• Star Citizen Megathread v. procedurally-generated deadlines
    1,645 replies, posted
[QUOTE=Hezzy;52398442] Nah I am just frustrated that this game is showing obvious signs of struggling yet people bury their heads in the sand about it. [/QUOTE] Is it wrong that people want a game? There isn't much we can do about it, if it turns out to be a scam. You're making a thread about a video game go way off topic when you make it all about fraud and shit. Sure there is a good chance we all can be duped and lose out on our money. But this thread keeps getting kicked off course when you bring up topics that aren't about discussing the game. This is a thread about Star Citizen. Yet we always get dragged back into a the topic about doors, DS, and how it's all a big fraud. I mean look at all the latest post in this thread. It's going way off topic about a video game. You can argue we are still on topic about Star Citizen, but it's not. It's about how some people may be doing something illegal, or not. No proof going either way.
[QUOTE=Sgt. Khorn;52398482]Is it wrong that people want a game? There isn't much we can do about it, if it turns out to be a scam. You're making a thread about a video game go way off topic when you make it all about fraud and shit. Sure there is a good chance we all can be duped and lose out on our money. But this thread keeps getting kicked off course when you bring up topics that aren't about discussing the game. This is a thread about Star Citizen. Yet we always get dragged back into a the topic about doors, DS, and how it's all a big fraud. I mean look at all the latest post in this thread. It's going way off topic about a video game. You can argue we are still on topic about Star Citizen, but it's not. It's about how some people may be doing something illegal, or not. No proof going either way.[/QUOTE] You can still get a refund. If any of you want help with this, send me a PM.
But I don't want a refund. I would prefer to have the game be made. Again, this isn't Star Citizen Refund Central thread. But you still continue to shit it up.
So, today the SC4 held a Star Marine tournament, it went pretty well, the presentation was certainly an improvement over the last tourney. S [url]https://www.twitch.tv/videos/154109897[/url] If you missed the last tournament, which was held for arena commander, it eventually got edited together and uploaded on youtube in full. I played in this one under my TorMatthews handle. [video=youtube;mUDK69kx0DA]https://www.youtube.com/watch?v=mUDK69kx0DA[/video]
Hezzy please stop poking the beehive and going "LOL I DON't ACTUALLY CARE AT ALL look at me" Your bad sides are showing Anyway, I have heard that the delta patcher is in the 3.0 plan. PLEASE tell me it is.
I am not sure were Hezzy is getting this SC is a scam thing, honestly I am a kickstarter backer I sadly over the years have dropped nearly $2,000 into SC yea its a bit much but I have 13 ships all with LTI and I have been around since the start and I actively play on the PTU and my god have they come a long way I don't want them to rush this project if it takes ten years so be it. I don't care what anyone says SC is not a scam and I recommend everyone here to buy a Nox Bike package to get a cheap LTI token for whatever ships may catch your eyes in the future. [video=youtube;Cu_6E2rZhhU]https://www.youtube.com/watch?v=Cu_6E2rZhhU[/video]
[QUOTE=Hezzy;52398380]Please by all means explain how deadlines slipped year over year and how promises were broken in these feature complete products that were actually released and are playable as games.[/QUOTE] Elite Dangerous has broken quite a few promises. A few like the offline mode have already been mentioned, but how about that time they had a lifetime expansion pass for a price that (from what i remember) was around $40 and contained every future expansion, told people it was be going away "forever" and [I]would never return[/I], and then around a year later bought it back "because of demand" at about 4 times the price?
[QUOTE=nightlord;52399595]Elite Dangerous has broken quite a few promises. A few like the offline mode have already been mentioned, but how about that time they had a lifetime expansion pass for a price that (from what i remember) was round $40 and contained every future expansion, told people it was be going away "forever" and [I]would never return[/I], and then around a year later bought it back "because of demand" at about 4 times the price?[/QUOTE] + the lack of any real effort to make functioning features, instead opting for the bare minimum for every new feature (planetary landings, landable planets, multicrew etc). Pretty sure if you look up let down in a dictionary you find it defined as elite dangerous.
[QUOTE=MendozaMan;52399404]Anyway, I have heard that the delta patcher is in the 3.0 plan. PLEASE tell me it is.[/QUOTE] AFAIK CIG has been dogfooding the delta patcher internally for months in order to get it working cleanly for 3.0. It is definitely something that CIG wants 3.0 to go live with. Will 3.0.0 actually be the dawn of the delta patching era? :mystery:
[video=youtube;QxdRWfsA_YI]https://www.youtube.com/watch?v=QxdRWfsA_YI[/video] one man fights for his PU honor in an epic struggle
I check this thread like once every 3 months and every time I see it its people responding to Hezzy who, as far as I can tell, is trying to talk people into either refunding or disavowing the game and I can't understand why he even bothers. The people who paid in minimally have either adopted a wait and see approach because their investment was so small, or have already recouped their cost in playtime, and no one who spent hundreds of dollars worth of space ships that don't exist yet is going to come to the conclusion that it was a mistake because of what a moderator on Facepunch said. Like there are a number of F2P games that have threads on this very board wherein I think spending money is immensely foolish but I don't care to post about it because dictating how other people spend their money seems like a total waste of time
I was watching some vids and a guy mentioned in the regards to the nox, using it as an LTI "token" and somehow being able to transfer that LTI to another ship. How does that work, and -does- it work?
[QUOTE=ulvemann43;52402727]I was watching some vids and a guy mentioned in the regards to the nox, using it as an LTI "token" and somehow being able to transfer that LTI to another ship. How does that work, and -does- it work?[/QUOTE] it's just that the nox is only $45, so you can CCU to almost any other ship - you keep LTI when you upgrade ergo you can get LTI on almost any ship
40 posts? Oh boy community update! Lol no, wait, its just Hezzy taking a shit over something that shouldn't concern him one bit. Like Jesus Christ bro chill out. The only thing correctly flagged as "broken" here should be your fucking attitude. [highlight](User was banned for this post ("Mod sass - Chill out" - Reagy))[/highlight]
[QUOTE=krail9;52402779]it's just that the nox is only $45, so you can CCU to almost any other ship - you keep LTI when you upgrade ergo you can get LTI on almost any ship[/QUOTE] Oh shit. I had no idea that is how it works. I am assuming that won't work for the warbond version? I may want to buy a second nox then to have as a token ship.
[QUOTE=ulvemann43;52402797]Oh shit. I had no idea that is how it works. I am assuming that won't work for the warbond version? I may want to buy a second nox then to have as a token ship.[/QUOTE] The warbond version is just a discounted SKU that only accepts new cash instead of shuffling store credit. It should be upgradeable as normal.
[QUOTE=elixwhitetail;52402953]The warbond version is just a discounted SKU that only accepts new cash instead of shuffling store credit. It should be upgradeable as normal.[/QUOTE] Welp. buying a second nox then.
[QUOTE=ulvemann43;52402975]Welp. buying a second nox then.[/QUOTE] To be clear, you don't have to use only new cash when interacting with the warbond ship in the future. The cash limitation was only the initial sale. If you use store credit buy an upgrade to turn a Nox into a Gladius, it should work even on the warbond Nox. The one potential catch that I can see is that if you choose to melt an upgraded warbond Nox, you [I]might[/I] not be able to buy it back with the store credit you get from the melt, because Warbond cash-only blabla. However, I haven't tested this. CIG is going to take the Redeemer down from sale on July 10th and it'll stay off until they put it through a rework in 2018 to get it up to standard. The Redeemer is a special case since it's a TNGS ship, and [URL="https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/spaceship-prices/272323"]Disco Lando has a very detailed explanation on Spectrum.[/URL]
[QUOTE=elixwhitetail;52403390]To be clear, you don't have to use only new cash when interacting with the warbond ship in the future. The cash limitation was only the initial sale. If you use store credit buy an upgrade to turn a Nox into a Gladius, it should work even on the warbond Nox. The one potential catch that I can see is that if you choose to melt an upgraded warbond Nox, you [I]might[/I] not be able to buy it back with the store credit you get from the melt, because Warbond cash-only blabla. However, I haven't tested this. CIG is going to take the Redeemer down from sale on July 10th and it'll stay off until they put it through a rework in 2018 to get it up to standard. The Redeemer is a special case since it's a TNGS ship, and [URL="https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/spaceship-prices/272323"]Disco Lando has a very detailed explanation on Spectrum.[/URL][/QUOTE] Oh dear, the redeemer being a ship i was looking to get with that lti nox thingy too. But the news about the lti thing certainly made my day brighter.
[QUOTE=elixwhitetail;52403390]To be clear, you don't have to use only new cash when interacting with the warbond ship in the future. The cash limitation was only the initial sale. If you use store credit buy an upgrade to turn a Nox into a Gladius, it should work even on the warbond Nox. The one potential catch that I can see is that if you choose to melt an upgraded warbond Nox, you [I]might[/I] not be able to buy it back with the store credit you get from the melt, because Warbond cash-only blabla. However, I haven't tested this. CIG is going to take the Redeemer down from sale on July 10th and it'll stay off until they put it through a rework in 2018 to get it up to standard. The Redeemer is a special case since it's a TNGS ship, and [URL="https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/spaceship-prices/272323"]Disco Lando has a very detailed explanation on Spectrum.[/URL][/QUOTE] From what I've been told the Redeemer is a little off the rails in terms of design, style and balance. Like, it doesn't fit in with anything Aegis, and it's function just seems very unbalanced. Is that true? I wouldn't be surprised due to the fact that it was designed by everyone that isn't CIG, but I didn't research this myself.
Hmm, given the Connie Aquila is coming out in 3.0, think I would swap-upgrade my Retaliator for it? Looking at the limitations of the torpedoes ingame and the relative ineffectuality of the turret mounts (plus lack of pilot-weapons and large player requirement gun to effectively) plus the new features the Aquiia will bring. Hangar-wise, aside from the 'Tali I have a Super Hornet, Starfarer Gemini, Archimedes, Aurora LX, Herald, Nox and Dragonfly.
[QUOTE=Lord Hayden;52406483]From what I've been told the Redeemer is a little off the rails in terms of design, style and balance. Like, it doesn't fit in with anything Aegis, and it's function just seems very unbalanced. Is that true? I wouldn't be surprised due to the fact that it was designed by everyone that isn't CIG, but I didn't research this myself.[/QUOTE] Well, for one thing, the Redeemer was built with none of CIG's current ship design metrics in mind, although to be fair to the Redeemer creators CIG didn't even have a lot of those metrics established at the time and those metrics are why a lot of ships have gotten bigger. The Redeemer doesn't use the Aegis parts set because it wasn't defined at the time, and it was built out-of-house so who knows how far out of CIG's technical standards it is. But not even counting modeling standards, the Redeemer's a misfit in the current lineup. The call was for a gunship - the Redeemer is sorta kinda a gunship (but is inferior to dedicated attack craft like the Vanguard) but also a hot-insertion troop carrier. It's kind of both but there are now role-specific ships that perform each of those functions better. As for whether the ship is unbalanced, that's difficult to answer because the Redeemer has not yet made it to flight-ready status. It's a short dip into theorycrafting from there. However, CIG seems to be reimagining the Redeemer to be a drone-launching ship of some sort. It's pretty sensible that the Redeemer, a ship that is ill-suited to the two roles it claims to fill, is going to see a role reinvention.
I hope the merchantman will be up for purchase again before it is flight ready, i really wanna use the lti token on that one. An LTI merchantman has always been my dream.
According to the current schedule, the BMM will have its turn in the fall and get worked on for the first half of 2018. Between the anniversary sale and the inevitable sale when it does become flight-ready, I'm sure you'll have a chance to turn your LTI Nox into a LTI BMM in time for it going flyable in a live patch. [video=youtube;K8BNAPxH7A4]https://www.youtube.com/watch?v=K8BNAPxH7A4[/video] [video=youtube;NBuh_PvAVjY]https://www.youtube.com/watch?v=NBuh_PvAVjY[/video]
ummm pretty sure he just has a refund and wants to be vindicated in that choice, like their main thread
[QUOTE=elixwhitetail;52407774]According to the current schedule, the BMM will have its turn in the fall and get worked on for the first half of 2018. Between the anniversary sale and the inevitable sale when it does become flight-ready, I'm sure you'll have a chance to turn your LTI Nox into a LTI BMM in time for it going flyable in a live patch. [/QUOTE] Excelent, i was dissapointed when i saw the only way to get a LTI BMM last time it was available was through that duo pack with the defender. So, i can hope then. Edit: actually have they said anything about the BMM's armaments?
[QUOTE=ulvemann43;52407898]Edit: actually have they said anything about the BMM's armaments?[/QUOTE] Well, in the original concept, the MM has weapons concealed in the hull that pop out when things get rough. The Merchantman is a commerce ship so it is in the owner's best interest to be approachable and enticing, and a warship with big-ass guns hanging off the cheeks is intimidating, not welcoming. However, as Banu live on these sometimes for generations as the concept states, it can be expected that they take their defense seriously. And that was before the BMM increased in size close to the Polaris, and all bets are off because we're now talking the ~150m length range. All this to say, CIG has not given any specifics about the BMM's weaponry, but it should be sufficient for a ship that size.
[QUOTE=elixwhitetail;52407942]Well, in the original concept, the MM has weapons concealed in the hull that pop out when things get rough. The Merchantman is a commerce ship so it is in the owner's best interest to be approachable and enticing, and a warship with big-ass guns hanging off the cheeks is intimidating, not welcoming. However, as Banu live on these sometimes for generations as the concept states, it can be expected that they take their defense seriously. And that was before the BMM increased in size close to the Polaris, and all bets are off because we're now talking the ~150m length range. All this to say, CIG has not given any specifics about the BMM's weaponry, but it should be sufficient for a ship that size.[/QUOTE] Sounds wonderful, really. I wonder what ships could possibly fit inside of one at that rate...
[QUOTE=ulvemann43;52407948]Sounds wonderful, really. I wonder what ships could possibly fit inside of one at that rate...[/QUOTE] Banu hustlers
[video=youtube;p696daOap78]https://www.youtube.com/watch?v=p696daOap78[/video] [video=youtube;VcYWTd0JTaE]https://www.youtube.com/watch?v=VcYWTd0JTaE[/video] [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15989-B0otyCall-Small-Fish"]This week's lorepost references the Nox sale and CIG's social media gimmick about 'saving' the Nox shipment.[/URL] [URL="https://robertsspaceindustries.com/comm-link/engineering/15991-Q-A-Aopoa-Nox"]Nox Q&A is up, too.[/URL] First question is the perpetual pocket carrier contingent: [QUOTE][B]Which ships will be capable of transporting a Nox?[/B] The most common question we get, and in this case our most upvoted, too! While we haven’t finished testing the Nox’s storage capability in every in-game ship, it can be used comfortably in a Freelancer, Cutlass (new) and Constellation. For smaller ships with cargo space like the Reliant & Avenger, it can physically fit but it cannot be secured. [B]It’s not likely that will go well in practice, but we expect you to try it all the same and let us know when the Nox is added to the game.[/B][/QUOTE] Disco Lando knows us too well. [QUOTE][B]Will we ever be able to paint our own ships? If so, what makes the Nox Kue limited?[/B] We do not have specifics to detail on the paint system at this time. In the case of limited edition ships like the Nox Kue (or the Dragonfly Yellowjacket) we don’t think the idea of decorating your own ship is incongruous with having manufacturer-offered editions. This is patterned after real life automotive manufacturers who typically offer a predetermined set of finishes (including limited editions.) Any car you buy today can, with varying degrees of expense and effort, be repainted to match any color of the rainbow… but collectors ascribe significant value only to the original finishes (which are also often more difficult to replicate exactly on the secondary market.) We are also exploring the idea of unique badges and identifiers for the limited edition variants. In short, while you may be able to paint a standard Nox silver in the future, it won’t ever be a “Nox Kue.”[/QUOTE] Interesting look at CIG's plans for the painting system in general.
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