Mass Effect Megathread: He said "I should go." Do I sound like that?
4,999 replies, posted
[QUOTE=GetBent;51914012]swiggity swooty
[IMG]http://i.imgur.com/zkPEL4v.gif[/IMG]
I do have to admit the number of weird looking animation glitches is a bit worrying, but I still think it'll be a solid game.[/QUOTE]
No matter how you see it, MEA looks a lot like a rushed, unpolished game that released too early. I really want to blame EA for this, again.
How long has the game been in development?
dragon age trespasser came out in 2015 so probably 3 years or so. or possibly since the end of me3 considering this is a different branch
It started right after ME3 was released so a while now.
[editline]4th March 2017[/editline]
Then they switched to Frostbite so they needed to make things from scratch.
[QUOTE=Loadingue;51914101]No matter how you see it, MEA looks a lot like a rushed, unpolished game that released too early. I really want to blame EA for this, again.[/QUOTE]
Early development started 5 years ago with active development since 2014 I believe.
Eventually Bioware deserves to be blamed for their problems; EA isn't responsible for everything.
Was it always on the frostbite engine though?
[QUOTE=GetBent;51914012]swiggity swooty
[IMG]http://i.imgur.com/zkPEL4v.gif[/IMG]
I do have to admit the number of weird looking animation glitches is a bit worrying, but I still think it'll be a solid game.[/QUOTE]
Sneakin' up on ya boy
[QUOTE=Tuskin;51914129]How long has the game been in development?[/QUOTE]
Four years.
I imagine I'm not the only one, but I feel like Obsidian has taken Bioware's place as the frontrunner of proper RPG's. Even so, I am looking forward to Andromeda. The Mass Effect trilogy had an atmosphere that really got me pumped, even though the overarching story might have been pretty shit (some side quests and, especially, a lot of characters were very well written though). Here's hoping they haven't used the rather horrible game design of Dragon Age: Inquisition for this game.
[QUOTE=siviz4;51914496]I imagine I'm not the only one, but I feel like Obsidian has taken Bioware's place as the frontrunner of proper RPG's. Even so, I am looking forward to Andromeda. The Mass Effect trilogy had an atmosphere that really got me pumped, even though the overarching story might have been pretty shit (some side quests and, especially, a lot of characters were very well written though). Here's hoping they haven't used the rather horrible game design of Dragon Age: Inquisition for this game.[/QUOTE]
I don't think BioWare have been the frontrunners for proper [I]western[/I] RPGs after Dragon Age Origins, to be honest. They're much more into a narrative/cinematic experience than an RPG these days. It's more about making this real cool experience and trying to make you feel part of it, rather than being something that Obsidian does.
I'm assuming the EA Access early access is the same date.
That is during my March Break, sweet.
Unfortunate that I'll probably be working for most of the trial, but it'll keep me from spending all 10 of my hours up in two days.
Looking at the store page on Xbox, it says it's 4 player...Co op?
[QUOTE=Del91;51914763]Looking at the store page on Xbox, it says it's 4 player...Co op?[/QUOTE]
most likely referring to the multiplayer
[QUOTE=Del91;51914763]Looking at the store page on Xbox, it says it's 4 player...Co op?[/QUOTE]
It's the same as Me3's multiplayer. 4 person coop horde mode.
[QUOTE=I am Error;51914554]I don't think BioWare have been the frontrunners for proper [I]western[/I] RPGs after Dragon Age Origins, to be honest. They're much more into a narrative/cinematic experience than an RPG these days. It's more about making this real cool experience and trying to make you feel part of it, rather than being something that Obsidian does.[/QUOTE]
To be honest, while not on the same vein as the unique Dragon Age Origins, Dragon Age Inquisition was a fair attempt at recreating that unique blend of modern roleplaying videogame elements (the cinematic execution and the action-packed, real time flashy combat) and the best stuff from the RPGVs of old (the importance of your character's background and specialization and the rich dialogues trees).
I must also say, but this is a personal opinion, that I'm really not liking what Obsidian has been trying to do after Fallout: New Vegas (another gret blend of new and old, albeit a FPS): these days they are just trying to push old mechanics and paradigmas towards an audience and a market that aren't just the same as they were back then. And the results aren't exactly exciting (I liked Tyranny a great deal, but I couldn't stand Pillars of Eternity for shit, so much that I dropped it around the third act. And I'm really sad they are making a sequel of it rather than Tyranny II)
[QUOTE=EliaMoroes;51915949]To be honest, while not on the same vein as the unique Dragon Age Origins, Dragon Age Inquisition was a fair attempt at recreating that unique blend of modern roleplaying videogame elements (the cinematic execution and the action-packed, real time flashy combat) and the best stuff from the RPGVs of old (the importance of your character's background and specialization and the rich dialogues trees).
I must also say, but this is a personal opinion, that I'm really not liking what Obsidian has been trying to do after Fallout: New Vegas (another gret blend of new and old, albeit a FPS): these days they are just trying to push old mechanics and paradigmas towards an audience and a market that aren't just the same as they were back then. And the results aren't exactly exciting (I liked Tyranny a great deal, but I couldn't stand Pillars of Eternity for shit, so much that I dropped it around the third act. And I'm really sad they are making a sequel of it rather than Tyranny II)[/QUOTE]
I actually wrote up a post similar to this but was worried that it'd be too controversial, but yeah..I didn't grow up with Ultima or Baldurs Gate - Jade Empire being my first delve into this sort of genre. I've played Pillars, Tyranny, and Age of Decadence (not Obsidian, but in the same vein) and those types of isometric western fantasy RPG's aren't really that much fun to me.
Yeah, Ive never been into isometric RPGs either. While I am sure they are probably good RPGs, what turns me off is the perspective itself. It just does not give the same level of immersion as third or first person camera and I also dont like the limited vision distance. One of the things I love about Mass Effect is the atmosphere and environments, it just wont be the same from isometric perspective.
[QUOTE=EliaMoroes;51915949]To be honest, while not on the same vein as the unique Dragon Age Origins, Dragon Age Inquisition was a fair attempt at recreating that unique blend of modern roleplaying videogame elements (the cinematic execution and the action-packed, real time flashy combat) and the best stuff from the RPGVs of old (the importance of your character's background and specialization and the rich dialogues trees).
I must also say, but this is a personal opinion, that I'm really not liking what Obsidian has been trying to do after Fallout: New Vegas (another gret blend of new and old, albeit a FPS): these days they are just trying to push old mechanics and paradigmas towards an audience and a market that aren't just the same as they were back then. And the results aren't exactly exciting (I liked Tyranny a great deal, but I couldn't stand Pillars of Eternity for shit, so much that I dropped it around the third act. And I'm really sad they are making a sequel of it rather than Tyranny II)[/QUOTE]
I mean, personally I'm more into BioWare's style than old, isometric RPGs, but what I meant by my post is that BioWare cares less about letting the player roleplay a la D&D and more about telling a story in a way they want, with elements from choose-your-own-story books. Gameplay and the story are two completely different entities, and in something like Mass Effect, two completely different Shepards. It doesn't matter what you can do in combat, your Shepard cannot do the same things in the cutscenes, and vice versa. It actually bothers me a bit how if you're a biotic, nobody ever talks about it, nor does Shepard ever do any biotics in the cutscenes.
[QUOTE=I am Error;51916620]I mean, personally I'm more into BioWare's style than old, isometric RPGs, but what I meant by my post is that BioWare cares less about letting the player roleplay a la D&D and more about telling a story in a way they want, with elements from choose-your-own-story books. Gameplay and the story are two completely different entities, and in something like Mass Effect, two completely different Shepards. It doesn't matter what you can do in combat, your Shepard cannot do the same things in the cutscenes, and vice versa. It actually bothers me a bit how if you're a biotic, nobody ever talks about it, nor does Shepard ever do any biotics in the cutscenes.[/QUOTE]
Didn't ME3 have something like this when you were chilling and sniping with Garrus in the Citadel? It'd pick up on your class and you'd use biotics? Or was I just dreaming that?
Either way though yeah, they need to play up things like that more. One of my favorite ideas I read while setting up my trilogy replay was that Shepard should be a Soldier in ME1 then in ME2 be a Vanguard with Cerberus turn you into a biotic against your will while you were dead. If you're gonna rebuild then rebuild them the best they can be.
[QUOTE=Takuat;51917887]Didn't ME3 have something like this when you were chilling and sniping with Garrus in the Citadel? It'd pick up on your class and you'd use biotics? Or was I just dreaming that?
[/QUOTE]
It's the same for all classes. Didn't change on my vanguard, might be an adept thing only. Only time there was any use of biotic was the renegade interrupt on the normandy just before you fight your clone but that would change based on what the class melee was.
[QUOTE=Takuat;51917887]Didn't ME3 have something like this when you were chilling and sniping with Garrus in the Citadel? It'd pick up on your class and you'd use biotics? Or was I just dreaming that?[/QUOTE]
I think you're just imagining that last bit.
There is a part however in ME3, when Liara [sp]shows you her time capsule she's making,[/sp] she uses your background, class and morality and such to describe you in it.
I guess that's more of an indirect thing though.
The [I]only[/I] time I can recall me being a biotic class mattering as far as the story was concerned in Mass Effect 3 was during The Citadel DLC.
Basically a group of squad mates start arguing about which is best between being a badass normal and a biotic and, depending on which side you support, Shepard will comment on his biotic potential or lack thereof (I said something on the line of "I sure know from experience that having biotic powers is cool as shit")
[QUOTE=EliaMoroes;51918190]The [I]only[/I] time I can recall me being a biotic class mattering as far as the story was concerned in Mass Effect 3 was during The Citadel DLC.
Basically a group of squad mates start arguing about which is best between being a badass normal and a biotic and, depending on which side you support, Shepard will comment on his biotic potential or lack thereof (I said something on the line of "I sure know from experience that having biotic powers is cool as shit")[/QUOTE]
Yeah, it's during the party when James Vega tries to argue that muscles trumps biotics.
I think whether or not Shepard is biotic also comes up in some of the cutscenes between you and [sp]your clone[/sp] in Citadel.
Speaking of Shepard and classes, does anyone else feel like engineer and sentinel feel weird to play as? I just can't really see Shepard being someone who excels at tech skills. I've never played through any of the games as engineer but I did play through ME2 as a Sentinel once and it was cool as shit.
I feel like soldier and vanguard fit him the best, but it may just be because those two happen to be my favorite classes :v:
It's the context.
Most of the dialog and inferencing done by characters and enemies paint Shepard as a overt krogan style badass.
I got EA access just to get ME:A early but I gotta say it's a damn good service for the price
What was that I heard about the trial's multiplayer?
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