• ARMA Series (I, II, III) - v. Are there mines in this thread?
    1,072 replies, posted
I can't believe RidingKeys is fucking alive! :toot:
it's been 4 years [URL]https://arma3.com/news/arma-3-4th-anniversary[/URL] so here is some bonus [URL]https://www.youtube.com/playlist?list=PLfUcrRpCM_fIvRD_qIQijK4UcdlU20T2s[/URL]
Possible weekday op coming tomorrow What is the best time to include both Europas and USA's?
[QUOTE=Dwarden;52673947]it's been 4 years [URL]https://arma3.com/news/arma-3-4th-anniversary[/URL] so here is some bonus [URL]https://www.youtube.com/playlist?list=PLfUcrRpCM_fIvRD_qIQijK4UcdlU20T2s[/URL][/QUOTE] That roadmap reminded me, does anyone have any info at all of what content TacOps will bring? It looks like a novmeber release, so we're getting close.
[img]http://puu.sh/xxS7O/90e4aa656a.png[/img] [quote]OPERATION: VERITAS || TOP SECRET || MISSION NO. 3294 || ODST 1 Orbital Drop Shock Troopers, that's what you are. You have been training for this moment your whole life, and it is finally here. Insurrection has risen up on Malden, a paradise planet on the outer edges of the Galaxy. We can not afford to lose this colony, and we will not lose it. The strategic point it holds in the galaxy as well as the materials it provides are too great to lose. FEET FIRST INTO HELL! Unlimited Respawn: 30 Second Delay No Custom Music, but there is Music playing to add to the ambience Basic Medical w/ 5 Player Resistance[/quote] It's a 10 player mission taking place tomorrow(September 13th) at 19:00 GMT [B]Slots that will be available[/B] [U]Squad Leader:[/U] [B]Red Team[/B] [U]FTL:[/U] [U]Sniper:[/U] [U]Demo Man:[/U] [U]Rifleman:[/U] [B]Blue Team[/B] [U]FTL:[/U] [U]Sniper:[/U] [U]Demo Man:[/U] [U]Rifleman:[/U] Sign ups to come soon but I wanted to notify people so they have time to make plans.
Mission-making during hurricanes, the absolute glorious madman.
Sheepaay play tested it and we may see a few more missions similar to mine because the idea is actually cool. If only we had a lifted prowler!
[url]http://fparma.herokuapp.com/events/event/co-operation-veritas[/url]
[t]https://i.imgur.com/nZUZeia.jpg[/t] anybody know how to get rid of this?
Uncheck Show Script Errors before launching? If that doesn't fix it, what are you doing in that screenshot? Is that a vanilla campaign mission, a Workshop scenario, or what? [editline]12th September 2017[/editline] [t]https://i.imgur.com/ulxbudA.png[/t] [t]https://i.imgur.com/Ul7IYS1.png[/t] Operation Hermes' Tears, coming soon. I'd get it scheduled now but I don't want to bump Reforger to be even further away from its original schedule. And before anyone freaks out, the UXO field is [I]marked[/I]. Anyone who blindly steps on one in this mission deserves to die. And yes there are also mines in this mission. Have your mine detector keybinds set up. Remember that Arma bugged you to set them when LoW launched.
[QUOTE=elixwhitetail;52674997]Uncheck Show Script Errors before launching? If that doesn't fix it, what are you doing in that screenshot? Is that a vanilla campaign mission, a Workshop scenario, or what?[/QUOTE] I just loaded up an empty map in the Editor, but it happens anytime I start playing anything
If it happens when you don't load any mods, I'd verify Arma's files, then. Sounds like something's corrupt.
[QUOTE=elixwhitetail;52675096]If it happens when you don't load any mods, I'd verify Arma's files, then. Sounds like something's corrupt.[/QUOTE] It was the MCC Sandbox, deleting it fixed it
[QUOTE=elixwhitetail;52674997]Uncheck Show Script Errors before launching? If that doesn't fix it, what are you doing in that screenshot? Is that a vanilla campaign mission, a Workshop scenario, or what? [editline]12th September 2017[/editline] [t]https://i.imgur.com/ulxbudA.png[/t] [t]https://i.imgur.com/Ul7IYS1.png[/t] Operation Hermes' Tears, coming soon. I'd get it scheduled now but I don't want to bump Reforger to be even further away from its original schedule. And before anyone freaks out, the UXO field is [I]marked[/I]. Anyone who blindly steps on one in this mission deserves to die. And yes there are also mines in this mission. Have your mine detector keybinds set up. Remember that Arma bugged you to set them when LoW launched.[/QUOTE] Ill re-schedule Reforger soon. Really all that needs to be done with it is some briefing touch ups and maybe some loadout changes(more ammo)
[QUOTE=RidingKeys;52675122]Ill re-schedule Reforger soon. Really all that needs to be done with it is some briefing touch ups and maybe some loadout changes(more ammo)[/QUOTE] No rush! You can have the 24th, my mission can wait.
Speaking of my mission, we need a medic for tomorrow. Working on getting the slot added to the signup but be there or be square!
thread theme [media]https://youtu.be/kQjeRh2m9fM?list=PLfUcrRpCM_fIvRD_qIQijK4UcdlU20T2s[/media]
[QUOTE=Riller;52674244]That roadmap reminded me, does anyone have any info at all of what content TacOps will bring? It looks like a novmeber release, so we're getting close.[/QUOTE] I'm pretty sure it's just singleplayer and coop missions. lmao
[QUOTE=elixwhitetail;52674997]Uncheck Show Script Errors before launching? Operation Hermes' Tears, coming soon. I'd get it scheduled now but I don't want to bump Reforger to be even further away from its original schedule. And before anyone freaks out, the UXO field is [I]marked[/I]. Anyone who blindly steps on one in this mission deserves to die. And yes there are also mines in this mission. Have your mine detector keybinds set up. Remember that Arma bugged you to set them when LoW launched.[/QUOTE] i suggest delaying this until next CBA that adds miscitems then every ace/acre item won't be a mine detector
[QUOTE=Cuel;52676585]i suggest delaying this until next CBA that adds miscitems then every ace/acre item won't be a mine detector[/QUOTE] Do you know approximately when that's happening? Because with the current scheduled block, my mission won't be happening until October 1st at the earliest. It's not super crucial that mine detectors are limited to specific people; defusal kits will be, but I can handle a silly bug that makes everyone carry a mine detector in every bandage. It'd be nice if it's fixed before then though. I'd love for it to actually work properly.
Slotting out for now due to schedule conflict
[QUOTE=elixwhitetail;52676606]Do you know approximately when that's happening? Because with the current scheduled block, my mission won't be happening until October 1st at the earliest. It's not super crucial that mine detectors are limited to specific people; defusal kits will be, but I can handle a silly bug that makes everyone carry a mine detector in every bandage. It'd be nice if it's fixed before then though. I'd love for it to actually work properly.[/QUOTE] Real Soon, judging by their Issue tracker. [url]https://github.com/IDI-Systems/acre2/milestone/5[/url] In ACE's case, after the tracker lists 100% on a milestone, a release usually follows within a week or so. ACRE might be shorter due to not being as big as ACE
CBA is out 4 hours ago so we just wait [url]https://forums.bistudio.com/forums/topic/168277-cba-community-base-addons-arma-3/?page=44#comment-3232932[/url]
1.76.142942 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows 32/64-bit, linux 32-bit server + multiple crashfixes details: [url]https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-176-performance-binary-feedback/?do=findComment&comment=3232979[/url] Arma anything discord: [url]https://discord.gg/arma[/url]
You know what would be a neato thing to add to the editor? A Actual screenshot poser. Like just with a bunch of generic stillposes (I.E.: Solider shooting gun, solider with lowered gun running, solider with binocs etc), and the ability to do it from the comfy confines of the eden editor, without having to run around in a live game, figuring out splendid camera, playing around with the timing, and digging through the animation editor.
Garrma's Mod
[QUOTE=Stroheim;52676950]You know what would be a neato thing to add to the editor? A Actual screenshot poser. Like just with a bunch of generic stillposes (I.E.: Solider shooting gun, solider with lowered gun running, solider with binocs etc), and the ability to do it from the comfy confines of the eden editor, without having to run around in a live game, figuring out splendid camera, playing around with the timing, and digging through the animation editor.[/QUOTE] I think you can though. You can run commands from inside the eden editor, it's just a question of whether or not it would set the animations correctly.
Reminder that we still need one medic! I've also added four spectator slots for those who wish to watch!
Operation Reforger is back up and rescheduled!
[QUOTE=Nologin;52682023]Operation Reforger is back up and rescheduled![/QUOTE] That's right fuckos sign up now at [url]https://fparma.herokuapp.com/events/event/co-operation-reforger[/url] and don't get lost in the dark 'cause ACRE is shit [t]http://i.imgur.com/HpwouOK.png[/t]
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