System Shock Series/Remake Megathread - How can you challenge a perfect, immortal machine?
106 replies, posted
[QUOTE=FezianEmperor;50684919]Well I can only compare it to Rust and it's solely because it has a first person view. Then again as I said before I want this stereotype of Unity sucking to be gone too. So I hope this might be a beautiful first step for that to happen.[/QUOTE]
For fuck's sake, your claim has been completely refuted 3+ times now. Why do you keep repeating the same sentiment over and over again [I][B]after it's been refuted?[/B][/I]
[QUOTE=FezianEmperor;50684877]Indie games aren't major games. The only game that could be considered that is Rust. Which seemingly is the only game that makes Unity look good.[/QUOTE]
When did Unity burn your house down?
Wait Firewatch and The Long Dark were made in Unity? Well, that's pretty impressive. I like both games, so that's pretty cool.
I also didn't know Superhot was made in Unity either.
Well I haven't even tried out the demo yet, so if it performs as well as all these games then my worries should be gone.
Most of my worries with Unity is mostly performance and graphical fidelity reasons overall anyways. Even then considering that the new update removed the old with new graphics style or at least have a toggle for it made it look better too.
Then again I also have followed the bandwagon hate that some backers have been conveying from pure ignorance. I know that a engine is just a toolbox, but some toolboxes are a little bit fancier than others.
[QUOTE=FezianEmperor;50684919]Then again as I said before I want this stereotype of Unity sucking to be gone too.[/QUOTE]
it's been gone quite a while now...
[QUOTE=FezianEmperor;50685199]Wait Firewatch and The Long Dark were made in Unity? Well, that's pretty impressive. I like both games, so that's pretty cool.
I also didn't know Superhot was made in Unity either.
Well I haven't even tried out the demo yet, so if it performs as well as all these games then my worries should be gone.
Most of my worries with Unity is mostly performance and graphical fidelity reasons overall anyways. Even then considering that the new update removed the old with new graphics style or at least have a toggle for it made it look better too.
Then again I also have followed the bandwagon hate that some backers have been conveying from pure ignorance. I know that a engine is just a toolbox, but some toolboxes are a little bit fancier than others.[/QUOTE]
How ignorant can you be
[QUOTE=krail9;50685201]it's been gone quite a while now...[/QUOTE]
I don't see it, the general gaming public still associate the Unity logo with horrible horror games and the new generation of flash games.
I mean a lot of the backers seem to share this sentiment too.
[QUOTE=FezianEmperor;50685199]Wait Firewatch and The Long Dark were made in Unity? Well, that's pretty impressive. I like both games, so that's pretty cool.
I also didn't know Superhot was made in Unity either.
Well I haven't even tried out the demo yet, so if it performs as well as all these games then my worries should be gone.
Most of my worries with Unity is mostly performance and graphical fidelity reasons overall anyways. Even then considering that the new update removed the old with new graphics style or at least have a toggle for it made it look better too.
Then again I also have followed the bandwagon hate that some backers have been conveying from pure ignorance. I know that a engine is just a toolbox, but some toolboxes are a little bit fancier than others.[/QUOTE]
Yeah seriously I had to chime in here, do you think people are using premade assets still?
The graphics are as good as the teams modelers/artist Unity itself is just the tools to put it together the graphic fidelity depends on the artists output... Yes the engine might have limitations but as you just said yourself there was an update that brought it up to par with other current engines out there.
Most people have given Unity bad flak because it was open for everyone basically ease of access so a lot of bad indie titles came from it so people thought it was the RPG Maker of game engines; but as others have already brought to your attention many great games have come from Unity and are still being put out it's just the tools man... it's honestly how the people use the tools whether the product turns out to be good or not.
Like you can make a simple side-scroller or a complex FPS as system shock should be; possibilities are endless as long as you know what you are doing it's all coding and what not anyway.
[QUOTE=FezianEmperor;50685199]Well I haven't even tried out the demo yet[/QUOTE]
The fuck
why would you even derail a whole page with rants about how shit and unsuited the engine is without even backing it up with personal experience?
In other news, I just found out the original artist for SS1 is the lead artist behind this. So hyped.
[QUOTE=Lizzrd;50685271]
In other news, I just found out the original artist for SS1 is the lead artist behind this. So hyped.[/QUOTE]
Even though he's not going to compose anything as they are trying to make it a more cinematic experience with orchestral instead.
[editline]10th July 2016[/editline]
[QUOTE=Lizzrd;50685271]The fuck
why would you even derail a whole page with rants about how shit and unsuited the engine is without even backing it up with personal experience?
In other news, I just found out the original artist for SS1 is the lead artist behind this. So hyped.[/QUOTE]
Well, I did see someone stream it and it crashed near the ending twice. But, it looked beautiful that's certain. I also liked the blend between old graphics from the original and the new one.
Games crash.... on any engine, get over yourself
The demo is also crazy alpha still, some bugginess should be expected, I think there's a disclaimer in it that says so.
[QUOTE=FezianEmperor;50685278]Even though he's not going to compose anything as they are trying to make it a more cinematic experience with orchestral instead.
[editline]10th July 2016[/editline]
Well, I did see someone stream it and it crashed near the ending twice. But, it looked beautiful that's certain. I also liked the blend between old graphics from the original and the new one.[/QUOTE]
The demo is an ALPHA demo they even put out an Update for it since people were experiencing issues?
Hell what other kickstarter games launched with a playable demo to give you a bite into their vision bugs or not it was a GREAT move on their part and of course with all the various hardwares out there people are bound to run into problems.
Maybe people aren't using around the same as the people developing the game so there for might have slight bugs/crashes it's how game developments works... I think you should just try it before you bash it because hey at least they are letting you do that before throwing your money at the screen.
Well, I already threw 50 dollars without playing the demo. Just because I thought it would be cool to play a remake of an old cult classic.
Unfortunately, I think I'm going to have to wait for the remaster to play SS1 for myself.
Does anyone else get splitting headaches when they play the original game? I don't know if it's the soundtrack or how the camera works in it, the game just gives me migraines.
[QUOTE=LTJGPliskin;50686322]Unfortunately, I think I'm going to have to wait for the remaster to play SS1 for myself.
Does anyone else get splitting headaches when they play the original game? I don't know if it's the soundtrack or how the camera works in it, the game just gives me migraines.[/QUOTE]
I have to get into it, it's hard to play for a little while, but once I'm "in the zone" it's pretty playable.
[QUOTE=FezianEmperor;50685199]pure ignorance[/QUOTE]
You're one to talk. It took you 5 posts (of yours) after I explicitly said Firewatch and Superhot were Unity games for you to figure it out.
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like jfc every post you make it just gets worse
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You didn't play the demo, you didn't even so much as google "games on unity," you didn't do [highlight]any[/highlight] research on this topic, and you just keep spewing bullshit.
Well I come out of this chain of messages a little bit more enlightened, so there's that.
I'm looking forward to seeing the product in Unity engine if its' as good as the demo showed and considering the titles that were mentioned it shows that there are actually good First person games on Unity.
[QUOTE=FezianEmperor;50685199]Wait Firewatch and The Long Dark were made in Unity? Well, that's pretty impressive. I like both games, so that's pretty cool.
I also didn't know Superhot was made in Unity either.
Well I haven't even tried out the demo yet, so if it performs as well as all these games then my worries should be gone.
Most of my worries with Unity is mostly performance and graphical fidelity reasons overall anyways. Even then considering that the new update removed the old with new graphics style or at least have a toggle for it made it look better too.
Then again I also have followed the bandwagon hate that some backers have been conveying from pure ignorance. I know that a engine is just a toolbox, but some toolboxes are a little bit fancier than others.[/QUOTE]
Yeah, I don't think it's so much that it's a bad engine that nobody uses as it is most people don't even know a game is running on it, since we usually either assume Unreal or some specifically made engine. I didn't know Subnautica was a Unity engine game for awhile.
[QUOTE=FezianEmperor;50681788]I still think they should consider moving from Unity Engine to Unreal 4 Engine.
Really don't think Unity deserves to be used for this kind of game.[/QUOTE]
We're actually investigating other options. Unity is not inherently bad, it's designed for certain goals and tasks, games of a certain scale, plus a specific kind of extensibility, and performs amazingly well at them, but if you outgrow the engine then it can become hard to bend it to your will.
I can't say which toolkit we'll end up using but either way game engines matter a lot less for the end user than most gamers think they do. That is to say, it's much much more of a factor for the people making the game than it is for those who play it.
[QUOTE=mlebled;50693285]We're actually investigating other options. Unity is not inherently bad, it's designed for certain goals and tasks, games of a certain scale, plus a specific kind of extensibility, and performs amazingly well at them, but if you outgrow the engine then it can become hard to bend it to your will.
I can't say which toolkit we'll end up using but either way game engines matter a lot less for the end user than most gamers think they do. That is to say, it's much much more of a factor for the people making the game than it is for those who play it.[/QUOTE]
You guys should make it a gmod addon.
Jokes aside, my system shock obsession will finally be satisfied, and for that I thank you.
[QUOTE=mlebled;50693285]We're actually investigating other options. Unity is not inherently bad, it's designed for certain goals and tasks, games of a certain scale, plus a specific kind of extensibility, and performs amazingly well at them, but if you outgrow the engine then it can become hard to bend it to your will.
I can't say which toolkit we'll end up using but either way game engines matter a lot less for the end user than most gamers think they do. That is to say, it's much much more of a factor for the people making the game than it is for those who play it.[/QUOTE]
As long as you don't try and switch to Cryengine I'm sure everything'll be okay.
[QUOTE=mlebled;50693285]We're actually investigating other options. Unity is not inherently bad, it's designed for certain goals and tasks, games of a certain scale, plus a specific kind of extensibility, and performs amazingly well at them, but if you outgrow the engine then it can become hard to bend it to your will.
I can't say which toolkit we'll end up using but either way game engines matter a lot less for the end user than most gamers think they do. That is to say, it's much much more of a factor for the people making the game than it is for those who play it.[/QUOTE]
Did you try any preliminary work on other engines, or have you been using Unity the whole time? Is any amount of your art assets like models and textures immediately usable in another engine or would a switch mean starting from scratch again?
[QUOTE=Cows Rule;50698958]Did you try any preliminary work on other engines, or have you been using Unity the whole time? Is any amount of your art assets like models and textures immediately usable in another engine or would a switch mean starting from scratch again?[/QUOTE]
We wouldn't have to start from scratch. In fact, engines like Unreal have a very good core implementation (from the get-go) of certain systems that Unity relies on third-party assets for... and we wouldn't have to worry about that
[QUOTE=mlebled;50699571]We wouldn't have to start from scratch. In fact, engines like Unreal have a very good core implementation (from the get-go) of certain systems that Unity relies on third-party assets for... and we wouldn't have to worry about that[/QUOTE]
Are there any particular advantages and disadvantages to Unity over other engines? Would/could other engines arbitrarily raise system requirements and narrow your potential player base or would that be more a matter of your design?
[QUOTE=Cows Rule;50711488]Are there any particular advantages and disadvantages to Unity over other engines? Would/could other engines arbitrarily raise system requirements and narrow your potential player base or would that be more a matter of your design?[/QUOTE]
Unity runs on your car.
[QUOTE=Cows Rule;50711488]Are there any particular advantages and disadvantages to Unity over other engines? Would/could other engines arbitrarily raise system requirements and narrow your potential player base or would that be more a matter of your design?[/QUOTE]
Engines really don't matter to the end user as much as most gamers think they do. Like, a solid 90% of it lies in the hands of the developers (especially programmers). The reason Unity is so popular among independent developers is that it's modular enough to the point that you can implement stuff like custom lightmapping or your very own game loop from scratch; the downside to Unity is that its features can kind of get in its own way, but then it's really hard to do much about it since the engine is closed source.
Unreal is open-source and benefits from over a decade of optimizations and its design makes it more solid for certain types of games.
PS4 version of the remake is coming in early 2018.
[url]http://www.gamespot.com/articles/ps4-release-confirmed-for-classic-fps-system-shock/1100-6442015/[/url]
That'll be a long wait, but at least I can play it without throwing a shit ton of money towards a new PC.
The System Shock kickstarter is done and has raised $1.35 million.
[url]https://soundcloud.com/nightdivestudios/shodan-thanks-you-backers-hackers[/url]
eyyy who was right
[QUOTE=postal;50660855] I'd guess it ends somewhere around $1.3-1.5 mill. [/QUOTE]
looking forward to this, tho
Interesting that the 2 million goal was upload the original System Shock source code and level editor. I would think this would be released as a gesture of good will.
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