Star Wars Gaming Megathread Episode II - Attack of the Season Pass
5,000 replies, posted
[QUOTE=Tuskin;52425506]Did you also want the U-Wing/B-Wing and Y-Wing? I only did the A and X so far[/QUOTE]
U-Wing you can leave default, but I would like B-Wing and Y-Wing to be recolored too
Maybe I'm just blind, but I can't find the textures for the B-Wing or Y-Wing. They not in the same place as the X-Wing/A-Wing. I can find the meshes, but not the textures.
disregarding all bf talk i think kreia was right
(KoTOR 2 Spoilers) WE GOTTA [sp]KILL THE FORCE[/sp]
[QUOTE=Egevened;52425655]disregarding all bf talk i think kreia was right[/QUOTE]
About destroying the Force or about her neutral alignment
So, i picked up classic Battlefront II from the summer sale, anyone got some mod recommendations?
[QUOTE=Lerd;52426099]So, i picked up classic Battlefront II from the summer sale, anyone got some mod recommendations?[/QUOTE]
this hoth map is fucking stupid but i love it
[video=youtube;5Y1WHFumb7Q]https://www.youtube.com/watch?v=5Y1WHFumb7Q&t=159s[/video]
(link in desc)
best part is the speeders, which are sped up to fit the huge map
[video=youtube;Z4DLhdmyj84]https://www.youtube.com/watch?v=Z4DLhdmyj84[/video]
that map also has a funky balance issue - unless you spend the entire game taking down all the AT-ATs you possibly can, the Empire [I]will[/I] win
i suppose it's only lore-accurate
and it's also rather amusing how the entire Empire army advances in a long line like a bunch of slightly better equipped Tusken raiders
I still think BF1 is better than 2. If only they would fix it up and release it on Steam or GOG.
[QUOTE=Sharker;52427671]I still think BF1 is better than 2. If only they would fix it up and release it on Steam or GOG.[/QUOTE]
That's why I still mod it. It would be perfect if we could have an optimised version of it with the model limits removed.
The only mod I've played for BF1 was the Main Play Mod and that was pretty cool. I really liked how the mod actually effected the campaign too.
[QUOTE=PaChIrA;52427740]The only mod I've played for BF1 was the Main Play Mod and that was pretty cool. I really liked how the mod actually effected the campaign too.[/QUOTE]
Glad you liked it. I had fun making it all that time ago.
I'm wondering...just how has DICE/EA "listened" to the complaints about Battlefront like they've claimed? They've addressed the content side of it with all 3 eras and more planets/maps (although that's probably less likely to do with the complaints, and more just because it's a sequel so obviously there will be more content), but the actual complaints with the majority of the gameplay don't look like they've been addressed.
There's still no reloading or ammo, no enter/exit vehicles or ships, no repairing, star cards and rechargeable abilities, vehicles still seem secondary to infantry, health regen with no actual healing etc. It still seems like it utterly lacks any sort of depth, and that was the other big complaint with the game. Looks like they're even doubling down on the arcadey abilities. There's the class system, but it seems like it will have neither the synergy or depth of the original Battlefronts or even Battlefield (old or modern). The vehicle, special class and hero spawning going from a powerup to a point system does seem like a good move, but other than that i don't see how it's really an improvement that much. Have i just missed something?
You've only seen a single map and gamemode and one era, I'd wait until at least the beta which will probably have a larger sampling of content.
[editline]3rd July 2017[/editline]
And I've already brought up your reloading issue it is there with the overheating. It might as well be reloading because of how long it takes.
[QUOTE=Tuskin;52428074]You've only seen a single map and gamemode and one era, I'd wait until at least the beta which will probably have a larger sampling of content.
[editline]3rd July 2017[/editline]
And I've already brought up your reloading issue it is there with the overheating. It might as well be reloading because of how long it takes.[/QUOTE]
The content has nothing to do with what i said, though. What i said was to do with the actual gameplay and depth.
There's a bit of difference between reloading and overheating. Overheating stops you from just firing continuously, whereas reloading/ammo means you need to keep track of the ammo you have as well as the total ammo left. When it overheats, yes, it has the same effect as reloading would in that it stops you firing for a few seconds to sort it out, but that isn't the only reason for having reloading and ammo.
game modes are gameplay.
I don't see the problem with Star Cards in the new game. They are just class abilities.
[QUOTE=Tuskin;52428111]game modes are gameplay.
I don't see the problem with Star Cards in the new game. They are just class abilities.[/QUOTE]
No, i don't think you're getting it. The game is not suddenly going to have more depth because you switched gamemode. Core gameplay elements are going to remain the same regardless of what gamemode you're playing. None of these are going to be fixed by a different gamemode:
[quote] no reloading or ammo, no enter/exit vehicles or ships, no repairing, star cards and rechargeable abilities, vehicles still seem secondary to infantry, health regen with no actual healing etc.[/quote]
As for the Star Cards, the problem is that they make it feel far more arcadey and video-game like than simply having them as equipment does, alongside them regenerating just making it all feel much simpler.
[QUOTE=nightlord;52428058]I'm wondering...just how has DICE/EA "listened" to the complaints about Battlefront like they've claimed? They've addressed the content side of it with all 3 eras and more planets/maps (although that's probably less likely to do with the complaints, and more just because it's a sequel so obviously there will be more content), but the actual complaints with the majority of the gameplay don't look like they've been addressed.
There's still no reloading or ammo, no enter/exit vehicles or ships, no repairing, star cards and rechargeable abilities, vehicles still seem secondary to infantry, health regen with no actual healing etc. It still seems like it utterly lacks any sort of depth, and that was the other big complaint with the game. Looks like they're even doubling down on the arcadey abilities. There's the class system, but it seems like it will have neither the synergy or depth of the original Battlefronts or even Battlefield (old or modern). The vehicle, special class and hero spawning going from a powerup to a point system does seem like a good move, but other than that i don't see how it's really an improvement that much. Have i just missed something?[/QUOTE]
I still think DICE is trying to not make Battlefield any more similar to Battlefield than they can help it and are just trying to make it their own thing, for better or worse.
You have to admit, if the first battlefront came our and had reloading, enter able vehicles, an engineer class, a medic class, a support class and all the stuff that gave the gameplay in the original Battlefronts depth, the majority of people would just see it as a "lazy Battlefield reskin" and written it off instead of the complaints it did get. DICE already makes Battlefield so they probably don't exactly want to make the same game again in a different IP.
[editline]3rd July 2017[/editline]
Also I assume EA wants them to make it as broad as they can to get mass appeal and rake in the Star Wars bucks.
I don't mind getting rid of the old "enter vehicle" system tbh. It looks awesome entering the battlefield in one in full pilot/crew uniform.
Plus it actually lets air battles happen on most maps rather than ones with room needed for taking off. There's also the fact you now actually earn the vehicle don't just hog the spawn spots.
I don't see what's better about the old system.
[QUOTE=GrizzlyBear;52428633]I don't mind getting rid of the old "enter vehicle" system tbh. It looks awesome entering the battlefield in one in full pilot/crew uniform.
Plus it actually lets air battles happen on most maps rather than ones with room needed for taking off. There's also the fact you now actually earn the vehicle don't just hog the spawn spots.
I don't see what's better about the old system.[/QUOTE]
Rose tinted nostalgia glasses can make people forget about how some of the old system actually sucked.
I'm not saying this new battlefront will be able to top the originals, but some people are giving it shit just for the sake of it being different. Though these complaints would've all been more or less alleviated if DICE didn't use the Battlefront name.
[QUOTE=GrizzlyBear;52428633]I don't mind getting rid of the old "enter vehicle" system tbh. It looks awesome entering the battlefield in one in full pilot/crew uniform.
Plus it actually lets air battles happen on most maps rather than ones with room needed for taking off. There's also the fact you now actually earn the vehicle don't just hog the spawn spots.
I don't see what's better about the old system.[/QUOTE]
That isn't what i meant by "enter/exit" vehicle....i mean the ability to actually get in and out of vehicles. I've not seen anything actually saying you'll be able to get in or out of things like the AAT and AT-RT and didn't see that in any of the gameplay, and considering AT-RTs just explode while the rider dies (and there's no repairing either that i've seen), that suggests you can't and it's similar to the previous game where you spawn in and are then stuck inside it until it's destroyed. Could be wrong on that, though. It's fine to have that for fighters, but not for ground vehicles....although even for starships that rules out things like the LAAT.
I could have sworn you could get out of AT-ST's in BF1, but it just caused the AT-ST to explode after getting out.
[QUOTE=Tuskin;52428764]I could have sworn you could get out of AT-ST's in BF1, but it just caused the AT-ST to explode after getting out.[/QUOTE]
That still has the same problem either way though, it makes vehicles into more like they're just temporary powerups.
[QUOTE=nightlord;52428791]That still has the same problem either way though, it makes vehicles into more like they're just temporary powerups.[/QUOTE]
eh, fwiw i think that's fine, especially since most bails will be towards the end of the vehicle life-cycle, not the beginning. it would be nice if they were more permanent, or at least their blasted out structure staying destroyed on the battlefield instead of fading out
I played in the Alpha and while I won't go in depth or anything (NDA ya know) I'll just say that if you didn't like how land vehicles played in the last game, you probably won't like it much here either. The biggest difference from BF2015 is probably the fact that they now regenerate health automatically. I personally REALLY don't want the vehicles to be placed on the map, forcing you to enter them manually. Mechanically, that's exactly how the tokens work and it encourages camping and just being useless to your team.
[QUOTE=GrizzlyBear;52428633]I don't mind getting rid of the old "enter vehicle" system tbh. It looks awesome entering the battlefield in one in full pilot/crew uniform.
Plus it actually lets air battles happen on most maps rather than ones with room needed for taking off. There's also the fact you now actually earn the vehicle don't just hog the spawn spots.
I don't see what's better about the old system.[/QUOTE]
No.
And no, I don't have nostalgia glasses. It was in plenty of Battlefields as well as the first two Battlefronts, and loads of other games that execute vehicles better.
Entering an exiting a vehicle is a whole lot more immersive, and allows for gameplay like:
Going from a large ship, into a small ship, flying into space, landing in the enemy craft, sabotaging it, and leaving before it explodes.
That's literally impossible without it. You can have a stupid cut-scene for landing and taking off, but in DICE's BF, the entire game changes. Individuals can't do that, everyone on the map goes from space to land.
And what about your vehicle getting damaged, and abandoning it before it explodes? What if you wanted to switch to another vehicle? Or how about take over an enemy vehicle, ala Halo 2 and onward.
It's restrictive and lazy.
[editline]3rd July 2017[/editline]
However, the maps and the narrative focus of each map doesn't really mix with free for all open vehicle play, unlike the originals. The maps just aren't big enough. At least in BF2015 and in Theed.
[QUOTE=Wulfram;52428456]
Also I assume EA wants them to make it as broad as they can to get mass appeal and rake in the Star Wars bucks.[/QUOTE]
This. When Battlefield 1 came out some of the people who played battlefront and other simpler FPS's were like, "this is too hard. There's too many things going on." which turned them away, even though BF1 is arguably continuing the trend of simplification of the Battlefield franchise in certain aspects.
There's ups and downs to both ways of using vehicles. One's not lazy and the other isn't worse. It really just comes down to personal taste and playstyle for which one you prefer. In a perfect world they should have an option to choose one or the other, but that'd cause all kinds of balancing problems.
[QUOTE=revan740;52429314]Entering an exiting a vehicle is a whole lot more immersive, and allows for gameplay like:
Going from a large ship, into a small ship, flying into space, landing in the enemy craft, sabotaging it, and leaving before it explodes.[/QUOTE]
I suppose the benefit with doing it "the Dice way" is that the gameplay is more focused. In the old game you'd only have a few people landing in the enemy hangar while some are fighting in space or defending their own hangar. At least that's how I imagine it would work? I never played the old games online.
Assuming that space battles in the new game will work similarly to how it works in the death star DLC, everyone will be focused on the same objective and that in turn leads to more intense shootouts. Instead of having maybe ten people fighting in the hangar, we now have a full server going at it.
It's not what everyone wants but it's not without its benefits either.
I'm guessing the capital ship game mode will have 2 phases, escort ships you need to take out and then the ship itself. Just basing off the dialogue they chose for the end of the E3 trailer.
Sorry, you need to Log In to post a reply to this thread.