• Mass Effect Megathread: He said "I should go." Do I sound like that?
    4,999 replies, posted
What mods you using? I'm just using the texture pack, ini edits, and nvidia forced AO. Yours looks better.
[QUOTE=ZakkShock;52046316]spending a lot of time in multiplayer recently, trying to get stuff to use. What should I spend my mission points on? What boxes should I buy?[/QUOTE] Basic packs to bronze X on everything Advanced packs to silver and gold X on everything Premium to UR X.
[QUOTE=27X;52046976]Basic packs to bronze X on everything Advanced packs to silver and gold X on everything Premium to UR X.[/QUOTE] Does wiping all the silvers from Advanced Packs increase the odds of golds dropping from them?
[QUOTE=JeanLuc761;52046705]Just started a new trilogy run for the first time since before ME3 came out. I'm hoping ~5 years of distance from the series will make this new playthrough an enjoyable one. Also nice to see how the modding community kept up; [t]http://i.imgur.com/w5rqq3F.jpg[/t][t]http://i.imgur.com/adSKpCx.jpg[/t][t]http://i.imgur.com/yirtIWQ.jpg[/t] Still impressed by the voice acting, writing, and (certain) subtleties in the animation like the Turian mandibles and nose ridges. Game is showing its age but damn if it doesn't still have style.[/QUOTE] What the fuck I never knew me1 had mods.
[QUOTE=Stroheim;52047283]What the fuck I never knew me1 had mods.[/QUOTE] It even has a nexus. [url]http://www.nexusmods.com/masseffect/?[/url]
[QUOTE=Janus Vesta;52046519]Que? All my armour is level VIII right now. I'm pretty sure everything goes up to X.[/QUOTE] The cosmetics of the armour stops at V, after that its just stats
[QUOTE=RG4ORDR;52046046]Drack and Kesh are odd. [sp]Save the Krogan colony, catch spender, and otherwise been a good pathfinder.But just because I chose another Pathfinder and salarians over 5 fucking Krogan I'm suddenly a bad person. Oh know you got fucked over but we forget me keeping your colony in one piece,caught the faggot that fucked you over initially but IM the bad guy. Right.[/sp][/QUOTE] To be fair that's pretty accurate to how most Krogan behave even in the previous games. [editline]2nd April 2017[/editline] [QUOTE=The_J_Hat;52046285]Are you talking only about research, because I keep getting sets above V though?[/QUOTE] I mean visually, the armors don't change past Tier V.
The issue I have with the Krogans in this game is the new setting, a multi-species expedition far away from the Milky Way, could had allowed the writers to paint them in a different light from the original trilogy. I don't know, like as a more collaborative aloof species. Instead, among the first thing that happens on the Nexus upon arrival, [sp]the racist new boss provokes the Krogans into leaving the station, forcing them to survive as raiders or something shunned by pretty much everyone[/sp]. Hooray for the status quo, I guess
This game just glitched so hard it completely cut sound on my entire computer, the sound cut out on SP every now and again but this time it went all in and muted everything what the fuck
[QUOTE=Stroheim;52047283]What the fuck I never knew me1 had mods.[/QUOTE] It even has the best mod of all times, [URL="http://www.nexusmods.com/masseffect/mods/69/?"]Faster Elevators[/URL].
[QUOTE=EliaMoroes;52047510]Hooray for the status quo, I guess[/QUOTE] Salarians can be huge pieces of shit dude, no amount of distance is gonna change that. Especially since most of the ideals that were brought to Andromeda were flash-frozen from 600 years ago. [sp]And the Salarians aren't happy that Krogan were even brought in the first place.[/sp]
So I finished ME:A. Took me a bit more than 60 hours to get to 90% completion, the rest is unmarked scan quests and two broken missions I couldn't advance. It's a buggy ride and its most drastic issue in my opinion is the fucking constant back and forth between planets, made worse by the unskippable transition cutscenes. But god damn is it fun nonetheless. Going to do another run, female ryder possibly on hardcore. Going to try and optimize my research better this time, you run out of viable research points way faster than I thought. Have yet to play multiplayer. Also the characters are actually endearing and I ended up liking pretty much everyone onboard the Tempest by the end of the game. Which I guess is what counts most seeing as that's what I liked so much about the original trilogy. [sp]Can't wait for the Quarian Ark expansion[/sp]
[QUOTE=Ganerumo;52047864]It's a buggy ride and its most drastic issue in my opinion is the fucking constant back and forth between planets, made worse by the unskippable transition cutscenes. n[/sp][/QUOTE] I genuinely think traveling across multiple planets is a really GREAT part of the design of the game [sp]IN THEORY[/sp]. It makes it feel like you're actually continuously helping settlements keep their pacing up, and making sure shit doesn't get fucked again. The planet transition cutscenes in the galaxy map completely ruin this if you're trying to do less than 3 or 4 quests on a planet before moving on.
The galaxy map and planet transitions are cool the first time. And only the first time.
[QUOTE=Hatley;52047872]The galaxy map and planet transitions are cool the first time. And only the first time.[/QUOTE] I think you should be able to turn them off, or have them go 10x as fast. Also, skip the weird """"""cinematic"""""" zoom in after your first time on the planet, please.
[URL="https://www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-animation-lead-confession"]Mass Effect: Andromeda animation lead confesses: "This one does not understand your human mouths"[/URL] [QUOTE]BioWare's animation lead has come forward to take full responsibility for Mass Effect: Andromeda's heavily-criticised animations, saying that "this one apologises for not understanding human bones". Andromeda has been under fire even before it launched, with reviewers describing the persistent animation bugs as "terrifying" and "a perfect heir to the cosmic horror of the Reapers". BioWare has been reluctant to speak out about the issue, but pressure from fans has compelled the company to finally clear the air. Hovering gently next to the microphone at a press conference outside BioWare's Montreal headquarters and reading from a pre-prepared statement clutched gently in its tentacles, animation lead Vynollendis flashed with bioluminescent regret as they delivered their message. "This one feels great shame at having to guess how your human bones and muscles function," droned Vynollendis, mournfully. "This one possesses no bones of any kind. This one supports itself using a series of air-filled bladders, and was forced to imagine how it would manipulate a primitive framework of solid calcium deposits." "This one acknowledges that Electronic Arts HR department forbade it from touching any more human co-workers due to the constant, lethal toxins this one excretes from its skin. This one deeply regrets the loss of several lives." BioWare's general manager Aaryn Flynn added that the difficulty in finding a team who could "survive contact with, let alone understand what Vynollendis was saying" led to a roster of animators who only had "passing familiarity" with the human anatomy. "Our commitment to diversity means that sometimes we have to make decisions like this," Flynn continued, shuffling away from a flailing Vynollendis. "We apologise again for the weird crab-walking and horrific rictus grins, but we are sure our players understand we have to stand up for what we believe in." "We embrace diversity in all its forms - whether that's ensuring great representation across the community, or hiring literal aliens from space to work on important animation issues that they could not possibly understand."[/QUOTE]
Honestly I think Mass Effect 1 was the only one to get the bigness of the world right. There were almost no loading screens, and when there was a fade to black transition you came out in exactly the same spot you went in, more or less. Yeah the lifts took way too long, especially the one on the Normandy, but it keeps your mind in the moment. In Mass Effect 2 you're subjected to constant loading screens (which aren't even any shorter than the lifts), and you have to do the dumb manual flying thing which costs fuel. Andromeda tries to be like Mass Effect 1 by having very few loading screens but it bungles it completely. You return to the Tempest via the loading ramp but are immediately teleported to the bridge. You can't even get to the Tempest from the ports in the Nexus, Aya, and Kadara, instead using consoles or a door to teleport there. And while the manual flying with fuel is gone, it's replaced by long as fuck transitions which are actually just loading screens meant to not look like loading screens. Which is where the biggest issue lies. In Mass Effect 1 there was a loading screen every time you moved between clusters, but you could move within clusters freely. In Andromeda the loading screen happens every time you move. In ME you were Shepard picking a planet to go to on the galaxy map, in Andromeda you're Ryder looking out of the window as you move, but the camera moves in ways which are physically impossible for the Tempest. When I go to a new system in Andromeda I usually ALT+TAB and look at something on facepunch really quickly. I'm almost always done before the transition is finished.
I honestly can't believe how bad Morda's voice is.
[QUOTE=KaptonJack;52047914]I think you should be able to turn them off, or have them go 10x as fast. Also, skip the weird """"""cinematic"""""" zoom in after your first time on the planet, please.[/QUOTE] I'm convinced that at one point the zoom in was the screen we would have sat on to land and get the planet's description and at some point they decided that they should just make the scanning view the default, but they already had the close ups and just left them in. They look like they're straight out of ME1, and you see them for two seconds before the camera switches to the scanning view. Every fucking time.
Reyes is fucking cool as shit though.
So just as I decide to start a new game (not NG+, raw new game) I can no longer get past the intro. Game just randomly freezes before I get to wake up.
[QUOTE=Hatley;52047956]Reyes is fucking cool as shit though.[/QUOTE] Raeka's pretty neat too.
Do mods that effect reload speed effect the cooldown on vintage heat sink guns?
As much as I'm enjoying this game, the animations, general bugginess and fucking load times make it feel like a goddamn Bethesda job.
[QUOTE=Destroyox;52046806]What mods you using? I'm just using the texture pack, ini edits, and nvidia forced AO. Yours looks better.[/QUOTE] Just MEUITM and a basic reshade. Ill post the ini when I get home from work.
[QUOTE=Ganerumo;52045198]It's a bit disappointing equipment tiers go up to X but armor stops evolving at tier V.[/QUOTE] wut i'm rocking a tier X remnant armor since before hitting [sp]kadara and elaaden[/sp]
[QUOTE=Ruh-roh;52048132]wut i'm rocking a tier X remnant armor since before hitting [sp]kadara and elaaden[/sp][/QUOTE] I think he means the appearance of the armor stops at V, then it looks the same all the way through X
Also the way [sp]your dad dies at the start[/sp] is still absurd [sp]Just keep swapping the helmet until the shuttle arrives like what divers do[/sp]
[QUOTE=Stroheim;52047283]What the fuck I never knew me1 had mods.[/QUOTE] unfortunately it's mostly texmod iirc. which is one of most infuriating programs I've ever used. plus it hasn't been updated in years.
[QUOTE=Senscith;52048149]I think he means the appearance of the armor stops at V, then it looks the same all the way through X[/QUOTE] isnt it the same for weapons though? only mods change their appearance as far as i remember but i admit not really paying attention to that
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