Mass Effect Megathread: He said "I should go." Do I sound like that?
4,999 replies, posted
[QUOTE=death2sarge;51775268]I haven't played it in about 8 months, but before i stopped playing i found a mod which makes the multiplayer more fun. The "Mass Effect 3 Mod Manager", allows you to change the wave settings, how many enemies spawn, how strong they are, how long cooldowns take to recharge, gravity, speed, and how much credits you earn per objective.
Made a scenario where it's just zombies running at you really fast, with abominations that explode with larger and stronger blast radius. Found it was really fun with players on gold.[/QUOTE]
I gotta try this out, sounds really cool! I miss ME3 multiplayer because it was surprisngly fun.
I actually ended up reinstalling Mass Effect 3 because i remembered the amount of fun stupid things you can do, if anyone wants to play hit me up, my GT is the same as my name on here. Also you don't have to worry about getting banned, due to Bioware no longer watching the servers anymore. The Mod Manager also allows for you to play on the Noveria and Glacier maps before the changes were made to them.
Hope the creator or someone similar does this for Mass Effect Andromeda, long after release.
I tried ME3 MP but didnt bother much with it because of the narrow FOV that can only be changed for SP as far as I know
[QUOTE=Kurnuttaja;51775394]I tried ME3 MP but didnt bother much with it because of the narrow FOV that can only be changed for SP as far as I know[/QUOTE]
Any MP change that only changed your graphical settings was entirely kosher, raising MP FOV completely fucks targeting and movement, however, this isn't Dragon's Dogma and it isn't an FPS.
Entirely got rid of any post processing that added grain or blur including Geth migraine mode and regularly played with BW staffers whom had access to my twitch stream, never a word said other than 'wow your shit is really sharp.'
Why don't the Drell use enviro-suits?
Why aren't the Drell or Quarians in ME:A? Geth kind of make sense but why would you bring Krogans
Quarians probably would not have applied to the program unless they were exiles since they're technically abandoning their fleet.
Today I finished ME2 and I need more.
Is the ME3 Digital Deluxe Edition worth it or should I just get the Standard Edition?
May as well, since you'll be wanting the From Ashes DLC anyway. At least there's some other stuff thrown in
[QUOTE=I am Error;51770918]That's a lot of conclusions you're jumping into...[/QUOTE]
I've been following the release of information, but I just never got the impression that the Kett and Remnant were anything other than a part of it. The accident which seemingly sets up for the player taking charge, teammates, ship, Andromeda itself and Arcs receives just as much attention, if not more. Thus my conclusions. I would like more info on the actual story though, because it does seem a bit thin so far, but I could be completely wrong in that regard, and I hope I am. My point was that what BW keeps talking about in non-cinemtaic trailers, i.e graphics, gameplay and MP, comes second in line for me, compared to a good story, and the cinematic trailers hasn't exactly blown me away.
However, I still believe my A.I and neural link argument stands though, because let us be honest, A.I does not have it easy in the ME universe. It feels like it breaks rather heavily from lore, which only really happened near the end of ME3, with rather bleak results. Hear me out;
The A.I in ME1 on the Presidium specifically wants to go to the geth, and says "[I]all [/I]organics [I]must [/I]control synthetics." Not once does it consider living in the Terminus, at least as far as we know. Perhaps it did, and concluded it was too dangerous for it. We don't know how long it's been there either, it could've had years to study. The organic argument resonating in the galaxy is pretty much; synthetic races have no use whatsoever for organics—they don't have the same needs or drives as biological creatures, so they have no need to trade resources or information with them. Fantastic racism in a nutshell, and at the time the Initiative is active and leaves, that racism hasn't been addressed in universe. Especially jarring considering the quarian/geth situation which is a cautionary tale on a galactic scale.
From before the geth created/rebelled, A.I were considered dangerous, and even TIM has enough sense to shackle EDI, even though she proves the "A.I=hostile/disloyal" argument can be false, depending on point of view, like organics. I don't know if the Andromeda A.I are shackled, but it seems strange they'd dabble with A.I on the project if it is indeed a godzilla threshold response to the Reapers, because in most minds, that'd translate into; [I]more problems.[/I] What they can/can't imagine one/many A.I might get up to after 600 years aside, what about the organic travelers when they find out? Even if humanity seems more okay with the idea than most other races, we've seen the "big three" races in MEA. Are they suddenly okay with it?
It just feels like adding unnecessary risk given the general mindset. I don't think it was all that secretive to be honest, given the sheer scale of the project. It is rather clearly established in the thread that Cerberus's development wasn't all that popular, and I hope they're not in MEA, because that [I]would [/I]be a stretch. But, once again, the MEA A.I/link does not seem secret.
What pulls me out is that, so far, the issue [I]hasn't been addressed[/I]. Post-ME3, yes, I can see the attitude changing, but at a point in time (between ME2-3) when the geth is still considered hostile except by a few in the know, no. To the majority of the Milky Way, A.I is still going to be a big no-no. I hope they have a good explanation, I really do, but after all the issues with A.I the Milky Way has, it is jarring to me they're suddenly a-okay, even directly interfacing with them. None of them ever met EDI or the rest of Sheps' team, did they? They've been sleeping for 600 years ("We slept for centuries"-line in trailer), they wouldn't really have had any time getting to know or trust them.
That aside, I don't think they scanned for resources or tech in Andromeda honestly, because then they should be able to detect the massive and advanced Reaper fleet sitting (comparatively) at their doorstep. Roughly 32.000 LY vs 2,5 [I]million [/I]LY, if my math is right.
It is quite obvious it is to quite literally get away from the ME3 ending, it is just a shame they resort to this. I would've loved to explore the Milky Way post-Reaper War with loads of references, and as you say, lots of it is unexplored. Andromeda could've worked just as fine here, but you know, in the Milky Way. Should've retconned the ending properly when they had the chance. But they didn't, so now we have the AssPull-Drive. Not necessarily a bad thing they keep the series going, but they could have done it [I]a lot[/I] smoother. I see your point on people not discussing traveling to a new galaxy though.
There's more than a healthy amount of ridicule and skepticism out there over Andromeda. The tone was quite different for ME2 and 3, and is quite telling of the attitude a lot of (former?) fans have when viewing this game. I'm not sure this is going to be the reboot EA/BW is hoping for, sadly, even if it exceeds expectations.
[QUOTE=I am Error;51770918]You also shouldn't pre-order anything, period.[/QUOTE]
Which is a lesson ME3 taught me well. Bought ME1 a year after release, loved it, pre-ordered the other two, and then quit the practice.
Do post/link that video you mentioned though, I'd like to have a gander.
:edit:
This became a bit longer than intended, sorry.
Had a go trying to survive Zombies on Gold, suffice to say we didn't last long. It may look impossible but with the right team it can be completed. And yes Cryo Blast does effect players, thought it was funny to add in.
[video]https://youtu.be/OQND541xM6c[/video]
[QUOTE=torres;51776880]I've been following the release of information, but I just never got the impression that the Kett and Remnant were anything other than a part of it. The accident which seemingly sets up for the player taking charge, teammates, ship, Andromeda itself and Arcs receives just as much attention, if not more...[/QUOTE]
The ass pull drive as a lesser evil, it's not as bad as reconning the ending of Mass Effect 3 in order to continue the series in the milky way which could invalided the trilogy. A beehive I'm sure bio doesn't want to touch.
[QUOTE=torres;51776880]That aside, I don't think they scanned for resources or tech in Andromeda honestly, because then they should be able to detect the massive and advanced Reaper fleet sitting (comparatively) at their doorstep. Roughly 32.000 LY vs 2,5 [I]million [/I]LY, if my math is right.
[/QUOTE]
This isn't unreasonable, a galaxy is a massive hub of activity in the darkness of space while a fleet would be nigh undetectable, which doesn't even account for the fact that the reapers were hiding.
[QUOTE=Xron;51779569]The ass pull drive as a lesser evil, it's not as bad as reconning the ending of Mass Effect 3 in order to continue the series in the milky way which could invalided the trilogy. A beehive I'm sure bio doesn't want to touch.[/QUOTE]
I wasn't talking about a retcon in MEA though, but a retcon right after the initial backlash when ME3 was released. Indoctrination theory or something to that effect. Considering the reception the ending received in general, I think a hard retcon would've been the way to go. It wouldn't invalidate the trilogy. It is far too late for that, but it was what I thought they should have done.
[QUOTE=Xron;51779569]This isn't unreasonable, a galaxy is a massive hub of activity in the darkness of space while a fleet would be nigh undetectable, which doesn't even account for the fact that the reapers were hiding.[/QUOTE]
It's the distance which doesn't make sense. What they possibly saw is 2.5 million years out of date, and rather distant. Point being, if they saw active tech in Andromeda, that's something massive, as it can be seen from so far away, or the sensors are just really, [I]really [/I]sensitive, in which case the Reaper Fleet should be detectable to them. But if Cerberus is involved, maybe they want to bring it back and whoop the Reapers, even if they're too late for everyone else, a Hail Mary pass. If they detected [I]inactive[/I] tech in Andromeda, there is literally no excuse for not finding the Reapers, or they did, and Hail Mary. But we don't know what they saw, other than "resources", and as that video said, there is something shady about the Initiative.
[QUOTE=torres;51780583]I wasn't talking about a retcon in MEA though, but a retcon right after the initial backlash when ME3 was released. Indoctrination theory or something to that effect. Considering the reception the ending received in general, I think a hard retcon would've been the way to go. It wouldn't invalidate the trilogy. It is far too late for that, but it was what I thought they should have done.[/QUOTE]
Why would they have retconned the ending for the sake of placing more games in the milky way when they don't want to place more games in milky way? Yes they could have done what you said, but it wouldn't have led to what they are actually trying to achieve.
[QUOTE=torres;51780583]
It's the distance which doesn't make sense. What they possibly saw is 2.5 million years out of date, and rather distant. Point being, if they saw active tech in Andromeda, that's something massive, as it can be seen from so far away, or the sensors are just really, [I]really [/I]sensitive, in which case the Reaper Fleet should be detectable to them. But if Cerberus is involved, maybe they want to bring it back and whoop the Reapers, even if they're too late for everyone else, a Hail Mary pass. If they detected [I]inactive[/I] tech in Andromeda, there is literally no excuse for not finding the Reapers, or they did, and Hail Mary. But we don't know what they saw, other than "resources", and as that video said, there is something shady about the Initiative.[/QUOTE]
This comment (and a lot of your opinions in the big post) are vastly underestimating the vastness of space and also is built on the assumption that they are going there based on the light visible from the milky way, we simply do not know why they decided to go to the Andromeda galaxy and there isn't enough information to even infer why, they could have gone there because some ancient artefact said "yo", because some group of organisations realised the reapers were coming or because purely wanted to expand. Hell maybe then went for alien booty, fuck knows.
Point is you're trying to get blood out of a rock, just wait awhile before forming such complex theories and/ or shitting on the game, you got less than a year.
Fuck me, I went back and watched the Sovereign conversation. ME3's explanation for the deal with the Reapers makes even less than 0 sense. It directly contradicts the reaper's intentions with organic life.
There is no "Protecting the Organics from themselves" then, no, the Reapers [I]hated[/I] organic life.
[QUOTE=Zeos;51784490]Fuck me, I went back and watched the Sovereign conversation. ME3's explanation for the deal with the Reapers makes even less than 0 sense. It directly contradicts the reaper's intentions with organic life.
There is no "Protecting the Organics from themselves" then, no, the Reapers [I]hated[/I] organic life.[/QUOTE]
Yeah, the inconsistencies with the Reapers really, really piss me off. Sovereign set them up as basically the robotic version of something out of the Cthulhu mythos, and then ME2 fucking ruined them with overly-attached Harbinger and the Human-Reaper Baby (Which is just about the dumbest fucking thing ever)
[QUOTE=Craigewan;51784548]Yeah, the inconsistencies with the Reapers really, really piss me off. Sovereign set them up as basically the robotic version of something out of the Cthulhu mythos, and then ME2 fucking ruined them with overly-attached Harbinger and the Human-Reaper Baby (Which is just about the dumbest fucking thing ever)[/QUOTE]
"This hurts you."
Yet it hurt the franchise more.
How asleep at the wheel do you have to be to not give Harbinger any lines in the final game. 0, zilch, none?
Also keeping the name Harbinger??? Even Sovereign, which is a bad ass name, was given a legitimate name.
Harbinger's obsession with taking Shepard alive is the sole reason the Reapers fucking lost.
For this reason the Reapers might actually be dumber than the Quarians.
[QUOTE=Hatley;51785289]Harbinger's obsession with taking Shepard alive is the sole reason the Reapers fucking lost.
[/QUOTE]
From my own experience in Mass Effect 3, the Reapers [I]always[/I] try to kill your character with extreme prejudice every time they have a shoot (literally) at doing so
I done did it. I beat the Suicide Mission for the third time. Gotta say, as a whole Mass Effect 2 was a hell of a lot more boring than I remember it being. I haven't felt as worn down by a game since, I dunno, playing CoD4 on Veteran, and I wasn't even playing on Insanity (well I was in the beginning, but I turned it down to Hardcore since it just wasn't fun at all). Almost every level has one or two engagements that feel like there's an infinite supply of enemies, coming at you one or two at a time. It's just mindless and utterly, utterly boring. Worst by far was the dead reaper; an otherwise cool idea turned into a zombie-filled hallway. At least in the first game, when you entered a room you usually got a really good grasp on how many enemies there were. And if they got reinforcements it didn't feel bullshit like it does in Mass Effect 2. Can't remember how it was in 3, but dear god I hope Andromeda won't feel like this.
Only real enjoyment I got out of 2 were the character moments I had forgotten or not seen before, and the few times I could actually do something with Throw. It's an amazing and fun ability in the first game, but in 2 it's so goddamn pointless.
[QUOTE=I am Error;51786283]At least in the first game, when you entered a room you usually got a really good grasp on how many enemies there were. And if they got reinforcements it didn't feel bullshit like it does in Mass Effect 2. Can't remember how it was in 3, but dear god I hope Andromeda won't feel like this.[/QUOTE]
It's sorta the same in 3. Cerberus reinforcements show up in shuttles, and reapers can just drop from the sky or crawl out from under rubble. But it's never as bad as the dead reaper in ME2.
[QUOTE=Craigewan;51784548]Yeah, the inconsistencies with the Reapers really, really piss me off. Sovereign set them up as basically the robotic version of something out of the Cthulhu mythos, and then ME2 fucking ruined them with overly-attached Harbinger and the Human-Reaper Baby (Which is just about the dumbest fucking thing ever)[/QUOTE]
The Human-Reaper baby was stupid but, let's be honest, it makes a hell of a lot more sense than Starchild. The human reaper can at least be justified to an extent as a product of Reaper "reproduction," but Starchild (and the Catalyst by extension) is a literal deus ex machina, and one that contradicts established story at that. Rushed ending or not, I still don't understand how they came to the conclusion that "Organics and Synthetics will always seek to destroy each other" when one of the major plot points of the game directly contradicts that.
So shouldn't they be announcing the MP beta soon???
I figured it would have been a month or two ago. I'm just guessing the beta will be essentially just a demo for the purposes of stress testing.
I mean that's what happens when you change the goalposts for the story's conclusion continually I guess. I mean, take a look at the whole dark matter/energy thing that was brought up in ME2 and promptly dropped and forgotten about forever in ME3.
You'd think when a big company is working on an IP they'd just set some things in stone about it from the start, yknow? A big over-arching mystery about "what are the Reapers and what do they do and how do we stop them" loses severe significance when you ass pull a solution and a reason out of nowhere with no build up.
[QUOTE=JeanLuc761;51787479]The Human-Reaper baby was stupid but, let's be honest, it makes a hell of a lot more sense than Starchild. The human reaper can at least be justified to an extent as a product of Reaper "reproduction," but Starchild (and the Catalyst by extension) is a literal deus ex machina, and one that contradicts established story at that. Rushed ending or not, I still don't understand how they came to the conclusion that "Organics and Synthetics will always seek to destroy each other" when one of the major plot points of the game directly contradicts that.[/QUOTE]
I never got why the human Reaper looked the way it did –•was that thing supposed to fly around like the other Reapers? I think it would've been neat if the ship looked like a weird Reaper-human hybrid, basically an unfinished Reaper with a weird skull shape patterned into it somehow. Kinda like Xenomorphs and their variations, I guess.
considering how small it was compared to the collector base (which seemed about the size of a reaper dreadnought?) I just assumed it'd be the core or embedded inside the superstructure of the cuttlefish shell all reapers have
or maybe that was the reapers retarded idea of "preserving and saving" a species. have a superstructure shaped like it inside the exoskeleton.
Sorry, you need to Log In to post a reply to this thread.