• Star Wars Gaming Megathread Episode II - Attack of the Season Pass
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It is kinda weird to think about Rogue One being a permanent staple in all future games, I'm so used to have having 'new movie' themed content to be temporary or like a one time deal. Not that there's a problem with it at all, just used to how like, superhero movies do it.
If they do the DLC for BF2 like they did for BF1, there will be 2 heroes per pack, one for each side. Though their emphasis on space combat this time around, they might do 4 heroes, 2 ground and 2 space.
[QUOTE=Zeos;52686131]Well that basically killed my hype, I now understand why they needed cross-era heroes. Jesus fucking Christ.[/QUOTE] With so many jumptroopers, the at-rt being there twice, the minimal amount of heroes for each era (and the whole "lets ruin immersion by sticking them all in each era!" thing), the lack of any 'innovative' choices like the Imperial Tank that was in Rogue One, the non-existence of any of the huge amount of [I]other[/I] iconic and recognizable/fun things they could have gone for (Spider Droid, Hailfire Droid, BARC speeders, AT-TE, AT-DP, Droideka, Magnaguard, Commando droids, Shadowtroopers, etc).....the list has basically ruined the slight optimism i had of it being anything but a lazy bare-minimum attempt at 'fixing' the complaints about a lack of content in the first game. I know the game isn't done yet, but if that's all there is, it's pretty pathetic. It once again brings back the comparison of just how lacking the game is in comparison to the original Battlefront 2. It feels like like they just aim for whatever the lowest 'acceptable' amount of content is, but still have to resort to having similar-yet-different variants of stuff rather than doing something unique. That's pretty much what they seemed to do with the previous game. I don't think that's a good thing at all. [QUOTE=ggctuk;52686555]I think it's better to be in the spirit of the original games rather than slavishly close to them. This looks like a Battlefront game, and to be honest, I think this is pretty much the direction the series would have gone in sooner or later anyway.[/QUOTE] A Battlefront game in what way, though? In the sense of "It's Star Wars", sure. It has the same basic premise of "Star Wars Battles"...but beyond that, it doesn't seem like the right direction. It still seems to be a fairly casual arcadey game (even when compared to the originals, which didn't have a huge amount of depth in the first place) which a pretty small amount of content overall. To me it doesn't seem to be a Battlefront game in the ways that matter. The Battlefront games before were combined-arms, teamwork oriented games, I've not seen anything that suggests that's [I]really [/I]the case here beyond a superficial level.
You also need to consider how much game development has changed since 2005, games take a lot more work to do, especially with the graphical fidelity Frostbite delivers. They probably don't have the budget/time to build a game with as much content as you want.
Does Palpatine use his lightsabers this time? [QUOTE]A Battlefront game in what way, though? In the sense of "It's Star Wars", sure. It has the same basic premise of "Star Wars Battles"...but beyond that, it doesn't seem like the right direction. It still seems to be a fairly casual arcadey game (even when compared to the originals, which didn't have a huge amount of depth in the first place) which a pretty small amount of content overall. To me it doesn't seem to be a Battlefront game in the ways that matter. The Battlefront games before were combined-arms, teamwork oriented games, I've not seen anything that suggests that's [I]really the case here beyond a superficial level.[/I][/QUOTE] Although I realize you're comparing the originals favorably to EA's reboot, I do have to point out that the originals had more mechanical depth than you're giving them credit for. [video=youtube;7L26EfIpAss]https://www.youtube.com/watch?v=7L26EfIpAss&t=52s[/video]
I've always found the weird retroactive diminishing of the classic Battlefront's gameplay really fucking bizarre. Tons of people were going "B..but the originals were super simple too". They're just reskins of the Battlefield games, not sure why that's so hard to do nowadays. Especially since they're now made by the same fucking company. Probably could have saved a shitload of time and ported most of the functions from Battlefield 4 if that's when they started working on the first game. Apparently not.
They don't want to make a Battlefield clone.
[QUOTE=Tuskin;52687923]They don't want to make a Battlefield clone.[/QUOTE] That was with the first game though. I haven't seen that mentioned again since, and with stuff like the class system Battlefront 2 has moved slightly in that direction, albeit not much. Regardless, the basic premise of "Class based game with Vehicles and conquest" doesn't automatically mean Battlefield clone. there's a difference between a literal Star Wars Battlefield, and Star Wars Battlefront which while similar, did things differently. With things like the special classes, heroes, Space Battles, a Third person focus and even things like medical/ammo droids, there was enough to set it apart. The choices should [I]not[/I] be either "Star Wars Battlefield clone" or "Arcadey casual Star Wars game". Simple mechanics like healing and proper combined-arms vehicle gameplay (as in, where vehicles don't feel like temporary powerups) wouldn't suddenly turn the game into Battlefield, but they would add more depth and give it more meaningful team-based gameplay.
I prefer the arcaday gameplay over Battlefield/OG Battlefronts. [editline]16th September 2017[/editline] That doesn't make them bad games, I enjoy them for what they are, and have had fun playing them, but I just prefer that gameplay. I would have liked BF1 more if it had launched with more content. BF2 looks like its trying to be somewhere between Battlefield and the last Battlefront.
[QUOTE=Zeos;52687865]I've always found the weird retroactive diminishing of the classic Battlefront's gameplay really fucking bizarre. Tons of people were going "B..but the originals were super simple too". They're just reskins of the Battlefield games, not sure why that's so hard to do nowadays. Especially since they're now made by the same fucking company. Probably could have saved a shitload of time and ported most of the functions from Battlefield 4 if that's when they started working on the first game. Apparently not.[/QUOTE] I don't think the original [I]Battlefront[/I] games were reskins of [I]Battlefield[/I]. In fact, I'd go so far as to say that they're more mechanically similar to a game like [I]Team Fortress 2[/I] than any [I]Battlefield[/I] title, outside of the emphasis on large-scale warfare. Movement and unique projectile weaponry (there wasn't any hitscan) were emphasized in [I]Star Wars: Battlefront [/I](2004), making it more of a confluence of classic arena FPSes and the class-based subgenre pioneered by [I]Battlefield[/I] and TFC.
[QUOTE=Lord Exor;52688031]I don't think the original [I]Battlefront[/I] games were reskins of [I]Battlefield[/I]. In fact, I'd go so far as to say that they're more mechanically similar to a game like [I]Team Fortress 2[/I] than any [I]Battlefield[/I] title, outside of the emphasis on large-scale warfare. Movement and unique projectile weaponry (there wasn't any hitscan) were emphasized in [I]Star Wars: Battlefront [/I](2004), making it more of a confluence of classic arena FPSes and the class-based subgenre pioneered by [I]Battlefield[/I] and TFC.[/QUOTE] ...What? It's a direct clone of Battlefield 1942. Like, no if ands or buts, hell, the UI in the second game straight up began to copy BF1942's. Huge open maps with spawn points of vehicles with people fighting over multiple different control points simultaneously while running out tickets... reminds you of Team Fortress and not Battlefield? What?
Team fortress ain't anything like battlefield. I get that there's classes, but those classes don't dictate the way the game is played. With the exception of sniper, rockets and on occasion jetpack, it doesn't make a difference what your team is composed of in battlefield. Whilst in Team fortress having or not having a medic on the team is a big change, and a spy or engineer is a completely different kind of gameplay whilst all classes are very unique. Weird thought but I think a more arcadey red-orchestra reskin with third person would be a good way to do battlefront. Really would simulate that "stormtroopers can't hit for shit" kind of gameplay
Like, can we not do the whole old-vs-new comparison again? Everyone's free to think that new games are casualized garbage but it's been talked about for two years now. To me, it still seems like the game has more content than just about every AAA shooter released these days and with the promise of more free content to come, I'll happily buy it.
[QUOTE=qwea00;52688399]Like, can we not do the whole old-vs-new comparison again? Everyone's free to think that new games are casualized garbage but it's been talked about for two years now. To me, it still seems like the game has more content than just about every AAA shooter released these days and with the promise of more free content to come, I'll happily buy it.[/QUOTE] Unless it stops using the Battlefront name, they're going to very rightfully keep being compared. And even if the name was different they'd probably still be compared tbh
Why do the rebels have AT-RT's and not AT-PT's? Man, I didnt do that raid on the Fest Research Facility for nothing.
[QUOTE=Zeos;52688075]...What? It's a direct clone of Battlefield 1942. Like, no if ands or buts, hell, the UI in the second game straight up began to copy BF1942's. Huge open maps with spawn points of vehicles with people fighting over multiple different control points simultaneously while running out tickets... reminds you of Team Fortress and not Battlefield? What?[/QUOTE] Maybe I didn't express this clearly enough; I'm not discussing the broad strokes like you appear to be thinking of, I'm talking about how the actual FPS portion of the game is handled. Combat in both [I]Battlefront[/I] and [I]Battlefront II[/I] was NOTHING like any [I]Battlefield[/I] game, relying exclusively on projectile weaponry, including hand-held mortar launchers, arc cannons, and rocket launchers that are quick to reload. It also encouraged far more movement; in the original game, bunny hopping increased your speed and allowed you to dodge incoming projectiles. Combat rolls were also introduced, alongside jump packs, jet packs, grenade jumping (if friendly fire is disabled), etc. In this sense--how combatants interact with one another--it is closer to TF2 than [I]Battlefield[/I]. Particularly the part where classes are compartmentalized based upon unique methods of playing rather than simply which type of machine gun you want. [video=youtube;ItTs7ZP5pG0]https://www.youtube.com/watch?v=ItTs7ZP5pG0[/video] Other than the basics of the game mode, tell me how the fighting here is similar in any way to [I]Battlefield 1942[/I].
[QUOTE=Lord Exor;52689013]Maybe I didn't express this clearly enough; I'm not discussing the broad strokes like you appear to be thinking of, I'm talking about how the actual FPS portion of the game is handled. Combat in both [I]Battlefront[/I] and [I]Battlefront II[/I] was NOTHING like any [I]Battlefield[/I] game, relying exclusively on projectile weaponry, including hand-held mortar launchers, arc cannons, and rocket launchers that are quick to reload. It also encouraged far more movement; in the original game, bunny hopping increased your speed and allowed you to dodge incoming projectiles. Combat rolls were also introduced, alongside jump packs, jet packs, grenade jumping (if friendly fire is disabled), etc. In this sense--how combatants interact with one another--it is closer to TF2 than [I]Battlefield[/I]. Particularly the part where classes are compartmentalized based upon unique methods of playing rather than simply which type of machine gun you want. [video=youtube;ItTs7ZP5pG0]https://www.youtube.com/watch?v=ItTs7ZP5pG0[/video] Other than the basics of the game mode, tell me how the fighting here is similar in any way to [I]Battlefield 1942[/I].[/QUOTE] Bunny hopping and dolphin diving were extremely common in older Battlefield titles for the same reasons. Same goes with classes, in Battlefield 2 an Engineer and an Assault had entirely different playstyles because of how drastically different their kits were. Its only in more recent Battlefield titles where classes became homogenized, and thats somewhat gone away with Battlefield 1 [editline]17th September 2017[/editline] also Battlefield 1942 had a jetpack :v: [editline]17th September 2017[/editline] you also seem to forget that only 1 class per faction (sometimes even none) had a jetpack. All the other classes played exactly the same.
[QUOTE=Wulfram;52688891]Why do the rebels have AT-RT's and not AT-PT's? Man, I didnt do that raid on the Fest Research Facility for nothing.[/QUOTE]that mission was a chore, mainly because of the AT-ATs
[QUOTE=Wulfram;52688891]Why do the rebels have AT-RT's and not AT-PT's? Man, I didnt do that raid on the Fest Research Facility for nothing.[/QUOTE] Not canon :v: Another audio leak from multiplayer, even has a short announcer clip at the end [video]https://youtu.be/Gq8Ldb0lVyY[/video] [editline]17th September 2017[/editline] and just the Hero Announcement lines from the Closed Alpha [video=youtube;IM5T6aqnR9s]https://www.youtube.com/watch?v=IM5T6aqnR9s&feature=em-uploademail[/video]
The rumour that Anakin wouldn't be added because Darth Vader was already in the game has been debunked by a dev. "The inclusion of one hero does not, in any way, remove the potential inclusion of any other hero." [url]https://www.reddit.com/r/StarWarsBattlefront/comments/70pqdt/dices_problem_with_adding_anakin/dn521qi/[/url] I have no idea how that started.
[QUOTE=Tuskin;52691321]The rumour that Anakin wouldn't be added because Darth Vader was already in the game has been debunked by a dev. "The inclusion of one hero does not, in any way, remove the potential inclusion of any other hero." [url]https://www.reddit.com/r/StarWarsBattlefront/comments/70pqdt/dices_problem_with_adding_anakin/dn521qi/[/url] I have no idea how that started.[/QUOTE] Considering there's 2 versions of the Millennium Falcon, I don't see why there couldn't be Anakin.
The rumour was that LucasFilm didn’t want Anakin and Vader being together
My dream battle is Anakin vs Vader, this shit better happen.
[QUOTE=Tuskin;52691576]The rumour was that LucasFilm didn’t want Anakin and Vader being together[/QUOTE] That's rich coming from the fact they published or allowed the creation of games where Anakin and Vader can fight each other. Hell the Revenge of The Sith video game allowed Anakin and Vader to duel. It'd make no sense if they allow for fantasy battles to have Rebels vs Resistance, or Droid Army vs First Order. Along side having Darth Maul come in and assist Imperials on Yavin or Yoda blazing through the battle of Hoth. The reality that we might see is that Anakin,Obi-Wan and other heroes might be added in updates or DLC.
As I said it was a rumour, it isn’t true and has already been debunked [editline]18th September 2017[/editline] These guys sound like they came from battlefield [video]https://youtu.be/Uktj4ZidV7Q[/video]
I still wish they would swear in a Star Wars film, but as far as I know they probably already have.
They have alien language swears. Han said ‘see you in hell’ once, and there have been a few ‘damns’ but that is as close as we’ve gotten
Are there any essential mods that will improve my experience of playing KotOR and KotORII? I remember last time I wanted to get into KotOR I lasted about 2h of campaign then played KotORII and also lasted about 2h until I felt like not playing it anymore. Something about the gameplay probably made me feel very strange while playing it, so I'm thinking if there are any good mods that can make the whole game feel better overall to play.
What do we know so far about Battlefront 2? Will controlling fighters let you control yaw and roll independently? Will there be TrackIR support for the in-cockpit view? Just curious, I preordered it yesterday.
[QUOTE=RocketRacer;52693515]Are there any essential mods that will improve my experience of playing KotOR and KotORII? I remember last time I wanted to get into KotOR I lasted about 2h of campaign then played KotORII and also lasted about 2h until I felt like not playing it anymore. Something about the gameplay probably made me feel very strange while playing it, so I'm thinking if there are any good mods that can make the whole game feel better overall to play.[/QUOTE] As far as I know there's nothing that radically changes the gameplay, but KotOR2 has a huge content restoration/bugfix mod. It doesn't change the gameplay so it's not what you're asking for, but if you do ever try to play the game again make sure you have it. It's essential even for first timers.
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