• Mass Effect Megathread: He said "I should go." Do I sound like that?
    4,999 replies, posted
[QUOTE=MaverickIB;49261190]Pull lifts people into the air, allowing you to knock them off the level even if they are at full health. It is especially useful on high difficulty levels when you're up against something like a Krogan, and want to dispatch him very quickly without having to whittle away at his health. Higher level pulls get people really fucking high into the air, allowing for curved concussive blasts/throws that send them flying. Singularity doesn't get people that high, and it can't hit shit behind cover as easily. Shockwave is crowd management, massively useful on levels with narrow corridors and when you're facing a lot of melee enemies (Reaper FFL comes to mind). In Tali's loyalty mission, it's easy to get swarmed by geth. 2 people with overload and 1 with shockwave keeps all of those geth down for the count. Drone powers are fucking ESSENTIAL on Insanity. With that statement, you just hammered in my point. You've never bothered to actually learn different ways of playing, you probably tried it once or twice, went, "omg this is shit," and went back to playing soldier or some shit. Drone powers save the day on Insanity, drones agro the fuck out of enemies. Arguably, the hardest mission/segment in the game (for me) is when the Collectors spring their trap on you with the moving platforms. On Insanity, combating assassins, harbinger, and the scions is near impossible because your AI teammates don't know how to crouch when the scions fire. Too bad that part becomes piss easy when you can keep sticking drones to the scion, he will continuously waste salvos on it as it agros him. You can also choose to have it distract Harbinger. There's a ton of versatility to be had when it comes down to the drone powers, they really made the game easy mode on higher difficulties. So yes, they are opinions. Your opinions suck. You got wrecked on Insanity trying a certain class and decided it's the fault of the class, not your fault for not knowing how to use it. I've gone through Insanity playthroughs with LITERALLY just about every type of character, every different skill point layout, every weapon, specific squadmates, etc. I've beaten it on Insanity with an adept using nothing but throw, pull, and Garrus/Grunt as squadmates. It didn't take crazy Korean skill, it just took adjusting the way I play, actually using the squad commands to focus-fire enemies down to their base health. You can't hook Samara and Thane under daddy issues because the stories are about Samara and Thane. They aren't about their children's daddy issues, they are about the trials and tribulations of being a shitty parent. Never once does Samara or Thane talk about how they were raised a certain way blah blah blah, they are larger than life heros who dropped the fucking ball on raising their kids and are trying to atone before embarking on a suicide mission. That can't be lumped under the same category as Miranda's "waaaah my dad is a dick," scenario. You don't get to just say things are cut and dry facts just by claiming they are cut and dry facts. You might be able to pull off the my daddy/friend/cousin/whoever the fuck works at bioware shit when discussing the core story, but that doesn't give you any leverage when talking about the actual gameplay or side-stories. I highly fucking doubt your friends sat you down and talked about how they purposefully made pull and shockwave irrelevant and every ME2 loyalty mission was designed to be centered around daddy issues. You overstep the lengths people will believe your horseshit.[/QUOTE] The powers are open books in regards to stats, and simply because you chose to use them in a rote fashion doesn't elevate their utility or the range of their usefulness, and the fact your tact revolves around attempting to belittle me both personally and and in technique speaks a great deal about how shaky and fetishized your argument is to begin with, and I even covered what the drone does in the same sentence but as your were so keen on trying to defend it you didn't even bother reading it. [quote] scions [/quote] That's all great and stuff but scions are rather deftly dispatched simply by staying at range and using non-hitscan weapons to do full damage regardless of their armor and there's only two maps in the entire game where you need to prioritize them otherwise, so your "essential and needed for _____" theorycraft is anything but, especially for any class or SNPC that does direct armor damage. (grunt, garrus, thane, samara, zaeed, kasumi) [quote] shockwave [/quote] carnifex or smg to the head does a great deal more than that without the need to state-check. [quote]wrecked [/quote] I haven't got wrecked on anything, quite the opposite. I simply bothered to do research after beating the game instead of relying on personal experience to quantify objective facets about the game. If you chose to drag out gameplay with fetish/gimmick builds, that does nothing to change the game's core mechanics which are objectively set in stone, and with hundreds of youtube media and other media to display exactly thereof.
I keep returning to this thread seeing new posts and hoping its some loving nostalgic ME posts, but lately it's just been arguing. I miss Mass Effect :cry:
I finally got the Widow in my ME2 playthrough. I love this gun. I just wish snipers in ME2 didn't have such a pitiful ammo reserve.
[QUOTE=Trekintosh;49263985]I finally got the Widow in my ME2 playthrough. I love this gun. I just wish snipers in ME2 didn't have such a pitiful ammo reserve.[/QUOTE] With enough upgrades and ammo powers, that thing is a one-hitta-quitta on most enemies, including some on Insanity. Good times having Harbinger spew his bullshit while taking over a Collector only to be rekt by a single widow shot to the dome before his feet touch the ground.
A question about the suicide mission Is it possible to bring everyone back alive if: - I bring Garrus and Tali with me as my team and don't assign the former to any leader duty whatsoever - Everyone is loyal - I assign Kasumi to escort the surviving crew members [editline]Today[/editline] I'd use Miranda as the first leader and Jacob as the second, with Kasumi for the vents and Jack (upgraded) for the biotic barrier
Yes, you would survive with everyone in that combination. Jack's upgrade is irrelevant IIRC. Mordin has the lowest rating out of all the characters, so he is ideal for escort duty. You can re-use Miranda for the 2nd team, it's just up to preference. Garrus, Miranda, and Jacob are all qualified to lead both fire teams.
I've been playing Mass Effect 3 MP over the past few days now. I'm enjoying myself. Geth Juggernaut is the best class.
I quite liked the Batarian Hunter, catching enemies in the net and shooting blades at a ridiculously wide angle was very useful on Gold missions.
The N7 demolisher is great for playing with others, especially classes that rely on grenades.
[QUOTE=Cakebatyr;49270781]I've been playing Mass Effect 3 MP over the past few days now. I'm enjoying myself. Geth Juggernaut is the best class.[/QUOTE] Geth Juggernaut is almost essential for gold or higher with randoms, being the only class that cannot be staggered. It's hilarious just to be surrounded by banshees or brutes or praetorians and be all "I'll be with you in a minute sir I am sapping the life out of your friends"
[video=youtube;MMmTWhQ5Qpc]http://www.youtube.com/watch?v=MMmTWhQ5Qpc[/video] Maybe it was the Widow, but I didn't recall this fight being so easy (I was playing on Hardcore)
[QUOTE=RetaDepa;49273726]Geth Juggernaut is almost essential for gold or higher with randoms, being the only class that cannot be staggered. It's hilarious just to be surrounded by banshees or brutes or praetorians and be all "I'll be with you in a minute sir I am sapping the life out of your friends"[/QUOTE] Not really, unless you're just not up to the task, or you've been dumb enough to run ME3MP over 30/60 fps, in which case enjoy your double and triple damage auto headshot enemies. (this applies to every version of ME on PC, delta timing was never implemented because pants on head) Destroyer can't be staggered either, neither can a Raged krogan from the front or sides.
[QUOTE=27X;49274732]Not really, unless you're just not up to the task, or you've been dumb enough to run ME3MP over 30/60 fps, in which case enjoy your double and triple damage auto headshot enemies. (this applies to every version of ME on PC, delta timing was never implemented because pants on head) Destroyer can't be staggered either, neither can a Raged krogan from the front or sides.[/QUOTE] Sorry when I said staggered what I actually meant was the insta-kill moves the larger mobs do.
Ah. Synced is the standardized community term.
[QUOTE=Cakebatyr;49270781]I've been playing Mass Effect 3 MP over the past few days now. I'm enjoying myself. Geth Juggernaut is the best class.[/QUOTE] I need to get back into it and play it again. I've still got like one customization option left on my Juggernaut to get.
[QUOTE=Cakebatyr;49270781]I've been playing Mass Effect 3 MP over the past few days now. I'm enjoying myself. Geth Juggernaut is the best class.[/QUOTE] I just started playing the MP again after not playing it for years, I only played it for a short stint back when the game came out. I think I remember the Juggernaut coming out, but I never played with it. One of the first packs I got today was him, and good lord it was fun force choking the shit out of everything. I got a little too cocky though after playing against Geth and Reapers, went up against Collectors and those Scions tore my ass up either before I could close the distance, or while I was choking one of their friends. Also unlocked the Krogan Warlord sentinel, he was fun too. Though I started having trouble in later waves, and Geth Pyros are the bane of his existence. Good mob control class while everyone else focuses on boss enemies in later waves, he isn't too useful against the big ones. Needs to keep killing to maintain the health regen.
Started playing Geth Engineer because gold level extractions are pretty much me just constantly getting shot in no cover. Pew pew pew Executioner Pistol.
Years of playing these games and I just recently started using texture mods and whatnot. I always used the save editor to manage the backstories of new games (most of my playtime was accumulated on the 360, wish I could use those saves dating back to ME1) but never really did any modding. Really helps the game compete more with modern games, as even ME3 looks like total trash. I never realized just how shit the textures were until I started playing again recently. Strange thing is, since there seems to be more versatile texture packs for ME2, after dropping them all in it began looking better than vanilla ME3. Even with some mods, ME3 doesn't look too great, but I guess it hangs in there if you cover up some of the nastiness with ENB/SweetFX settings. Headmorph Shepard approves. [IMG]http://i67.tinypic.com/qnl3yu.png[/IMG]
Last time I played ME2, I was disappointed with how few texture mods there are. Did you find any more? Because I remember only having the squad, a few Shepard armors, Cerberus clothes and that's it.
That's just about what I used, character textures made a big difference for me. I don't really care too much about environment textures since the characters tend to be the focus of most scenes.
Yeah, but some armors could use it. Like that scene where Shepard electrocutes that Batarian pilot? It always gives me a nice view on his fat low-resolution ass when he drops.
So I beat ME2 with doing [I]everything[/I] on a Paragon male Shepard, and I'm 5.5 hours deep into ME3. Is it just me or does the writing and voice delivery feel really stilted compared to ME2?
[QUOTE=Trekintosh;49285802]So I beat ME2 with doing [I]everything[/I] on a Paragon male Shepard, and I'm 5.5 hours deep into ME3. Is it just me or does the writing and voice delivery feel really stilted compared to ME2?[/QUOTE] Let's not open that particular can of worms, shall we?
[QUOTE=EliaMoroes;49285809]Let's not open that particular can of worms, shall we?[/QUOTE] I've got zero experience of any sort whatsoever with ME3 before tonight, somehow it just slid right past me and my 27 ME2 playthroughs and I only just got to it now after picking it up for peanuts on Black Friday. I have a massive amount of story concerns that I won't get into until after I'm deeper into the game, but overall it feels a lot less cohesive than ME2.
Yep it's not god-awful or anything but if you were to compare ME3 to the rest of the series it doesn't hold up to the standards set by the previous games. ME3 was good but not great.
[QUOTE=Trekintosh;49285802]So I beat ME2 with doing [I]everything[/I] on a Paragon male Shepard, and I'm 5.5 hours deep into ME3. Is it just me or does the writing and voice delivery feel really stilted compared to ME2?[/QUOTE] I never found the Paragon writing in any of the games particularly good, but there's a few moments of really bad writing/voice acting in ME3. Especially most romance-related conversations, it's pretty bad. Meer pulls off the Renegade lines a bit better and Hale pulls off Paragon lines better in my opinion. Paragon maleshep sounds like he's apologizing and Renegade femshep sounds like she's trying way too hard to sound cool. ME3s writing peaks at the moments when you can tell they were having fun. The Citadel DLC has the best voice acting in any of the games because of that, you can tell all of the actors were having a great time delivering jokes and banter. Hence why I think Renegade maleshep has the better acting, you can hear it in Meer's voice when he's having a good time being an asshole. Whenever I hear Tali romance lines, I can practically see Meer rolling his eyes.
[QUOTE=Trekintosh;49285824]I've got zero experience of any sort whatsoever with ME3 before tonight, somehow it just slid right past me and my 27 ME2 playthroughs and I only just got to it now after picking it up for peanuts on Black Friday. I have a massive amount of story concerns that I won't get into until after I'm deeper into the game, but overall it feels a lot less cohesive than ME2.[/QUOTE] Actually you're [I]at[/I] the cohesive part; after Tuchanka is where things begin to go completely off the rails and you'll see what disapproval of story concerns as presented by the Story Lead can do to a game. Frankly you're better off stopping at Rannoch and making up your own ending. 3 has both the best and worst story thematics and presentation in the entire series, and don't try to even work out the background motivations for anyone not on the Normandy because there literally isn't any. It does have by far the best and most balanced combat. [quote] warlord [/quote] The Warlord is a platinum ready unstoppable death machine that can bust [B]16k[/B] of damage on anything, all that is required is to keep moving.
ME3's writing fucking sucks. Tuchanka's missions(which I just finished) are unbelievably badly written.
[QUOTE=Trekintosh;49293469]ME3's writing fucking sucks. Tuchanka's missions(which I just finished) are unbelievably badly written.[/QUOTE] While that may be true, the ending of the game totally makes up for it ... [B]RIGHT?![/B]
[QUOTE=Trekintosh;49293469]ME3's writing fucking sucks. Tuchanka's missions(which I just finished) are unbelievably badly written.[/QUOTE] No, the genophage missions were some of the best ones
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