• Star Wars Gaming Megathread Episode II - Attack of the Season Pass
    5,000 replies, posted
Surpised how much I like specialist. I usually hate snipers, but the infiltration weapon and tripmines are so fun to use. Hope they get a combat rifle without a scope or something in the full game.
[QUOTE=Luxuria;52763806]I'm hoping for new modes purely because I always get put on the teams that don't realise the Ion Disruptors actually have a function.[/QUOTE] There are a remarkable amount of clones out there that can use the ion disrupters to great effect. It's just they only ever seem to show up when you're not on their side.
[QUOTE=redBadger;52763645]Another issue I'm having is that, especially with Galactic Assault, you either have a 10 minute game or a 20 minute game, depending on whose winning. Hoping a Conquest mode comes in. I don't mind the team based objective modes, but I would rather have a full 30 minute game like Battlefield does where everyone is actively running around the map shooting people rather than defending two small areas of a huge, beautiful map.[/QUOTE] It really confuses me why they didn't put a conquest mode in. It's basically a staple of DICE. I know they want battlefront to be different but I can only see myself playing Galactic Assault so much before it gets repetitive.
Each Galactic Assault map has a different objective. [editline]9th October 2017[/editline] the audio for the Kashyyyk one found in the game files mentions command posts, but I doubt they're anything like Battlefield's.
this is possibly old gold but i came across it just now [media]https://www.youtube.com/watch?v=EHB5oWc1dp0[/media] 2005 Battlefront II, mind
[QUOTE=redBadger;52763645]Another issue I'm having is that, especially with Galactic Assault, you either have a 10 minute game or a 20 minute game, depending on whose winning. Hoping a Conquest mode comes in. I don't mind the team based objective modes, but I would rather have a full 30 minute game like Battlefield does where everyone is actively running around the map shooting people rather than defending two small areas of a huge, beautiful map.[/QUOTE] that was bugging me as well... the MTT would reach the palace on Theed sooner than I could get enough battlepoints for an AAT
[QUOTE=Zeos;52763698]Can I make my Wookie white like my old SWG character. I want it.[/QUOTE] Nothing cracked me up more than seeing a pink wookie Jedi in SWG Pre-CU. Jedi were super rare, you never saw them, or if you did you may not know they are one. And One of TWO times I saw a player Jedi, it was a ridiculous pink wookie. The second time was a Jedi got jumped by a group of 5 bounty hunters, and he fucked all 5 of them up Of course they went and changed the entire game to be VERY Generic MMO #232983 with Star Wars skin and made Jedi a class. Meh
I just want some mild cosmetic unlocks.
[QUOTE=Hunterdnrc;52764422]I just want some mild cosmetic unlocks.[/QUOTE] oh god please no... it's going to give me flashbacks to helmetless stormtroopers with helga haircuts and faces...
Already starting to see games of multiple vanguards/infiltrators. I really hope they look at tuning down those abilities in the full release, as it stands they are way more powerful than just shooting people.
aah... the feeling of unloading the super battledroid's the entire overload ability into an enemy hero I wonder how they'll balance things on release
So I just did this with the Officer. No BP spent. [t]https://i.imgur.com/3u5zGmP.jpg[/t] The Blurrg pistol with improved burst/no recoil is a monster.
Has anyone ever seen the rebels actually win the starfighter mode? The only times they got close when i played, the servers died.
[QUOTE=ulvemann43;52765379]Has anyone ever seen the rebels actually win the starfighter mode? The only times they got close when i played, the servers died.[/QUOTE] Its been about 50/50 in my games.
[QUOTE=ulvemann43;52765379]Has anyone ever seen the rebels actually win the starfighter mode? The only times they got close when i played, the servers died.[/QUOTE] I've seen it twice but the Rebel team has to be much better than the Imperials to pull it off. The objectives have so much health and the Rebels have so many ways to lose tickets that there is no way a decent Imperial team should lose.
[video=youtube;HJjpMeOuFVw]https://www.youtube.com/watch?v=HJjpMeOuFVw&feature=em-uploademail[/video] [video=youtube;aWeydKWQuJc]https://www.youtube.com/watch?v=aWeydKWQuJc&feature=em-uploademail[/video] [video=youtube;inxZs-JT0R0]https://www.youtube.com/watch?v=inxZs-JT0R0[/video]
At the other end of the spectrum I just had a game where Rebels lost the first phase while the cruisers were at 66%.
I played about 2 hours of the bf2 beta, I don't really like it but I'm not sure why. I actually enjoyed bf1 more somehow. There's a huge problem with visual clutter for me, especially on Theed, it's really hard to actually see anything. A friend of mine was looking forward to this but after he died 3 times without seeing any enemies he just straight up quit. The objectives took a while to figure out. I had no idea if the disruptors were a point to be captured or AI or what. Once sides were swapped it was more clear suddenly, but actually using them to carry out the objective is a hassle. The reward system is kinda cool, but the fact that you are forced into 3rd person for a super battle droid is ridiculous. And I still haven't figured out how the spawn system actually works. Does it take 5 dead people and/or the timer to respawn? I was playing coop with my brother so I would have liked to have a squad or buddy spawn thing. The game made me appreciate Battlefield 1 more, so I will be sticking to that instead.
[QUOTE=TheTalon;52764418]Nothing cracked me up more than seeing a pink wookie Jedi in SWG Pre-CU. Jedi were super rare, you never saw them, or if you did you may not know they are one. And One of TWO times I saw a player Jedi, it was a ridiculous pink wookie. The second time was a Jedi got jumped by a group of 5 bounty hunters, and he fucked all 5 of them up Of course they went and changed the entire game to be VERY Generic MMO #232983 with Star Wars skin and made Jedi a class. Meh[/QUOTE] Yo this sounds fucking awesome. What determined if a player was a jedi?
[QUOTE=Tuskin;52765386][video=youtube;inxZs-JT0R0]https://www.youtube.com/watch?v=inxZs-JT0R0[/video][/QUOTE] Voice sounds alot better this time around.
Sounds like the same actor. I think it might be a change of direction or the filter they’re using. [editline]10th October 2017[/editline] [QUOTE=dnqboy;52765497]Yo this sounds fucking awesome. What determined if a player was a jedi?[/QUOTE] IIRC it was completely random.
is there any where/way to play SWG anymore like an emulator or private server or something? always wished i had been aware of it when it was around instead of just playing kotor
[QUOTE=VIOLATION_SNG;52766090]is there any where/way to play SWG anymore like an emulator or private server or something? always wished i had been aware of it when it was around instead of just playing kotor[/QUOTE] Look up SWGEMU
Having played some more of the beta, while it is something that fun can be had with, i really don't think they've actually listened to the complaints about the first game's lack of depth. The actual content additions are definitely an improvement over BF2015 and the game still looks absolutely amazing, but despite their claims of having addressed the complaints about the actual gameplay, it's still an extremely arcadey experience without much substance to it. I think they've entirely missed the problem of the lack of depth with the previous game. The issue of depth wasn't to do with the weapons and how the combat felt, it was the lack of teamwork and systems to encourage that. There are some slight additions made since BF2015 that obviously imply that want more teamwork, but they aren't enough to actually solve that problem. The gameplay feels like you're mostly on your own where your actions aren't really of much benefit to anyone but yourself, without any need to actually work together as a team or ways in which you can help your team overall. [U]Class system misses the point of a class system[/U] The class system doesn't seem to quite get what the point of a class system in this style of game should be there for. They've added a few classes, which either way is a step in the right direction, but how they've been done does not fit in with what the classes in the original games or Battlefield are there for and what they're all about. With those other games, the class you choose is not simply the loadout you've chosen and how you want to play, but it also defines what you're going to be doing to help the team. You had the trooper class that was your basic mainstay combat role, the shock-trooper that was the dedicated anti-tank class that without you weren't going to do much against vehicles (although there were turrets and your own vehicles to help), the engineer that was a close-range support that could repair. With the new Battlefront 2 though, the classes are the sort that are more along the lines of a loadout and just choosing how you want to play. Outside of the officer class which has buffs for teammates, they aren't really any classes that are more of less needed than the others, it's just you choosing how you want to play. Instead of "What role does the team need at the moment?" and "How do I want to help the team?" being a consideration (e.g. vehicles everywhere so you go anti-tank), it's just "What loadout do i want?". [U]Vehicles are handled poorly[/U] Vehicles appear more often than the previous game and that's great, but they aren't handled well at all. The game treats them as more of a temporay power-up that's intended to make one player more powerful for a while, rather than a critical part of the team. It doesn't feel like they're integreated in a way that gives much thought to creating a proper combined-arms style gameplay, vehicles feel like they're just there and are secondary to the infantry classes, yet at the same time the infantry doesn't feel like it's really equipped properly with the lack of any real anti-tank. It makes it feel like they've just been shoved into the game without much consideration. You can't get out of any vehicles without them suddenly exploding or you just teleporting out of them, which means there's been no thought at all given to teamwork and treating them like anything beyond a one-life single-use thing just for you. Vehicles can only be repaired by a timed ability, rather than needing an engineer class or having to get out do fix things. They have no sort of ammo or secondary mechanics to make them feel like they need you to really think about what you're doing either. All those mean it doesn't feel like both the infantry and vehicle gameplay are important gameplay elements that complement each other. [U]Immersion breaking decisions[/U] As i said before, the mixed messages they've sent about immersion are not good either. They've said that immersion and authenticity is a big part of the game, and with the previous game that entailed even getting the original props to scan in and things like that. To go to those lengths to create an immersive experience, and then basically just throw that out by having weapons in era's that don't belong in, heroes in every era and silly emotes seems a bit disingenuous to me. It's like saying "We're going to create an immersive game but we're not really going to take that seriously and we'll purposefully shove in things that break that immersion". Seeing things like Battledroids using weapons that won't exist for 40+ years, or Boba Fett in the clone-wars just doesn't make sense when they've tried so hard to create an immersive game in terms of graphics and how things feel and sound. [U]Summary[/U] The issue is not that the game is just an arcadey experience as the originals were not some hardcore FPS where you had to aim perfectly and all that, it's that it's so arcadey that it results in gameplay that overall feels like there's no synergy with the team and with so many smaller gameplay mechanics that are nowhere to be found which in other games like this add just that little bit more depth and complexity. It's arcade-y to the point where it feels like it doesn't create a coherent experience that matters. Basically, there's not as much of a cohesive combined-arms, team-oriented experience compared to the originals. That was what was missing with BF2015 and here it's like they've tried to add stuff to help with that, without realizing what was actually missing. There are lots of things in the original games that built up to create something with some teamwork and depth to it. The original game had things like ammo and healing with players making use of medical and ammo droids placed around the map or from player drops of small boosts, it had classes in the game that weren't simply loadouts as they had actual purposes and were oriented for teamwork-based roles like anti-tank for the shock-trooper and repairing vehicles with the engineer, it had multi-crew vehicles that meant players had to work together to use them properly and they were more of an integrated part of combined-arms gameplay where they weren't ultimately irrelevant single-life powerups for one player that were overshadowed by the infantry focused gameplay, it had transport vehicles like landspeeders and speederbikes because the maps weren't some tiny place and they had more of a sense of scale, it had equipment with limited uses so you couldn't spam and had to re-arm etc. For the most part, the actual combat is a pretty good update to the gameplay of the original games and is still along the right sort of lines with that, but the overall experience provided by the game is lacking and doesn't seem to understand what's needed to be a proper Battlefront experience. It's like it has the basic elements needed there, but they're not integrated together in a way that creates a proper team battle with large scales and both vehicles, infantry and heroes being important, which was what the game's were all about. I've had fun with the beta, it's just there are so many small things missing from the game that stop it being great and as good as it could/should be.
Can someone sum up that essay? [editline]10th October 2017[/editline] That was rude, I’m sorry. I’m reading it now just having a rough day
I mean you could've just snipped your comment instead.
[QUOTE=Tuskin;52766325]Can someone sum up that essay? [editline]10th October 2017[/editline] That was rude, I’m sorry. I’m reading it now just having a rough day[/QUOTE] It is a bit of a long post so i've split it up some more. Basically, the game gets the necessary basics in terms of the combat right as that part feels like a good update to the original formula, but it misses the mark in terms of the smaller important mechanics that are needed to create a proper battlefront game and give an experience that feels like what you do matters. It's like they've made some changes from BF2015 to try to encourage teamwork but haven't actually added what's needed to properly allow it, so for the most part it feels you're alone and not working together with other players. That lets it down quite a lot and makes it feel far too simple and like there's not much thought put into adding much depth to it. It's missing a lot of things that combine to create more of a cohesive combined-arms game that the originals and Battlefield have. The lack of depth with BF2015 wasn't to do with the weapons, it was the lack of teamwork the gameplay systems allowed. They've missed what the problem was entirely.
[QUOTE=GHOST!!!!;52766335]I mean you could've just snipped your comment instead.[/QUOTE] They might have already saw it [editline]10th October 2017[/editline] Yeah, the biggest part for me is the lack of friend squads. It’s aiways random, there is no way to play with someone on your friends list [editline]10th October 2017[/editline] IIRC DICE said the random squads was suppose to promote more team work with different types of players, but I have no idea how they came to that conclusion
[QUOTE=Tuskin;52766367]IIRC DICE said the random squads was suppose to promote more team work with different types of players, but I have no idea how they came to that conclusion[/QUOTE] yet when I play I don't even know who I'm supposed to be running with because there's no visual indication of who my teammate is supposed to be
[QUOTE=RocketRacer;52766500]yet when I play I don't even know who I'm supposed to be running with because there's no visual indication of who my teammate is supposed to be[/QUOTE] That was a bug with the beta, team mates are meant to be marked as yellow iirc. [editline]10th October 2017[/editline] The 'This is Battlefront' trailer showed the FO using AT-ST's on Jakku, but they don't match the redesign from TLJ. Guessing either the model wasn't done, or they didn't know about it. But considering they have the TLJ A-Wing (the model is in the beta files FYI), I'm thinking the model wasn't in when the footage was recorded.
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