• Star Citizen Megathread v. procedurally-generated deadlines
    1,645 replies, posted
Game runs like shit for me currently, it's on an HDD but I'm not sure if that's the reason. Loading time to get into the PU is 5-10 minutes so I think it might be the case.
The only way to know for sure is to try, I built a new rig and it runs like absolute shit (stuttering every 3 seconds) and takes forever to load. back on my old peice of shit I used cheat engine to play offline and the game ran fucking perfectly and loaded within a minute, I was at awe. I hope squadron 42 releases soon.
SC stopped being appropriate to run off a HDD as of 2.0. I actually had to install the game to SSD in order to load sessions fast enough to not get timeout kicked. If you have SC on an HDD you're in for a bad time. Also, @Raidyr you may want to wait until 3.2 in a month if you want to have a quarterly look at SC, because 3.1 has improved some things and left a few others in a big messy state that won't get cleaned up until 3.2. 3.2 is also bringing a few performance updates, but the big performance update is currently slated for 3.3, with the massive work in object containers and making the engine take proper advantage of them.
Guess it's time to get an SSD then! Been wanting one for months but now I will have to in order to even get a decent game
I bought an SSD way too pre-emptively and now they're a magnitude larger and more reliable, at the fraction of the cost
it's a pretty common suggestion to not build a pc/buy graphics cards explicitly for SC until release is like, SOON soon, shit gets outdated in cost effectiveness in 6 months at best anyways. It probably has, and will continue to, serve you well anyways
I just noticed this and want to correct a few things that are partially or fully wrong. The Hull A and B aren't in active production, so the "not available for a while yet" bit is completely accurate, as is their description as purpose-built haulers. They are also able to fit into a compact folded format when their cargo racks are collapsed and retracted as stated, no problem there. However, the Hull A and B have been explicitly stated as being capable of hauling cargo right down to the surface of planets, and in fact they are the only Hull series ships that are small enough to safely do so. The Hull C, or at least its cargo, can't survive a fully-laden landing on a planetary body, and lmao at bringing a loaded Hull D or E into a gravity well -- it'd immediately snap the spine in half. The C, and presumably at least the D, has been confirmed to be designed to land planetside when collapsed into compact mode, but cargo on the C and above must be removed in space unless you want to see bad things happen to your ship and everything it was carrying. Also, to ensure there's no confusion on the phrasing, the Hull ships don't actually tow their cargo on external sleds or anything -- dai is referring to the Hulls' external cargo racks, which makes the Hulls very easy targets for piracy. https://robertsspaceindustries.com/media/sbiwq31piqkrsr/source/Hull_B_Blueprint.jpg https://www.youtube.com/watch?v=dXpCJM_CFo4 https://www.youtube.com/watch?v=ugwnT5F5m0E https://www.youtube.com/watch?v=qWa_Y-Bn_fo https://www.youtube.com/watch?v=r8LG9Yjhigc https://www.youtube.com/watch?v=wTqV6zHCq0E https://www.youtube.com/watch?v=tPa8KIgSh3Y
I need an SSD? Well I guess I'm not playing this piece of shit then because I already went overbudget due to motherboard issues. I'm not buying an SSD for one game.
You don't need one. It helps a lot with load times, but you don't need one. I play fine - after waiting about 10 minutes to load.
you can get like 100+ gb SSDs for like 25 or 30 bucks nowadays, pick one up (god forbid finding one second-hand as people keep upgrading out of their older, smaller ones) and load a couple of your most played games on it. You'll wonder how you lived without it with how fast some stuff loads
It's pretty much standard equipment already. At least in the business world.
The Drake Vulture is going to be revealed on AtV tomorrow. It should look something like this: https://i.redd.it/d7kqmkernw311.jpg If you didn't hear the news, 3.2 is in Evocati PTU and preliminary mining and scanning (for minable rocks, only, at the moment) made it in for the feature freeze. Currently, only the Prospector is able to mine, and only on planet surfaces; asteroid mining is still on the to-do while they nail down everything needed for mineable asteroids. All Avenger variants' reworks are in; there have been minor changes to upgun the Avenger a bit to partially compensate for its larger size, but the most significant change is that the nose mount is now an unlocked size-4 mount instead of being a locked preinstalled weapon mount and also CIG does not have a new-standards Tigerstrike ready so there's a general S3 gatling on there; the Tigerstrike is also going to be a generic S3 gatling instead of being Avenger-specific so other ships will ber able to mount it. The monthly report for May is up. Some eye candy from Hurston: https://robertsspaceindustries.com/media/m7o7mp6l9n1klr/source/DE_Update_May_2018_EnvArt_MiningPit_02.jpg.jpg https://robertsspaceindustries.com/media/p8sm5prxdbek1r/source/DE_Update_May_2018_EnvArt_MiningPit_01.jpg https://robertsspaceindustries.com/media/cz7rcz8psqrqmr/source/DE_Update_May_2018_EnvArt_Hurston.png And Area 18 is getting some rejiggering to take advantage of the procedural city tech. https://robertsspaceindustries.com/media/o62ozjqpgoc2cr/source/DE_Update_May_2018_LevelDesign_Area18.jpg https://www.youtube.com/watch?v=YlLOxf78dwc https://www.youtube.com/watch?v=9VCLU-P62Is https://www.youtube.com/watch?v=HSopyK83iuY https://www.youtube.com/watch?v=-LRmL_EjjZg https://www.youtube.com/watch?v=_4crMh87Beo Rather significantly, this episode answers the devs' current position on Agent Smithing - teleporting your player presence into a ship at great distances to possess an AI crew. And that position is, it's not planned, the current intention is that you have to actually board your friend's ship to be on it, no shortcuts. https://www.youtube.com/watch?v=0TWqG_VAjEo PC Gamer called this the "3.2" trailer, when a number of things are very specifically not intended for 3.2, and some things we don't even know are slated for 2018 (like the Bengal at the end). But there are still some subtle things to appreciate, like the clouds on Daymar and other moons/planets, improved clouds and space nebulae, and improved planetside atmospherics and lighting.
https://www.youtube.com/watch?v=DH9qDTKTR7U https://robertsspaceindustries.com/media/me9lsb0sr41kzr/source/Vulture_mechanic.jpg Vulture presale is up. Warbond price is $120, which is less than I'd expected. Non-warbond is $140. The Vulture will be in the store for a month. https://robertsspaceindustries.com/media/rpr5dk5omk22gr/source/Comp-With-Logo.mp4
https://twitter.com/EveOnline/status/1007352147426594816
https://pbs.twimg.com/media/C__dnGTUAAAOgR9.jpg i'd say gundam did it first 🤔
I mean, its straight up the same ship with a bigger window, same role in that its a mining ship and even the name is pretty much the same. Its not so much as "it looks similar" as its a "its literally the same thing in a different game"
Except it's actually a salvaging ship? And that's why it's called the Vulture, a ship that picks apart dead ships for scrap and channels them up the middle of the fork with tractor beams. It looks very similar to the EVE ship, but its physical shape is a practical design element because unlike in EVE SC's ships' physical structures have impacts on the first-person-level gameplay. EVE's ship could be shaped like a dong for all that it matters to the actual gameplay value of the ship, while in SC the hull shape matters for gameplay reasons.
Also one of the first things they say in the Vulture segment of AtV is that the two arms were a design trait they took directly from the Drake Dragonfly and turned into a functional gameplay element of the ship as the scrap metal channel. https://pbs.twimg.com/media/DcxG-lNUQAAjKun.jpg This kind of thing has happened before. CIG designed a ship and it emerged from the concept phase before someone realized that the design was inadvertently almost identical to one of the ships in Elite Dangerous, so they had to go back and make significant changes.
https://www.youtube.com/watch?v=qzJooyFlSKc The Vulture concept sale is on now. Gallery of caps from RtV showing the development of the Vulture's concept. https://imgur.com/a/ypZjx0V This is the cockpit UI for the Esperia Blade, leaked from 3.2: https://i.redd.it/599xm1rzqy311.jpg https://clips.twitch.tv/BoldTenderArtichokeRalpherZ Torpedo goes right through Cutlass, kills Aurora. rip this thread
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