• ARMA Series (I, II, III) - v. Are there mines in this thread?
    1,072 replies, posted
Heard of the Open Chernarus Project?
I have now and I'm impressed!
So, is CUP Terrains still bad?
That isn't CUP though.
Destroyox mentioned Beketov, but correct me if I'm wrong - that uses Chernarus assets.
It only requires CUP Terrains Core.
If you don't like Chernarus as it stands you won't like Chernarus Redux, it's just the same map but with Chernarus made distinctly post-apocalyptic. The "original assets" it uses are from Stalker, from what I saw, so are nice, but not exactly greater than Arma 2's stock ones. It does work with the Open Chernarus Project or DS Houses, both mods that do the same thing, though. Also, because it is post-apocalyptic, it has placed wrecks everywhere, including on roads, which can really fuck up the AI's navigation of the terrain.
Yeah but I mean a lot of maps use assets from CUP Terrains in general, including new ArmA 3 ones. I mean, if you wanna drop CWA stuff I'm all for it, otherwise we should keep the rest of it unless you really like the Mediterranean. I mean shit you mentioned not liking the Chernarus buildings when Beketov is made up of mostly Chernarus buildings mate.
Yeah lemme clarify myself because it looks like I'm confusing people due to the way CUP words itself. I'm in favor of having CUP Terrains Core because lots of good maps use it (unfortunately, but hey what can you do?) I'm not in favor of having Cup Terrains Maps/CWA because I feel like a majority of those maps are too outdated and take up space that could be used for other maps (I like sahrani and all but it's not very useful even if it's updated because it requires an overhaul on the level of Malden 2035). Oh woops my bad. Well I guess we could always have a standalone Chernarus (which I know is possible because there's Winter Chernarus we used once) since it's the darling of CUP and we use it a lot.
Liberation had some fun times. This AI pilot would not give up after a missile took out his tail rotor. Hunter finally won with a collision kill, an honourable death for an honourable and valiant opponent. https://files.facepunch.com/forum/upload/2304/c23ea451-3109-42f3-bbb2-e397a809be98/image.png Never forget. https://files.facepunch.com/forum/upload/2304/23ede3ac-5f2a-4603-aab2-fc663bf8583a/image.png FOBs blow up good. Always back away when warned someone's about to fire a top-attack missile into one.
That reminds me I really need to finish this. http://i.imgur.com/AjCYay4.jpg
CUP Terrains Core is like 80% of the Size of CUPTP
https://steamcommunity.com/sharedfiles/filedetails/?id=1256400234 It's a shame this requires config edits to work; it'd be great if Arma was flexible enough that this could be enabled through just scripting. (Without ugly attachTo() tricks that is)
One hundred photos taken right before disaster.. https://files.facepunch.com/forum/upload/107271/237139c3-6b2f-4267-888a-88700d958d3b/20180409193332_1.jpg https://files.facepunch.com/forum/upload/107271/a460c255-3f72-41ae-a52f-16320f1fb004/20180409193412_1.jpg
I know, my issue isn't with the filesize.
If you're gonna install the three and a half gigs for CUP Terrains Core, and install only a single map that uses it, it's a fucking waste of HDD space.
Whoever said it was just for one map you smelly vagrant? Plenty of good maps out there require CUP core.
No. Or atleast I personally don't want to see pre-A3 assets anymore.
I would love for that to be the case, but the A3 modding community has put significantly more effort into porting old content than it has developing new stuff. A3 assets are just that much harder to develop to the standard that they don't look out of place with vanilla content, and even if they weren't the community is lazy and doesn't care all that much for graphics (which makes sense; this is a milsim, not Battlefiel, what's important are the verbs you can act out, not the set dressing).
Speaking of CUP terrains, there are three middle eastern buildings that render units inside invisible when viewed from outside and vice versa https://i.imgur.com/jxBfi7w.jpg https://i.imgur.com/sgXgW94.jpg https://i.imgur.com/4eg2csA.jpg Working around it with if (isServer) then { { if ((typeOf _x) in ["Land_House_K_5_EP1","Land_House_L_1_EP1","Land_House_K_1_EP1"]) then { _x setdamage [1,false]; }; } forEach ((markerpos "DE1") nearObjects ["House",600]); }; Save into a .sqf, execVM it in the mission's init, place a marker named DE1, adjust its radius to whatever you've set in place of the 600
Yeah the A2 era maps honestly aren't all that fun anymore. Bystrica and Zargabad will always have a special place in my heart, but everything else is boring fields and boring sparse woods with terrible urban sections.
https://www.youtube.com/watch?v=Hzi6f_RWJ3Y&t=0s
I've grown used to those maps but they feel extremely out of place in Arma 3.
https://clips.twitch.tv/AbstruseHardPorcupineTBTacoRight Tank ramming time.
Sick! What about multiplayer? For example, when 2 vehicles travel in one direction, and the rear one bumps into the front one, usually what happens is rear vehicle gets busted and front ones carries on unharmed.
https://files.catbox.moe/apv5wu.webm Don' t overdo it though :v
Anybody else finding the new Tanks DLC Carl Gustav and SPG-9 sounds really really wimpy? The CG sounds like the flare pistol, and I'm not even sure the SPG has a firing sound at all.
You're right lol, the SPG sound is literally just an echo. Assuming it's not an oversight, that's just pathetic.
Are either of you using sound mods? I am not, and have a firing sound on the FIA Offroad AT. If not, go drop it into the feedback tracker that they maintain, you'll soon find out if it is designed that way or a bug/oversight.
https://www.youtube.com/watch?v=9UA4lvsXZOg WARNING : LOUD
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