Mass Effect Megathread: He said "I should go." Do I sound like that?
4,999 replies, posted
It just works
[QUOTE=The_J_Hat;49073436]Maybe Jennifer Hale was the only one available? I don't mind though. It's nice to see RPG franchises acknowledging both genders.[/QUOTE]
Nah, it was deliberate, same for showing a female astronaut in the history montage. BW is progression central, with progression being a fully loaded term. All three studios are fully quota'd up on literal, non-"ironic" SJW personalities, right down to David "Fuck Bioware Fans" Gaider.
82% of people who played Mass effect picked custom maleshep, 9% of ME players are women, so even women picked dudeshep some of the time.
Femshep always had a model, and the lolified model in 3 isn't a double like vandershep.
[QUOTE=Pops;49072939]new teaser for andromeda
doesn't have any actual gameplay or anything but
it seems to canonize shepard as a woman?
[media]http://www.youtube.com/watch?v=g0Et481TNgE[/media][/QUOTE]
god, im gonna miss femshep and her voice :frown:
I actually prefer Jennifer Hale's acting in the ME series. It isn't SJW to choose one of the most prominent voice actors of gaming to do the trailer. I mean, can you even name another Mark Meer character? I know I can't
AFAIK, Femshep is cannon.
[QUOTE=Oliolio;49078384]AFAIK, Femshep is cannon.[/QUOTE]
Shepard doesn't have a canon gender, backstory, or class. What ever you pick is canon, so male and female Shepards are equally canon.
[QUOTE=misterv;49078362]I actually prefer Jennifer Hale's acting in the ME series. It isn't SJW to choose one of the most prominent voice actors of gaming to do the trailer. I mean, can you even name another Mark Meer character? I know I can't[/QUOTE]
I heard him several times in Dragon Age Origins, but that's it. But fuck it, I love him and his voice. I wish I'd hear him more often. He has gone such a long way with Mass Effect.
[editline]8th November 2015[/editline]
[QUOTE=Janus Vesta;49078550]Shepard doesn't have a canon gender, backstory, or class. What ever you pick is canon, so male and female Shepards are equally canon.[/QUOTE]
That's arguable. I'd say that there aren't any choices or decisions that are not canon at all, but there are that are more canon than others.
For instance, the decision to kill or save the Council. It's established that saving is more canon since killing it will end up with the same result than saving it eventually. The same logic can be applied to other things throughout the series.
[QUOTE=misterv;49078362]I mean, can you even name another Mark Meer character? I know I can't[/QUOTE]
All the Vorcha
[QUOTE=misterv;49078362]I actually prefer Jennifer Hale's acting in the ME series. It isn't SJW to choose one of the most prominent voice actors of gaming to do the trailer. I mean, can you even name another Mark Meer character? I know I can't[/QUOTE]
I can't and that's why I like him in the role. Same with Elias Toufexis as Jensen, their voices are both so iconic that they have trouble getting other roles but they're extremely dedicated to their respective series because of that(Secret history of ME, that fan film he starred in). Hopefully he gets to voice some Vorcha in Andromeda because he's so attached. Maybe even a Vorcha equivalent of Conrad Verner.
Hale to me is extremely forgettable because I've heard her in so much. She's good but nothing special or iconic, and whenever I hear her its more "Oh hey Jennifer Hale's in this" as opposed to "Oh hey Commander Shepards in this" .
I do hope that both male and female get faces based on actual people this time round though, although I think they might skip out and just go full customization.
I love both Shepards and their voice actors equally [IMG]https://facepunch.com/fp/ratings/heart.png[/IMG]
[QUOTE=Loadingue;49078601]I heard him several times in Dragon Age Origins, but that's it. But fuck it, I love him and his voice. I wish I'd hear him more often. He has gone such a long way with Mass Effect.
[editline]8th November 2015[/editline]
That's arguable. I'd say that there aren't any choices or decisions that are not canon at all, but there are that are more canon than others.
F74r instance, the decision to kill or save the Council. It's established that saving is more canon since killing it will end up with the same result than saving it eventually. The same logic can be applied to other things throughout the series.[/QUOTE]
Except not. Period. Bioware spent a lot of money keeping story avenues open and consequences fluid. Voice talent is not even kind of cheap.
[QUOTE=misterv;49078362]I actually prefer Jennifer Hale's acting in the ME series. It isn't SJW to choose one of the most prominent voice actors of gaming to do the trailer. I mean, can you even name another Mark Meer character? I know I can't[/QUOTE]
it isn't sjw to choose jennifer hale because she's awesome yeah
but when shepard is for the most part marketed as being male with the option to be a female, it doesn't add up.
I think its as simple as they wanted to be progressive and get some good PR by representing the female voice actor and thus the female player base. That is really all there is to it, in my opinion.
I think it just comes back to basic business, PR, and politics.
[QUOTE=doommarine23;49080921]I think its as simple as they wanted to be progressive and get some good PR by representing the female voice actor and thus the female player base. That is really all there is to it, in my opinion.
I think it just comes back to basic business, PR, and politics.[/QUOTE]
they should put out a male version, then.
has anyone else still not replayed the series after the awful ending to ME3?
or am I just crazy
[QUOTE=o DefcoN o;49080987]has anyone else still not replayed the series after the awful ending to ME3?
or am I just crazy[/QUOTE]
Not really any point to playing after rannoch.
[QUOTE]
There was a distinct genre shift with each game, though I have no idea what was going with three other than every race but the krogan going
"OH NO I AM A HYSTERICAL WOMEN IN A 50's ATOMIC HORROR FILM FRANTICALLY HISTRIONIC WITH FEAR AND PANIC"
[IMG]http://i0.wp.com/remycarreiro.com/wp-content/uploads/2013/03/slapface-5000.jpg?resize=450%2C315[/IMG]
"OH THANKS SHEPARD, NOW I CAN FIGHT THE REAPERS"
ME had a distinctly early 80's feel with pearly white replacing silver as [I]the color of the futuuuuuuuure[/I]. Seeing that ME1 is essentially a "very heavy borrowing" *cough* of Star Control II, that kinda tracks. You had exploration, a vehicle that controlled like an 80s station wagon with a drunken Italian comedy father driving it and blue psychic space strippers [also via Star Control II]. The soundtrack had stuff taken straight from the roland 808 playbook, further reinforcing temporal consistency.
ME2 was a complete shift along with a pallet change from white and blue to brown and red, and added the genre staple of the "TALKS FUNNY BEAST RACE" and the Dirty Dozen in "THESE ARE THE VOYAGES OF THE USS DADDY ISSUES", and we got to see the seedy underside of the til-then pristine universe (even the mining settlements in ME are eat-off-floor-clean and orderly) and the perspective flip of starting with Legion rescuing a mangled Shepard is replaced with endless shots of Miranda's ass.
ME3 seemed to take a page from Halo 3 and simply handwaved a bunch of **** into "well stuff went down and it's time for all those ominous portents to be real", the only time I've ever seen this work in the literary genre was Bio of Space Tyrant and the Black Company series. So off you go to slap and mansplain to all the hysterical races why they're idiots for not fighting the Reapers and [B]use your Insurmountable Verbal Jiujutsu to put the Stuff in the place where Stuff goes, and then all that stuff you did actually doesn't mean anything because Colonel Sanders is waiting for you in the tv room, Neo; and he's gonna mansplain to you why the last two and half games were kinda pointless and simply thought exercises in avoiding extinction.[/B]
As for the military infusion, Shepard was always a soldier, and he wasn't a Lt. Commander in the Galactic Space Rangers, he was part of the navy. If anything that was always there if in vague hand-wavy sort of fashion.
Realism is simply a tool, and it doesn't seem to be overly intrusive, quite the opposite; as a Spectre, Shepard can literally dismiss anything with a word, and even buzzcut pewpew Shepard can pick Flare and explode all the things with purple juju despite not being a biotic.
[/QUOTE]
I still have trouble comprehending what the fuck they were thinking turning Ashley into a Jersey Shore extra. Same with the stock photo work.
Also I was looking some ME stuff up and uh, look like there may be a slight image flub for one of the spin-off games
[img]http://i.imgur.com/tbPsA84.jpg[/img]
[url=http://www.gmt-max.org/uploads/posts/2013-06/thumbs/1370215279_mass-effect-galaxy-edition1.png]For those wondering[/url]
[QUOTE=misterv;49078362]I actually prefer Jennifer Hale's acting in the ME series. It isn't SJW to choose one of the most prominent voice actors of gaming to do the trailer. I mean, can you even name another Mark Meer character? I know I can't[/QUOTE]
theres also the fact that femshep hasnt been shown almost at all in the official trailers or promo art, not until mass effect 3 at least. It was nice of bioware to use her voice in this video though, its honestly the least they could do after always having commander dudebro starring everywhere lol
[QUOTE=27X;49080585]Except not. Period. Bioware spent a lot of money keeping story avenues open and consequences fluid. Voice talent is not even kind of cheap.[/QUOTE]
Don't be ridiculous, you should know that's not true. Look at all those decisions: saving or killing the Council, choosing the human ambassador, saving or killing the Rachni queen, destroying or salvaging the Collector base and the Geth station... In the end, they have the same result, with a different explanation. The Council ends up made up of 3 aliens and Udina in ME3, the Rachni queen appears in ME3 anyway, Cerberus salvages the Reaper larva anyway, and the Heretics just don't seem to matter at all.
I'm sorry, but there are many games that make decisions matter much better than Mass Effect.
[QUOTE=Loadingue;49083838]Don't be ridiculous, you should know that's not true. Look at all those decisions: saving or killing the Council, choosing the human ambassador, saving or killing the Rachni queen, destroying or salvaging the Collector base and the Geth station... In the end, they have the same result, with a different explanation. The Council ends up made up of 3 aliens and Udina in ME3, the Rachni queen appears in ME3 anyway, Cerberus salvages the Reaper larva anyway, and the Heretics just don't seem to matter at all.
I'm sorry, but there are many games that make decisions matter much better than Mass Effect.[/QUOTE]
Honestly I think that is more because Mass Effect 3 is an unfinished game that was increasingly more and more rushed with more and more contained or cut out.
But this is a big topic that I am sure we've all discussed before and I don't really have real answers or the "Big Scoop" on what really went down. The game in general is just a cluster-fuck and will remain that way.
I agree, Mass Effect 1 and 2 didn't really do anything wrong... It's just that everything depended on Mass Effect 3, and it dropped the ball, with the previous game's decisions and more. But I'm not saying anything new.
Pretty much, I mean honestly even if Mass Effect 3 was the most beautiful video-game ever, we'd basically have nothing to talk about by this point but man, its funny to think how popular and respected this series was, to just see it change overnight.
[QUOTE=Loadingue;49083838]Don't be ridiculous, you should know that's not true. Look at all those decisions: saving or killing the Council, choosing the human ambassador, saving or killing the Rachni queen, destroying or salvaging the Collector base and the Geth station... In the end, they have the same result, with a different explanation. The Council ends up made up of 3 aliens and Udina in ME3, the Rachni queen appears in ME3 anyway, Cerberus salvages the Reaper larva anyway, and the Heretics just don't seem to matter at all.
I'm sorry, but there are many games that make decisions matter much better than Mass Effect.[/QUOTE]
Your opinions aren't facts and never will be, and I have personal relationships with several staffers whose work assignments directly factually contradict your premise.
Just because you don't agree with the scale or implementation doesn't obviate the aim or goal, secondly you're already skating off the point which is [quote] more canon [/quote] and there is no such animal. Almost 2/3s of the final installed fanbase never met Wrex at all and BW spent a chunk of change making sure he played a rather ->potentially<- substantial role in Citadel, complete with two easter eggs.
Your theory doesn't track.
[quote] 1 and 2 didn't really do anything wrong [/quote]
Mako. Cumbersome combat that has very little active feedback, 2 is chunk change full of plot holes and arbitrary fallout 3 style binary choice avenues that rely on gameplay reinforcment yet depend on static point values to resolve, which led to a model where teamates have redundant and overlapping skills and traits in case you don't know how to read textboxes, which I rather hilariously assumed would never be a thing until this very thread reported an over 70% failure rate on the Suicide Mission, complete with people completely unable to understand why.
Your binary model of suck/great may be fine for you, but it doesn't really objectively circumscribe any of the games at all.
Someone brought up the fact the Halob4 writer is the guy writing ME:A. What dissapoints me more than that is the fact that apparently Karpynshyn is doing work at Bioware.
Just on TOR as opposed to ME. Did he get burned that bad when it came to ME and he just doesnt want to go back or did no one bother to offer him the job?
He has friends on the TOR team and the days where people picked where they worked ended with the EA buyout, TOR had room and a need for experience writing with arcing plot branching, and that's one of his strengths.
[QUOTE=Loadingue;49083838]
I'm sorry, but there are many games that make decisions matter much better than Mass Effect [B]3[/B].[/QUOTE]
There you go
[QUOTE=27X;49084841]Your opinions aren't facts and never will be, and I have personal relationships with several staffers whose work assignments directly factually contradict your premise.
Just because you don't agree with the scale or implementation doesn't obviate the aim or goal, secondly you're already skating off the point which is and there is no such animal. Almost 2/3s of the final installed fanbase never met Wrex at all and BW spent a chunk of change making sure he played a rather ->potentially<- substantial role in Citadel, complete with two easter eggs.
Your theory doesn't track.[/QUOTE]
You've already pulled the "I know BioWare staff" trick before and it's still as little convincing as before. Meanwhile, "decisions have genuine consequences" stays an opinion while I presented with facts regarding each of the major decisions I mentioned. I don't see how Casey Hudson saying "there is nothing wrong with the way decisions were implemented in the series" would make what I say any less true.
Regarding Wrex, how canon a choice is would be defined by how Bioware made its consequences intervene in the games, not how many people made that choice.
[QUOTE=27X;49084841]Mako. Cumbersome combat that has very little active feedback, 2 is chunk change full of plot holes and arbitrary fallout 3 style binary choice avenues that rely on gameplay reinforcment yet depend on static point values to resolve, which led to a model where teamates have redundant and overlapping skills and traits in case you don't know how to read textboxes, which I rather hilariously assumed would never be a thing until this very thread reported an over 70% failure rate on the Suicide Mission, complete with people completely unable to understand why.
Your binary model of suck/great may be fine for you, but it doesn't really objectively circumscribe any of the games at all.[/QUOTE]
I meant as far as decisions are concerned. It's obvious Mass Effect 1 at the very least has a lot other problems than that.
I don't really understand the idea of canon. Do you need the sequel to acknowledge the choices you made in order for you to feel good about making them?
For example, atm I'm playing through the second KOTOR. In the first one, I killed Carth. Then he turns up for a cameo in the second one (5 years later). So canon states he survived, right? Wrong. I made him watch whilst me and Bastila ripped out his entrails. That's my canon
[QUOTE=o DefcoN o;49080987]has anyone else still not replayed the series after the awful ending to ME3?
or am I just crazy[/QUOTE]
I played through the trilogy, with joy turning to the feeling of dread at having to play the ending again. So I just stopped before the last mission :v:
[QUOTE=Loadingue;49085712]You've already pulled the "I know BioWare staff" trick before and it's still as little convincing as before. Meanwhile, "decisions have genuine consequences" stays an opinion while I presented with facts regarding each of the major decisions I mentioned. I don't see how Casey Hudson saying "there is nothing wrong with the way decisions were implemented in the series" would make what I say any less true.
Regarding Wrex, how canon a choice is would be defined by how Bioware made its consequences intervene in the games, not how many people made that choice.
I meant as far as decisions are concerned. It's obvious Mass Effect 1 at the very least has a lot other problems than that.[/QUOTE]
You didn't factually present anything, same in the DoW2 thread where your opinion somehow magically superceded the game's own data, and when you can get an objective answer on a point from the horse's mouth, your fanciful re-interpretation means literally nothing other that "wouldn't it be cool if".
Someday you'll possibly figure that out.
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