• Mass Effect Megathread: He said "I should go." Do I sound like that?
    4,999 replies, posted
[QUOTE=usaokay;49311969]What's in the box?[/QUOTE] From Good to Bad: N7 Armor Stripe Hoodie Redemption Comic N7/Afterlife Shotglasses N7 Car magnet thing N7/Paragon/Renegade socks Plush Volus A notepad that looks like a mass effect tablet thing A backpack with a giant N7 Armor stripe down the back. I found a picture someone else took of the contents: [t]https://i.imgur.com/W8cFlBd.jpg[/t] The Hoodie and Comic together are $70, so I guess it's almost value for your money.
Those N7 socks are dope. I always think it's neat how here in sub school, the commands are N# designated. Basic sub school/apprentice/network operator commands are N5, and A-school is N6. Makes me feel like graduating is the equivalent of making N7. Bretty cool.
i'm thinking about doing a new playthrough of the ME trilogy, are there any dope mods that make ME1 look nice?
[QUOTE=idiot;49321004]i'm thinking about doing a new playthrough of the ME trilogy, are there any dope mods that make ME1 look nice?[/QUOTE] Sure, for textures, the best is [URL="http://www.moddb.com/mods/mass-effect-1-new-texture-updatesimprovements-mod"]MEUITM[/URL], to be used with Texmod. For other additional graphical improvements, you should use [URL="http://reshade.me/"]Reshade[/URL]. Use the effects you want; Bloom, FXAA, Sharpening... Though Ambiant Occlusion didn't work on this game with Reshade, I had to force it with Nvidia Control Panel. If you don't know about Reshade, you can use it in any ME game... or game for that matter.
Well fuck Andromeda's director left [url]http://uk.ign.com/articles/2015/12/28/mass-effect-andromeda-director-chris-wynn-leaves-bioware[/url]
In a way I'm surprised, Why leave when the game is so far from gold? What is going on there? In other ways I am not surprised. Did anyone truly expect Bioware's new team that has never really tackled a game this size or scope to handle such such a thing? Its not even their own IP, its one of Bioware's most beloved and cherished IP that was slogged in the mud before they got hold of it. I am pretty sure they aren't even helped by the other studio, you know the guys who actually *made* Mass Effect. We'll see what happens but I would not be surprised if this flops, or is a decent game that doesn't feel like Mass Effect and still flops. Thus the team is fired or absorbed into others and the IP pretty much burned. This is not new for EA; this is their standard operating procedure from what I can tell. Its kind of sad that Mass Effect is just gonna flop around like this. Maybe I'll actually go make one of my dumb fan project game things so people can at least enjoy something "new" even if unofficial.
I can't say I'm that broken up over it I've always had my doubts about Mass Effect: Inquisition
[QUOTE=Loadingue;49300110]Pretty sure Drew Karpyshyn wrote him into one of his books because Bioware had already planned him for ME3 and asked him to give a background or something. I can't really blame him. At least we get to read how he got shot in the kneecaps.[/QUOTE] I was going to say that Karpyshyn didn't do the Cereal, but checking it out apparently he did. Cereal was in Retribution which was... okay-ish, I guess, if I remember correctly. The Fourth (Deception) was the abomination which was supposed to be rewritten at some point but won't happen. But yeah, shotguns to kneecaps, fuck yeah.
Mass Effect: Andromeda news when.
[QUOTE=RetaDepa;49414236]Mass Effect: Andromeda news when.[/QUOTE] Probably E3.
I've always kind of felt like the Geth weren't presented very well. When you go up against them, there's not a whole lot to distinguish them from other enemies, apart from employing some novel weapons platforms like the stalker. They trade fire with you, sometimes missing, sometimes not. Their accuracy is on par with organics. They die similarly, too. I've always felt that synthetic infantry would dominate pretty much any firefight (including any involving Shepard) through a combination of accurate, sustained fire, disregard for safety, and sheer physical resilience. You get a shot off at one of them, it penetrates its barrier and punches a hole in its armor. A normal human/turian whatever would be either dead or in shock at that point, out of the fight. With a geth, redundant systems would take over and the thing would continue fighting as if nothing had happened. Blow the head off? No problem, it's got backup optics and audio receptors in its torso. Destroy a critical piece of hardware, like information storage or a processor? Same thing. Redundancy comes into play, keeping it in the fight. Only when you take off limbs does it start having problems. It's still not going to go into shock and bleed to death like an organic though, all that'll do is cause it to default to laying down fire if its legs are gone, or bum-rushing you if it's lost the ability to shoot. Realistically, the only real way to disable a geth platform should be either saturating it with fire or completely destroying it with explosives. Tactically, their weakness is that they have trouble thinking for themselves and adapting to the situation at hand when in small numbers. You'd want to use unconventional tactics. Break from the SOPs and battle drills they know you use. Get the jump on them and wipe them out before they can adapt. Don't follow the script they think you're going to follow, because that script ends with them wiping the floor with you.
The Geth were never designed to be combat units, they were meant to be worker robots. They had no need for addition sensors and shit, so most of their units are just variations on that. If you look at Geth creations they're very uncreative, always just a variation on their initial design or a Quarian design. They're not the fucking Borg, they don't adapt to war and shit, in fact they're the opposite they spent 300 years avoiding war and only got involved once Sovereign started screwing with them. Them being completely inept at war makes sense based on their history and culture, even when they kicked the Quarians off the planet they did it as a last resort to avoid being shut down en mass.
[QUOTE=RetaDepa;49414236]Mass Effect: Andromeda news when.[/QUOTE] They said something about near the end of the year. [IMG]http://i.imgur.com/nLvhLQS.png[/IMG] I am optimistic enough to believe this wasnt referring to N7 day and instead we get some amazing reveal today.
[QUOTE=Janus Vesta;49414490]The Geth were never designed to be combat units, they were meant to be worker robots. They had no need for addition sensors and shit, so most of their units are just variations on that. If you look at Geth creations they're very uncreative, always just a variation on their initial design or a Quarian design. They're not the fucking Borg, they don't adapt to war and shit, in fact they're the opposite they spent 300 years avoiding war and only got involved once Sovereign started screwing with them. Them being completely inept at war makes sense based on their history and culture, even when they kicked the Quarians off the planet they did it as a last resort to avoid being shut down en mass.[/QUOTE] Maybe, but remember that a lot of them were originally designed as combat platforms from the start. Yeah, a good number of them were laborers, but the Quarians also intended on having them fulfill a combat role, either supplementing or totally supplanting organic personnel. Also bear in mind that a lot of those laborer platforms would have been designed for work in hazardous environments, like high energy manufacturing or chemical plants. Those platforms would have needed system redundancies to prevent breakdown. Even then, there's no excuse for the geth to have never run an analysis on combat data from the morning war, looking for ways to improve survivability and functionality. They've already made significant technological advances since their beginning as an independent power, there's no reason they couldn't have done the same in other areas.
The Geth have always focused most of their improvements on fleet-scale tech, as they know most of their combat with the Quarians would be spaceborne. They don't actually use their infantry platforms all that much, mostly just for small missions to secure crucial areas. The Geth are also not quite on the level of what one would consider a true AI, the type that would be constantly improving and inventing new concepts organics would never think about, becoming the singularity essentially. They're just worker robots who separated from their masters in order to survive. While they have many advantages over organics (existing as software so destroying a physical platform does not actually "kill" that geth, collective processing, don't need food/water/etc.) their actual mental capability in terms of how "smart" they are doesn't surpass organics by much until they get the Reaper code.
I just finished ME3. Fuck everything. Absolutely everything. I cannot even begin to describe how bullshit the ending was. Fuck you, Bioware, the series ended with 2.
[QUOTE=Trekintosh;49459279]I just finished ME3. Fuck everything. Absolutely everything. I cannot even begin to describe how bullshit the ending was. Fuck you, Bioware, the series ended with 2.[/QUOTE] It ended with the Citadel DLC. Citadel fired, killed the Reapers. No Catalyst Ghost Kid, RGB soap bubble bullshit. And afterwards everyone had a big party at the Citadel. The End. [sp]That's my head-canon and I'm rolling with it.[/sp]
[QUOTE=Trekintosh;49459279]I just finished ME3. Fuck everything. Absolutely everything. I cannot even begin to describe how bullshit the ending was. Fuck you, Bioware, the series ended with 2.[/QUOTE] The good news is the story for A is rapidly turning into a development hell trainwreck. Thankfully, Build Team Alumni are still in charge of combat and there's way more overhead for anims and combat states, so at least MP will only partially suck owing to Skinner Box crate-itis.
A? Oh fuck, right, Andromeda. How's it going anyway?
The creative director of the project left last month to return to America. The game isn't meant to ship for another 11 months. That's not a good sign.
So, business as usual then.
[QUOTE=Trekintosh;49459279]I just finished ME3. Fuck everything. Absolutely everything. I cannot even begin to describe how bullshit the ending was. Fuck you, Bioware, the series ended with 2.[/QUOTE] Welcome to the club... But even if you're angry, you shouldn't dismiss all the good things there were in Mass Effect 3. Just admit that the ending is crap, but the rest is great. Unless you don't think so, of course.
[QUOTE=27X;49459626]The good news is the story for A is rapidly turning into a development hell trainwreck. [/QUOTE] Huh? what? when? where?
To be perfectly honest, the main plot premise behind Andromeda (a human private contractor trying to bring order, stability and human influence on a wild sector of the galaxy, a la Far West) didn't exactly strike me as incredibly compelling from the start
[QUOTE=EliaMoroes;49460881]To be perfectly honest, the main plot premise behind Andromeda (a human private contractor trying to bring order, stability and human influence on a wild sector of the galaxy, a la Far West) didn't exactly strike me as incredibly compelling from the start[/QUOTE] Seems like an amazing premise to me. I'm hype.
[QUOTE=Loadingue;49460595]Welcome to the club... But even if you're angry, you shouldn't dismiss all the good things there were in Mass Effect 3. Just admit that the ending is crap, but the rest is great. Unless you don't think so, of course.[/QUOTE] There's a LOT wrong with ME3 beside the ending. Most side quests, the shift in dialogue to having only paragon or renegade options, pretty much everything to do with Cerberus, the dumb merging of the codex and the journal, janky animations all over, and just low quality assets all around. There are probably other problems I forgot too. Mass Effect 3 has great combat and a few really good levels, but the quality of everything else is all over the place.
[QUOTE=Janus Vesta;49461491]There's a LOT wrong with ME3 beside the ending. Most side quests, the shift in dialogue to having only paragon or renegade options, pretty much everything to do with Cerberus, the dumb merging of the codex and the journal, janky animations all over, and just low quality assets all around. There are probably other problems I forgot too. Mass Effect 3 has great combat and a few really good levels, but the quality of everything else is all over the place.[/QUOTE] Don't forget about the dream sequences where you chase the little kid through the woods.
[QUOTE=elitist prick;49461551]Don't forget about the dream sequences where you chase the little kid through the woods.[/QUOTE] When the ending sequence started I literally shouted "HELL NO NOT THAT STUPID FUCKING LITTLE KID! Don't do this to me Bioware!!" But then they did it to me. Whoever wrote that can get facefucked by a forklift.
[QUOTE=elitist prick;49461551]Don't forget about the dream sequences where you chase the little kid through the woods.[/QUOTE]The dream sequences could have been handled a whole lot better, they should have been cutscenes, and it should have been Shepard lamenting his fallen friends and fear of losing more and losing the whole war. But no instead we got some stupid fucking kid that nobody had ever seen before in the series and nobody really gave a shit about. Fuck they could have used all of these for a true nightmare sequence if they actually tried hard enough. [video=youtube;q4pqgBw_exw]https://www.youtube.com/watch?v=q4pqgBw_exw[/video]
[QUOTE=Janus Vesta;49461491]There's a LOT wrong with ME3 beside the ending. Most side quests, the shift in dialogue to having only paragon or renegade options, pretty much everything to do with Cerberus, the dumb merging of the codex and the journal, janky animations all over, and just low quality assets all around. There are probably other problems I forgot too. Mass Effect 3 has great combat and a few really good levels, but the quality of everything else is all over the place.[/QUOTE] Yeah I agree, I just wanted to say that completely dismissing ME3 is not a good thing. It has its lot of good stuff too.
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