Star Wars Gaming Megathread Episode II - Attack of the Season Pass
5,000 replies, posted
They're pretty easy to take out if you're not all standing in a line.
They finally [URL="http://starwars.ea.com/starwars/battlefront/forums/discussion/66403/star-wars-battlefront-january-2017-patch-notes"]patched Star Wars Battlefront[/URL] and fixed Lando "The Deal just got better" Calrissian
[QUOTE]Below are the patch notes specific to PlayStation 4, PC, and Xbox One for the Star Wars Battlefront January patch update.
Bug fixes and tweaks
General:
General: Various minor UI issues.
General: Various lighting fixes
General: Various minor art updates on Rogue One: Scarif maps
Game Modes:
Walker Assault: Fixed a bug where three uplinks could be seen at the same time on Rogue One: Scarif maps
Walker Assault: Adjusted all Hero spawn points on Rogue One: Scarif maps
Walker Assault: Changed Y-wing timer to 30 seconds on Rogue One: Scarif maps
Walker Assault: Adjusted AT-AT health across all maps
Walker Assault: Adjusted AT-AT speed on Twilight on Hoth
Infiltration: Adjusted playable area during The Approach
Infiltration: Fixed an issue where users could not grab another Data tape after using the Jump Pack
Hero Hunt: Fixed a bug with the Hero selection screen
Heroes vs. Villains: Changed to only 1 set per map
Battle Station: R2-D2 ignores benefits from Bacta Bomb and Medical Droid
Private Match: Fixed an end of round issue on Infiltration where the U-wing didn't spawn if switching teams in a 1v1 match
Weapons & Star Cards:
Sonic Imploder: Fixed criteria for Grenadier Hutt contract regarding the Flash requirement
Sonic Imploder: Increased blast radius from 2 to 4 meters
Sonic Imploder: Increased explosion damage from 90 to 100
TIE Striker: Raised projectile speed from 800 to 1000 meters/second
TIE Striker: Increased explosion damage from 5 to 10
A-180: Fixed a rare bug where users could be spawned with their regular Star Card primary hand instead of the A-180 module
Heroes:
General
Most stuns will be prevented for 2 seconds after a Hero has been stunned once. This doesn’t apply to specific stuns like Force Choke and Force Push
Bossk
Reduced Microgrenades inner radius from 3 to 2.5 meters
Reduced Microgrenades radius from 5 to 4 meters
Chewbacca
Increased Roar recharge time from 28 to 35 seconds
Decreased main projectile Explosion damage from 45 to 38
Darth Vader
Can now use his Saber Throw and Heavy Strike when Force Choking
Increased Trait radius from 10 meters to 15
Trait no longer affect enemies
Trait values now correctly match the UI description, Level 1 20%, Level 2 50%, Level 3 80%
Leia
Increased Trait radius from 8 to 13 meters
Fixed looping stun animation on Trooper Bane shots
Stormtroopers affected by Bacta will now be defeated by Trooper Bane
Trait values now correctly match the UI description, Level 1 20%, Level 2 40%, Level 3 60%
Krennic
Increased Trait radius from 10 to 12 meters
Armor Breaker is applying the armor reduction after the damage is done
Reduced Armor Breaker homing capabilities
Trait values now correctly match the UI description, Level 1 10%, Level 2 20%, Level 3 40%
Luke
Decreased speed at Trait level 3 from 80% to 70%
Shield Deflection can now block Krennic’s Armor Breaker ability
Jyn
Increased Pistol End damage from 35 to 69
Increased Pistol start falloff damage from 40 To 50
Increased Pistol end falloff damage from 60 To 70
Decreased Rifle configuration Overheat per bullet from 0.068 to 0.055
Lando
Will no longer be damaged from his Power Blast Explosion
Power Blast now goes on cooldown properly after deactivation
Greedo
Stuns Luke out of Block for 2 seconds when shooting him with Slow targeting
Boba Fett
Increased Flamethrower damage against Chewbacca by 50%
Vehicles:
U-Wing: Fixed missile warning issues
[/QUOTE]
Doesn't look like they've fixed the U-Wing escaping to the top of the map in space though.
Thank fuck they fixed krennic too, i was getting my ass whooped by him the last time i played scarif maps.
Also, i don't ever want the u-wing to be fixed, that shit is annoying enough.
So you want it to be that everytime you start Infiltration, the person who's piloting the U-Wing just fucking takes it right up and evades everything, making the space section bullshit and waste of time? Yeah no, fuck that, it's annoying and cheap and you need to get the fuck off the game if you do it.
[editline]17th January 2017[/editline]
Like if you're not going to play it properly don't fucking play it at all.
Wait, they nerfed Chewie?
[QUOTE=Tuskin;51680220]They're pretty easy to take out if you're not all standing in a line.[/QUOTE]
Best way to deal with blaster heroes is the EE4 or the CA-78(Jawa shotgun) they deal a shitton of damage and can cause headaches for heroes. Luke is tricky because he's fast can kill you if you're not being careful. Vader...
Holy shit Vader is actually fun to use now, today since his buff actually works we had, no joke 10-15 people shoot at Vader on Supremacy and he killed every single one of them. That 80% armor buff makes Vader scary. Now we just wait for them to nerf Bossk's HP gain.
[QUOTE=GHOST!!!!;51686062]So you want it to be that everytime you start Infiltration, the person who's piloting the U-Wing just fucking takes it right up and evades everything, making the space section bullshit and waste of time? Yeah no, fuck that, it's annoying and cheap and you need to get the fuck off the game if you do it.
[editline]17th January 2017[/editline]
Like if you're not going to play it properly don't fucking play it at all.[/QUOTE]
honestly i just hate the idea of a 3 round game mode being over on the first round, it feels like a waste of the map and mode.
[QUOTE=Pops;51687229]honestly i just hate the idea of a 3 round game mode being over on the first round, it feels like a waste of the map and mode.[/QUOTE]
This, so much. There should at least be other stages depending on who wins what round.
At least the first round is usually a bit easier for the Rebels to win so things advance.
Best out of 3 (maps) would be such a simple way to do it.
Looks kind of fun
[video]https://youtu.be/Cn3wpyogOJE[/video]
I just realized that a lot of the gameplay Star Citizen is going for is really similar to the multicrew gameplay Star Wars Galaxies had, only with higher fidelity, real-time combat and better physics simulation. Since CIG has promised to release modding tools for total conversions of their game when it's done, maybe we will see a fan-made Star Wars SC total conversion sometime in like, 2030 :v:
[QUOTE=archangel125;51688402]I just realized that a lot of the gameplay Star Citizen is going for is really similar to the multicrew gameplay Star Wars Galaxies had, only with higher fidelity, real-time combat and better physics simulation. [b]Since CIG has promised to release modding tools for total conversions of their game when it's done[/b], maybe we will see a fan-made Star Wars SC total conversion sometime in like, 2030 :v:[/QUOTE]
Have they seriously? Shit, should get a modding team together now and start cranking out assets to get a head start.
That is literally all I want. The way the systems work in Star Citizen are really legit, but would work really well in a gritty SW universe.
They also have like, commercial flight ships (for passengers), and I'm just imagining what it would be like to have that huge ship from Episode 2 with a whole truck load of people in it.
So what is the cycle rifle for? I have been using it for a challenge, it is super inconsistent and doesn't really do anything that well
Is there anyway to run Kotor 1 in 1080?
[QUOTE=SpartanXC9;51689645]Is there anyway to run Kotor 1 in 1080?[/QUOTE]
[url]http://www.wsgf.org/article/star-wars-knights-old-republic[/url]
This site is the best
[QUOTE=Zeos;51689631]So what is the cycle rifle for? I have been using it for a challenge, it is super inconsistent and doesn't really do anything that well[/QUOTE]
It's ability to pass through shields is it's biggest benefit, really. Between it and the Pulse Cannon, it does less damage but it can fire immediately and has a shorter cooldown.
[QUOTE=jonoPorter;51684042]They finally [URL="http://starwars.ea.com/starwars/battlefront/forums/discussion/66403/star-wars-battlefront-january-2017-patch-notes"]patched Star Wars Battlefront[/URL] and fixed Lando "The Deal just got better" Calrissian[/QUOTE]
i feel like this type of patching shouldn't be a 2gb update, but whatevs i guess.
still waiting on more sp content.
[QUOTE=Pops;51690935]i feel like this type of patching shouldn't be a 2gb update, but whatevs i guess.
still waiting on more sp content.[/QUOTE]
Haha, good luck.
[QUOTE=Tuskin;51690974]Haha, good luck.[/QUOTE]
yeah i know, seriously wishful thinking.
[QUOTE=Pops;51690935]i feel like this type of patching shouldn't be a 2gb update, but whatevs i guess.
still waiting on more sp content.[/QUOTE]
"Various lighting fixes" could mean updated light maps which would increase file size a lot.
i tried to make a george lucas custom character in tfa
[t]http://images.akamai.steamusercontent.com/ugc/97225990542796843/951539BD2B4F60F269E64EB820BF3F831242351C/[/t]
i've also realized that there is no episode 7 luke in the game besides the cutscene, and it bugs me.
[QUOTE=Pops;51691200]i've also realized that there is no episode 7 luke in the game besides the cutscene, and it bugs me.[/QUOTE]
That's pretty dumb.
I mean, even the original LEGO Star Wars had Princess Leia and a Rebel Soldier as unlockable minifigs, and that game was set in the prequel trilogy.
my guess is giving him a lightsaber would lead people to question whether it was canon or not.
still, pretty dumb they don't include him, yet they include jj abrams and kathleen kennedy. hell, they didn't even put george in any of the previous games.
maybe George didn't want to be in it.
[QUOTE=Tuskin;51691968]maybe George didn't want to be in it.[/QUOTE]
IIRC, you couldn't even say the name George Lucas together in a sentence in Star Wars Galaxies.
Made kyle katarn last night also, I'm hoping the next lego game has rogue one levels.
I'm surprised they didn't do Rogue One DLC
Honestly, Rogue One felt like a great Jedi Knight game, but on film.
I can imagine multiple missions playing out really well from the locations we saw, even the one-off glance locations like the asteroid base.
God, I really hope we get another game that plays like those did.
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