• Star Wars Gaming Megathread Episode II - Attack of the Season Pass
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[QUOTE=PaChIrA;52890385]I like the original Battlefront 2 campaign better, [sp]From the Battle of Geonosis you are a normal Clone fighting the Seppies, then you take part in order 66 and become an Imperial Stormtrooper loyal to the Empire, and it ends with The Empire Strikes Back on Hoth[/sp][/QUOTE] Yeah the original campaigns were just custom versions of existing maps, which was honestly really neat. I was a big fan of the droid invasion against the gungans in the plains as well as some of the other missions. Also does anyone else absolutely hate any type of "see through walls" feature in modern video games? Like that was something I always had to disable in Far Cry because it took me out of the experience and felt stupid, simliar to Iden's ability in the campaign to literally see every enemy nearby.
[url]https://www.resetera.com/threads/ea-has-removed-the-refund-button-from-their-customer-portal-mod-edit-false.5996/[/url]
[QUOTE=Joazzz;52890032]lawsuit time?[/QUOTE] Are you going to sue M. Night Shyamalan because in Sixth Sense [sp]they marketed Bruce Willis as not being dead?[/sp] I get being upset about the story being another [sp]"wow, a loyal Empire troop becomes a rebel"[/sp], but a lawsuit over the story not matching the advertisements - really? Edited the post to give a better suited example and spoiler tagged both references because I'm fucking dumb
Spoilertag that.
[QUOTE=dnqboy;52890434]Also does anyone else absolutely hate any type of "see through walls" feature in modern video games? Like that was something I always had to disable in Far Cry because it took me out of the experience and felt stupid, simliar to Iden's ability in the campaign to literally see every enemy nearby.[/QUOTE] That bothers me but what bothers me more is how minimaps/radars have become the standard for practically all games. There's not even a justification for them anymore, it's just understood that every player character has a GPS screen implanted in their head that gives real time updates on the exact positions of every friend and foe within 100 metres. I get that in games like Battlefront, being able to 'recon'/mark and relay enemy movement is useful for teammates and adds depth to combat somewhat, but there's got to be a more immersive way for it all. Star Wars tech is pretty clunky, so everyone being connected like they've got the SOP system from Metal Gear Solid 4 is just weird.
[QUOTE=Menien Goneld;52890787]That bothers me but what bothers me more is how minimaps/radars have become the standard for practically all games. There's not even a justification for them anymore, it's just understood that every player character has a GPS screen implanted in their head that gives real time updates on the exact positions of every friend and foe within 100 metres. I get that in games like Battlefront, being able to 'recon'/mark and relay enemy movement is useful for teammates and adds depth to combat somewhat, but there's got to be a more immersive way for it all. Star Wars tech is pretty clunky, so everyone being connected like they've got the SOP system from Metal Gear Solid 4 is just weird.[/QUOTE] For Battlefield/front games, at least, it's due to the large map size. Makes it easier to find the action. Doesn't really belong in (most) games with small maps tho
Allegedly balance patches almost every two weeks, and a "significant" amount of cosmetics coming and they're looking into progression with those in mind. Whatever that means [video]https://youtu.be/siatQTRY9BM[/video]
figures that EA fucked it all up and Dennis couldn't do shit. Hold him to his word though.
GameInformer gave it a 6.5 [URL]http://www.gameinformer.com/games/star_wars_battlefront_ii/b/xboxone/archive/2017/11/14/star-wars-battlefront-ii-review-the-dark-side-of-gaming.aspx[/URL] [editline]14th November 2017[/editline] I’m seeing a lot of ‘the game would be amazing without micro transaction” I have have a feeling that if this had not happened there would have been a lot of 8s and 9s
...Customization options that were absent for 'authenticity' reasons originally, or did they somehow bullshit up a bunch that should have been in the game instead of fucking stat altering cards and currency?
[QUOTE=Zeos;52890957]...Customization options that were absent for 'authenticity' reasons originally, or did they somehow bullshit up a bunch that should have been in the game instead of fucking stat altering cards and currency?[/QUOTE] It's not like it'd be hard to conjure up a few quick cosmetics, especially if they reuse assets from BF1 It's so fucking stupid we didn't get any in the first place when the last game already had them; can't believe they seriously thought people would accept this shit
I have to repeat every time. "Authenticity". The first.Fucking.Trailer. Ended with Darth Maul fighting Rey.
[QUOTE=Tuskin;52890929]GameInformer gave it a 6.5 [URL]http://www.gameinformer.com/games/star_wars_battlefront_ii/b/xboxone/archive/2017/11/14/star-wars-battlefront-ii-review-the-dark-side-of-gaming.aspx[/URL] [editline]14th November 2017[/editline] I’m seeing a lot of ‘the game would be amazing without micro transaction” I have have a feeling that if this had not happened there would have been a lot of 8s and 9s[/QUOTE] Same response from Gamespot.
[QUOTE=Zeos;52890957]...Customization options that were absent for 'authenticity' reasons originally, or did they somehow bullshit up a bunch that should have been in the game instead of fucking stat altering cards and currency?[/QUOTE] Didn’t you see the angryjoe interview in june? It sounded like customization was coming even then
[QUOTE=Anglor;52891086]Didn’t you see the angryjoe interview in june? It sounded like customization was coming even then[/QUOTE] Probably meant the hero skins.
[QUOTE=Tuskin;52891114]Probably meant the hero skins.[/QUOTE] Possibly; I remember it as the customization of generic characters
So we actually could have just had cosmetic lootboxes, if EA wasn't pure evil.
I don't think there would be enough cosmetics for that to be viable.
[QUOTE=Tuskin;52891331]I don't think there would be enough cosmetics for that to be viable.[/QUOTE] Rebels: [t]https://vignette.wikia.nocookie.net/starwars/images/4/4a/Rebel_SpecForce.jpg/revision/latest?cb=20090711235631[/t][t]http://www.pekoe.jp/patio/upl/1238841227-1.jpg[/t] [b]Specforce[/b] [t]https://static1.comicvine.com/uploads/original/12/127594/5123866-we3.png[/t] [b]Heavy Assault Trooper[/b] Imperials had the cosmetics from the last games, plus they have scout troopers, thanks to singleplayer we know they have yet more races such as the Nikto, and the clones: [t]https://i.pinimg.com/originals/92/5f/3e/925f3e3bf84c973e995bb2c6f5e27cdb.jpg[/t] Battalions, helmets, etc. The only difficult part would be to do it in such a way that classes can still be distinguished.
Not viable my fucking ass, there's TONS from the Clone Wars alone
Different helmet variants and special war paints and camos would go a long way.
even having really minor shit like [t]https://stormtrooperlarry.files.wordpress.com/2016/04/x8.jpg?w=474[/t] would go a far way
[QUOTE=Tuskin;52891331]I don't think there would be enough cosmetics for that to be viable.[/QUOTE] You can't honestly believe that.
Yesterday evening I actually took roughly two hours of my time to watch the whole single player campaign on YouTube. To be honest, it was far better than expected and I can only assume I could had some fun playing it, but it also screams of wasted potential all over the place. On the bright side: 1) The whole thing really feels like a Star Wars movie. 2) Janina Gavankar steals the show as Iden Versio, as does Anthony Skordi as Admiral Garrick Versio. 3) Shrik (Lando's "friend" in the Rebellion) is a genuinely fun character and has a good chemistry with Lando. 4) [sp]The battle of Jakku[/sp] is a cool sequence in its own right. 5) The campaign makes a good attempt at connecting Return of the Jedi and The Force Awakens further However: [sp]1) I'd accept the fact that the majority of the story revolves around Iden and Del switching side for the Rebellion if the plot would had made that switch far more believe and less sudden. Also, Iden is not exactly portraied as an Empire full-blown loyalist from the very start of the campaign (someone like her would never question the Emperor 's judgment on Endor, for instance). 2) For a game proudly proclaming to feature all the Star Wars movies eras, the single player campaign mainly focus on the aftermath of the battle of Endor and a tiny bit (but very appreciated) of the First Order Era. 3) I don't understand why several missions would have you play as canonic rebel heroes instead of the protagonists, which also doesn't help you bonding with them. The worst case would be Del, arguably the second protagonist, not being playable in any of the missions. 4) While understandable, as getting the original VAs was apparently out of the question, the VAs voicing canonical characters however don't make even the slightest effort at emulating the original actors[/sp] If you really want to read an Empire-centric story about how the "villains" coped with the event of Return of the Jedi and how the First Order came to be I'd personally suggest the recent Aftermath novel by Chuck Wendig. On this subject, I have a question about the single player campaign's events and the novel's plot: [sp]what exactly is the point of Operation: Cinder if Aftermath reveals Palpatine wanted to destroy all the remnants of the Empire in the event oh his death anyway[/sp]?
The campaign was actually pretty good, and although it wasn't anything too groundbreaking, the overall story was actually really nice and had some surprisingly good characters. The fact that it essentially bridges the gap between Return of the Jedi and The Force Awakens is really cool. [editline]15th November 2017[/editline] [sp]Also, the fact that it's kinda implied that Iden and Del are the parents of Rey, is VERY interesting. Let's see if that's the case in a month.[/sp]
I can't wait for performance to determine how many credits you get. Getting crates will be a lot faster.
[QUOTE=HAKKAR!!!;52891643]even having really minor shit like [t]https://stormtrooperlarry.files.wordpress.com/2016/04/x8.jpg?w=474[/t] would go a far way[/QUOTE] Wilson turned into such a badass.
[QUOTE=Wafflemonstr;52892083] [sp]Also, the fact that it's kinda implied that Iden and Del are the parents of Rey, is VERY interesting. Let's see if that's the case in a month.[/sp][/QUOTE] I don't subscribe to that theory, as much interesting as it is, for three reasons: 1) People who datamined the game discovered that [sp]Iden's and Del's daughter is actually named Zay after the former's mother, Zeehay[/sp]. 2) [sp]One of the many unspoken rule of the franchise as whole is that Force sensivity is hereditary or something, and neither Iden nor Del seems to have any degree of Force powers (at the very least not at the same degree of the impossible feats performed by Rey in The Force Awakens)[/sp]. 3) I'm extremely doubtful about the possibility of a videogame's story (albeit within canon) to influence the new Star Wars trilogy of movies in any way. If anything, the revelation would be caught only by a selected portion of the audience, not all of it, so it'd be a bad narrative decision
[QUOTE=EliaMoroes;52892201]I don't subscribe to that theory, as much interesting as it is, for three reasons: 1) People who datamined the game discovered that [sp]Iden's and Del's daughter is actually named Zay after the former's mother, Zeehay[/sp]. 2) [sp]One of the many unspoken rule of the franchise as whole is that Force sensivity is hereditary or something, and neither Iden nor Del seems to have any degree of Force powers (at the very least not at the same degree of the impossible feats performed by Rey in The Force Awakens)[/sp]. 3) I'm extremely doubtful about the possibility of a videogame's story (albeit within canon) to influence the new Star Wars trilogy of movies in any way. If anything, the revelation would be caught only by a selected portion of the audience, not all of it, so it'd be a bad narrative decision[/QUOTE] [sp]Rey being a bastardization of Zey isn't the most unlikely name change and they've said Reys heritage apparently isn't important(though they may just be lying with that)[/sp] But I agree with your other points
[QUOTE=Luxuria;52891845]You can't honestly believe that.[/QUOTE] Clone armours are made for specific roles. Almost every time we’ve seen a different clone armour design the entire group is wearing it, not a single clone. That wouldn’t work. There is nothing canon for the empire to grab from, like how could you customize a stormtrooper? They don’t have any of the options that the clones have. Same with the first order. All stormtroopers look the same. I guess the shadow trooper could be a skin for the specialist or heavy for the Empire. but what other options are there for them?
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