• Star Wars Gaming Megathread Episode II - Attack of the Season Pass
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[QUOTE=Tuskin;52136115]A couple of the rebels on Scarif do appear to be using a A280 in Carbine mode though, so Cassian isn't the only one to use it in R1 [img]http://www.imfdb.org/images/thumb/6/6b/R1_Rebels.jpg/600px-R1_Rebels.jpg[/img][/QUOTE] The Pathfinders are all using A300s, as confirmed by the Visual Dictionary, though it does seem that the A300 can also be reconfigured as well (because there is a 'sniper' configuration for that too - it's the one the guy in the bottom left of the picture). That's where the confusion comes from: it seems the A300 in "rifle" configuration is identical to the A280CFE in "sniper" configuration, and the A280CFE in "rifle" configuration appears to be identical to the A280 variant used on Endor.
I must have missed the name in the VD. But anyways I'm not seeing any troopers on Endor with the CFE. The barrel size and design is different from anything seen in the OT [img]http://i.imgur.com/x0zi09x.png[/img]
[QUOTE=Tuskin;52136170]I must have missed the name in the VD. But anyways I'm not seeing any troopers on Endor with the CFE.[/QUOTE] Here's a page that shows the "Endor Rebel Rifle" that looks the same as the A280-CFE as it appears in the Pre-Order Bonus preview image. All the Rebel Troopers on Endor were armed with this A280 Variant rifle. [url]http://www.partsofsw.com/EndorBlas.htm[/url] What I'm saying is that, much like Battlefront did with the A280C, which wasn't canonically named until Battlefront, they might have just named the A280 variant as the A280-CFE.
But look at the barrels, they don't match. Cassian's sniper barrel is a lot thicker and bulkier. Completely different design. They're both A280 variants, but none of the ones on Endor look to be CFEs.
I'm not referring to Cassian's A280-CFE. I'm referring to the one in the pre-order, which is NOT IN THE SAME CONFIGURATION AS CASSIAN'S RIFLE. [URL=http://s23.photobucket.com/user/ggctuk/media/A280CFE_BF2-vs_Endor_A280_Variant.jpg.html][IMG]http://i23.photobucket.com/albums/b356/ggctuk/A280CFE_BF2-vs_Endor_A280_Variant.jpg[/IMG][/URL]
Them it is an error on the part of whoever made the graphic. Also please thumb that.
I highly, highly doubt LucasFilm would have let such an error slip. It'd be like somebody saying the F-11D is the E-11 on promo material. We've also only seen the A280CFE in pistol and sniper configurations in Rogue One and not in assault/rifle configuration.
my favorite detail regarding Rogue One props was the US M1 helmets
[QUOTE=ggctuk;52136275]I highly, highly doubt LucasFilm would have let such an error slip. It'd be like somebody saying the F-11D is the E-11 on promo material. We've also only seen the A280CFE in pistol and sniper configurations in Rogue One and not in assault/rifle configuration.[/QUOTE] I also find it extremely unlikely lucasfilm goes over every single little bit of promotional material. DICE probably just used the wrong art. Or they might not have. We'll have to wait until we get actually in game screenshots to be sure. [editline]22nd April 2017[/editline] What is interesting, is the Rogue One Visual Guide describes the rifle configuration as an 'Assault Rifle' which is a term not used anywhere else in the new canon. In Legends the term only refers to slug throwers.
Since I'm not steeped in Star Wars lore, what's the point of even wearing armor? It seems like everyone from rebels to stormtroopers die from one blaster shot to the chest unless they're plot characters.
[QUOTE=markfu;52136501]Since I'm not steeped in Star Wars lore, what's the point of even wearing armor? It seems like everyone from rebels to stormtroopers die from one blaster shot to the chest unless they're plot characters.[/QUOTE] The lore effectiveness of armour is greater than on-screen effectiveness. Stormtrooper armour is, like their general combat effectiveness, supposed to actually be pretty good (although I dunno if that's changed since the continuity reset)
[QUOTE=markfu;52136501]Since I'm not steeped in Star Wars lore, what's the point of even wearing armor? It seems like everyone from rebels to stormtroopers die from one blaster shot to the chest unless they're plot characters.[/QUOTE] Star Wars Rebels is actually a pretty good representation of armor in SW, lots of Stormtroopers survive onscreen hits. It's just Rebel Alliance is known for using illegal(ly modified) weapons. And Empire has, well, military grade equipment.
Anything civilian-grade that hasn't been illegally modified shouldn't do much than leave a scorch mark on Stormtrooper armor. By the time of Rogue One, however, a lot of rebels were using military-grade or illegally modified weapons. Han Solo's DL-4, for example, is powerful enough to pierce Stormtrooper armor. At least in the old lore, that's why so many rebels used the DH-17 blaster pistol: [IMG]https://vignette4.wikia.nocookie.net/starwars/images/5/59/Dh-17.jpg/revision/latest?cb=20070224204231[/IMG] Because it was powerful for its size.
I remember reading stormtrooper armor dissipated energy from blaster shots which left the wearer burned and unconscious but alive. The armor keeps you alive just not in the fight, not sure if that was EU or canon though.
[QUOTE=TalonAran;52137549]I remember reading stormtrooper armor dissipated energy from blaster shots which left the wearer burned and unconscious but alive. The armor keeps you alive just not in the fight, not sure if that was EU or canon though.[/QUOTE] That was EU, but it makes sense for current lore, too.
[QUOTE=TalonAran;52137549]I remember reading stormtrooper armor dissipated energy from blaster shots which left the wearer burned and unconscious but alive. The armor keeps you alive just not in the fight, not sure if that was EU or canon though.[/QUOTE] [QUOTE=Alsojames;52139941]That was EU, but it makes sense for current lore, too.[/QUOTE] It is canon too [url]http://starwars.wikia.com/wiki/Stormtrooper_armor[/url]
[QUOTE=Tuskin;52140056]It is canon too [url]http://starwars.wikia.com/wiki/Stormtrooper_armor[/url][/QUOTE] Awesome!
So every stormstrooper ever just simply shot by a blaster is alive and every rebel simply shot is dead? :tinfoil:
[QUOTE=Cold Blood;52143325]So every stormstrooper ever just simply shot by a blaster is alive and every rebel simply shot is dead? :tinfoil:[/QUOTE] Nope. Like they said above, the Rebels use illegally-modified weapons capable of bypassing the Stormtrooper's armour.
Especially when the Rebel scum are using illegal weapons, typical Rebellion scum, not playing by the rules and instead relying on underhanded tactics to win.
I enjoy EA's current Battlefront for what it is. Fighter Squadron mode is probably my favorite mode of them all. Death Star and Scarif both have unique modes in that regard, but also place you into ground combat. The fighter squadron only mode doesn't include the new maps. My only real balancing gripe in terms of gameplay itself is how ridiculous the Red Five hero fighter is. If you play correctly, you are essentially immortal. I have gone 35+ kills (players, mind you) and no deaths while using it. Playing as Red Five is boring, and playing against it is maddeningly frustrating. The TIE Advanced X1 is at least balanced in the fact that it can't just heal itself. I also like that space combat is asymetrical but is still reasonably balanced. TIE's cant use shields but hit hard and are quick. X-Wings are tankier but are slow and not as manuverable. A-Wings are somewhat difficult to hit, but are fragile. In pure deathmatch modes with no objective, however, the flaws in such a model begin to show much more readily. Restricting other craft to wingman powerups is the only true disappointment I hold. Everything else is acceptable. I am [i]really[/i] looking forward to what EA's Battlefront II will bring to the table in regards to space combat. Customization of spacecraft and greater variety in options will evolve it from fun timewaster to a gamemode I can sink hundreds of hours into.
Considering they already have the TIE Defender and B-Wing models for the wingmen pickups, I hope that means they'll be full fighters in BF2. The TIE Defender model is already as detailed as the the normal player TIE. Believe the devs said they were pickups because they didn't have the dev time to make them full fighters.
[QUOTE=Lyonidis;52156704]I enjoy EA's current Battlefront for what it is. Fighter Squadron mode is probably my favorite mode of them all. Death Star and Scarif both have unique modes in that regard, but also place you into ground combat. The fighter squadron only mode doesn't include the new maps. My only real balancing gripe in terms of gameplay itself is how ridiculous the Red Five hero fighter is. If you play correctly, you are essentially immortal. I have gone 35+ kills (players, mind you) and no deaths while using it. Playing as Red Five is boring, and playing against it is maddeningly frustrating. The TIE Advanced X1 is at least balanced in the fact that it can't just heal itself. I also like that space combat is asymetrical but is still reasonably balanced. TIE's cant use shields but hit hard and are quick. X-Wings are tankier but are slow and not as manuverable. A-Wings are somewhat difficult to hit, but are fragile. In pure deathmatch modes with no objective, however, the flaws in such a model begin to show much more readily. Restricting other craft to wingman powerups is the only true disappointment I hold. Everything else is acceptable. I am [i]really[/i] looking forward to what EA's Battlefront II will bring to the table in regards to space combat. Customization of spacecraft and greater variety in options will evolve it from fun timewaster to a gamemode I can sink hundreds of hours into.[/QUOTE] Picking up Red 5 and then being selected to do the trench run is basically an instant game over unless you can't fly for shit or know how to do the trench. That being said the rebel fighters are almost superior to the Imperial ones in just about every possible way. X-Wings: Shields and proton torpedoes. A-Wings: Boost and torpedoes. TIE Fighter: Boost and torpedoes TIE Interceptor: Boost and no laser cool down. Now in good hands all these can be effective ship vs ship, but afaik rebel fighters can burn ties quicker than most and have absurdly high damage potential against ground targets. Try ground strafing with a TIE or Interceptors and you'll be annoyed to death because if you tap your stick or mouse wrong you can be knocked off target. Compared to the X-Wing or A-Wing seemingly having a slower lotier time to the point you can headshot infantry. Scarif DLC makes it known how good X-Wings are because if you just hang back behind the U-Wing to defend it you're guaranteed several kills. He's lasering you? Well just pop your shield you'll be good for a couple of seconds while you can try and engage him. Worst of all is the spawn camping. Fighter spawn campaign is the most rage inducing thing I've played against because it denies you the ability to give air support and giving you little chance to fight back. Usually it's the players who top scoreboards in the fighters camping the enemy spawn so they DON'T get shot down because god knows how little people actually carry ion torpedoes except the 10 people on the enemy team. You're pretty much rewarded if you spawn camp enemy fighters because you can fly right behind them before they spawn and then engage and think you're a good player.
[QUOTE=RG4ORDR;52156900]Picking up Red 5 and then being selected to do the trench run is basically an instant game over unless you can't fly for shit or know how to do the trench. That being said the rebel fighters are almost superior to the Imperial ones in just about every possible way. X-Wings: Shields and proton torpedoes. A-Wings: Boost and torpedoes. TIE Fighter: Boost and torpedoes TIE Interceptor: Boost and no laser cool down. Now in good hands all these can be effective ship vs ship, but afaik rebel fighters can burn ties quicker than most and have absurdly high damage potential against ground targets. Try ground strafing with a TIE or Interceptors and you'll be annoyed to death because if you tap your stick or mouse wrong you can be knocked off target. Compared to the X-Wing or A-Wing seemingly having a slower lotier time to the point you can headshot infantry. Scarif DLC makes it known how good X-Wings are because if you just hang back behind the U-Wing to defend it you're guaranteed several kills. He's lasering you? Well just pop your shield you'll be good for a couple of seconds while you can try and engage him. Worst of all is the spawn camping. Fighter spawn campaign is the most rage inducing thing I've played against because it denies you the ability to give air support and giving you little chance to fight back. Usually it's the players who top scoreboards in the fighters camping the enemy spawn so they DON'T get shot down because god knows how little people actually carry ion torpedoes except the 10 people on the enemy team. You're pretty much rewarded if you spawn camp enemy fighters because you can fly right behind them before they spawn and then engage and think you're a good player.[/QUOTE] I don't usually use fighters in ground combat mode, but I can certainly see how the rebel fighters can be overtuned in this regard. Adding a small AoE to the TIE interceptor's blasts would slightly even the field, but the only real solution would be if TIE bombers and Y-Wings became playable as missile craft or dedicated ground pounders, as aside from very minor differences they are more or less equal. My solution to X-Wings in Fighter Squadron in a TIE Interceptor is to loiter for the best possible firing angle before nuking them. Locking on in a TIE Interceptor does not notify the target that someone is drawing a bead on them: their only warning is a sudden hail of blasts. 70% of the time I can drop an X-Wing before they can put their shields up, the other 30% of the time I just wait until they're shields drop and they're done thrashing about. Red Five is an exception to this, obviously, but in that case I typically leave them alone while I loiter behind to pick off the wingmen as they spawn. The spawn camping problem is utterly inexcusable from a game design perspective. A simple solution would to have a system similar to War Thunder's where AA defenses will murder you if you stay around an enemy airfield for too long. Whenever a spawncamp fest is present, I typically hunt down the leaderboard "aces" while they are distracted with other targets, or I leave the game.
I really enjoy flying the snowspeeder. Not sure why.
[QUOTE=Tuskin;52157237]I really enjoy flying the snowspeeder. Not sure why.[/QUOTE] It's a pretty stable gun platform, and a powerful one at that. Not to mention you can drop an AT-AT within a single cycle on walker assault.
I just really want to be able to pilot an LAAT again with clones in the two side turrets and more clones chilling in the open passenger area.
[QUOTE=dnqboy;52157281]I just really want to be able to pilot an LAAT again with clones in the two side turrets and more clones chilling in the open passenger area.[/QUOTE] Nothing better than loading up one and dropping a full chalk of clones into an enemy hangar.
I know the LAATs are in the concept art, but how would that work in MP with such a low player count?
[QUOTE=Lyonidis;52157247]It's a pretty stable gun platform, and a powerful one at that. Not to mention you can drop an AT-AT within a single cycle on walker assault.[/QUOTE] The fact of the matter is you gotta hope nobody shoots you or have a controller so you can quickly adjust after getting shot. That and the ground strafing is ungodly when you fly around and blat groups of 4 with the cannons.
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