Mass Effect Megathread: He said "I should go." Do I sound like that?
4,999 replies, posted
I hope it's just for playable characters, as that would (in my mind) make the most sense. The quarians don't have a face and die super easy, whereas krogans are (as far as lore is considered) extremely powerful, both of which would make for iffy gameplay.
I've already told Manveer if there's not playable krogan I will eat his face.
Hyped! The questions they posed were interesting but at the same time, it feels like they were rhetorical. Rarely do game companies take user input into their process, especially such a small scale of their user base.
Hate to break it to you but EA takes focus testing extremely seriously, and they're the ones who payed for it.
[QUOTE=27X;42995697]Hate to break it to you but EA takes focus testing extremely seriously, and they're the ones who payed for it.[/QUOTE]
We'll see. These are major design decisions that have heavy consequences. Doubt it will affect much.
So, with a lot of pain and headaches, I was able to reconstruct the deleted scene from the Beam Rush with help from the modding community of the game.
Here's the one we were shown:
[video=youtube;r3PQT4c_r7Q]http://www.youtube.com/watch?v=r3PQT4c_r7Q[/video]
A few months back, I found the coding for that scene in the files and began reconstructing it.
[video=youtube;CboKGhqNzig]http://www.youtube.com/watch?v=CboKGhqNzig[/video]
Yours actually looks a little better than the official version.
What a difference a year and seven months would have made, had they stuck to original plan.
Sad.
I blame Cod
No really, I genuinely believe it was just time that cause ME3 to have the problems it did, all in order to avoid CoDBlops 2
It came to EA's attention they didn't have a Q1 blockbuster for the next year, so they jumped schedule the previous year after the shareholder's meeting.
It's literally that simple.
and stupid.
I find the gameplay in 3 to be too dumbed-down, to be honest. It doesn't have the fine-edge that Mass Effect 2's combat had. It's dull and repetitive.
[QUOTE=MaddaCheeb;43029247]
A few months back, I found the coding for that scene in the files and began reconstructing it.
[video=youtube;CboKGhqNzig]http://www.youtube.com/watch?v=CboKGhqNzig[/video][/QUOTE]
Wow, that's so much better just from the shock value. No dramatic slow downs, No bodies flying, just boom and they're gone forever.
[QUOTE=MaddaCheeb;43041697]I find the gameplay in 3 to be too dumbed-down, to be honest. It doesn't have the fine-edge that Mass Effect 2's combat had. It's dull and repetitive.[/QUOTE]
The one thing I liked was the weapons all felt distinctly different. I'm gonna chalk it up to the sound design, but everything had a very distinct sound and feel to it and I loved that. The M8 and the Revenant didn't really sound all that different in 2, but in 3 they felt and sounded completely different - which they are. So yeah, 3 was dumbed down, but honestly I thought it was much punchier.
[QUOTE=Ekalektik_1;43042046]The one thing I liked was the weapons all felt distinctly different. I'm gonna chalk it up to the sound design, but everything had a very distinct sound and feel to it and I loved that. The M8 and the Revenant didn't really sound all that different in 2, but in 3 they felt and sounded completely different - which they are. So yeah, 3 was dumbed down, but honestly I thought it was much punchier.[/QUOTE]
I remember seeing a Bioware video showing the main sound designer going over the gunshots, saying that everything was going to sound much better and unique in ME3, by adding more layers, such as echo and such like. I was utterly disappointed with the final products. Everything either sounds vastly underpowered, dull, or inappropriate for the gun itself. It's as if they went with a totally different sound style from ME2, which was intended to sound like gunshots from 80s sci-fi, like blasters from Star Wars.
[QUOTE=The_J_Hat;43042201]I remember seeing a Bioware video showing the main sound designer going over the gunshots, saying that everything was going to sound much better and unique in ME3, by adding more layers, such as echo and such like. I was utterly disappointed with the final products. Everything either sounds vastly underpowered, dull, or inappropriate for the gun itself. It's as if they went with a totally different sound style from ME2, which was intended to sound like gunshots from 80s sci-fi, like blasters from Star Wars.[/QUOTE]
The Avenger in particular sounds terrible.
[QUOTE]- Showed a line-up of the series' main races, and asked fans to pick two if they had to get rid of them. Most picked [sp][b]Quarian and Krogan[/b].[/sp] Speculation: The game has multiple playable races in campaign, and BioWare wants feedback on which they should be.[/QUOTE]
Those fan bastards, I shall bullshit if they do remove either.
[QUOTE=MaddaCheeb;43029247]So, with a lot of pain and headaches, I was able to reconstruct the deleted scene from the Beam Rush with help from the modding community of the game.
Here's the one we were shown:
[video=youtube;r3PQT4c_r7Q]http://www.youtube.com/watch?v=r3PQT4c_r7Q[/video]
A few months back, I found the coding for that scene in the files and began reconstructing it.
[video=youtube;CboKGhqNzig]http://www.youtube.com/watch?v=CboKGhqNzig[/video][/QUOTE]
Is there any indication that it's possible to reconstruct [url='https://www.youtube.com/watch?v=lqSaMibTCqg']the longer introduction that got cut[/url]? The final, in-game version has the pretty big downside of making Anderson look like a [b]massive[/b] arsehole...
[QUOTE=TheKritter71;43042416]Those fan bastards, I shall bullshit if they do remove either.[/QUOTE]
I can see quarians, but krogan, seriously?
And why not have them all playable, like dragon age?
Oh right, bioware.
[QUOTE=The_J_Hat;43042201]I remember seeing a Bioware video showing the main sound designer going over the gunshots, saying that everything was going to sound much better and unique in ME3, by adding more layers, such as echo and such like. I was utterly disappointed with the final products. Everything either sounds vastly underpowered, dull, or inappropriate for the gun itself. It's as if they went with a totally different sound style from ME2, which was intended to sound like gunshots from 80s sci-fi, like blasters from Star Wars.[/QUOTE]
With the exception of a couple of the pistols, I didn't get that much of an 80s vibe from ME2's guns. I got much more of that feeling from ME3's Avenger and Locust, which had that oddly low-budget sounding [I]pew[/I]. I did prefer ME2's handcannons though, something about the sound and the feeling really made them live up to their name.
[QUOTE=Goldenboy;43042657]Is there any indication that it's possible to reconstruct [url='https://www.youtube.com/watch?v=lqSaMibTCqg']the longer introduction that got cut[/url]? The final, in-game version has the pretty big downside of making Anderson look like a [b]massive[/b] arsehole...[/QUOTE]
As portions of that scene were in the final cut I doubt it's in there.
Seeing those videos has reminded me of the utter shit that were the in game cinematics.
I mean, seriously, they were so painfully bad.
[editline]2nd December 2013[/editline]
especially after things like this:
[video=youtube;bIG2dWLHaYU]http://www.youtube.com/watch?v=bIG2dWLHaYU[/video]
and this:
[video=youtube;qYDmq1TeDFs]http://www.youtube.com/watch?v=qYDmq1TeDFs[/video]
[editline]2nd December 2013[/editline]
It also never really felt like a war. There was no scale in the missions, I don't think. I mean, sure, you're not really on the front line ever (except when you are), but still. I was playing the Palaven mission on ME3 the other day, and I remember coming across the team that tried fixing the radio tower before you did and they're all "ohhh shit we got overrun, GLHF commander" and there's like ten husks.
[QUOTE=ramirez!;43050310]It also never really felt like a war. There was no scale in the missions, I don't think. I mean, sure, you're not really on the front line ever (except when you are), but still. I was playing the Palaven mission on ME3 the other day, and I remember coming across the team that tried fixing the radio tower before you did and they're all "ohhh shit we got overrun, GLHF commander" and there's like ten husks.[/QUOTE]
I got that sense of scale on the three homeworld missions. I honestly loved the opening mission on Earth, and Palaven and Thessia both felt like wars - it's just that Shepard isn't really ever a frontline grunt even when it feels like he should be. At least, that's the impression I got.
Tuchanka had all the big. Big ass reapers, big ass waves of husks, big ass monsters, big ass explosions, big ass krogans headbutting each other.
[QUOTE=27X;43074902]Tuchanka had all the big. Big ass reapers, big ass waves of husks, big ass monsters, big ass explosions, big ass krogans headbutting each other.[/QUOTE]
Average Tuesday on Tuchanka
[QUOTE=27X;43074902]Tuchanka had all the big. Big ass reapers, big ass waves of husks, big ass monsters, big ass explosions, big ass krogans headbutting each other.[/QUOTE]
For Shepard, the clash of a Reaper with a massive Thresher Maw was one of the most pivotal moments of the war. But for Grunt...
It was Tuesday. *hehhh hehhh hehhh*
[QUOTE=ramirez!;43050310]Seeing those videos has reminded me of the utter shit that were the in game cinematics.
I mean, seriously, they were so painfully bad.
[/QUOTE]
Honestly, it felt like a mixed bag to me. Sometimes they were fine, sometimes they actually looked really good, and sometimes they were just horrendous. I think the absolute worst cutscene was the conclusion of the Kasumi side mission in ME3. Seriously, it was so cheaply made that it was actually hilarious.
[QUOTE=Whatsinaname;43077899]Honestly, it felt like a mixed bag to me. Sometimes they were fine, sometimes they actually looked really good, and sometimes they were just horrendous. I think the absolute worst cutscene was the conclusion of the Kasumi side mission in ME3. Seriously, it was so cheaply made that it was actually hilarious.[/QUOTE]
It was definitely a mixed bag. We had the bad ones like you mentioned, but we also had the well animated sequences with Grunt fighting off the Rachni or Thane dueling Kai Leng.
And then there was stuff like this:
[video=youtube;_xU9fN1lmt0]http://www.youtube.com/watch?v=_xU9fN1lmt0?t=38s[/video]
and basically every other scene with Miranda, including the "oh I will" or whatever bit
Let us not forget the best cutscene in the entire series.
[video=youtube;HFR4socSv_E]http://www.youtube.com/watch?v=HFR4socSv_E[/video]
[QUOTE=JeanLuc761;43078807]It was definitely a mixed bag. We had the bad ones like you mentioned, but we also had the well animated sequences with Grunt fighting off the Rachni or Thane dueling Kai Leng.[/QUOTE]
Grunt's scene was by far the most emotional thing in the entire game.
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