• Star Wars Gaming Megathread Episode II - Attack of the Season Pass
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Even the first game has a fairly decent following (though obviously not as big as SWBF2) and it's in part thanks to mods as well. You haven't played anything like the maps made by Sereja. The creativity he has puts DICE to shame.
[QUOTE=ggctuk;51622394]Even the first game has a fairly decent following (though obviously not as big as SWBF2) and it's in part thanks to mods as well. You haven't played anything like the maps made by Sereja. The creativity he has puts DICE to shame.[/QUOTE] Same with rends, maveritchell, vyse, and plenty of others.
[QUOTE=Pops;51622399]Same with rends, maveritchell, vyse, and plenty of others.[/QUOTE] I haven't seen Rends or Maveritchell make anything in a while (I think Rends actually stopped). But their work is top notch of course.
The last thing i remember rends making was his 1:1 mos eisley, as for mave, the last thing i recall from him was either dark times 2 or the emperor's throne room, but he still does some stuff, rends definitely stopped.
Man watching those vids vs BF1 makes me said that BF1 had environment shadows and BF2 doesn't, they make the game so much nicer to look at
See, it makes the most sense to me to do heros and regular battle droids differently. Heroes shouldn't have silly ammounts of health. I mean EA's battlefield's heroes are an absolute joke, but BF 1/2's heroes aren't good. Maybe we could've had stuff like 'no aimbot on heroes' or something, but lots of health? No thanks. Better armour might mean you could take a second of firing. A lightsaber might save you. but when It's han getting shot lots of times, it just doesn't look/play good. (maybe he could have some kind of crazy dodge mechanic. I mean in the best version of [I]A New Hope[/I] his neck can stretch weirdly, how else could he beat greedo?) As for battledroids (regular/super), you never see them run around like humans/players. Commando droids do. Magna guards do. Battle droids also don't get into vehicles because they're programmed for infantry and the vehicles are droids anyway. Battle droids get into formations to shoot, and that's not something many players would do. I think the most interesting/movie correct way to do the droid army is to let most players on the team play Commandos/Magna guards/droidekas/tanks/fighters/heroes/Non-droid CIS and have one player be the tactical droid who commands the legions of npcs like an RTS. Also, they get to nicely give objectives to players, who get more points/xp for being a good soldier/following them.
Battle droids used tanks, it was in episode 1.
[QUOTE=Pops;51628144]Battle droids used tanks, it was in episode 1.[/QUOTE] Indeed, they also flew STAPs and Landing Craft and manned MTTs and Battle Droids had a specialised type dedicated to using vehicles in the form of the Pilot Droid (the one with the blue markings in TPM). Spider Droids, Hailfire Droids and Vulture Droids were not vehicles in the films either, but were droid classes themselves. By rights, Stormtroopers shouldn't be able to shoot straight either. This is all done in the name of balance. I might also mention it was Episode III and The Clone Wars that turned Battle Droids into a hapless gag.
[QUOTE=Pops;51628144]Battle droids used tanks, it was in episode 1.[/QUOTE] And in Clone Wars
[QUOTE=ggctuk;51628176] By rights, Stormtroopers shouldn't be able to shoot straight either. This is all done in the name of balance. [/QUOTE] That is just based off people entirely misinterpreting the Death Star Scenes in A New Hope where it is entirely confirmed by the movie itself that they were allowed to escape.
[QUOTE=nightlord;51628351]That is just based off people entirely misinterpreting the Death Star Scenes in A New Hope where it is entirely confirmed by the movie itself that they were allowed to escape.[/QUOTE] If it were just the Death Star scenes, then that might be an acceptable explanation, but it happens again in Empire Strikes Back for no explicit reason. That's to say nothing of the Empire's 'finest troops' being overrun by a bunch of miniature teddy bears. At the end of the day, the games need to create a balance. That's why you get droids turned into vehicles, each side as likely to win as the other (though it is harder for the Republic in the first Battlefront game)
They used tanks and those flying segways, but vultures, helfires, spiders, tri-fighters and a bunch of other stuff were droids. (plus tanks had specialised battle droids, and superbattle droids never used anything)
[QUOTE=ggctuk;51628441]If it were just the Death Star scenes, then that might be an acceptable explanation, but it happens again in Empire Strikes Back for no explicit reason. That's to say nothing of the Empire's 'finest troops' being overrun by a bunch of miniature teddy bears. At the end of the day, the games need to create a balance. That's why you get droids turned into vehicles, each side as likely to win as the other (though it is harder for the Republic in the first Battlefront game)[/QUOTE] What happens in ESB? Hoth was able to evacuate because of the ion cannon clearing a path, and the falcon had its hyperdrive reactivated in the nick of time.
[QUOTE=GHOST!!!!;51621726]I feel like I might be one of the few people with this opinion, but I just don't get what the big deal is about Battlefront 2, like yeah it's not bad, but it's not holy shit amazing game 11/10 or anything, I really don't get why people praise it so much.[/QUOTE] There has been no other game until EA's Battlefront that lets you be a grunt in the massive battles of Star Wars
[QUOTE=Pops;51628599]What happens in ESB? Hoth was able to evacuate because of the ion cannon clearing a path, and the falcon had its hyperdrive reactivated in the nick of time.[/QUOTE] There were tons of stormtroopers shooting at Lando, Leia and Chewie when they were escaping from Bespin and they still couldn't hit them. It's just kind of ridiculous there.
so i hopped into a match of heroes vs villains on the outer rim pack, saw a guy with DICE in his name and thought it might be a dev. he said yes, so i started pestering him with some ideas i thought would improve the game. immediately, the rest of the server starts jumping down his throat and he leaves lol. tbh i don't think it was a real dev. [editline]5th January 2017[/editline] [QUOTE=LTJGPliskin;51629564]There were tons of stormtroopers shooting at Lando, Leia and Chewie when they were escaping from Bespin and they still couldn't hit them. It's just kind of ridiculous there.[/QUOTE] you mean there were nameless grunts shooting at main characters? you are aware of the stormtrooper effect and plot armor, yes? the film was already heavy in the drama department with han being sent to limbo and vader revealing his lineage, killing someone would only make matters worse.
How come the Nazis didn't shoot Tom Hanks right at the beginning of Saving Private Ryan? All Nazis must have had terrible aim. [sp] plot armour is a thing otherwise movies wouldnt happen[/sp]
[QUOTE=Wulfram;51630044]How come the Nazis didn't shoot Tom Hanks right at the beginning of Saving Private Ryan? All Nazis must have had terrible aim.[/QUOTE] I think it's different when thousands of infantry are running up a beach rather than 30 or so stormtroopers (by the looks of it, I guess it could be an company or battalion in some cases) chasing the protagonist through whatever
The point is its not something you're supposed to really think about. Its like what Pops said though. There was already so many dramatic things happening all at the same time that one of them getting shot as well would have made things too much, especially when you consider moments later Luke gets his hand cut off. Also, in that Force Arena trailer, who is that walking beside Vader at the end. Thats not supposed to be a revamped Mara Jade, is it?
oh, and they never face more than a handful of stormtroopers at a time, so your argument is kinda null and void. [media]https://www.youtube.com/watch?v=YjGa5Vj7B7I[/media]
[QUOTE=Wulfram;51630501]The point is its not something you're supposed to really think about. Its like what Pops said though. There was already so many dramatic things happening all at the same time that one of them getting shot as well would have made things too much, especially when you consider moments later Luke gets his hand cut off. Also, in that Force Arena trailer, who is that walking beside Vader at the end. Thats not supposed to be a revamped Mara Jade, is it?[/QUOTE] No that's(probably) Aphra, she's Darth Vader's ally in the Darth Vader comics.
Not Probably at all, it is Aphra.
Ok. Two things. Firstly, in the first/second world war they found something like 10% of soldiers killing 50% of the enemy, with the other 90% really not wanting to kill people, so they really didn't aim as well as they could at people in comparison to how they aimed in combat. (The numbers are if IRC, they might be different percentages) Now, yeah, stormtroopers are conditioned to be ruthless and stuff (and later training for military 'corrected' this problem) but let's consider A: They're shooting at mostly humans, who are good according to the empire's logic. I'm sure they'd be more accurate if they were shooting say, bothans. B: I dunno. Secret rebel sympathy in the ranks?
The only thing about Battlefront II balance I always found annoying was the Magna Guards ditching their energy pikes in favor of some kind of pistols. Thnakfully, some mods allow you to play as officer units with nerfed blades (as to say, not as damaging as lightsabers)
[QUOTE=ggctuk;51628441]If it were just the Death Star scenes, then that might be an acceptable explanation, but it happens again in Empire Strikes Back for no explicit reason. That's to say nothing of the Empire's 'finest troops' being overrun by a bunch of miniature teddy bears. At the end of the day, the games need to create a balance. That's why you get droids turned into vehicles, each side as likely to win as the other (though it is harder for the Republic in the first Battlefront game)[/QUOTE] Lets go through all the scenes (that i can remember) with Stormtroopers in the original movies: - The Tantive IV scene. Stormtroopers absolutely annihilate everyone with pretty much no effort. - Sandtroopers going after Han as he escapes Tatooine - Don't hit Han, shots come extremely close. - Death Star - Confirmed by the Movie that they were allowed to escape so missing on purpose - Echo base at hoth - Snowtroopers hit their targets plenty of times there. Win the battle. - Bespin - Main characters, only a few Stormtroopers at a time, don't hit but come extremely close. As for the Endor Shield generator, here is some of that scene: [media]https://www.youtube.com/watch?v=aHf1HY2FN5k[/media] They have AT-STs patrolling while they deal with those they've captured. They're then surrounded and ambushed by dozens of ewoks at once. The ewoks might look pretty stupid and cute but just look how ruthless and vicious they are there. Don't forget there was then also the group of elite commandos they had just captured who were now free. Then there's the main characters there as well, so plot armour for them. There really is no reason to have them be worse than anything in the games or anywhere else. The whole "Stormtroopers can't hit anything!" is based entirely off misinterpreting scenes and because of people not understanding plot armour for the main characters. When it isn't main characters they're against we see them do quite well. As for Droids though, those should be pretty bad in the games, but it really depends on which type of Battledroids they are. The ones in Phantom Menace aren't the same as those in the movies after that, they're actually worse.
I like the Stormtrooper on Endor who one hands an E-11 and shoots Leia in the arm in like the half second he takes to aim at her.
Reality says stormtroopers should be more accurate (or use full-auto). Based on common sense, you don't give people inaccurate guns and helmets they can't see out of, and shooting straight is a very easy skill if you've got good eyes and arms. Armour (especially the futuristic sort) should not impede someone so much so that they'd be better off without it in a combat scenario, even if that armour is supposed to only protect from some crazy space enviromental/biohazard effects. The visible problem is that E-11s aren't that ergonomic. Like they should have a stock at least.
[QUOTE=The Jack;51645102] The visible problem is that E-11s aren't that ergonomic. Like they should have a stock at least.[/QUOTE] They do have a stock, they just never use it. At least the First Order Stormtroopers get a stock.
Star Wars seriously undervalues full-auto.
Sam Witwer (Darth Maul in Clone Wars/Rebels, Starkiller in TFU, Palpatine in TFU/Rebels/Battlefront) [url]https://www.twitch.tv/samwitwer[/url] Playing Dark Forces 1
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