• Star Citizen Megathread v. procedurally-generated deadlines
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I didn't see it in any of the patch notes but I'm able to remove the S3 gimbal from the Gladius and have a full S3 loadout. Hopefully this is not a "bug".
Hey you nerds 3.1 just released to live Download the 11 Gigs and then hope to see if your FPS enters minimal viable stage, because I'm not expecting it to
Star Citizen Alpha 3.1.0 LIVE.738964 Patch Notes We are aware of performance degradation on the servers over time and will be looking at the concurrency of the Live servers to gather useful data to help us track down the culprit. We hope to have a fix later this week after the Community has a chance to play Alpha 3.1.0 over the next several days. These issues do not affect Arena Commander or Star Marine and are in much better shape than 3.0.1, so we encourage all citizens to check them out! Star Citizen Alpha 3.1.0 Publish to LIVE! 3.1 on PTU had better performance than 3.0.1, overall, with less stuttering. Whether it gets up to "minimal viable stage" is going to be subjective both depending on what one counts as "minimally viable" and one's computer and the population of instances they get into. As before, the more ships, AI, and debris a PU instance has to juggle, the worst it gets. 3.1 includes some bind culling and "netcode" (it's not actually the netcode's fault) fixes, but the real fixes are coming in 3.2(3.3?) because these fixes touch a lot of systems and CIG didn't have time to finish the work and test how everything else played nicely with it before 3.1 had to go out. New patch with new flyable ships means, of course, ship sale: Newly Flyable Ships Ready for Takeoff Warbond and non-warbond versions of the Terrapin, Razor, Reclaimer, Prospector, Connie Aquila, Tumbril Cyclone, Dragonfly Black, and Nox Kue. Interestingly, warbond pricing is the original concept sale price and includes 12 months of insurance instead of the default 6. And, as always, it ends with this: Remember: we offer pledge ships to help fund Star Citizen’s development. The funding received from events such as these are what allow us to include deeper features in the Star Citizen world. These ships will be available for in-game credits and/or otherwise earnable through play in the final universe, and they are not required to start the game. The goal is to make additional ships available that expand the depth and variety of the game world and give players a different experience rather than any particular advantage. Incidentally, on Sunday there's a Twitter/in-game scavenger hunt. CIG's going to tweet out images of locations in the PU, first person to respond to a hint post with a screenshot of them in front of that place gets a Vulcan. Turns out I've been slacking at posting the videos so there's a backlog of them. I hope you have enough free RAM. I'm skipping the little promo clips they made for the Nox, Razor, Cyclone, Terrapin, and Reclaimer, for now, but I'll post them later, just so this thread page doesn't become tab-crashing. https://www.youtube.com/watch?v=vElRksYWjK0 https://www.youtube.com/watch?v=WCnYoFNtqnY https://www.youtube.com/watch?v=5_J8MBQD43o&t=2s https://www.youtube.com/watch?v=WWOfwijbJTQ https://www.youtube.com/watch?v=nMnLByr06IY https://www.youtube.com/watch?v=KYmIVatNQrg https://www.youtube.com/watch?v=ydQhJPPcSYA https://www.youtube.com/watch?v=MpOOUsb316I https://www.youtube.com/watch?v=zQQYS7ibtvo https://www.youtube.com/watch?v=C-p4ALbROUs
For once I can actually play this. Decided to try out my new HOTAS, followed 3 constellations and that giant ship, was awesome
I'm fucking salty. Over the course of the day today I tried countless times to play, and couldn't finish a single mission without a CTD. Lost all my ships repeatedly, and what with those interminable respawn timers I can't get them back. I just lost a full load of cargo, a connie Aquila, and almost all my money, got just over 1000UEC left.
Don't try to play right now. They dropped a bad serverside/backend hotfix earlier today and it's completely broken everything.
sucks taking the reclaimer out in universe with the risk of losing it to a crash so fast. The thing has an 8 hour insurance claim, and it costs 5000 UEC to expedite it. Yeah, the value of the time/money is proportionate, but claim expedition fees shouldn't have been implemented at all til there was a failsafe to respawn on your ship after a crash, even if that gets a little exploited in the meantime by the occasional person pulling their network cable to get out of a tight spot
Server stability seems much better today.
New backend hotfix is out, everyone should have access to their stuff back with that bug fixed but auec is reset.
https://www.youtube.com/watch?v=esbs_fvw58k https://www.youtube.com/watch?v=shnJ8UNkFGE https://www.youtube.com/watch?v=qzQ0C6WjwSE And CIG posted this on April 1st, looping for 10 whole hours: https://www.youtube.com/watch?v=UzjCJqF3Urw At timecode 6:12:41, a special pre-recorded segment called "Fire in the Hole" that's basically the LA office doing Hot Ones' gimmick of eating increasingly-hot chicken wings (past 1mil scovilles) while being interviewed. CIG also pushed out 3.1.1 yesterday, intended to alleviate the insurance timer/expedite fee costs as well as fix a bunch of bugs, and then they rolled the live build back to 3.1.0 a few hours later.
Haven't checked up on this for a while, how's development getting along? Last time I looked was before the 3.0 launch. Is it still pretty janky or is there progress on that front?
So I haven't followed this game in a long time, but happened to stumbled on some videos related to it and was thinking about downloading the client again since I haven't messed with it since early dog fighting was released. One thing I'm curious about is what CIG is planning to do as far as the physical items that came with early pledges. This was a major reason that I pledged to a higher level back in the day and I'm wondering if it's something they plan to send out when the game is finally "finished," if they've decided to simply cut this idea and do some sort of in game compensation, or if they've simply forgotten about it.
Instability, lag, but getting better. Slowly. 3.x is the road to actually building up gameplay elements now that they've got the basic space sandbox mostly in place. Physical rewards like the box set are still being sent out, but not until they're ready and I'm guessing the game is at least in beta. They absolutely have not forgotten about the physical pledge rewards. Most of the news in that direction over the past couple years has been occasional posts and input about the box art. Help Pick the Star Citizen Box Art! https://i.imgur.com/Ove7XL7.jpg "The LA box-art voting contest has begun!" More recently, this Concierge thread: https://files.facepunch.com/forum/upload/2304/72e8db9f-5e16-45c8-b27e-aa892e1781db/image.png In short, the physical editions aren't forgotten in the least, there's just no point in sending them out long before the game is actually ready to play.
Thanks for the in depth info as always, Elix. The last thing I remember seeing about physical stuff was when they did a stand alone release of the Constellation model a while back. Would be cool to see more ship models like that, particularly of the 300i. Also do they plan to do anymore updates to the website? I was looking at it before and it's still really annoying to navigate.
I'm sure they're not done keeping Turbulent busy reinventing the website every few years. Spectrum and the starmap are eventually to be cross-integrated with the in-game services, and I imagine they'll want to mess with things and hopefully it'll be better. I have a feeling they probably won't make a habit of producing and selling larger ship models like the Connie model. Those fuckers went on so many discounted sales as they spent two or three years trying to clear their inventory. I can't see CIG signing themselves up for another round of going to all the trouble of getting a model ship made and then spending three years trying to shift the inventory at above break-even (if possible), at least not until the game's close enough to go live that they could justify going balls-out merch train. They're always hesitant about merch because their business is a game developer first and merch third or fourth and they're not able to commit to the full logistics load that a proper merch line requires.
the Star Citizen Roadmap has updated with a new column for 3.5, aka a few of the current expectations divulged for Q1 2019 reminder to people wondering what's going on, this page details a year of relatively guaranteed known progress. If something's not on the list, it doesn't mean it's not being worked on to some degree, it's just that there's no promises to give on that thing reaching our hands yet.
Welp, downloaded the alpha and it's still as choppy for me as it was a year ago, even on the lowest settings. I'm getting around 10fps and frequent mini-freezes, and that's without even getting out of the bed. I've got a 780 and an i5-4430, they're a bit dated now I guess. Since delta patching now works I guess that wasn't a complete waste of time, I'll just keep it around on my drive for when I'll upgrade/the game gets more stable.
that setup shouldn't be giving you too much trouble, could have been the usual server-side bottlenecking, especially with the mini-freezes. Give it a try again soon, or at least wait for the next small patch push since some stuff's in PTU pretty consistently right now
It's installed on a HDD, could it be that it contributes to the slowness?
I feel you man, I recently upgraded from a gtx770 to a 1060 and the difference between the two is like 5fps tops.
Yes. It's pretty much a requirement for the game to be installed on an SSD to get smooth gameplay.
SSD will load the game way faster than HDD but performance after having loaded into olisar is trash in many cases due to those serverside issues. Best way to test the performance is to try toying around in vanduul/pirate swarm on local play, to see how it handles without all the extra noise. It's definitely not loading a lot of things that exist in universe, and obviously you're not enjoying the newly developed experiences, but performance there should tell you a bit about whether the performance is your computer or external
Gifting and reclaiming pledges now requires 2-factor authentication to be set up. This is a security feature that will remain in place going forward. 3.1.3 was on open PTU but CIG have shut the PTU down until there is more to test. The patch notes show that it's primarily crash fixes, a fix to keep pilot AI from going idle at random, and a tweak that should re-enable the largest-size R&Y hangar for ships that need it since apparently it wasn't. https://i.redd.it/ok5cxs6m05t01.png https://i.redd.it/tale9a3ly6t01.png pls garry gib thumbnailing The Origin 100-series concept sale is on until the end of the month. The 1xx series is Origin's starter ship line. The 100i is your all-around base model, the 125A is the combat variant with two S1 missiles and 20m/s max speed over the 100i, and the 135C is the cargo hauler variant, with 6SCU (instead of 2SCU) thanks to a streamlined internal cargo bay on the butt; it is 20m/s slower than the 100i as a result. An important note: Warbond pledges for the 100i/125a/135c including the 100i starter package have LTI; the non-warbond pledges have six-month insurance. The exception is the Origin Complete Pack, which includes LTI for everything because it exceeds $1k (because it includes an 890 Jump and both 600is as well as every other Origin ship and variant). Now here's two weeks of video catch-up. https://www.youtube.com/watch?v=Rn8_Fn572l8 https://www.youtube.com/watch?v=Ru4S5CTM_6o https://www.youtube.com/watch?v=6vUjq2Hab1U https://www.youtube.com/watch?v=55OAW0ont88 https://www.youtube.com/watch?v=1xLOP1Eeawg https://www.youtube.com/watch?v=j5D4newL3xM https://www.youtube.com/watch?v=J0tTfSkhNZQ https://www.youtube.com/watch?v=_7ImH5xLmuA
Citizencon tickets for are on sale now. They're limited and going fast. This year's Citizencon is in Austin, TX. Video/etc. update later
April's studio report is up Patch 3.1.4 has left PTU and has gone live. It brings improvements to gravlev (bikes) among other things, and other shit breaks as usual. We're about 4-6 weeks away from 3.2 and big improvements with the big "netcode" (actually keeping the server from sending your client info it doesn't care about) fixes that we've been waiting for. The Crusader Industries Hercules starlifter concept is on for the next month or so. It's a big transport ship with variants that add more guns, and even more guns (and half the cargo's replaced with a bomb bay that delivers huge bombs). There is a lore post about the 88th Squadron who made the ultimate sacrifice to defend Caliban from the Vanduul horde. And a lorepost in the ongoing series of transcripts of the bounty hunter Spectrum show, B0otyCall. Giant video backlog, starting from the oldest https://www.youtube.com/watch?v=XLAhJWspusE https://www.youtube.com/watch?v=JKcyu36Oo1g https://www.youtube.com/watch?v=h2mbQoQ4lLQ https://www.youtube.com/watch?v=gGKe7ULph0I https://www.youtube.com/watch?v=z9YAIne5cL4 https://www.youtube.com/watch?v=DstpwDeT1K0 https://www.youtube.com/watch?v=iqVnBrYu2Ns https://www.youtube.com/watch?v=5gZLYcIXTYE https://www.youtube.com/watch?v=2cAzagggfHA https://www.youtube.com/watch?v=JWUXWdPaH7Q https://www.youtube.com/watch?v=3S8NC_va-JY https://www.youtube.com/watch?v=WnJSsisXAqw https://www.youtube.com/watch?v=jHx4ErcLUcY
I splurged and upgraded my mustang alpha to a cutlass black. Did I do a good?
If you want a piratey raiding ship with a variety of secondary lawful-or-not uses more than you want an agile but fragile starter with only a little bit of cargo space, yes. Every ship is good at one or more roles and can be tweaked and modified into being decent at many more, but you just can do so many things with a Cutlass that you can't do with a little one-seater starter ship.
While I always advertise the "you never have to buy more than the basic package and can get things in game" angle, if you are willing to put that much down on a ship to have permanently from here on out, the cutlass is A++ given it never saw a price increase. At 100 bucks it outclasses the cargo values of all other available ships by 6x, has 4x S4 weapons, a decent missile payload, and is generally compact and nimble for how tanky it is. The Freelancer steps up the cargo by another third after that for 10 bucks more and has the same firepower, BUT its size, maneuverability, and user experience feel more like an afterthought. It's just not a brawler like the cut is.
Thanks for all the fun and good info today guys!
Getting ready for my quarterly scheduled look at Star Citizen. Did they ever optimize the game for hard drives? I know for awhile you had to run it on a SSD for substantially better performance but my SSD is currently full and I don't want to bother downloading the full game only to have it run unplayably.
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