Mass Effect Megathread: He said "I should go." Do I sound like that?
4,999 replies, posted
Said fuck it, and started playing ME3 again for the first time since it came out. The writing contrivances that were bad the first time around are blatant and fucking silly the more and more I think about it.
People professionally wrote this game, yet shit like PTSD dreams that make no sense, the bizarre focus on Earth and... everything about Cerberus continue to baffle me.
[QUOTE=Zeos;51603033]Said fuck it, and started playing ME3 again for the first time since it came out. The writing contrivances that were bad the first time around are blatant and fucking silly the more and more I think about it.
People professionally wrote this game, yet shit like PTSD dreams that make no sense, the bizarre focus on Earth and... everything about Cerberus continue to baffle me.[/QUOTE]
The fact that they went with the intro that's in the game is pretty baffling to me. They could've done so much with it, but instead we just sorta rush it.
[QUOTE=XanaToast.;51574781]So I booted up ME3 and got like 18 million credits from one bronze match, I suspect some tomfoolery on behalf of one of the other players was involved. Do I run the risk of getting banned or is there a way I can contact support and get it all sorted out.
I spent 2 mil of it already on some reserve packs but my conscience kicked in, can I like ask to have the items taken off me or is there little to no admin staff left for multiplayer.[/QUOTE]
Hasn't anything been done against cheaters in 2 years and the the official reporting channel is offline, so...
Holy fuck the more and more I play the less sense Cerberus makes.
Their plan is to control the reapers so let's show up in completely unrelated missions like saving the krogan female.
What is their goal??? They NEED the crucible to be finished. Why the fuck would they do anything that would disrupt the war effort? Why are they killing anyone at the school? They need all of them for Phantoms and other units?
[QUOTE=Zeos;51609561]Holy fuck the more and more I play the less sense Cerberus makes.
Their plan is to control the reapers so let's show up in completely unrelated missions like saving the krogan female.
What is their goal??? They NEED the crucible to be finished. Why the fuck would they do anything that would disrupt the war effort? Why are they killing anyone at the school? They need all of them for Phantoms and other units?[/QUOTE]
The narrative explanation is about [sp]the Illusive Man being clearly indocrtinated and used as a mean to oppose Shepard on the Reapers' behalf, and his allegedly plan to control the Reapers is just an illusion the Reapers themselves have implanted in him to make him, shall we say, more cooperative.[/sp]
The gameplay explanation is about the developers needing a new batch of non-Reapers alligned, humanoid enemies for the players to face
They could have just replaced them with a coalition of indoctrinated soldiers from every army. At least you wouldn't be fighting the same fucking five units over and over again.
ME3's handling of Cerberus is one of the worst parts of that game. And that's saying something.
[QUOTE=Skyward;51610093]ME3's handling of Cerberus is one of the worst parts of that game. And that's saying something.[/QUOTE]
It's such a fucking shame; the potential with ME3's setting is so goddamn good, and the gameplay is a lot refined from the earlier installments, but everything else is just so blegh.
Holy fuck once you start playing them, Leviathan and Omega were so clearly parts cut from the main game it's kinda crazy.
[QUOTE=Zeos;51610210]Holy fuck once you start playing them, Leviathan and Omega were so clearly parts cut from the main game it's kinda crazy.[/QUOTE]
Omega, clearly, but I disagree about Leviathan. It really looks like a DLC that was made specifically for fans that wanted something new about the war and the Reapers after having completed the game. What bothers me immensely though is how Leviathans are never heard from again after the DLC's ending.
Especially considering that they can basically win the war on their own if they gave a shit, their artifacts ALONE control reapers
[QUOTE=Loadingue;51610847]What bothers me immensely though is how Leviathans are never heard from again after the DLC's ending.[/QUOTE]
Same can be said for everything else in the game too though. And both previous games while we're at it. All former squadmates, Aria's troops, rachni, entire species fleets, etc. It all just turns into numbers in the war room.
So having loved 1 and 2 like 10/10 amazing games cant stop playing, how will i feel about mass effect 3? I just remember really bad things and I dont want it to ruin the final experience, but I'm also itching to continue my character. Help?
[QUOTE=The Rifleman;51611098]So having loved 1 and 2 like 10/10 amazing games cant stop playing, how will i feel about mass effect 3? I just remember really bad things and I dont want it to ruin the final experience, but I'm also itching to continue my character. Help?[/QUOTE]
After a really shoddy and rushed intro, it'll be fine if you don't think about things too much. Honestly just going through the main story was great during the first time if you're at all invested into the world at large. It wont be until the ending when you'll start to feel remorse about the whole thing. My time during the mid-segments of the game was pretty great, honestly. How people move about the Normandy and react to what's happening is by far the best part of the game and got me immersed pretty good.
Omega and Leviathan were good DLCs from what I remember, but if you're going to play the DLCs as well, make sure you know what the Citadel DLC actually is. I didn't know shit about it and I can assure you it was a fucking weird experience.
[QUOTE=JeanLuc761;51611117]It's enjoyable for a one-time playthrough, and the Citadel DLC is INCREDIBLE. That said, I have not played the game since I first beat it. Make of that what you will.[/QUOTE]
I should play Citadel again. It's just that my first time I thought it was a serious thing and all, and I was seriously wondering what the fuck had gone wrong during the writing phase of it all. Now that I look back on it, it was a fun experience but oh my god was I in the wrong mindset. I was so shocked about the whole ordeal I never actually bothered to experience the other half of the DLC, IE the stuff after the story.
[QUOTE=The Rifleman;51611098]So having loved 1 and 2 like 10/10 amazing games cant stop playing, how will i feel about mass effect 3? I just remember really bad things and I dont want it to ruin the final experience, but I'm also itching to continue my character. Help?[/QUOTE]
It's the worst in the trilogy, but there are some redeeming elements. Two of the main subplots are very well executed and, thankfully, they make up at least half the game. The character writing is still solid, at least as far as the principal cast is concerned, but a few others from ME2 get a rough treatment which is a shame. Gameplay is (arguably) the best in the series.
It's enjoyable for a one-time playthrough, and the Citadel DLC is INCREDIBLE. That said, I have not played the game since I first beat it. Make of that what you will.
ME3 still has egregious sections like having literally 0 sidequests that aren't planet scanning or reused mp maps.
Or the single dumbest boss fight I've ever seen in a video game in a level that doesn't make sense without day-1 DLC.
Everything about Thessia is a mess and I refuse to believe that it was even remotely thought about.
It's sounds like it's worth 15 bucks to buy the DLCs and the game and play it all through. I was worried it was one of those "dont ever touch 3 because its a steaming pile of dog shit". Thank you guys!
If nothing else, the multiplayer was a fuckin' blast, which was a surprise to just about everyone.
Don't get me wrong, 3 has good parts, but the bad parts are really, really bad. Like, clearly unfinished bad. There are parts of the game where you can see them go "Put the textures on it/implement it" long before testing was even done. Every single quest that takes place on the Citadel can bug out.
[I]All of them[/I] and in the exact same way, where one part won't trigger the activation for the next, even if a crucial NPC spawned.
I take back what I said about Leviathan being cut out, but Omega is clearly unfinished content, like, very obviously a hub that was quickly turned into a series of terrible shooting sections. Enemies have no idea how to navigate the level outside of their spawns. Like they have all the assets but went "FUCK we have to make something out of a scrapped entire area" and someone just slapped enemies into it.
I dunno, I'm enjoying 3 more than I ever have before. I forgot how much better the combat in 3 is. I had remembered 2 and 3 being nearly identical gameplay wise but it's been a welcome suprise to have proved that memory wrong. And maybe it's just that I know going in that there's a lot wrong with the story and the ending and all the other stuff people have brought up, but it's been really fun playing through it again. I'm glad I decided to do the whole trilogy before Andromeda comes out.
[QUOTE=Zeos;51610210]Holy fuck once you start playing them, Leviathan and Omega were so clearly parts cut from the main game it's kinda crazy.[/QUOTE]
Yep, same for Javik.
The one new DLC we would have gotten with zombie geth and Xen was pretty much the only stab in a direction gray and making you think about your choices, so of course it was scrapped to make prettier slideshow of the clusterfuck masturbation fantasy Walters envisioned.
[editline]2nd January 2017[/editline]
[QUOTE=The Rifleman;51611129]It's sounds like it's worth 15 bucks to buy the DLCs and the game and play it all through. I was worried it was one of those "dont ever touch 3 because its a steaming pile of dog shit". Thank you guys![/QUOTE]
3 SP is one of the worst expositions by an AAA team ever committed to being published, aside from mechanics.
3 MP is the direct and literal opposite.
[QUOTE=JeanLuc761;51611117]
Citadel DLC is INCREDIBLE[/QUOTE]
Play it with sound off.
Wow Omega is like five different side stories all combined into one and it's complete nonsense. At no point does anyone actually say where the antagonist is. Or why you go through the mines, or why you don't just take a car to the villain's office, or why a 'war' is even necessary if you can just hack automated defenses???
Also why does Omega have a district with a Japanese name???
[QUOTE=Zeos;51611385]Wow Omega is like five different side stories all combined into one and it's complete nonsense. At no point does anyone actually say where the antagonist is. Or why you go through the mines, or why you don't just take a car to the villain's office, or why a 'war' is even necessary if you can just hack automated defenses???
Also why does Omega have a district with a Japanese name???[/QUOTE]
I remember the whole thing feeling like a fever dream of sorts. An enjoyable one, but I just can't remember anything about it. Except it had a lot of red lighting and a female turian :v:
[QUOTE=Zeos;51611385]Wow Omega is like five different side stories all combined into one and it's complete nonsense. At no point does anyone actually say where the antagonist is. Or why you go through the mines, or why you don't just take a car to the villain's office, or why a 'war' is even necessary if you can just hack automated defenses???
Also why does Omega have a district with a Japanese name???[/QUOTE]
or why the new guy needs to jump on a biotic grenade to save her jerk ex-gf.
Oh god that part. The Adjutants are not a threat. At all. Like this one character is OBSESSED with them and how they're going to ruin everything. Then kills themselves stopping like four of them.
They're weaker than ravagers. You can kill them on Insanity in seconds. Omega is traaash.
[QUOTE=27X;51611359]Play it with with sound off.[/QUOTE]
Because of the fanservice? It's not for everyone, but I literally don't think I have a complaint about that DLC. It was total meta pandering and it was one of the very, very few cases where I thought it felt right.
[QUOTE=27X;51611359]
Play it with with sound off.[/QUOTE]
but then you'd miss some pretty good tracks like this one
[media]https://www.youtube.com/watch?v=1m6--1CPf0w[/media]
[QUOTE=Zeos;51611666]Oh god that part. The Adjutants are not a threat. At all. Like this one character is OBSESSED with them and how they're going to ruin everything. Then kills themselves stopping like four of them.
They're weaker than ravagers. You can kill them on Insanity in seconds. Omega is traaash.[/QUOTE]
The good news is the O team is responsible for AndDramaDuh's combat and ME3MP.
The other good news is the O team is responsible for AndDramaDuh's story along with the lead writer of the award shattering Magnum Opus that is Halo 4.
Also, those PTSD dreams? Really? The fact that you can fix them by replacing the child with [I]anyone[/I] who has died shows how little thought went into the game.
[QUOTE=Zeos;51611906]Also, those PTSD dreams? Really? The fact that you can fix them by replacing the child with [I]anyone[/I] who has died shows how little thought went into the game.[/QUOTE]
The problem wasn't because Shepard got PTSD dreams, but on who was it based on.
Colonist seeing all of his/her friends and family being killed or taken away? Nah, not that bad.
Akuze thresher maws fucking your shit, killing everyone except Shepard and someone else? Who cares
Deaths of someone who was ready to prove himself and a council spectre? Meh.
A squadmate staying behind on Virmire to make sure the nuke explodes? Who was that person again?
Being killed and then resurrected? hey cool, I was revived, but no nightmares or PTSD.
Possibly losing countless of squadmates? Oh well.
Being forced to kill 300,000 Batarians to stop the Reapers temporarily? Hey, they're assholes, so who gives a shit?
A child dies when Shepard is leaving Earth on the Normandy? Can't sleep, why couldn't I save that child? Woe is me.
It would have worked if by 2 or 3, you noticed Shepard having PTSD dreams that involved everyone who died. I know it could have been longer and more time consuming for the devs, but for fucks sake, the PTSD dreams in ME3 weren't good in my opinion, but more of annoying.
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