• Mass Effect Megathread: He said "I should go." Do I sound like that?
    4,999 replies, posted
[QUOTE=iThinkN7;51978117]The trial save should carry over, the Origin access page says "Try it for a full 10 hours and your progress carries over". [B]Edit:[/B] Anyone playing the game with a GTX 970? If so how is the performance for the game, is it well optimised?[/QUOTE] I've been on a GTX970 and I've been running mostly fine for the most part. I've had some weird issues with loading times when I first started playing and some issues with game freezes when it switches to a pre-rendered scene. Though I think that might be a bit more related to my cpu or ram. I started on the "auto detect" preset and I had some purely random hitches going on. Turning just about everything up to Ultra except shadows and the AA to FXAA its been pretty buttery smooth since.
[QUOTE=KaptonJack;51978134]I might be on my own in this, but I think choosing between the 2 - 4 options feels much better than "good response / fuckhead response" from the OT (which isn't to say I don't like the dialogue in the OT, it's just fairly polarized, and doesn't feel like I can swap tones very easily).[/QUOTE] I'm not asking to bring the clear renegade/paragon division back I just don't really think the character have enough weight in their dialogues to change anything. The answers all look like they're designed to fit both option so they're probably non-choices anyway
[QUOTE=FpShepard;51978035][sp] all of the habitats became fucked up during the 600 years for some reason and trying to find out the fuck happened + finding places to settle[/sp][/QUOTE] [sp]I think you mean two million years. The telescopes they used showed what Andromeda looked like two million years ago. It only took 600 years for them to get there.[/sp]
[QUOTE=Zet;51978152][sp]I think you mean two million years. The telescopes they used showed what Andromeda looked like two million years ago. It only took 600 years for them to get there.[/sp][/QUOTE] [sp]What if the Asari or Salarians sent probes 600 years before they started?[/sp]
[QUOTE=Zet;51978152][sp]I think you mean two million years. The telescopes they used showed what Andromeda looked like two million years ago. It only took 600 years for them to get there.[/sp][/QUOTE] But you forget about !!Quantumly entangled Mass Effect fields!!
Anybody found a fix for the MP sound issues? It is so distracting and annoying.
[QUOTE=Mitsuma;51978183]Anybody found a fix for the MP sound issues? It is so distracting and annoying.[/QUOTE] Nothing outside of waiting, it seems.
[QUOTE=Loadingue;51978022]? I don't remember that, unless you mean switching to a Biotic class in the beginning of a game.[/QUOTE] It's the explanation for why Shepard can use biotic squad powers in 2 and 3 when you don't pick a biotic class. It isn't mentioned in game but was speculated on for a while, then a writer on twitter basically went "Sure, that works."
[QUOTE=Janus Vesta;51978359]It's the explanation for why Shepard can use biotic squad powers in 2 and 3 when you don't pick a biotic class. It isn't mentioned in game but was speculated on for a while, then a writer on twitter basically went "Sure, that works."[/QUOTE] That's called a handwave though, not an explanation. Not that it requires an explanation, it's just videogames being videogames, you want to switch classes between connected games - go ahead and do just that.
[QUOTE=iThinkN7;51978117][B]Edit:[/B] Anyone playing the game with a GTX 970? If so how is the performance for the game, is it well optimised?[/QUOTE] Runs just fine for me!
[QUOTE=Zet;51978152][sp]I think you mean two million years. The telescopes they used showed what Andromeda looked like two million years ago. It only took 600 years for them to get there.[/sp][/QUOTE] Clearly you didn't find out about the [sp]Geth created Relay that was a telescope of sorts that the Alliance gained control of, so they were able to view the Andromeda galaxy pretty much as it was 600 years prior to getting there.[/sp] Something to do with FTL basically, I can't quite remember but you find this out from someone, either on the Tempest or somewhere else.
[QUOTE=NapyDaWise;51975340]While I could do with the janky anims (I mean, it's a bioware game :v: ), I had to cancel my preorder because I kept crashing on the second mission, completely randomly. And I mean, like, I had to hard reset my PC every time until it finally gave me a BIOS error and couldn't start my computer. I'll wait a bit, it'll probably decrease in price pretty quickly anyway.[/QUOTE] Welp turns out Andromeda actually killed my graphics card. Oh well, it was 5 years old now, time for an upgrade :v:
[video=youtube;CCNRPn5lEdM]http://www.youtube.com/watch?v=CCNRPn5lEdM[/video] Someone uploaded the OST, and I really like it. It doesn't sound "Mass Effect", but then again honestly the only song that is Mass Effect to me is Uncharted Worlds, so it doesn't really bother me at all. Some of the song names can hint at what's to come, but they're so vague it doesn't really matter. The Remnant motif is one of my favourite things though, it sounds so real good. You can hear it in the first song, A Better Beginning, at around 15 seconds. No More Mercy sounds a lot like Sovereign's theme and I really like that too. Honestly the OST is better than I expected.
[QUOTE=iThinkN7;51978117] [B]Edit:[/B] Anyone playing the game with a GTX 970? If so how is the performance for the game, is it well optimised?[/QUOTE] Runs fine on 1080, runs shit on 1440p. Like, literal shit.
4chan autism detectives found the demo reel that got the lead facial animator hired [URL="https://vimeo.com/62556369"]https://vimeo.com/62556369[/URL]
[QUOTE=meppers;51978611]4chan autism detectives found the demo reel that got the lead facial animator hired [URL="https://vimeo.com/62556369"]https://vimeo.com/62556369[/URL][/QUOTE] nah this looks better than Andromeda but the bad animations are a feature to me now [sp]i love the face ryder does when she see the tempest for the first time. like she's holding a week old fart and don't want cora to notice[/sp]
So I saw this in another thread but it's pretty interesting (Starts at 19:50) [media]https://youtu.be/4qG2T0FUlZU[/media] The default fem ryder in this video is somehow way better looking and animated than the one we're used to [t]http://i.imgur.com/bryRHOX.jpg[/t]
[QUOTE=Blooper Reel;51978735]So I saw this in another thread but it's pretty interesting (Starts at 19:50) [media]https://youtu.be/4qG2T0FUlZU[/media] The default fem ryder in this video is somehow way better looking and animated than the one we're used to [t]http://i.imgur.com/bryRHOX.jpg[/t][/QUOTE] The eyes look normal now. Look at the one we're used to, her right pupil is completely fucked what the hell
also the amount of people who glanced over or plainly just dont understand the new mechanics and bash them for it is astounding. i'm seeing people complaining about the new scan function because "you need to walk everywhere with it open". dude, no, the things that you need to scan are fairly obvious and there's even a proximity alarm thingy on the UI warning you when there's anything worth scanning nearby
[QUOTE=pierre0158;51978007]Played it 6h yesterday, i don't know why people get crazy about the animations, i had a lot of fun playing it.[/QUOTE]Because people are still miffed about the ME3 ending and also hate bioware because SJW scum ruining muh vidya!! So naturally they'll behave like children and act like the game will be a complete failure simply because of some bad animations, completely ignoring the story, fun gameplay and incredible looking areas
[QUOTE=PopSkimo;51979021]Because people are still miffed about the ME3 ending and also hate bioware because SJW scum ruining muh vidya!! So naturally they'll behave like children and act like the game will be a complete failure simply because of some bad animations, completely ignoring the story, fun gameplay and incredible looking areas[/QUOTE] See, that's unfair from the other side of the situation. The internet kinda encourages polarizing opinions and it's tough to reach a middle ground. Bioware HAS done a lot to deserve skepticism. Dragon Age 2 was rushed as hell, Mass Effect 3 fell apart in the last act, they're very hit and miss with their DLC...Inquisition was (arguably) a return to form in a lot of respects, but even that one had some poor design decisions (fetch quests everywhere). There are good aspects of Andromeda, just as there are bad aspects; it's easy to cherry pick both, and easier to cherry pick the bad because, given most of it is visual, one can just throw a 2 second gif and pretend it represents most of the game. After about 5 hours with the trial (SP only so far), my feelings are this: PROS: - Outstanding environmental art design - Much improved combat mechanics for the player character - Overall solid voice acting - Overall solid writing - The Tempest seems like a pleasant "Not-Normandy." CONS: - Character Creator is incredibly bare-bones, far more than any RPG I can think of. - Ryder's personality seems, so far, locked in at what the OT would consider "Paragon." Even more so than Mass Effect 3, it seems like Ryder is a relatively defined character, with less room to roleplay. That might open up in the full game though. - Squadmate customization and ability to control them in combat is right on the edge of nonexistent. Can't control their armor, weapons, or ability usage, which is a fucking nightmare given Cora loves to charge in close and get annihilated. - Some very poor animation, with many conversations having characters just standing in one spot, almost unmoving. - Also some very rough voice acting. Tann and Addison are particularly grating. - The Galaxy Map is a total slog. It's visually impressive at first, but it gets irritating waiting 10-15 seconds between each planet. And then there's stuff I'm unsure about. The game seems like it has the -potential- for a satisfying gameplay feedback loop in regards to establishing habitats. Inquisition did this well, constantly reinforcing the improvements/changes the player was making upon the world, both mechanically and visually. If they can do the same with habitats and, ideally, expand upon it, it'll be great. The story also has an interesting hook, but given how early the trial cuts you off it could fall apart 10 hours from now. Overall I'm pegging the game at a 7/10.
[QUOTE=meppers;51978611]4chan autism detectives found the demo reel that got the lead facial animator hired [URL="https://vimeo.com/62556369"]https://vimeo.com/62556369[/URL][/QUOTE] The thread related to this was closed so i'm posting this here :v: [QUOTE=kr1f333;51979001]Here are the game's credits: [media]https://www.youtube.com/watch?v=-I6F7uEqPzM[/media] I didn't see any "facial animation" positions even listed.[/QUOTE] [URL="https://ca.linkedin.com/in/allierosemarie"]She's a part of EA,[/URL] not Bioware. EA is just the publisher. Her name is nowhere to be seen in the credits. She is not on the team responsible for these animations
[QUOTE=PopSkimo;51979021]Because people are still miffed about the ME3 ending and also hate bioware because SJW scum ruining muh vidya!! So naturally they'll behave like children and act like the game will be a complete failure simply because of some bad animations, completely ignoring the story, fun gameplay and incredible looking areas[/QUOTE] ... Do I even want to answer to such a compelling argument?
[QUOTE=JeanLuc761;51979074]big post[/QUOTE] Oh man, your salarian boss tann is voiced pretty badly imo. Like he sounds like he's yelling, but he's not. The recording quality itself sounded off too.
[QUOTE=JeanLuc761;51979074] - The Galaxy Map is a total slog. It's visually impressive at first, but it gets irritating waiting 10-15 seconds between each planet. [/QUOTE] This is my main fucking problem with the starmap, it's get really old to go to a planet, to find nothing on it, then switch to another, I spend less time looking at the planet and it's info than I do go between planets. Like just have an option to zoom in instead then play the animation for flying to it when we can land on it or whatever.
Apparently the lead animator was a 24 year old with no experience doing animation
[QUOTE=JeanLuc761;51979074]See, that's unfair from the other side of the situation. The internet kinda encourages polarizing opinions and it's tough to reach a middle ground. Bioware HAS done a lot to deserve skepticism. Dragon Age 2 was rushed as hell, Mass Effect 3 fell apart in the last act, they're very hit and miss with their DLC...Inquisition was (arguably) a return to form in a lot of respects, but even that one had some poor design decisions (fetch quests everywhere). There are good aspects of Andromeda, just as there are bad aspects; it's easy to cherry pick both, and easier to cherry pick the bad because, given most of it is visual, one can just throw a 2 second gif and pretend it represents most of the game. After about 5 hours with the trial (SP only so far), my feelings are this: PROS: - Outstanding environmental art design - Much improved combat mechanics for the player character - Overall solid voice acting - Overall solid writing - The Tempest seems like a pleasant "Not-Normandy." CONS: - Character Creator is incredibly bare-bones, far more than any RPG I can think of. - Ryder's personality seems, so far, locked in at what the OT would consider "Paragon." Even more so than Mass Effect 3, it seems like Ryder is a relatively defined character, with less room to roleplay. That might open up in the full game though. - Squadmate customization and ability to control them in combat is right on the edge of nonexistent. Can't control their armor, weapons, or ability usage, which is a fucking nightmare given Cora loves to charge in close and get annihilated. - Some very poor animation, with many conversations having characters just standing in one spot, almost unmoving. - Also some very rough voice acting. Tann and Addison are particularly grating. - The Galaxy Map is a total slog. It's visually impressive at first, but it gets irritating waiting 10-15 seconds between each planet. And then there's stuff I'm unsure about. The game seems like it has the -potential- for a satisfying gameplay feedback loop in regards to establishing habitats. Inquisition did this well, constantly reinforcing the improvements/changes the player was making upon the world, both mechanically and visually. If they can do the same with habitats and, ideally, expand upon it, it'll be great. The story also has an interesting hook, but given how early the trial cuts you off it could fall apart 10 hours from now. Overall I'm pegging the game at a 7/10.[/QUOTE] And it sucks for me because i really would dig the combat in that case but some of the cons put me off.
[QUOTE=JeanLuc761;51979074]See, that's unfair from the other side of the situation. The internet kinda encourages polarizing opinions and it's tough to reach a middle ground. Bioware HAS done a lot to deserve skepticism. Dragon Age 2 was rushed as hell, Mass Effect 3 fell apart in the last act, they're very hit and miss with their DLC...Inquisition was (arguably) a return to form in a lot of respects, but even that one had some poor design decisions (fetch quests everywhere). There are good aspects of Andromeda, just as there are bad aspects; it's easy to cherry pick both, and easier to cherry pick the bad because, given most of it is visual, one can just throw a 2 second gif and pretend it represents most of the game. After about 5 hours with the trial (SP only so far), my feelings are this: PROS: - Outstanding environmental art design - Much improved combat mechanics for the player character - Overall solid voice acting - Overall solid writing - The Tempest seems like a pleasant "Not-Normandy." CONS: - Character Creator is incredibly bare-bones, far more than any RPG I can think of. - Ryder's personality seems, so far, locked in at what the OT would consider "Paragon." Even more so than Mass Effect 3, it seems like Ryder is a relatively defined character, with less room to roleplay. That might open up in the full game though. - Squadmate customization and ability to control them in combat is right on the edge of nonexistent. Can't control their armor, weapons, or ability usage, which is a fucking nightmare given Cora loves to charge in close and get annihilated. - Some very poor animation, with many conversations having characters just standing in one spot, almost unmoving. - Also some very rough voice acting. Tann and Addison are particularly grating. - The Galaxy Map is a total slog. It's visually impressive at first, but it gets irritating waiting 10-15 seconds between each planet. And then there's stuff I'm unsure about. The game seems like it has the -potential- for a satisfying gameplay feedback loop in regards to establishing habitats. Inquisition did this well, constantly reinforcing the improvements/changes the player was making upon the world, both mechanically and visually. If they can do the same with habitats and, ideally, expand upon it, it'll be great. The story also has an interesting hook, but given how early the trial cuts you off it could fall apart 10 hours from now. Overall I'm pegging the game at a 7/10.[/QUOTE] Eh, sounds like stuff i can live with
Is the character creator bad compared to the other Mass Effect games or just bad compared to others like Dragon Age Inquisition? I can live with it either way, it just didn't look too bad to me from what little I saw of it.
[QUOTE=Blooper Reel;51978735]So I saw this in another thread but it's pretty interesting (Starts at 19:50) [media]https://youtu.be/4qG2T0FUlZU[/media] The default fem ryder in this video is somehow way better looking and animated than the one we're used to [t]http://i.imgur.com/bryRHOX.jpg[/t][/QUOTE] What the fuck? Her face is completely different? ...Also her eyes are shaded. Unlike the PC version
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