Mass Effect Megathread: He said "I should go." Do I sound like that?
4,999 replies, posted
[QUOTE=doommarine23;47559474]Honestly I think the most interesting thing about this game is that it really won't be Mass Effect.
I mean yes it will be, in the same universe and following the same lore, but it won't be [I]Bioware Edmonton(?)'s Mass Effect[/I].[/QUOTE]
There's some of us in Edmonton that are still working on it, helping out and stuff... but you're correct, the majority of the people who are working on it are in MTL.
[QUOTE=Pigbear;47560044]iirc he mentions being gay or something so male shep would make most sense[/QUOTE]
I thought he was going to be strictly for a Fem Shep, especially given when Male Shep tells him that the bed is harder then it looks, Vega throws up his hands and says "I'll take your word for it."
I honestly love the concept of Mass Effect 4 from that interview; I like the idea of a band of intrepid explorers of various races entering an unknown galaxy with unknown perils it seems like a great way to expand on the Mass Effect universe (especially after writing themselves into a corner when having three vastly different endings). Consequently, however, it also seems to suggest that we'll be seeing a lot more new things that familiar ones (like races for instance, a new galaxy would not have any of the races that we know). It will be nice if we got some new races on our team that we haven't seen before or didn't have at all (a drell with a different personality than Thane; A batarian seeking a future for his dying race) I feel like a lot of the "strike team" things and colony building could easily be degraded into another 'Galaxy at War' mechanic. If not it will be great to touch down on established colonies and see them grow overtime.
Once again the possibilities are endless, and that's what makes it exciting. Still, I am approaching this cautiously given the short comings of the past.
if it's another galaxy there's bound to be plenty of new species
but it would be neat to have drell return, batarians are ghey imo, i hope they die out.
[QUOTE=Pops;47566901]if it's another galaxy there's bound to be plenty of new species
but it would be neat to have drell return, batarians are ghey imo, i hope they die out.[/QUOTE]
As a species, I never liked how two-dimensional batarians were, "we hate humans" was all they did and said. I'd like to see an actual batarian character who doesn't exactly like humans but reluctantly works with them for his own people. Aesthetically, I've always like their design and voices.
Since the Elcor diplomat talked about it in ME3, I just want to have a Elcor battle tank squadmate.
[IMG]http://1.bp.blogspot.com/-mRQg2jPgHXE/UcB-tQyqrZI/AAAAAAAAHOs/jwWINii2y5k/s320/mass_effect__elcor_warriors_by_lipatov-d50d2p0_zps7bc256f9.jpg[/IMG]
Somehow I missed out on the news of a new Mass Effect entirely, that leak sounds quite interesting.
I'm a bit wary that someone just copied the DA:I leak that it supposedly resembles, but I guess we'll have to see.
As far as what types of species and settings show up . . . on the one hand, there was a lot of great stuff about the ME universe, and I'd hate for stuff to get "lost in the moving van" like Rossy167 says it. On the other . . . I feel like the series has a lot of baggage (bad and good), and a new galaxy could provide a better place for the new studio to learn from the old series and flex their creative muscles.
[QUOTE=doommarine23;47560061]Yeah, but its a weird little goofy fling thing. I meant in the leaked ME3 script.[/QUOTE]
I'm interested in seeing that script. You've got a link?
Reply from bioware general manager regarding space colonization, in a thread about the 'leak'.
[url]http://www.neogaf.com/forum/showpost.php?p=160811725&postcount=1346[/url]
[QUOTE=-Ben_Wolfe-;47566747] I feel like a lot of the "strike team" things and colony building could easily be degraded into another 'Galaxy at War' mechanic. If not it will be great to touch down on established colonies and see them grow overtime.[/QUOTE]
The Galaxy at War mechanic could have gone so right. Add in an ME2 style system at the end, Shep gets radios like 'we need someone to hack this AA gun' and pick a team of Krogan and they die and a fleet gets shot down, but pick a team of Quarian hackers and the AA gun starts shooting the Reapers. Maybe a fleet should attack a vulnerable position, send a Quarian life ship and everything goes tits up but send a Tuarian attack team and you just dealt a huge blow to the Reapers.
I'm hoping that these guys take the best Galaxy at War (which really was just the concept, nothing mechanical) and the best from ME2's loyalty and endgame decision system.
[QUOTE=Rossy167;47570636]The Galaxy at War mechanic could have gone so right. Add in an ME2 style system at the end, Shep gets radios like 'we need someone to hack this AA gun' and pick a team of Krogan and they die and a fleet gets shot down, but pick a team of Quarian hackers and the AA gun starts shooting the Reapers. Maybe a fleet should attack a vulnerable position, send a Quarian life ship and everything goes tits up but send a Tuarian attack team and you just dealt a huge blow to the Reapers.
I'm hoping that these guys take the best Galaxy at War (which really was just the concept, nothing mechanical) and the best from ME2's loyalty and endgame decision system.[/QUOTE]
I think the problem with Galaxy at war was that it was followed the same blueprint as ME2's Loyalty system (do thing = get points, don't do thing = don't get points, outcome depends on total number of points), but it was essentially linear system rather than branching out. You never really had to choose between doing option A and option B, so the outcome was just determined by how [I]much[/I] you did rather than your actual choices.
Well, that, and the fact that it was all basically for nothing.
[QUOTE=wat_am_i_doin;47573986]I think the problem with Galaxy at war was that it was followed the same blueprint as ME2's Loyalty system (do thing = get points, don't do thing = don't get points, outcome depends on total number of points), but it was essentially linear system rather than branching out. You never really had to choose between doing option A and option B, so the outcome was just determined by how [I]much[/I] you did rather than your actual choices.
Well, that, and the fact that it was all basically for nothing.[/QUOTE]
Weren't there inconsequential moral choices in each loyalty mission, I remembee Zaeed could save the workers or kill Vido and he'd be loyal either way and Morinth was a scarily inconsequential choice.
By ME2s system at the end I meant choosing who to lead the diversion team, Mordin wasn't a good option and people would die, Garrus was, no one dies. The loyalty thing was similar, the point was that they'd be distracted worrying about Oriana, Morinth or being accused of treason (poor Tali) and being distracted would create a moment of weakness and they's die.
I don't think GaW had anything like that in place, it was just 'get high number' and yeah you're right, what ever way you look at it, everything was for nothing.
I feel as though ME3 was somewhat made with casual players and 12-year-olds in mind.
[QUOTE=Steve Stump;47588679]I feel as though ME3 was somewhat made with casual players and 12-year-olds in mind.[/QUOTE]
IIRC Bioware said multiple times they wanted it to be "accessible to new players," which honestly isn't a good angle from which to approach the final act of a long-running series. Had it truly combined the best elements of 1 and 2, it would've been phenomenal.
Well, the core gameplay surely is more enjoyable.
[QUOTE=Ekalektik_1;47588799]IIRC Bioware said multiple times they wanted it to be "accessible to new players," which honestly isn't a good angle from which to approach the final act of a long-running series. Had it truly combined the best elements of 1 and 2, it would've been phenomenal.[/QUOTE]
I feel like the accessibility was more with the narrative than the gameplay, which was (imho) a crying shame-- there's just soooooooo much exposition dumped on you that anyone who'd played the previous two games would never need, and a lot of people/factions/places from the previous games are rehashed or substantially changed.
Gameplay wise I thought it was actually the hardest of the three, even though I literally played the games back to back over the space of a week.
Well I'm 14 hours into my me1 playthrough, only just gotten to noveria.
Don't know if I can continue to read all of these codex entries. Literally falling asleep. Although sometimes it can benefit, i.e. I learnt why thresher maws are located on multiple planets.
Oh and Tali is such a boring basic bitch. I don't find her interesting at all!
[QUOTE=ShabbaCosby;47589488]Well I'm 14 hours into my me1 playthrough, only just gotten to noveria.
Don't know if I can continue to read all of these codex entries. Literally falling asleep. Although sometimes it can benefit, i.e. I learnt why thresher maws are located on multiple planets.
Oh and Tali is such a boring basic bitch. I don't find her interesting at all![/QUOTE]
You should only really use the codex if there's something you're unsure about. I've only ever used it like 5 times.
[QUOTE=ShabbaCosby;47589488]
Oh and Tali is such a boring basic bitch. I don't find her interesting at all![/QUOTE]
Her and Wrex are my favorite characters, and have remained so for the entire series. I love the Quarians and the Krogans (both their history fascinate me and really are a huge part of what makes ME's world, the Geth and the Genophage were a [B]really[/B] big deal). Plus I love Tali and Wrex as individual characters too, for reasons that would take ages to explain and I probably can't articulate anyway
So just out of curiosity, what don't you like about Tali?
[QUOTE=ShabbaCosby;47589488]Well I'm 14 hours into my me1 playthrough, only just gotten to noveria.
Don't know if I can continue to read all of these codex entries. Literally falling asleep. Although sometimes it can benefit, i.e. I learnt why thresher maws are located on multiple planets.
Oh and Tali is such a boring basic bitch. I don't find her interesting at all![/QUOTE]
Why are you reading all of the codex entries?
It is good exercise if you are a fast reader, but it isn't mandatory, as it is pretty much just expanded worldbuilding. Which is GOOD to have, but isn't required to read.
Tali improves quite a bit in 2, but there's a reason she, Garrus and Wrex tend to be the most liked party members of 1.
It really bothers me that in ME2 and 3 both armors I like statistically have Cerberus logos on them, really immersion breaking.
Old but relevant
[IMG]http://fc06.deviantart.net/fs71/i/2013/123/4/b/me3__poor_choice_of_armor_by_padzi-d63ykbm.png[/IMG]
[QUOTE=Eriorguez;47590924]It is good exercise if you are a fast reader, but it isn't mandatory, as it is pretty much just expanded worldbuilding. Which is GOOD to have, but isn't required to read.
Tali improves quite a bit in 2, but there's a reason she, Garrus and Wrex tend to be the most liked party members of 1.[/QUOTE]
I wouldn't say Tali improves as a character, her character arc just progresses. Imo the best examples of character development in ME are Tali and Wrex, they go through a lot and come out stronger, smarter and better people, both respected and revered and deservedly so. Maybe Ashley because she stopped being a space racist and became a Spectre, but all of that sort of just happened.
[QUOTE=The_J_Hat;47590990]Old but relevant
[IMG]http://fc06.deviantart.net/fs71/i/2013/123/4/b/me3__poor_choice_of_armor_by_padzi-d63ykbm.png[/IMG][/QUOTE]
am i the only one who didn't care for kaidan when playing me1? i knew pretty much from after eden prime that if anyone was to die it would be him.
[QUOTE=Pops;47591151]am i the only one who didn't care for kaidan when playing me1? i knew pretty much from after eden prime that if anyone was to die it would be him.[/QUOTE]
I hated Ashley but felt nothing for Kaiden, for that reason I kept Ashley alive, more interesting.
I just never liked Tali. Ever. She always seemed so ehh I don't know, 'weak'?
Conversations with her always bores me to tears.
She annoys me. I was getting some needy vibes off her.
Maybe this playthrough I'll see her in a different light. I'll dig deeper this time.
And yeah I guess it isn't necessary to read every single codex entry, if I already have knowledge of the topic then I just skim it real quick. It's just that I don't like to miss anything.
[sp]You won't be laughing when I'm a lore master.[/sp]
[QUOTE=ShabbaCosby;47591284]I just never liked Tali. Ever. She always seemed so ehh I don't know, 'weak'?
Conversations with her always bores me to tears.
She annoys me. I was getting some needy vibes off her.
Maybe this playthrough I'll see her in a different light. I'll dig deeper this time.
And yeah I guess it isn't necessary to read every single codex entry, if I already have knowledge of the topic then I just skim it real quick. It's just that I don't like to miss anything.
[sp]You won't be laughing when I'm a lore master.[/sp][/QUOTE]
I'll disagree with you on Tali, she's always been strong right from the start, she just didn't know it. But w/e character preference is purely, well... preference. I just really like Tali.
Also going to disagree with you on the lore master stuff: the codex adds [B]nothing[/B] new if you do every sidequest and listen to every bit of dialogue in the game.
[editline]24th April 2015[/editline]
Besides describing things in more words. 20 seconds of dialogue from a character will tell you more about the first contact war than a page in the codex.
If specced in the right way, Tali in Mass Effect the first can become a strong shields-based tank who puts even Krogans to shame
[QUOTE=Rossy167;47591359]I'll disagree with you on Tali, she's always been strong right from the start, she just didn't know it. But w/e character preference is purely, well... preference. I just really like Tali.
Also going to disagree with you on the lore master stuff: the codex adds [B]nothing[/B] new if you do every sidequest and listen to every bit of dialogue in the game.
[editline]24th April 2015[/editline]
Besides describing things in more words. 20 seconds of dialogue from a character will tell you more about the first contact war than a page in the codex.[/QUOTE]
I think the codex does add new stuff. I don't think anyone explains how thresher maws are on multiple planets. I don't believe I've heard anyone describe the different classes of ship and how they are named and what they're capable of. I don't think I've ever heard anyone explain how the guns work in detail.
The list goes on.
Sorry, you need to Log In to post a reply to this thread.