Mass Effect Megathread: He said "I should go." Do I sound like that?
4,999 replies, posted
[QUOTE=Flicky;43551254]Same thing with the final space battle, when the whole fleet just starts spamming their guns, at LEAST 50% of those shots are going to hit Earth somewhere. I feel like if anything, the shots should have been slow, calculated, and almost guaranteed to hit their mark, or at least be very close.[/QUOTE]
This was do or die, in a do or die situation are you literally going to precisely calculate a reaper ship's velocity when it's probably already hitting your ship as well as infecting it with reaper algorithms?
You shove as many rounds as you can into the fucking gun and you keep firing to either you or it are dead.
[QUOTE=ViralHatred;43553429]This was do or die, in a do or die situation are you literally going to precisely calculate a reaper ship's velocity when it's probably already hitting your ship as well as infecting it with reaper algorithms?
You shove as many rounds as you can into the fucking gun and you keep firing to either you or it are dead.[/QUOTE]
You feel as though a gunner needs to perform rigorous combat calculations with an abacus to perfect a firing solution.
[QUOTE=CabooseRvB;43553367]For all we know they could have some sort of proximity explosive or a timed projectile in use in order to prevent stray or missed projectiles from flying through endless space.[/QUOTE]
After what that gunnery sergeant said in ME2, I'd doubt it. He must've had a coronary watching all those stray rounds go by...
[QUOTE=The_J_Hat;43556697]After what that gunnery sergeant said in ME2, I'd doubt it. He must've had a coronary watching all those stray rounds go by...[/QUOTE]
What if he died by a stray round hitting him while he was on Earth?
[QUOTE=ViralHatred;43553429]This was do or die, in a do or die situation are you literally going to precisely calculate a reaper ship's velocity when it's probably already hitting your ship as well as infecting it with reaper algorithms?
You shove as many rounds as you can into the fucking gun and you keep firing to either you or it are dead.[/QUOTE]
So rather than taking the couple of seconds to aim your shot you take the chance of missing, killing thousands of civilians, and getting killed by a Reaper anyway. With that kind of thinking we deserve to be wiped out by the Reapers.
[QUOTE=Janus Vesta;43562592]So rather than taking the couple of seconds to aim your shot you take the chance of missing, killing thousands of civilians, and getting killed by a Reaper anyway. With that kind of thinking we deserve to be wiped out by the Reapers.[/QUOTE]
To be fair, its not only an artistic license (its a lot cooler to see tons of boom boom) but also I suppose the logic they were going for, is that you're in the middle of a battle and there is tons of reapers and tons of shit flying every-where. You don't have the time to precisely aim and hope that you don't hit something in 20 years, cause right now? There is a big squid monster shooting at you.
Besides, the Tech is Mass Effect is never really that well explained. The only real report I ever remember mentioning this is some C-Sec drill instructor, the codex to my knowledge never really touched on it. Who is to say he's right, and who is to say the shots might not just have a fail switch to simply phase out?
[QUOTE=Flicky;43516433]I'm still pissed that we didn't get the potential hundreds of different kinds of Reapers that were shown at the end of ME2, instead we just got three types: Harbinger (who is unique), Sovereign-classes and Destroyers.
[t]http://static1.wikia.nocookie.net/__cb20111030074512/masseffect/images/6/69/Reaper_fleet.png[/t]
Just looking at that one image, it has more types of Reaper than in ME3.[/QUOTE]
This pretty huge image has two of the other reapers used for that scene, mostly sov. and harb. taken apart and mashed together but then again they did only appear in the dark for a few moments. They do look pretty cool though.
[t]http://fc03.deviantart.net/fs70/f/2014/016/e/c/mass_effect_starship_size_chart_comparison_by_euderion-d71w1tm.jpg[/t]
[QUOTE=CabooseRvB;43553367]For all we know they could have some sort of proximity explosive or a timed projectile in use in order to prevent stray or missed projectiles from flying through endless space.[/QUOTE]
or [I]mass effect fields[/I]
Playing through ME3 again and I actually felt fucking guilty for breaking it off with Miranda, damn you Yvonne Strahovski and your sexy, sexy voice
[QUOTE=chills2;43566267]Playing through ME3 again and I actually felt fucking guilty for breaking it off with Miranda, damn you Yvonne Strahovski and your sexy, sexy voice[/QUOTE]
It's not really your fault, as she's in the game for about 30 minutes total and [sp]More often than not dies in the Sanctuary mission[/sp]
[QUOTE=chills2;43566267]Playing through ME3 again and I actually felt fucking guilty for breaking it off with Miranda, damn you Yvonne Strahovski and your sexy, sexy voice[/QUOTE]
It's super painful if you read her shadow broker dossier, you're actually the first person she's [I]ever[/I] opened up to in any way.
Took me about two days to make a Shepard that looked neat. VISxy hair didn't work because texmod's a piece of shit so I settled for the standard hair instead. [url=http://cloud-2.steampowered.com/ugc/706238342065519960/E539FFF930C6B04479D9758B31D3504354B18081/1024x575.resizedimage]Worked out well[/url] even if I say so myself.
What sorts of Shepards d'ya have?
[QUOTE=MaddaCheeb;43566297]It's not really your fault, as she's in the game for about 30 minutes total and [sp]More often than not dies in the Sanctuary mission[/sp][/QUOTE]
It's sad that you threw 30 minutes around as a low figure to express how little she's in the game, but still managed to overestimate her screen time. Count up the scenes on youtube, she's there for about 15 minutes. Now let's put that in perspective, that's more time than most other ME2 characters got. I bet the entire squad from ME2 adds up to less than 2 hours of screen time combined.
People wonder why ME2 was such a 'useless' game by ME3. That's because the main point [i]was[/i] the characters, and ME3 basically abandons them. You spend all second game building a team, only to spend ME3 paired up with bums like James Vega. In the meantime, some of Shepard's most powerful allies spend the game as 25 points in a galactic readiness spreadsheet. Hell, you can even extend this to Cerberus and Harbinger. Nothing about Cerberus from ME2 matters, all that matters now is that they're villains and you have to shoot them. Harbinger doesn't even say a single word in the game. The big bad of all reapers... doesn't say a word. Two years later, and I still can't even fathom how they justified half of this.
I agree, but I wouldn't go so far as to call Vega a bum. He was okay.
Vega was all right. He should have been a romance option for Fem Shep (Maybe even for Male Shep) so we could see more development on his character.
Who really bothers me is Ashley. The whole point of her character is to be annoying.
[QUOTE=jp_rsardeto;43574588]Vega was all right. He should have been a romance option for Fem Shep (Maybe even for Male Shep) so we could see more development on his character.
Who really bothers me is Ashley. The whole point of her character is to be annoying.[/QUOTE]
Kind of sad that to have character development, the thing you jump to is making them a romance partner.
And I used to like Ashley, but they did something with her face that just makes her look like a man in ME3. Sometimes, at least.
Can anyone tell me how to unlock stuff in ME3?
I no longer have access to my collectors edition since the account holding it no longer exists.
Is Citadel the only ME3 DLC that's really worth it? I kinda want them all but they never go down in price and I don't really want to spend a shitload more on them as I've heard they aren't great
[QUOTE=chills2;43575355]Is Citadel the only ME3 DLC that's really worth it? I kinda want them all but they never go down in price and I don't really want to spend a shitload more on them as I've heard they aren't great[/QUOTE]
Citadel is far and away the best, but I enjoyed Leviathan a good deal. Can't speak for Omega as I haven't played it, but I've heard it's mostly for people who really like the combat.
Fuck it, bought Citadel, been wanting it since I got the game and I'm sick of waiting for sales.
[QUOTE=jp_rsardeto;43574588]Vega was all right. He should have been a romance option for Fem Shep (Maybe even for Male Shep) so we could see more development on his character.
Who really bothers me is Ashley. The whole point of her character is to be annoying.[/QUOTE]
As much as I dislike Meathead Vega he was tolerable but I hate that my femshep is forced to flirt with him and encourage him to become N7, that should be my choises.
I also dislike Ashley but her role is quite small after reqruiting her, but I dislike Kaidan even more, I always found him to be awkwardly creepy. Almost even more so in ME3.
I liked Ashley in ME1 even though she's a xenophobe, at least she wasn't a bimbo back then.
The most useful thing Ashley ever did for me was giving me a reason to shoot her. The whole 'NU SHEPHURD UR CERBURUS' thing was old on Horizon, and she didn't take the hint on Mars either. Still annoys me that Shepard feels bad if you take the option to shoot her, because I sure as hell didn't.
[QUOTE=chills2;43575796]Fuck it, bought Citadel, been wanting it since I got the game and I'm sick of waiting for sales.[/QUOTE]
You will not regret this decision.
Only problem is I'll be going through it for the first time without Mordin and Legion :(
[QUOTE=chills2;43577269]Only problem is I'll be going through it for the first time without Mordin and Legion :([/QUOTE]
You're not missing anything.
I went through the Citadel and got the M-11 Suppressed handgun.
I love that freaking thing.
[QUOTE=chills2;43577269]Only problem is I'll be going through it for the first time without Mordin and Legion :([/QUOTE]
They both have very small parts in the DLC.
[editline]17th January 2014[/editline]
[QUOTE='[Green];43577876']I went through the Citadel and got the M-11 Suppressed handgun.
I love that freaking thing.[/QUOTE]
It's the Paladin but with better damage and a faster firing rate. AKA the best pistol in the game.
[QUOTE=MaddaCheeb;43578020]They both have very small parts in the DLC.
[editline]17th January 2014[/editline]
It's the Paladin but with better damage and a faster firing rate. AKA the best pistol in the game.[/QUOTE]
Actually the base damage is lower, but the headshot multiplier is the highest out of all weapons. On top of that it fires as fast as the Predator. So with proper aim, best pistol in the game.
[QUOTE=MaddaCheeb;43578020]They both have very small parts in the DLC.
[editline]17th January 2014[/editline]
It's the Paladin but with better damage and a faster firing rate. AKA the best pistol in the game.[/QUOTE]
Unlike most games, utility matters as much as damage does in ME3. Scorpion and Talon and Executioner might beg to differ.
I'm midway through an ME3 run right now and I really want to play a FemShep run (I never have, all of my runs have been ComMarkMeer Shepard,) but I don't want to have run through ME2 and ME3 so close to having finished a run. I've already sank 45+ hours into these two runs, I don't want to spend another 50 hours for another two ;-;
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