• Star Citizen Megathread v. procedurally-generated deadlines
    1,645 replies, posted
Is it actually Aopoa that has a deal with MISC? I thought it was just some undefined Xi'an corporation stuff. I don't think fears of Xi'an tech falling into human hands would be that big of a worry considering that many civilian Zi'an have aparently decided to live in UEE space, probably bringing ships with weapons with them. But yea i agree, it feels very like it and the nox will get their own weapons eventually. I am curious how their choice of gun will be.
The simplest answer is probably that they used human weapons as a place holder or just decided it would be simpler to use weapons they already had/were working on. If you want to look at it from a lore perspective then it could easily be like the real world. The import and export of weapons and weapon technologies is highly regulated. Given the modular nature of weapons in SC it could be easier to simply move the ships to their end destination and then add the weapons as a finishing touch so they don't have to deal with the import/export issues associated with that.
[QUOTE=ulvemann43;52533969]Is it actually Aopoa that has a deal with MISC? I thought it was just some undefined Xi'an corporation stuff.[/QUOTE] [URL="https://robertsspaceindustries.com/comm-link/transmission/15292-Portfolio-AopoA"]It's definitely Aopoa.[/URL] Also, I recall seeing somewhere recently, possibly on a stream in regards to a Nox question, that CIG went back and forth on the decision a few times before deciding to make Aopoa the exclusive manufacturer of Xi'An ships. They essentially are the empire's "official" spacecraft manufacturer. This may very well not apply to military assets and could certainly change in the future (witness the introduction of Consolidated Outland). CIG was trying to decide if Aopoa was going to make the Nox or if they'd get the writers to invent another Xi'An corporation for ground vehicles, and Aopoa everywhere won out. Also, Consolidated Outland needs another ship. If they don't have a spacebike of some kind by launch, CIG has dropped the ball.
I wonder if banu ships will have their own quantum travel effect like the Xi'an ones seem to have.
ATV didn't even hit the 20 minute mark today. Looks like it's not worth getting up early for on a Friday until 3.0 drops now until they bring back those studio updates.
[video=youtube;IZ4mou4OR4U]https://www.youtube.com/watch?v=IZ4mou4OR4U[/video] [video=youtube;UDsGxm0FHlU]https://www.youtube.com/watch?v=UDsGxm0FHlU[/video] [video=youtube;hFuiIhtWs3w]https://www.youtube.com/watch?v=hFuiIhtWs3w[/video] [video=youtube;Cvgc1fHRKPI]https://www.youtube.com/watch?v=Cvgc1fHRKPI[/video] [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/16041-Terra-Gazette-Crusader-Admits-Crime-Is-On-The-Rise"]This week's lorepost is about Crusader's increasing crime rate.[/URL] You know, now that players are allowed in. :v:
Since i am waiting to use my LTI token on the reclaimer/BMM, i thought i may upgrade my nox to another ship in the meantime which i can fly around for fun. Thought about the F7C, is it a good ship for the money? I've been wanting a fighter for a bit now.
[URL="https://robertsspaceindustries.com/schedule-report"]Schedule update is out.[/URL] [QUOTE]We have decided to spend time increasing performance on the client and server side.[/QUOTE] [QUOTE]With the gameplay we’re adding in to 3.0.0, we’re conscious that there may be some other players that would love to kill you and take your ship. To help prevent this, we wanted to implement some basic security that will allow you to lock the ship, so only you have the ability to pass freely through its doors.[/QUOTE] [QUOTE]To give our planetary environments extra points of interest, and also an excuse to drive ground-based vehicles around at high speed, we thought the best way to do this was to build some rudimentary race tracks on the planets that would have been previously used by the research teams as a way to blow off steam and have fun.[/QUOTE] [URL="https://robertsspaceindustries.com/comm-link/transmission/16043-Monthly-Studio-Report-July-2017"]So is the monthly report.[/URL] [t]https://robertsspaceindustries.com/media/87n5t73eeaghtr/source/Starmap_02.jpg[/t] [t]https://robertsspaceindustries.com/media/0tgc6xi6j7nb6r/source/62.jpg[/t] [t]https://robertsspaceindustries.com/media/480h8bmaz83ehr/source/55.jpg[/t] [t]https://robertsspaceindustries.com/media/uw4hzxps14iq3r/source/APAR_bal_sca_all.jpg[/t] [URL="https://clips.twitch.tv/ExcitedSmilingSmoothieChocolateRain"]Lando confirms on Captain Richard's stream that another Tumbril vehicle is coming before the end of the year, and it isn't simply a Cyclone variant but a new vehicle altogether.[/URL]
can we just have an affordable ground vehicle that actually fits in most ships? like a quadbike or something... like the greycat but less stupid
[QUOTE=krail9;52541376]can we just have an affordable ground vehicle that actually fits in most ships? like a quadbike or something... like the greycat but less stupid[/QUOTE] Gimme a Super Cub or trails bike that I can fold up and shove in the 300i's bread storage box.
hoverboard [editline]6th August 2017[/editline] and I mean realshit hoverboard, not that wheelie shit
I mean, considering the existing 20th/21st-century pop culture references and the established lore justification that 2947 has a direct historical trail from the present day, if there is any first-person game with a legitimate excuse to implement a trademark/copyright-safe homage to BTTF2's hoverboard, it's SC. We can only hope.
I kind of hope there's no hoverboard or anything like that. It's distracting enough when everyone in these kinds of games is [I]sprinting[/I] through cities to get where they're going; it'd be even worse if most players are rocketing around on hoverboards.
How does the F7c handle taking missiles and general combat? A friend has an F7c-s and it tends to get pretty banged up really quickly in combat, especially against missiles. Trying to decide between an f7c and a freelancer as a waiting ship to use my lti token for until either the bmm or reclaimer is available again.
[QUOTE=ulvemann43;52542536]How does the F7c handle taking missiles and general combat? A friend has an F7c-s and it tends to get pretty banged up really quickly in combat, especially against missiles. Trying to decide between an f7c and a freelancer as a waiting ship to use my lti token for until either the bmm or reclaimer is available again.[/QUOTE] if you're deciding between a hornet and a freelancer (even if temporarily) I'd suggest meeting up with someone in olisar and having them spawn stuff to try out, extremely different worlds. Lancer packs a hard punch in just a few shots, but handles like a big boat (because it is) and to your concern, larger ship = easier to hit, especially by missiles. Learn to use your big ol' chaff/flare reserves also missiles tend to be super powerful and VERY liberally used by pirate NPCs, given they always spawn with a handful at the ready
[QUOTE=dai;52543973]if you're deciding between a hornet and a freelancer (even if temporarily) I'd suggest meeting up with someone in olisar and having them spawn stuff to try out, extremely different worlds. Lancer packs a hard punch in just a few shots, but handles like a big boat (because it is) and to your concern, larger ship = easier to hit, especially by missiles. Learn to use your big ol' chaff/flare reserves also missiles tend to be super powerful and VERY liberally used by pirate NPCs, given they always spawn with a handful at the ready[/QUOTE] Yeah, i am used to flying bigger ships since i own a cutlass. Also flown an andromeda quite often due to it being last month's ship of the month. And my friend has let me borrow his f7c-s often. It is a tough choice, especially with the missile happy NPCs, this i hope will change as the game progresses though. That is why i mostly were interessted in how durability wise the F7C-S stands up to the F7C, since i see they have the same size shield, but i assume the F7C should have a stronger shield overall + it should be a bit more durable as well? I do want a fighter, although i am not sure if i shouldn't just get a freelancer instead since i know how much of a punch it can pack. Edit: [url]https://twitter.com/dennisacrow/status/894270847560499200[/url] Dennis Crow joined CIG
[video=youtube;djT7zF2WQVo]https://www.youtube.com/watch?v=djT7zF2WQVo[/video] [video=youtube;ssLHjgpNj90]https://www.youtube.com/watch?v=ssLHjgpNj90[/video] [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/16058-Collision-Course-Part-1"]This week's lorepost is replaced with the first part of a serial fiction special.[/URL]
I'm so happy. I bought an LTI BMM, my dream has come to life!
[QUOTE=ulvemann43;52561308]I'm so happy. I bought an LTI BMM, my dream has come to life![/QUOTE] Welcome BMM brother. I hope your dream involved a lot of waiting.
[QUOTE=afromana;52561473]Welcome BMM brother. I hope your dream involved a lot of waiting.[/QUOTE] Of course. Can't wait to try and park a constellation into it! Now all i need is a reclaimer and i got my two big dreams
[IMG]https://robertsspaceindustries.com/media/64bst0vcrbqfsr/source/Flair_11_august.jpg[/IMG] Subscribers get ship blueprint posters for the next series of stuff. Two this month.
[video=youtube;KN7HOzS2W2Y]https://www.youtube.com/watch?v=KN7HOzS2W2Y[/video] [video=youtube;DWqoZIMLCbg]https://www.youtube.com/watch?v=DWqoZIMLCbg[/video] [video=youtube;rKA4IKEvbyE]https://www.youtube.com/watch?v=rKA4IKEvbyE[/video] [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/16071-Collision-Course-Part-II"]This week's lorepost is, of course, part 2 of Collision Course.[/URL] [URL="https://robertsspaceindustries.com/comm-link/transmission/16061-Gamescom-2947-Details"]Here's the schedule for Gamescom, too.[/URL]
Live event from gamescom starting in 13 hours: [media]https://www.youtube.com/watch?v=gwUtzq3A5-o[/media]
During the Friday presentation, a concept sale will be revealed. It's almost certainly the Origin 600, and it comes in two variants. CIG has been running Twitter marketing by inviting contributions of in-lore marketing. [media]https://twitter.com/RobertsSpaceInd/status/899683178906087427[/media] [media]https://twitter.com/RobertsSpaceInd/status/899739519943151616[/media] Brutal roasting of the Connie. The 600's also a multicrew ship, so it may be roughly Connie-sized. This teaser was tucked away in the Banu Defender's brochure: [t]https://i.imgur.com/PFrWNs1.jpg[/t] Notice the very subtle gun hiding in there. Meanwhile, over at Gamescom, we have confirmation that 3.0 is being demoed on the floor and the public can try it, it's not just for watching the streamers carefully navigate tightly-scripted demo paths to keep everything from exploding. [media]https://twitter.com/RobertsSpaceInd/status/899640380681056256[/media] [media]https://twitter.com/DeejayKnight/status/900042633892048896[/media] [t]https://i.redd.it/8d6yvyfyqahz.jpg[/t] Gamescom machines being updated with a new build right there on the floor. [media]https://twitter.com/discolando/status/900024256108670979[/media] And Disco Lando tries not to pop a boner while trying out an articulated sim pit.
Damn, 2:18AM my time. I keep forgetting this game exists, tbh. I can't even be that upset at the delays anymore: a year trying to develop just a simple (miniscule, really) application alone has made me appreciate just how fucking hard it is to get something into a feature-complete, bug-free, and performant state. The problem with projects of this scope is that you burn tons of time just building the basic infrastructure code for what you want to acheive, but reading through the monthly reports it looks like they might actually be out of that awful grind and into (some sort of) the home stretch [editline]22nd August 2017[/editline] will be interested to see what they demo this year, though. given what happened last year.
[QUOTE=elixwhitetail;52601694] [media]https://twitter.com/RobertsSpaceInd/status/899683178906087427[/media] [/QUOTE] That's a wine bottle with an orc on it, and you cannot convince me otherwise
Geeky lore notes: [URL="https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13243-News-Update-The-Observist"]Radegast is a brand of whiskey brewed on Mars, named after a famous bar from there.[/URL] The boxes in the current PU with bottles of alcohol that give you 525 aUEC each when you grab them are boxes of Radegast bottles. The Locker From Another Universe hangar flair contains a bottle of Radegast '74 Single Malt.
Wait, you can find boxes with bottles in them that give you money in the PU right now? Where?
[t]https://i.imgur.com/dRlYlcR.jpg[/t] This room in Kareah, currently. They respawn every 15 minutes and one spawn is collectively worth 2100 aUEC.
[QUOTE=elixwhitetail;52602527][t]https://i.imgur.com/dRlYlcR.jpg[/t] This room in Kareah, currently. They respawn every 15 minutes and one spawn is collectively worth 2100 aUEC.[/QUOTE] That screenie is a bit outdated though, right now i think its only one bottle in a different locker setup, and the spawn rate is much smaller, if it's even spawning as it should be. i've only seen it actually spawned once out of 15 visits in current version and its never respawned while waiting nearby. Now there are a bunch more floating in a few of the the yela ring system sites, though.
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