Did they ever launch the promised Halo Wars 2 cross-platform feature back in December? I can't find anything on it.[/QUOTE]
I play HW:2 almost exclusively on PC, so yeah it works.
[video]https://youtu.be/nNZXT5JOCKE[/video]
What's going on with ElDewrito? They haven't had a blog post in nearly three weeks.
Was wondering the same, they must be either at the final stretch prepping the release or dead
Finally, an update on 343 fixing MCC
[quote]Hey folks, with the new year well underway and January quickly coming to a close, I want to share an update on the status of the Master Chief Collection update project. As you know, last Fall, Bonnie joined me on our Halo live stream to share the news that we’d be cracking open MCC to perform some critical updates and fixes to improve the experience for everyone, as well as enhance the title for Xbox One X.
We’re excited to officially kick off what will be an ongoing conversation with our community for the duration of this project. Today’s inaugural post will cover a few key items – how we’re thinking about MCC and the community, where the MCC project fits into 343 Industries, how the team plans to pull this off, and a quick look at some of the progress that’s already been made since last year’s announcement.
NEW BEGINNINGS
Beginning last October, the 343 team made a public commitment to Halo fans to update and improve MCC. The conversation Bonnie and I had during the live stream also ushered in the beginning new era for the studio as a whole in terms of how we want to engage and interact with our community.
With this project in particular we are excited to foster a new relationship with our fans – one that is built on transparency, honesty, and consistency. We’ve been working to change how we communicate externally as well as internally, while also improving how we listen and process feedback. This is a partnership built on two-way communication and throughout this project you can expect regular updates straight from the trenches with an open, honest look at the successes and challenges of a project as ambitious and complicated as MCC. Likewise we’ll be actively seeking your input and feedback throughout – including hands-on help once we move into public flighting (more on that in a bit).
Being transparent isn’t always going to be easy – this does mean that there might be times we’ll need to have some hard conversations with answers that not everyone will like. It also means we might say things one day that change the next. We’d rather share as much as we can up front, even if we veer off course later. We ask that you come with a positive mindset and assume positive intent. We can’t undo the past, nor will we dwell on what could’ve/should’ve been. Instead, we are keenly focused on what’s in front of us – an exciting, brand new opportunity to deliver the ultimate experience for Halo fans past, present and future.
I’m personally excited to embark on this journey together and I know the team is eager to invite you into their world while also better understanding yours. We’re all in this together and our goal is to make MCC the best it can possibly be with your help.
DIVISION OF LABOR
A small but experienced team here within 343 has taken on the charter of supporting many of Halo’s “legacy” titles, with MCC currently being their number one priority. There’s a wealth of experience and expertise on the team including engineers, designers, and test leads who are intimately familiar with what’s good, and not so good, with the Master Chief Collection.
This team is completely separate from the broader 343 team working on the next Halo FPS title. There’s zero overlap or shared resources to ensure that the larger game team can remain laser focused on the future. I’ve read some posts from fans who are concerned that we’re cracking open MCC at the expense of the next Halo FPS title - rest assured that while MCC is incredibly important to the studio, in no way is this work interfering or taking away from the next big thing. We are committing the necessary resources to do both projects right.
REQUESTING BACKUP
As awesome as our legacy strike force team is, the MCC update is a big ambitious project – there’s a lot of work to be done addressing bugs, updating old systems, adding visual enhancements, improving playlists, and even potentially working in some bona fide new features.
So, how do we commit the necessary resources and deliver on ambitious MCC goals with a “small but experienced team?” Well, we’re going to need a little bit of backup. We already have plans to mobilize our community for hands-on testing (more on that below) but unfortunately, that model isn’t really viable when it comes to working on development tasks with the code base itself.
To help us achieve these goals, we’ve tapped some external support to partner with us through this project. We’re currently in the process of working through various milestones like getting processes and tools in place, getting familiarized with the many code bases, working through scope and schedules, and generally getting all the foundation elements locked so there’s a clear and realistic plan of attack.
[/quote]
More in the link, so you don't have to scroll by the whole thing here.
[url]https://www.halowaypoint.com/en-us/news/mcc-development-update[/url]
[QUOTE=optimussentinel;53099236]Finally, an update on 343 fixing MCC
More in the link, so you don't have to scroll by the whole thing here.
[url]https://www.halowaypoint.com/en-us/news/mcc-development-update[/url][/QUOTE]
This ones important:
[QUOTE]APPMODEL / REBOOT"
In the original MCC, you’d have the unified UI running and then depending on which game you launched, one of the eight separate engines would run and then upon completion, the software would fully reboot. This is one of the underlying challenges MCC had when it came to “reconstructing the network session” after each discrete reboot.
So what do these new changes mean? Here’s Greg again with an explanation:
“Now instead of doing a reboot of the entire process, we just unload the .DLL and cleanly shut down each game engine. This means there’s less chance of your network session breaking down. You’ll also notice a much faster game-to-game transition time, greater overall UI consistency, and it also makes it easier for us to manage MP experiences and get players back into matchmaking quicker after a game session ends.”
[/QUOTE]
They may also work on getting a custom game browser in the future.
Be nice if they add additional stuff like this to make up for the game breaking beforehand.
Well i never expected this
[video]https://youtu.be/pY2IxunEFSQ[/video]
Doors, lifts and the windmill from zanzibar, all cuatomizable in forge
Also
[video]https://youtu.be/ymE80U4YtXM[/video]
0.6 has turned into UT
Would like to see proper armor customization added to MCC, I wonder how fucked up things were under the hood that caused [I]that[/I] to get cut
I believe 343 gave a reason why armour customization was limited, but I don't remember what it was.
[QUOTE=Bloodshot12;53105334]Well i never expected this
[video]https://youtu.be/pY2IxunEFSQ[/video]
Doors, lifts and the windmill from zanzibar, all cuatomizable in forge
Also
[video]https://youtu.be/ymE80U4YtXM[/video]
0.6 has turned into UT[/QUOTE]
Of course, it had to be Unk_1 making these videos.
That man is either a previous blam! engine coder or Jesus, or both.
[QUOTE=FlandersNed;53106747]Of course, it had to be Unk_1 making these videos.
That man is either a [B]previous blam! engine coder[/B] or Jesus, or both.[/QUOTE]
How funny would it be if a guy from old Bungie gave us Halo 3 PC?
I don't really feel like checking the 50+ past pages, do any of you guys still play Custom Edition? It's such a pain in the ass to find a normal, unmodded Slayer/Team Slayer server.
[QUOTE=LTJGPliskin;53117902]I don't really feel like checking the 50+ past pages, do any of you guys still play Custom Edition? It's such a pain in the ass to find a normal, unmodded Slayer/Team Slayer server.[/QUOTE]
Yeah you're not gonna find one of those
That one server that plays coldsnap is a blast though
[QUOTE=Tuskin;53105426]I believe 343 gave a reason why armour customization was limited, but I don't remember what it was.[/QUOTE]
It's because of REQ packs.
[QUOTE=Soul_;53119607]It's because of REQ packs.[/QUOTE]
We were talking about MCC not Halo 5.
Here are the results, as promised: [url]https://www.reddit.com/r/halo/comments/7wdezg/halo_mega_survey_2_results_are_in/[/url]
Thank you all for responding and for the help in getting this out there!
I fucking love it when I try boarding an enemy Wraith and jump on the plasma turret instead
[URL="https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/mcc---your-top-new-feature-wishlist-item/54b47b48-4846-42c7-bde2-fc2cbc932e5d/posts"]343 has made a forum to make a wishlist for the MCC updates.[/URL]
[QUOTE]With the MCC update project well underway I'm really curious what your TOP NEW FEATURE WISHLIST ITEM IS?
This is by no means a promise or a commitment to implement any of these ideas but more an exercise to better understand that IF there are opportunities to evaluate new feature(s), which ones are most wanted by the current community? Again - please do not assume that any of these features would ever make it to MCC.
For now, sky's the limit - IF YOU COULD ADD ANY ONE NEW FEATURE TO MCC, WHAT WOULD IT BE? WHY?
For the sake of discussion, please note the following:
*Networking and online improvements are already well underway, you don't need to pick that as your top new feature
*Dedicated servers for all matchmade games is also already in the spec for the update work
[B]*Bringing MCC to PC isn't considered a feature - we know for sure there's a ton of demand for that, we've heard you there[/B]:dance:
*Visual enhancements for Xbox One X are already in the current project scope[/QUOTE]
[t]https://i.redd.it/a80cnbq322i01.jpg[/t]
RIP to the Prophet of Objection.
[media]https://youtu.be/OKR0hMEcQzA[/media]
[img_thumb]https://i.imgur.com/H3KBHnf.jpg[/img_thumb]
[img_thumb]https://i.imgur.com/lH2TnME.jpg[/img_thumb]
Some more Eldorito(Halo Online) progress
[I]release it pleeeeeaaaaaassssseee[/I]
[QUOTE=chipsnapper2;53174181][I]release it pleeeeeaaaaaassssseee[/I][/QUOTE]
It will be coming soon, there is still a few bugs with dedicated servers
[QUOTE=chipsnapper2;53174181][I]release it pleeeeeaaaaaassssseee[/I][/QUOTE]
New Blog post ;) [url]http://blog.eldewrito.com/[/url]
[media]https://www.youtube.com/watch?v=gdZJbqAR-hw[/media]
This is a hilarious new gamemode setting in 0.6. I love it :v:
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