• Star Citizen Megathread v. procedurally-generated deadlines
    1,645 replies, posted
Is Delta patching confirmed for this update? Or is it still not in?
[QUOTE=Techbot;51551046]2.6 in a nutshell [vid]http://techbot.xyz/ShareX/file/2016/12/19/Squadron%2042%20-%20Star%20Citizen%2012.19.2016%20-%2011.24.09.04.DVR.webm[/vid][/QUOTE] That is fucking catchy
Is the Avengers HUD usable in 2.6?
[QUOTE=The bird Man;51551169]And now it's stuck inside my head[/QUOTE][QUOTE=ulvemann43;51551364]That is fucking catchy[/QUOTE] [video=youtube;i3rqgoYxh0o]https://www.youtube.com/watch?v=i3rqgoYxh0o[/video] Big Benny is the surprise SC meme of 2016. I don't think they expected it to catch on so big -- the fact that streamers were creating emergent gameplay around shoving Benny into Port Olisar and up stairs helped. All of the footage in this video is sourced from players.
[QUOTE=The bird Man;51551169]And now it's stuck inside my head[/QUOTE] your avatar syncs almost perfectly with the song and it's kinda freaking me out :v: [editline]20th December 2016[/editline] [QUOTE=elixwhitetail;51552230] Big Benny is the surprise SC meme of 2016. I don't think they expected it to catch on so big -- the fact that streamers were creating emergent gameplay around shoving Benny into Port Olisar and up stairs helped. All of the footage in this video is sourced from players.[/QUOTE] I really hope it becomes what Quafe is in EVE online, something that looks like kind of a joke on the surface but actually is a massively powerful and kind of scary corporation if you look into it :v:
[QUOTE=Timebomb575;51554300]I really hope it becomes what Quafe is in EVE online, something that looks like kind of a joke on the surface but actually is a massively powerful and kind of scary corporation if you look into it :v:[/QUOTE] Keep an eye out for [URL="https://robertsspaceindustries.com/comm-link/transmission/15201-Portfolio-Terra-Mills"]Terra Mills[/URL] turning evil. Also, one of the first Benny machinema by fans was a creepypasta of sorts, someone amateurly voice acting a recounting of trying to track down what was [I]really[/I] going on behind the scenes in the Stanton system with Big Bennys. So, the fans agree with you.
Racing survived 2.6 [video=youtube;S2_BZMznar4]https://www.youtube.com/watch?v=S2_BZMznar4[/video]
Holy fuck the flipping roll through the second gate. In order to race the 350R properly, you've got to throw its ass around, but that move was full-on sexual.
[QUOTE=elixwhitetail;51552230][video=youtube;i3rqgoYxh0o]https://www.youtube.com/watch?v=i3rqgoYxh0o[/video] Big Benny is the surprise SC meme of 2016. I don't think they expected it to catch on so big -- the fact that streamers were creating emergent gameplay around shoving Benny into Port Olisar and up stairs helped. All of the footage in this video is sourced from players.[/QUOTE] Begs the question, does collision with a Big Benny's cause damage to ships? Second question, if you load up a ship with a bunch of Big Bennys and then scuttle it how fast would these vending machine be launched. I am totally not conceptualising a Big Bennys WMD trigged by sending large but cheap ships amidst a fleet and having them all self destruct.
BB chaff. BB IED. The possibilities are endless.
[QUOTE=S31-Syntax;51556438]BB chaff. BB IED. The possibilities are endless.[/QUOTE] Perhaps we'll get ourselves a truly immovable Big Benny's, Static in relation to the closest thing to a fixed point in the universe and as a result moving at several thousand KPh relative to most other things. [URL="https://1d4chan.org/wiki/Truly_Immovable_Rod"]https://1d4chan.org/wiki/Truly_Immovable_Rod[/URL]
[video=youtube;hm6EVtGmDck]https://www.youtube.com/watch?v=hm6EVtGmDck[/video] [QUOTE=thisguy123;51556119]Begs the question, does collision with a Big Benny's cause damage to ships? Second question, if you load up a ship with a bunch of Big Bennys and then scuttle it how fast would these vending machine be launched. I am totally not conceptualising a Big Bennys WMD trigged by sending large but cheap ships amidst a fleet and having them all self destruct.[/QUOTE] Last time I messed with Benny, it still didn't sync over the network -- which is to say, it's client-side and each person sees their own Benny (and why you only ever see one single Benny being pushed around in the footage). However, I'm [I]hoping[/I] that's taken care of with the new netcode rollout in 3.0 because I really want to shove Benny out of the back of a ship riiight outside the effective gravity of a landing pad, right on top of some guys' heads. On the other hand, a Hull D filled with Big Benny machines instead of stock cargo pods is effectively the same as a 200m-long 70m-wide guided missile with a huge grapeshot effect on impact. I still want that Big Benny ship skin. I don't care if it isn't a universal skin and is specifically only for the Reliant. I couldn't resist buying the t-shirt (and included patch because subscriber). [t]https://robertsspaceindustries.com/media/nqyftnd3pyeflr/source/Patch.png[/t] FPCORP needs to pose as Big Benny salesmen and see how much heavy explosives we can bring into point-blank range of an org's most expensive ships.
[QUOTE=elixwhitetail;51557151] FPCORP needs to pose as Big Benny salesmen and see how much heavy explosives we can bring into point-blank range of an org's most expensive ships.[/QUOTE] As has been a tried and true method of home security in garrys mod for nearly a decade now, a large sack of explosives behind a tactically placed vending machine is the most cost effective way of clearing a hallway.
[I]These two men are wanted for committing vandalism against Big Bennys vending machines. Please report to the nearest UEE security office if you've seen these two men.[/I] [IMG_thumb]https://cdn.discordapp.com/attachments/131482024450981888/260843653432475649/ScreenShot0004.jpg[/IMG_thumb] [IMG_thumb]https://cdn.discordapp.com/attachments/131482024450981888/260844958582439936/StarCitizen_2016-12-20_20-00-02-12.png[/IMG_thumb]
[QUOTE=thisguy123;51557518]As has been a tried and true method of home security in garrys mod for nearly a decade now, a large sack of explosives behind a tactically placed vending machine is the most cost effective way of clearing a hallway.[/QUOTE] Here's where you need to readjust your thinking. Garry's Mod: Propkill a hallway with an expertly-positioned innocent-looking prop rigged with explosives FPCORP: Crash a Starfarer full of antimatter bombs into the entire compound, annihilating all life within 750m Did we forget to include that on the waiver you signed? [I]Oops.[/I]
Im finding it kinda hard to evaluate the new flight model with the basic control and sensitivity issues that have been building up over time. Its a pain in the ass to figure out if im getting the proper turn rate out of my ship or if the turn rates are just bugged because i set the wrong sensitivity while using the wrong combination of look ahead/relative mode/various toggles. Not a complaint about them not fixing it fast enough, but i would like to see a pass on the actual controls rather than just the underlying model, its a mess for both mouse and joystick users at the moment.
can I still make custom key commands with the keyboard, can I map the movement to pure keyboard like wing commander?
Seems like new PTU invites went out. I got in 5h ago. (Just notice the email 10min ago) Edit: Apparently its wave 3, so the majority of people is probably in by now or at least a people with previous PTU plays.
it's wave 1-4 [t]http://techbot.xyz/ShareX/screenshots/2016/12/21/13-24-46.png[/t]
I never get PTU access anymore
[QUOTE=Intoxicated Spy;51561888]I never get PTU access anymore[/QUOTE] log into the game a few times, report bugs once in a blue moon
[QUOTE=dai;51562385]log into the game a few times, report bugs once in a blue moon[/QUOTE] I will once 2.6 comes out, I now got a GPU that doesn't give me 15fps
[t]http://i.imgur.com/drz1zi8.png[/t] [t]http://i.imgur.com/nve123f.png[/t] [t]http://i.imgur.com/OqPOX1Y.png[/t] [t]http://i.imgur.com/cLcYgIM.jpg[/t] [t]http://i.imgur.com/JIbwgxc.jpg[/t] [t]http://i.imgur.com/FGYFI6V.jpg[/t] Bugs aside, I was getting 25-30fps in Crusader when I normally get 12-15 on an average full instance. The game also loads to hangar in 10 seconds now, when before it took 20-25 on my SSD. If they aren't ready to put 2.6 to live by Thursday, I'm confident they'll open PTU access to all backers over the holidays instead. There are a few significantly annoying bugs that have been persisting because the UI overhauls weren't 100%, and I'm hoping those get resolved before the holidays because the most pertinent bug requires that, after every Star Marine or Arena Commander match, you have to exit and restart your client from the launcher. So, I found a bit of a bug in the Aeroview hangar with the Reliant model and the Ophelia Vine model case. [t]http://i.imgur.com/dQkTqjP.jpg[/t] [t]http://i.imgur.com/IGGBoj7.jpg[/t] [t]http://i.imgur.com/oRKAtxg.jpg[/t] [t]http://i.imgur.com/5URtDlH.jpg[/t] [t]http://i.imgur.com/uNabJDb.jpg[/t] [t]http://i.imgur.com/nvtylKx.jpg[/t] [t]http://i.imgur.com/Edroj1U.jpg[/t] [t]http://i.imgur.com/cxm8Bp2.jpg[/t] [t]http://i.imgur.com/gscGoJn.jpg[/t] [t]http://i.imgur.com/BZyfyoq.jpg[/t] # of friends in the server for my hangar? 0w0 what's this etc.
where i can get some cheap LTI ship for 2-3 players :( oh wait no cheap ships exist ... i heard CR needs more $ to hire all the fired Crytek employees or take over those 5 closed studios ::v: [highlight](User was banned for this post ("Trolling" - Novangel))[/highlight]
Dwarden, do you understand why you can't just buy a Connie for $20? You also need to either stop overvaluing LTI, or pay closer attention to the thread, because you missed [I]another[/I] sale that had a cheap-enough LTI ship to upgrade into anything you want last month. And when you whined about this the last time I pointed out that the very same thing happened then, as well.
They keep selling LTI? I thought it was a one off thing for Kickstarter backers?
At this point the only way to get LTI on a ship is when a new concept ship is offered for the very first time. It's a compromise the community has begrudgingly accepted, because you can't get LTI on packages anymore, and it stops new backers from complaining that they didn't get in from the very start. However, it happens to work out that you can still use upgrades on ships, so any cheap-enough ship is an LTI upgrade token for the ship you actually want. This has taken a lot of momentum out of the grey market, where LTI used to command 2-3x the actual cost of the ship and people were making decent profits off CIG's back. It's a compromise, and it's one that is fairly stable. People have suggested either not selling LTI at all anymore, or making [I]all[/I] backer ships LTI and doing away with the whole dumb game of LTI'ing concepts and upgrading them, but those both invite even bigger problems than the current situation. Edit: Also, LTI was available on [I]everything[/I] for the first year and a half, roughly. It was originally to be a perk just for early backers, but as the development timeline extended, it was brought back in for new ships on their first appearance because backers demanded LTI protection on new ships, although some ships have never been offered to players with LTI and can't be LTI'd even from the upgrade system.
[QUOTE=Dwarden;51563066].[B] i heard CR needs more $[/B][/QUOTE] And Bohemia does not by selling a DLC that costs about the same as the main game at this point while the game runs like shit and is really obnoxious and stupid to script for?
[QUOTE=jonoPorter;51563723]And Bohemia does not by selling a DLC that costs about the same as the main game at this point while the game runs like shit and is really obnoxious and stupid to script for?[/QUOTE] Oh, and its anti-cheat is a joke
;)
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