ARMA Series (I, II, III) - v. Are there mines in this thread?
1,072 replies, posted
[QUOTE=kisaraji;53119490]I play on a laptop that runs BF4 at 40-50 fps, you'll be fine[/QUOTE]
been running it pretty well on high, obviously gets slower as games progress with entities and stuff.
local Croatian sensation does a Blue-Blue.
[twitch]EnticingSeductiveHabaneroSquadGoals[/twitch]
[t]https://steamuserimages-a.akamaihd.net/ugc/939434324568270570/D932D56CF0A8DF4008ECAFB58BD976D5477DF91B/[/t]
Cuel?...Cuel is that you? Is this heaven?
Local terrorists get fucked by physics, Blufor are none the wiser:
[twitch]BillowingMistyWolverineTinyFace[/twitch]
Forgot to post these bad boys:
[media]https://www.youtube.com/watch?v=dnTcEY9dzDE[/media]
[media]https://www.youtube.com/watch?v=hGYL1zPxLZo[/media]
[media]https://www.youtube.com/watch?v=S7N3RKvgF1k[/media]
[media]https://www.youtube.com/watch?v=-1EMFr8CEeU[/media]
^ last video is still processing, though.
I'm trying to make edit a binarized .p3d file to use different texture paths but I'm having some trouble with it. Mikero's MoveObject is supposed to be able to do it, but I've only found a single not quite official download of it and I don't even know if it's the right version, but when I try to run it on the p3d, it just gives me a "unknown odol format" error.
P3D might be too new if it's throwing that error. Mikero locked updates behind a yearly subscription.
[QUOTE=Essante;53128875]P3D might be too new if it's throwing that error. Mikero locked updates behind a yearly subscription.[/QUOTE]
It's not from a particularly new mod. Where would I even find the latest free version of it?
[QUOTE=simkas;53128880]It's not from a particularly new mod. Where would I even find the latest free version of it?[/QUOTE]
[url]https://armaservices.maverick-applications.com/Products/MikerosDosTools/default[/url]
That's where they'd be.
[QUOTE=Essante;53130332][url]https://armaservices.maverick-applications.com/Products/MikerosDosTools/default[/url]
That's where they'd be.[/QUOTE]
Yeah but it's not. That page says it exists but the download page has no mention of it.
Not sure what to tell you, then. Maybe try hex-editing the P3D and changing the paths that way.
OP Reforger, I'll the 2 and 3 after this and then get back to doing the rest of the backlog.
[video]https://youtu.be/60RkbN9Zf4I[/video]
Hey, did anyone post the after-op photos for plantation problem? i can't find any.
So do we not post mission signups here anymore or something?
Anyone here know event handlers well? I'm trying to make an event handler where if a indfor unit gets killed, it gives the opfor unit that killed him an item. The code looks like this:
[code]{ _x addMPEventHandler ["MPKilled", {if ((_this select 1) in [Slasher_1, Slasher_2]) then {(_this select 1) addItemToVest "2Rnd_Slug_Magazine";}}]} forEach indGroups;[/code]
That's in my initServer.sqf, Slasher_1 and Slasher_2 are variable names given to opfor units and indGroups is an array of all indfor units. It works in local testing, but it doesn't work on a dedicated server.
it could break if any of the slasher doesn't exist
[php]
{
_x addMPEventHandler ["MPKilled", {
params ["_unit", "_killer", "_instigator"];
if (_instigator in (["Slasher_1", "Slasher_2"] apply {missionNamespace getVariable [_x, objNull]})) then {
_instigator addItemToVest "2Rnd_Slug_Magazine";
};
}];
} forEach indGroups;
[/php]
Amani is the RPG master
[vid]https://files.catbox.moe/u8649u.webm[/vid]
[video=youtube;EP818vFreeM]https://www.youtube.com/watch?v=EP818vFreeM[/video]
[QUOTE=Destroyox;53137835]So do we not post mission signups here anymore or something?[/QUOTE]
guess not lol
get on the discord
[QUOTE=diwako;53139363]Amani is the RPG master
[vid]https://files.catbox.moe/u8649u.webm[/vid]
[video=youtube;EP818vFreeM]https://www.youtube.com/watch?v=EP818vFreeM[/video][/QUOTE]
I love hearing Psiko's manly scream and me magdumping a terrorist in the other side of the wall. Basically the same thing happened to us.
[QUOTE=laserpanda;53053555]I reinstalled Arma, and as usual started fucking around with AttachTo.
[t]https://i.imgur.com/dxxC9vG.jpg[/t]
[t]https://i.imgur.com/e02MzI5.jpg[/t]
[t]https://i.imgur.com/PYv5DNb.jpg[/t]
[t]https://i.imgur.com/O3OsVGg.jpg[/t][/QUOTE]
I know this is from a while ago, but does anyone how he did this? Specifically, the removing tank turret and attaching it to something else part?
[QUOTE=simkas;53140881]I know this is from a while ago, but does anyone how he did this? Specifically, the removing tank turret and attaching it to something else part?[/QUOTE]
It's worth mentioning that the turrets stays on the tank, the body of the take just turns invisible. But I can't for the life of me remember who showed it, if it was Asmaedus or someone else, but posted a pic with of a Marid, with the turret of a Marshall with this example script:
[code]marshall setObjectTexture [0, ""];
marshall setObjectTexture [1, ""];
marid setObjectTexture [2, ""];
marshall attachTo [marid,[0.3,-0.6,00]]; [/code]
And if you wanna go hard with matching textures and whatnot
[code]marshall setObjectTexture [2, "a3\armor_f_beta\APC_Tracked_02\Data\apc_tracked_02_ext_01_hexarid_co.paa"];[/code]
please tell me the new tank firing anims still work on that thing
best case scenario: you can only fire the gun forward or back. firing to the sides will guarantee a flip of the van
[t]https://i.imgur.com/vYQ7LzI.jpg[/t]
[QUOTE]A Wild Dingo is Spotted in It's Natural Habitat.[/QUOTE]
[t]https://i.imgur.com/wlMHx3g.jpg[/t]
#synchronized and #shrapnel
[vid]https://files.catbox.moe/mbth4b.webm[/vid]
[editline]18th February 2018[/editline]
Flipping sensation
[vid]https://files.catbox.moe/adznvt.webm[/vid]
[hd]https://www.youtube.com/watch?v=rc_jxkAekic[/hd]
Most of the mission, because I had to go near the end.
If anyone feels like checking it out:
[media]https://twitter.com/jiri_lank/status/966334030726815744[/media]
[editline]21st February 2018[/editline]
also
[media]https://twitter.com/VojtechKovaric/status/966334285698486272[/media]
[QUOTE=lekkimsm;53148972]If anyone feels like checking it out:
[media]https://twitter.com/jiri_lank/status/966334030726815744[/media]
[editline]21st February 2018[/editline]
also
[media]https://twitter.com/VojtechKovaric/status/966334285698486272[/media][/QUOTE]
Oh that looks pretty awesome, loving the vehicle customization. The interiors seem a little 'video-gamey' with their huge, block-looking displays for basic information, but then again, it is a video game and keeping track of tiny dials, counters and switches is for DCS-nerds.
The things that worries me the most about the interiors is how they're lifeless boxes. If you look behind you, it's clear how it's just a grey cube. Moving to the passenger compartment is like a whole different vehicle. Hoping they'll fix it, but knowing BIS they don't push things half done that often. When it's on dev it's mostly done, at least model and texture wise.
My favorite is probably the CSAT tank interior, it looks really cool that the gun elevation is visible inside, not to mention those good old fashioned steering levers and the tiny ventillator cooling your nuts.
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