• Mass Effect Megathread: He said "I should go." Do I sound like that?
    4,999 replies, posted
[QUOTE=Zet;51947391][IMG]http://i.imgur.com/2QBVDDG.jpg[/IMG] [/QUOTE] Considering bioware loves reusing assets I wouldn't be surprised if they had background npcs show up with dragon age character's heads in the new mass effect.
[QUOTE=FpShepard;51945496][media]https://www.youtube.com/watch?v=v9MTEZamdr8[/media][/QUOTE] By the end of it, I have the same reaction as Shepard, "I don't even really know what just happened."
So are they not letting people show off the multiplayer at PAX?
[QUOTE=Hamaflavian;51950181]idk, synthesis and indoctrination aren't really the same process.[/QUOTE] Saren specifically said he wanted to find a way where we can co-exist with the Reapers
[QUOTE=GHOST!!!!;51950166]Well I mean, Harbinger looks cool, not remotely sympathetic, but still cool.[/QUOTE] The Collector general dies on a somber note. Pretty good for a being that had no character before.
[QUOTE=HL_Tentacle;51950594]The Collector general dies on a somber note. Pretty good for a being that had no character before.[/QUOTE] I always really liked that bit.
Replaying Mass Effect 2. I have to say the encounter design in the game is fucking piss poor at times. There are far too many spots where you have 1 or 2 cover points and have to fight off up to 10 guys at once. The over reliance on attacks which knock you out of cover is a shit gameplay decision too, as is the fact that enemies can shoot with pinpoint accuracy regardless of what animation they're doing (excluding stuns and staggers, obviously). I'm playing on Insanity, because I always play on the hardest difficulty, and the number of just bad design choices that I never noticed before is baffling. ME3 may have a lot of absolute garbage but I'm anticipating the actually good combat more every minute I suffer though this shit.
[QUOTE=HL_Tentacle;51950594]The Collector general dies on a somber note. Pretty good for a being that had no character before.[/QUOTE] Seeing how they're supposed to be Protheans that the Reapers have modified, I'm not really sure how a humanoid creature becomes an insectoid...I guess there was a massive cockroach species in the last cycle to combine it with, like the Reapers did with the Brute?
Well the protheans didn't have wings either
Clearly a fly got into the gene sequencer that altered their DNA
[QUOTE=Janus Vesta;51950760]Replaying Mass Effect 2. I have to say the encounter design in the game is fucking piss poor at times. There are far too many spots where you have 1 or 2 cover points and have to fight off up to 10 guys at once. The over reliance on attacks which knock you out of cover is a shit gameplay decision too, as is the fact that enemies can shoot with pinpoint accuracy regardless of what animation they're doing (excluding stuns and staggers, obviously). I'm playing on Insanity, because I always play on the hardest difficulty, and the number of just bad design choices that I never noticed before is baffling. ME3 may have a lot of absolute garbage but I'm anticipating the actually good combat more every minute I suffer though this shit.[/QUOTE] My playthrough of ME2 a few weeks ago was probably one of the most painful experiences I've had with any game in a while, and I can safely say I'll never pick it up again. Can't say the same for the first one, I know I'll just really want to play through it one day again.
[QUOTE=The_J_Hat;51951061]Clearly a fly got into the gene sequencer that altered their DNA[/QUOTE] 'Help meeeee'
[QUOTE=The_J_Hat;51951061]Clearly a fly got into the gene sequencer that altered their DNA[/QUOTE] And produced the ultimate prothean.. [T]https://s-media-cache-ak0.pinimg.com/originals/fb/a7/26/fba726bdf868ecf85a49d40aa7e9f2d0.jpg[/T]
[QUOTE=GHOST!!!!;51950166]Well I mean, Harbinger looks cool, not remotely sympathetic, but still cool.[/QUOTE] You think so? I never really got a "cool intimidating" vibe from him. He just kinda existed on the fringe outside of Arrival, and the last 15 - 30 minutes of ME3.
[QUOTE=KaptonJack;51951367]You think so? I never really got a "cool intimidating" vibe from him. He just kinda existed on the fringe outside of Arrival, and the last 15 - 30 minutes of ME3.[/QUOTE] I just said cool, I never said intimidating, but he did look intimidating when he was mowing people down around the teleporter/portal/lift thing in Earth.
What slightly worries me is the lack of videos on the character creation/customisation. One of the devs did however state that you'll be able to share your Ryder easily with other people.
ME3 did a horrible job of establishing Harbinger for the newcomers. All you get to know is that he's bigger than the other Reapers, giving him so little significance, that you might be wondering who he is during destroyer's last speech.
[QUOTE=KaptonJack;51951367]You think so? I never really got a "cool intimidating" vibe from him. He just kinda existed on the fringe outside of Arrival, and the last 15 - 30 minutes of ME3.[/QUOTE] And all his dialogue in ME2. Overly-attached Harbinger is about as intimidating as a damp paper bag.
[QUOTE=uber.;51953115]What slightly worries me is the lack of videos on the character creation/customisation. One of the devs did however state that you'll be able to share your Ryder easily with other people.[/QUOTE] Well... [t]http://i.imgur.com/tk8nWi2.png[/t]
Personally I liked Harbinger in ME2. He isn't attached, he is obsessed. You're an anomaly in the Reaper's current cycle, a useful tool if you were to be converted or dissected. But in the end, I don't think he'd be too upset if you died either. I honestly wish ME3 kept this going, even in a more subtle way. Not to beat a dead horse but to bring up an example, I really don't mind the endings but I mind how they were executed. I think it'd be awesome if they really focused on Shepard losing his/her grip and strength. TIM controls you and forces you to shoot Anderson, its clear that you are falling under indoctrination. I can only imagine how amazing the last parts of the game would have been, if it was a psychological battle against Harbinger in your head while half dead, as you try to figure out how to stop the reapers instead of the starchild talk we got. Point is, I think it was an interesting plot-thread that I am sad was dropped entirely in ME3. The Reapers up till that point were efficient obsessive machines or at least made themselves appear that way. They were only obsessed with you because they had some kind of plan and its a shame that just got passed. In the end, perhaps it could have been done better, but I think its better that Bioware did it, instead of not at all. I mean you killed Saren and basically caused Sovereign's death. You completely diverted how the cycle is supposed to happen. Why the hell would they not have an interest in you?
compare sovereign in 1 to harbinger in 2 harbinger ruined reapers for me, doubly so as a lovecraft fanboy [editline]13th March 2017[/editline] that's just my opinion, i don't mean that in a hostile way
[QUOTE=Mining Bill;51953437]compare sovereign in 1 to harbinger in 2 harbinger ruined reapers for me, doubly so as a lovecraft fanboy [editline]13th March 2017[/editline] that's just my opinion, i don't mean that in a hostile way[/QUOTE] I completely agree. ME2 ruined reapers generally, between Harbinger and the Human Reaper Baby.
Personally I think ME3 did more than ME2 could have. As it simplified them into simply being an AI made by another AI to stop AIs :s: I can see why people don't like how they were depicted in ME2, and perhaps it could have been done better. But I suppose it just doesn't matter me too much. Though come to think of it I don't remember why they even tried to make a human reaper in the first place. Fuck, the more I think about it the more confused I get.
My biggest complaint with the reapers is that they seemed to scrap the whole 'each a nation, each unique' thing between 2 and 3. The last shot of 2 showing all the different kinds of reapers bearing down on the milky way had so many unique designs, yet when it came to 3 they all had classes that shared the same design. Edit: [t]http://vignette3.wikia.nocookie.net/masseffect/images/3/3a/Dark_space_-_harby_awakening.png/revision/latest?cb=20140623163823[/t] [t]http://vignette1.wikia.nocookie.net/masseffect/images/5/5f/Dark_space_-_reaper_armada_awakening.png/revision/latest?cb=20140623163723[/t]
In general I just felt like the Reapers took a backseat to Cerberus and I really wish I knew why.
[QUOTE=Ridge;51950499]Saren specifically said he wanted to find a way where we can co-exist with the Reapers[/QUOTE] Like the Illusive Man, Saren was indoctrinated as fuck.
Honestly the first time I saw the reaper I was more laughing my ass off as to how ridiculous the idea the universe destroyer are robotic squids than intiminitation
[QUOTE=CrossNgen;51953392]Well... [t]http://i.imgur.com/tk8nWi2.png[/t][/QUOTE] Good lord, have mercy upon our souls!
[QUOTE=uber.;51953669]Good lord, have mercy upon our souls![/QUOTE] I'm having post-traumatic flashbacks to TESIV Oblivion here.
I never really minded the Baby-Reaper, I thought it was a pretty cool twist, even if it [I]looked[/I] silly. Billions of people mind raped and forcibly conjoined into a single over-mind, yeah, sounds like the end result could be pretty Lovecraftian in nature. IIRC, they were testing human viability for Reaper material, or as a backup to Sovereign's vanguard gig. Which doesn't make much sense, seeing as they'd been on the move since Sovereign bit the dust, and wouldn't be anywhere near the theoretical relay in dark space. Perhaps just getting a headstart for the harvest. What [I]was[/I] dumb was that Harbinger pretty much only spoke in memetic one-liners, and Cerberus overshadowing them almost completely as opponents. Add to that that all the unique and interesting designs went out the window in 3, not to mention their pants-on-head retarded motivation. The Reapers got shafted worst of all.
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