• Star Wars Gaming Megathread Episode II - Attack of the Season Pass
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I'm really not sure what to think of what they've said of Battlefront 2 so far. It all looks great and like a huge improvement over the last game, but at the same time...i don't think that's going to be good enough. It's been over a decade since the original series, if they can't even reach the bar those games set, then ultimately it's pointless. If Space Battles are just the previous dogfighting mode but now with a space background and there's no boarding, if there's no special classes, if there's no space to ground flight, if there's no proper vehicle spawning system (a "resouce based" system sounds very unclear), no galactic conquest or bot matches, the eras are little more than just skins (which is what's been suggested so far by how classes are the same but with different looks) and if there's no battles with other species like Jawas, Ewoks, Gungans etc, then it [I]still[/I] isn't won't be as good in terms of content and as the original Battlefront 2 or Battlefront 3 was going to be. What's the most disappointing aspect of this is that there [I]shouldn't even be[/I] a question of it'll even reach the same level as those first two games (and what we saw of the third). This should be building upon what the original two games had, not struggling to even get there. You can't say "It's a reboot, that's fine!" when all that does is excuse how it's objectively worse in terms of content with no actual improvement to the core gameplay beyond some aspects of the actual combat (but then other parts like the flight controls were just outright worse...). The graphics are amazing and that's great, but that doesn't mean it's alright that everything else is not as good as the original two games. It's been over a decade, to have a new games in the series after all this time go backwards while still clearly trying to do the same sort of thing is just sort of insulting. I'm sure it'll be enjoyable and it won't be an outright bad game, but for it to not improve on the original games beyond graphics and atmosphere should not be acceptable. It's disheartening watching the Free Radical Battlefront 3 trailer and seeing how that was what a proper battlefront game should have been, but instead now we're getting games that either don't understand what made the originals what they were, or just don't care. Maybe I'm wrong and things will turn out good, i'll give it a try either way, but this really shouldn't be a concern isn't the first place.
[QUOTE=Tarkin22;52115099]I don't have anything against hero's modified weapons, because they are heroes after all - but mostly we are playing as regular soldiers. I don't know why I'm so sceptical about this. [/QUOTE] For Rebels it makes sense--they're a ragtag bunch of misfits, they'd probably modify their weapons somehow. It makes less sense for the Imperials, unless we play as a special forces unit in the multiplayer.
[QUOTE=nightlord;52115695] If Space Battles are just the previous dogfighting mode bot matches.[/QUOTE] it isn't just fighter squadron, you'll be taking down capital ships and maybe space stations. they might be bringing back skirmish mode from BF1 for your offline bot needs. . [editline]17th April 2017[/editline] Someone was a bad person and recorded what they shouldn't have [video=youtube;6fkI5xgxUKs]https://www.youtube.com/watch?v=6fkI5xgxUKs&feature=youtu.be[/video]
Anyone know if you can play the Battlefront DLC's in offline mode with bots? I know you can with the base maps, I'm just curious if you can do all the death star stuff solo.
[QUOTE=Marzipas;52116470]Anyone know if you can play the Battlefront DLC's in offline mode with bots? I know you can with the base maps, I'm just curious if you can do all the death star stuff solo.[/QUOTE] No.
[QUOTE=Tuskin;52115704]it isn't just fighter squadron, you'll be taking down capital ships and maybe space stations. Someone was a bad person and recorded what they shouldn't have [/QUOTE] Any mirror for this? Vid's dead.
[QUOTE=The Terminator;52118050]Any mirror for this? Vid's dead.[/QUOTE] Can't find any right now.
Why arent the special forces death troopers? it wouldn't be a complaint if they didnt look shit
[QUOTE=The Jack;52118629]Why arent the special forces death troopers? it wouldn't be a complaint if they didnt look shit[/QUOTE] Death Troopers are not normal humans. It wouldn't work for the story.
Isn't that part Legends, and there's nothing in new cannon to say they're not regular humans (or near-human enough)
the special force troopers known as the Death Troopers were not even a part of Legends continuity they're said to go through not only rigorous training but also augmentations of some sort, so they're biologically and/or cybernetically enhanced supersoldiers. knowing the Empire, this most likely means increased combat effectiveness and loyalty at any cost so i would wager they are at least extensively brainwashed. not really the sort of protagonists that are good for getting the player to root for the Empire, eh
[QUOTE=Joazzz;52118839]the special force troopers known as the Death Troopers were not even a part of Legends continuity they're said to go through not only rigorous training but also augmentations of some sort, so they're biologically and/or cybernetically enhanced supersoldiers. knowing the Empire, this most likely means increased combat effectiveness and loyalty at any cost so i would wager they are at least extensively brainwashed. not really the sort of protagonists that are good for getting the player to root for the Empire, eh[/QUOTE] They also purely served as security detail and bodyguards for important imperial officers. Not much of actual agency for the players to feel here.
[QUOTE=The Jack;52118629]Why arent the special forces death troopers? it wouldn't be a complaint if they didnt look shit[/QUOTE] Deathtroopers wouldn't make much sense but it's a shame they didn't use one of the other sorts that exist. Shadowtroopers, Stormcommandos, SCAR troopers etc. I suppose they wanted to go for "they have to be good at [I]everything![/I]" angle, though.
Some new images/concept art here. Some are from the after stream parts of the presentation. There was an NDA or something on that content until today. He's part of a group of people who have known about the game for a while,so he's able to expand on details dice has said already, but knows about things that have not been revealed, but can't talk about. He confirms that weapon modification is real, one example he gave us that you can get rid of cool down and make it reload based [video]https://youtu.be/kCWO-1YwMBI[/video]
[QUOTE=Tuskin;52120017]Some new images/concept art here. Some are from the after stream parts of the presentation. There was an NDA or something on that content until today. He's part of a group of people who have known about the game for a while,so he's able to expand on details dice has said already, but knows about things that have not been revealed, but can't talk about. He confirms that weapon modification is real, one example he gave us that you can get rid of cool down and make it reload based [video]https://youtu.be/kCWO-1YwMBI[/video][/QUOTE] Why does the video cut off? Watched it earlier but got confused, is there a second part?
[QUOTE=Lord Hayden;52120036]Why does the video cut off? Watched it earlier but got confused, is there a second part?[/QUOTE] Read the top comment, YouTube cut off the last couple sentences [editline]18th April 2017[/editline] He's claiming BF2 is going to have more maps then BF1+DLC
[QUOTE=Tuskin;52120044]Read the top comment, YouTube cut off the last couple sentences [editline]18th April 2017[/editline] He's claiming BF2 is going to have more maps then BF1+DLC[/QUOTE] That's a first for EA and Dice, I never seen recent shooter with more than 15 maps at launch. Making almost 30 maps? Damn. But probably some of them will be a smaller version of other map or something. It's like a big "fuck you, we can make a game!" from Dice and EA, to all the fans that complained.
There are also more planets at launch, which is clear from just the trailer alone. If you remember in BF1 each "planet" had at least two maps, then the math works
[QUOTE=Tuskin;52120096]There are also more planets at launch, which is clear from just the trailer alone. If you remember in BF1 each "planet" had at least two maps, then the math works[/QUOTE] It depends on if they scale back the number of maps per planet. If in BF2 they add more planets, but only one map on each, then it'd probably end up at about the same number of maps as launch BF1.
Confirmed Planets so far (correct me if I missed any) Endor Hoth Naboo (Theed) Vardos Jakku Starkiller Base Kamino Yavin 4 Takodona Tatooine (Mos Eisley)
[QUOTE=Tuskin;52120160]Confirmed Planets so far (correct me if I missed any) Endor Hoth Naboo Vardos Jakku Starkiller Base Kamino Yavin 4 Takodona[/QUOTE] +Tatooine Possible Kuat shipyards? I'm not sure if we're counting space battle maps as well, but from what they're saying they will need a lot of maps to accommodate the many play styles.
[QUOTE=Lord Hayden;52120174]+Tatooine Possible Kuat shipyards? I'm not sure if we're counting space battle maps as well, but from what they're saying they will need a lot of maps to accommodate the many play styles.[/QUOTE] How the hell could I forget Tatooine. Fixed. Mos Eisley is a map this time around. The video up above, the guy said the cantina was in it as well. Yeah it could be Kuat or some other imperial shipyard. I'm not sure if the 'ring' around the planet is canon yet. I really don't think it is Scarif because there is no shield, and it looks too high in orbit. Here is the shield gate from BF1 [t]https://media.starwars.ea.com/content/starwars-ea-com/en_US/starwars/battlefront/news-articles/rogue-one-scarif-new-hero-details/_jcr_content/featuredImage/renditions/rendition1.img.jpg[/t] They did re-use parts of that model though for that station.
[QUOTE=nightlord;52115695]I'm really not sure what to think of what they've said of Battlefront 2 so far. It all looks great and like a huge improvement over the last game, but at the same time...i don't think that's going to be good enough. It's been over a decade since the original series, if they can't even reach the bar those games set, then ultimately it's pointless. If Space Battles are just the previous dogfighting mode but now with a space background and there's no boarding, if there's no special classes, if there's no space to ground flight, if there's no proper vehicle spawning system (a "resouce based" system sounds very unclear), no galactic conquest or bot matches, the eras are little more than just skins (which is what's been suggested so far by how classes are the same but with different looks) and if there's no battles with other species like Jawas, Ewoks, Gungans etc, then it [I]still[/I] isn't won't be as good in terms of content and as the original Battlefront 2 or Battlefront 3 was going to be. What's the most disappointing aspect of this is that there [I]shouldn't even be[/I] a question of it'll even reach the same level as those first two games (and what we saw of the third). This should be building upon what the original two games had, not struggling to even get there. You can't say "It's a reboot, that's fine!" when all that does is excuse how it's objectively worse in terms of content with no actual improvement to the core gameplay beyond some aspects of the actual combat (but then other parts like the flight controls were just outright worse...). The graphics are amazing and that's great, but that doesn't mean it's alright that everything else is not as good as the original two games. It's been over a decade, to have a new games in the series after all this time go backwards while still clearly trying to do the same sort of thing is just sort of insulting. I'm sure it'll be enjoyable and it won't be an outright bad game, but for it to not improve on the original games beyond graphics and atmosphere should not be acceptable. It's disheartening watching the Free Radical Battlefront 3 trailer and seeing how that was what a proper battlefront game should have been, but instead now we're getting games that either don't understand what made the originals what they were, or just don't care. Maybe I'm wrong and things will turn out good, i'll give it a try either way, but this really shouldn't be a concern isn't the first place.[/QUOTE] I'm not entirely sure today's triple A climate is conducive to a true successor to Battlefront 2. Back in 2005, there was less art to make for a level to be deemed shippable. Pressure on studios to push graphics as far as possible (particularly in DICE games) means making a large number of totally different levels is unfeasible in a standard dev cycle. Inclusion of DLC and microtransactions pushes away mod support. 'Old' features like LAN connectivity are considered obsolete as are server browsers and dedicated server tools to run your own servers and configure them yourself. If a game nowadays has an option to host a server, you'll have to rent it from a single provider who the game's publisher has a deal with. And then there's problems with the Star Wars brand. Disney's involvement means that creativity is stifled - if Disney doesn't like it, it ain't going in. The release date has to coincide with the next movie, meaning there's really no chance for any delays. The worlds of Star Wars are extremely diverse, meaning that asset reuse potential is limited. Photogrammetry isn't going to make implementing a tonne of assets quick, just possible given time/money restrictions. Then there's the whole 'reboot' culture - for some reason most reboots tear down the foundations that the previous titles laid down, when really a reboot could just pick up where the last games left off. Sure, sometimes it turns out well to take the series in a new direction (Wolfenstein TNO or Tomb Raider for instance), but other times it really doesn't work (Medal of Honor 2010). Taking a DOOM approach would work pretty well - focus on the core gameplay that made the original loved in the first place, then modernise it - but never forget the foundations you are building on. Unfortunately, I can't see this happening with EA. The only way I could see a new Battlefront game being better than the original games is if an extremely rich indie team made it, which obviously is impossible now.
[QUOTE=DwarfOverlord;52120228] And then there's problems with the Star Wars brand. Disney's involvement means that creativity is stifled - if Disney doesn't like it, it ain't going in.[/QUOTE] LucasFilm, not Disney. LucasFilm handles the Star Wars licence. Disney may own LucasFilm, but they're not involved with all the operations.
@DwarfOverlord , I can't imagine new Battlefront 2 not being better in every way from the old games. At least with the information we got so far. There is nothing that special about them, besides nostalgia.
Apparently an NDA just dropped so a bunch of stuff coming out today Here's some new concept art: [t]http://i.imgur.com/WUsQJQd.jpg[/t] [t]http://i.imgur.com/ruWaZ3d.jpg[/t] [t]http://i.imgur.com/1G6G58P.jpg[/t] [t]http://i.imgur.com/AEOM70Q.jpg[/t] [t]http://i.imgur.com/79PO36s.jpg[/t] [t]http://i.imgur.com/Xl6Ovm1.jpg[/t] [t]http://i.imgur.com/z5omZe8.jpg[/t] [t]http://i.imgur.com/ZRQQ0Xz.jpg[/t] [t]http://i.imgur.com/FiGNiQs.jpg[/t] [t]http://i.imgur.com/OErWtIl.jpg[/t] [t]http://i.imgur.com/F3J3aYn.jpg[/t] [t]http://i.imgur.com/SRHPcYu.jpg[/t]
Some more info, including the fact that jetpacks are not universal. [url]http://www.swgameoutpost.com/2017/04/18/battlefront-ii-hero-deeper-jump-pack/[/url] Video is unrelated, but analyses the unseen footage from Celebration [video]https://youtu.be/mWaXU6xb9IY[/video] [editline]18th April 2017[/editline] [QUOTE=Joshii;52120768] [t]http://i.imgur.com/SRHPcYu.jpg[/t][/QUOTE] That reminds me of Jedi Academy, the tutorial area.
No taking off and landing in vehicles/ships means no transports or boarding action in the Space Gamemode. ADS and hip-fire being different takes away from it being a third-person focused game. Jetpacks being limited to certain classes doesn't make much of a difference if there's no limit on how many of that class there can be. Attachments for weapons even though they aren't really that much of a thing in Star wars, with different weapon variants being more prevalent instead. Sounds like they really haven't learnt that much after the first game. Rather than head towards it being more like the original Battlefront 1 and 2 experience it sounds like they're doubling down on some weird mix between Battlefront and Battlefield that doesn't quite reach the same level of either of them. Either they should go fully back to the Battlefront gameplay from the original 2/3 games, or they should go all the way to Star Wars Battlefront, not half-way between the two.
-snip-
[QUOTE=nightlord;52120897]ADS and hip-fire being different takes away from it being a third-person focused game.[/QUOTE] Uh, how? You can still aim in third person. Lots of third person games have aiming, it narrows your field of view and zooms in, but is still third person. Plus it was never a third person focused game, if it was third person focused they wouldn't have had a first person mode. [QUOTE=nightlord;52120897]Jetpacks being limited to certain classes doesn't make much of a difference if there's no limit on how many of that class there can be.[/QUOTE] You never know, they may implement a limit to stop a team of players from spamming a single class. [QUOTE=nightlord;52120897]Attachments for weapons even though they aren't really that much of a thing in Star wars, with different weapon variants being more prevalent instead.[/QUOTE] It hasn't been confirmed that there are attachments to all weapons, it might just be something for certain weapons. Like Rogue One showed us they have flashlights for E-11s. Cassian's blaster can be changed into a Blaster, rifle or Sniper. The word DICE is using is 'modifiers'. So it is probably things like reloading, fire rate, accuracy, etc. I can't seem them doing anything drastic like giving the E-11 a sniper scope. I could see there being a modifier that unfolds the E-11's stock for more accuracy. In TFA the First Order blasters have removable butt stocks.
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