• System Shock Series/Remake Megathread - How can you challenge a perfect, immortal machine?
    106 replies, posted
[url]https://soundcloud.com/robotkid/institute-of-technology-d-tox[/url] Saw this song on the soundcloud account of one of SS2's composers, sounds surprisingly familiar.
The remake not having a badass midi theme playing in the background kinda ruins it for me. System Shock 1 may have been called a doom clone at its time (despite being way ahead of its time) but my god, it was a pretty awesome one.
[img]http://i.imgur.com/zdAGyfG.png[/img] ffffffffunded
I have never played System Shock and I threw 50 dollars at it. I really like the idea of the villain though. I might see myself playing the games before they are out if at the end of the kickstarter I get the game codes for System Shock and System Shock 2 Enhanced Edition. I don't know though if I get them until the remastered version comes out or not. Sad thing about kickstarters is that I can't give more funds than those for the digital tiers as I have to pay VAT for the total amount of funds I give when the package arrives in my country for any physical goods.
[QUOTE=Biohazard99;50678356]The remake not having a badass midi theme playing in the background kinda ruins it for me. System Shock 1 may have been called a doom clone at its time (despite being way ahead of its time) but my god, it was a pretty awesome one.[/QUOTE] I mean music itself is coming back, but you can always turn off in-game music, go to the steam overlay/alt tab and open a web browser, google the original music, and switch it when appropriate if you need a badass midi theme playing in the background.
[QUOTE=postal;50679719][img]http://i.imgur.com/zdAGyfG.png[/img] ffffffffunded[/QUOTE] Wow, to think we're finally going to have a System Shock game that's mildly successful... Thank god for cult followings, right?
I hope this campaign actually produces an amazing remake and doesn't become another Mighty No 9. But I have some worries about it.
[QUOTE=FezianEmperor;50680453]I hope this campaign actually produces an amazing remake and doesn't become another Mighty No 9. But I have some worries about it.[/QUOTE] MN9 sold itself on hopes and dreams with concept art to show for it, fueled by too much trust in one man's skill, whereas this has a playable demo with no auteur stuff going on. It'll be fine.
[QUOTE=gk99;50679943]I mean music itself is coming back, but you can always turn off in-game music, go to the steam overlay/alt tab and open a web browser, google the original music, and switch it when appropriate if you need a badass midi theme playing in the background.[/QUOTE] Personally I'd rather have enhanced remixes of the tracks. Much like the Mac versions of the tunes [video=youtube;17FAFpmNIWA]https://www.youtube.com/watch?v=17FAFpmNIWA[/video]
I still think they should consider moving from Unity Engine to Unreal 4 Engine. Really don't think Unity deserves to be used for this kind of game.
Unity is a perfectly good engine.
[QUOTE=FezianEmperor;50681788]I still think they should consider moving from Unity Engine to Unreal 4 Engine. Really don't think Unity deserves to be used for this kind of game.[/QUOTE] Its not the engine that's important, it's that you know how to use it. I don't think they want to go through the same traps that Daikatana and Duke Nukem Forever went through with engine-swapping, causing them to in essence restart development from scratch.
[QUOTE=Biohazard99;50681737]Personally I'd rather have enhanced remixes of the tracks. Much like the Mac versions of the tunes [video=youtube;17FAFpmNIWA]https://www.youtube.com/watch?v=17FAFpmNIWA[/video][/QUOTE] Same here. I'd love it if the "original soundtrack remix" stretch goal (the $1.9m goal) had that as an in-game option, allowing you to swap between the main score and the remix score.
[QUOTE=Sam Za Nemesis;50681833]What does this even mean[/QUOTE] Unity just doesn't work for any actual good games. At least I have never seen any game that has ever positively repped the Unity engine except shitty horror games and flash games.
[QUOTE=FezianEmperor;50681839]Unity just doesn't work for any actual good games. At least I have never seen any game that has ever positively repped the Unity engine except shitty horror games and flash games.[/QUOTE] Thats like saying Gamemaker can't do good games but ignoring amazing products like Gunpoint, Hotline Miami, Undertale and Spelunky Original. A lot of good games are being made on Unity such as Rust, Kerbal Space Program, Verdun, Shadowrun Returns, Sir, You Are Being Hunted, Surgeon Simulator 2013, and tons of successful mobile games.
So basically indie games, nice to know that a remake of a successful game decides to make the Unity engine seem a little bit better I guess. But, yeah Unreal 4 or bust is really what irks me about this project. Oh well, hope the game won't lag too much due to the Unity engine.
[QUOTE=Biohazard99;50681737]Personally I'd rather have enhanced remixes of the tracks. Much like the Mac versions of the tunes [video=youtube;17FAFpmNIWA]https://www.youtube.com/watch?v=17FAFpmNIWA[/video][/QUOTE] I never really understood the soundtrack for SS1. Like, it's supposed to be a more eerie horror game, right? The music gets you more pumped up than anything else. I guess the weird techno stuff worked for the second game, but it feels kind of off in the first. [sp]It still kicks ass, though.[/sp]
[QUOTE=LTJGPliskin;50682410]I never really understood the soundtrack for SS1. Like, it's supposed to be a more eerie horror game, right? The music gets you more pumped up than anything else. I guess the weird techno stuff worked for the second game, but it feels kind of off in the first. [sp]It still kicks ass, though.[/sp][/QUOTE] For me it's the other way around. I think that with how colorful SS1 is and how many things it has going on at once, the upbeat soundtrack kind of fits. On the other hand, when the techno kicked in on Med Sci in SS2 it confused the shit out of me. I mean, SS2's soundtrack fits in retrospect but it's definitely not what I expected going in.
[QUOTE=FezianEmperor;50681839]Unity just doesn't work for any actual good games. At least I have never seen any game that has ever positively repped the Unity engine except shitty horror games and flash games.[/QUOTE] its just a set of tools brah [URL="https://www.youtube.com/watch?v=4TjUPXAn2Rg"]cuphead[/URL], [URL="https://www.youtube.com/watch?v=d4ykOA-5f-U"]oddworld[/URL] and [URL="https://www.youtube.com/watch?v=bpahop3UI4E"]satellite reign[/URL] use unity ffs anyway, the og system shock theme is rad as fuck: [media]https://www.youtube.com/watch?v=zV6EtVTPiZA[/media]
[QUOTE=FezianEmperor;50682040]So basically indie games, nice to know that a remake of a successful game decides to make the Unity engine seem a little bit better I guess. But, yeah Unreal 4 or bust is really what irks me about this project. Oh well, hope the game won't lag too much due to the Unity engine.[/QUOTE] Do you realise how stupid you sound?
[QUOTE=FezianEmperor;50681839]Unity just doesn't work for any actual good games. At least I have never seen any game that has ever positively repped the Unity engine except shitty horror games and flash games.[/QUOTE] Ah, so Kerbal Space Program, Cities Skylines, Firewatch, Broforce, Superhot, Grow Home, Gang Beasts, Besiege, Enter the Gungeon, Stickbold, The Escapists, Thomas was Alone, Oddworld: New 'n' Tasty, Race the Sun, and Wasteland 2 are garbage games, got it.
[QUOTE=SoUl_ReApEr2;50684695]Do you realise how stupid you sound?[/QUOTE] How about trying to refute my claims instead of using ad hominems. But then again that would take efforts right? Unity is a garbage engine with no backing from any developers who's at an AAA level. It's a fact, it's absolute travesty that a game like this gets' thrown under the bus by this engine. But, honestly hopefully this game will be the first to make the Unity seem like an actual engine worth developing for.
[QUOTE=FezianEmperor;50684772]How about trying to refute my claims instead of using ad hominems. But then again that would take efforts right? Unity is a garbage engine with no backing from any developers who's at an AAA level. It's a fact, it's absolute travesty that a game like this gets' thrown under the bus by this engine. But, honestly hopefully this game will be the first to make the Unity seem like an actual engine worth developing for.[/QUOTE] I guess you missed the guys post above yours, I don't really need to refute it, when I know and have played a few games using unity which were pretty amazing
[QUOTE=FezianEmperor;50684772]How about trying to refute my claims instead of using ad hominems. But then again that would take efforts right? Unity is a garbage engine with no backing from any developers who's at an AAA level. It's a fact, it's absolute travesty that a game like this gets' thrown under the bus by this engine. But, honestly hopefully this game will be the first to make the Unity seem like an actual engine worth developing for.[/QUOTE] But why is the engine bad? You keep saying its bad but you haven't pointed out any technical reasons as to why Unity is inferior as opposed to UE, idTech, or anything else. It sounds like youve perused some bad early access titles and damned the whole engine for some people's sloppy work.
There's just not been any games at the scale of a remaster of System Shock that have been developed under Unity which makes me worried its' an engine that is being avoided by the industry for reasons.
[QUOTE=FezianEmperor;50684848]There's just not been any games at the scale of a remaster of System Shock that have been developed under Unity which makes me worried its' an engine that is being avoided by the industry for reasons.[/QUOTE] So you're just ignoring all the good games, ok everyone just ignore this guy
Indie games aren't major games. The only game that could be considered that is Rust. Which seemingly is the only game that makes Unity look good.
Why does it matter if the game is indie or not, the games still look fantastic and play awesome, as games listed above some of those games are beautiful
Well I can only compare it to Rust and it's solely because it has a first person view. Then again as I said before I want this stereotype of Unity sucking to be gone too. So I hope this might be a beautiful first step for that to happen.
[QUOTE=FezianEmperor;50684919]Well I can only compare it to Rust and it's solely because it has a first person view. Then again as I said before I want this stereotype of Unity sucking to be gone too. So I hope this might be a beautiful first step for that to happen.[/QUOTE] First person titles made with Unity (minus Rust) in no particular order of quality or release: Firewatch Superhot Subnautica The Forest The Long Dark UNKILLED Surgeon Simulator SLENDER: The Eight Pages/SLENDER: The Arrival Sunset Gone Home Interstellar Marines P.A.M.E.L.A. I'm probably missing some here, but first person has been done plenty of times over in Unity. Some of these are just as, or more graphically intense than the System Shock remake. Just because AAA devs haven't started using it regularly (Mobius Final Fantasy by Square Enix and Deus Ex: The Fall by Eidos Montreal, along with plenty of games published by big studios as well) doesn't mean it's a bad engine. Many studios use in-house engines or stick to names they are already associated with because it's what they are already acustomed to or have in-house tools for. Switching to a new engine would require the whole studio learn a new set of tools and workflow or to hire on people who already have the experience. The only people stereotyping Unity are ignorant assholes who say shit like, "Unity just doesn't work for any actual good games." Unity is just a different set of tools, but the main three engines can be used to create roughly the same quality of game, both in terms of graphics and gameplay.
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