• RED ASH - Spiritual Successor To Mega Man Legends - Kickstarter
    116 replies, posted
[QUOTE=Dr. Evilcop;48134545]I'm afraid I jest you not, friend. Comcept's dev team is full of concept/background artists, producers, designers, and a sound guy. No programmers, modelers, or texture artists. One can only assume that the "development support" provided by Hyde includes actually making the game. [img]http://i.imgur.com/6OtOcR0.jpg[/img][/QUOTE] [B]Famous work: Mighty No.9 [/B] Game is not even OUT!
[QUOTE=Dr. Evilcop;48134724]There are handfuls of people who donated upwards of hundreds of dollars and a few who donated thousands to this already. I don't exactly want to judge people for doing what they want with their money, but I'd call that a tad bit foolish.[/QUOTE] It seems like they have a wealth of supervisors without many people to supervise. Its going to be one big supervisory circle jerk. Also their employee pictures are an absolute riot.
Having the Mighty No 9 kickstarter was okay. Another kickstarter? No just no, MN9 isn't even out yet. Surely MN9 will make enough money for them to make their next game?
Yeah, he should've until MNo.9 came out. If it does well and it's fun, I'd have no problem funding this if it was needed.
literally riding off the success of megamans hype and the fanboys desperate enough to fall for it
[QUOTE=Dr. Evilcop;48133093]MN9 isn't even out yet and Inafune is already trying to cash in again on blue-balled MegaMan fans. What a hack :v:[/QUOTE] [QUOTE=elowin;48133075]They haven't even released mighty no 9 yet, lol.[/QUOTE] [QUOTE=Pokepunch;48135225]Having the Mighty No 9 kickstarter was okay. Another kickstarter? No just no, MN9 isn't even out yet. Surely MN9 will make enough money for them to make their next game?[/QUOTE] You realize they can't just wait and hope that MN9 does well and then make a game afterwards, right? Production is surely winding down with the release so soon and they need to start on another project. Multiple irons in the fire, etc. If game developers waited to start work on another game until after their current game came out, they'd be wasting a lot of time and money paying their entire dev team to basically sit around and do nothing. When one project draws to a close, they have to start on another. People's knee-jerk reactions are so annoying. Everyone cried out for more Megaman and for Legends to come back and now that it's happening, they do nothing but complain.
[QUOTE=Dantz Bolrew;48131449]The main problem with this is that MN9 isn't even out and he's already trying to shove Beck and Call into a new franchise/spinoff. MegaMan came out in '87, first spinoff (X) in '94 and Legends, the one Red Ash is trying to emulate, came out in '97. That's ten years of having an established, successful series. Might No. 9 is -2 months old.[/QUOTE]
[QUOTE=Dantz Bolrew;48131449]The main problem with this is that MN9 isn't even out and he's already trying to shove Beck and Call into a new franchise/spinoff. MegaMan came out in '87, first spinoff (X) in '94 and Legends, the one Red Ash is trying to emulate, came out in '97. That's ten years of having an established, successful series. Might No. 9 is -2 months old.[/QUOTE] Oh, you're right, they should have to make Mighty No. 9 games for 10 years before they try something new. That's clearly the real problem here. /s You're forgetting that a lot of the people working on this are the same people who have worked on the exact games you're talking about in the past.
Some people would say I'm spoiled by the likes of Yooka Laylee, but I really wish there was more than just concept art and a smile. Doesn't help that he didn't wait until MN9 came out, so this comes off as all sorts of shady. I won't poison this thread much with my negativity, but I just wanna say that I hope both MN9 and Red Ash are good games, and that Inafune isn't just "a businessman" like Kamiya said.
I'm cautiously optimistic. If it can live up to the gameplay and feel of the world that Legends established then I'll be happy. I love the design of the characters so far, especially Tyger. It seems like a good idea that they've decided to develop it solely for PC, with the possibility of porting to further platforms in the future. Focusing all their development time on the game itself, instead of trying to get it to work on 3 or 4 different formats simultaneously, seems like a smart decision.
they haven't even finished most of the concept art how the hell can anyone be optimistic at all yet [editline]6th July 2015[/editline] [QUOTE=Kiamberm;48136755]Oh, you're right, they should have to make Mighty No. 9 games for 10 years before they try something new. That's clearly the real problem here.[/QUOTE] who the hell even said this lmao. why are you pulling misinformation out of your ass. they didn't even wait a month after release before announcing it with gameplay footage. They don't have a game and they're already announcing it before their first game is even finished the problem is that they're literally living off of the success of a game that hasn't yet had the chance to be successful the problem is that they are a bunch of hacks and don't know what they're doing. You don't announce EVERYTHING you're working on the moment you start the first concept art. That's a big mistake. There are thousands of games that never came to be and were never announced, and it would have been really bad if they were. Not only did they announce it, but they actually made a kickstarter for something that isn't even a working prototype yet. Game design is so massively unpredictable that even announcing this this early was a mistake. But a kickstarter? that's just digging ones own grave. Only a total idiot would do it this way.
lmao nope not fooling me again. MN9 is so far the only kickstarter I've come to regret backing.
[QUOTE=postal;48137364]lmao nope not fooling me again. MN9 is so far the only kickstarter I've come to regret backing.[/QUOTE]I've backed one Kickstarter, and that was Dreamfall Chapters and I do not regret it at all. I've seen some I wanted to get involved in, but chose not to. Most of them it wasn't a big enough deal to warrant the risk.
[QUOTE=Kiamberm;48137092]I'm cautiously optimistic.[/quote] Same here. [quote]I love the design of the characters so far, especially Tyger.[/quote] Reminds me of Tiesel Bonne. [quote]It seems like a good idea that they've decided to develop it solely for PC, with the possibility of porting to further platforms in the future. Focusing all their development time on the game itself, instead of trying to get it to work on 3 or 4 different formats simultaneously, seems like a smart decision.[/QUOTE] Agreed. [editline]6th July 2015[/editline] [QUOTE=J!NX;48137279]they haven't even finished most of the concept art how the hell can anyone be optimistic at all yet[/quote] Because Mega Man Legends spiritual successor. [editline]6th July 2015[/editline] [QUOTE=postal;48137364]lmao nope not fooling me again. MN9 is so far the only kickstarter I've come to regret backing.[/QUOTE] How much did you put in for it?
[QUOTE=postal;48137364]lmao nope not fooling me again. MN9 is so far the only kickstarter I've come to regret backing.[/QUOTE] I spent 20 bucks on the last day of the kickstarter, just because I was curious. Honestly, I think it'll be a good game! I have a friend who played it at GDC and he said he enjoyed it. But to expect it to live up to the high expectations they set at the start, I doubt it.
[QUOTE=Kiamberm;48136654]You realize they can't just wait and hope that MN9 does well and then make a game afterwards, right? Production is surely winding down with the release so soon and they need to start on another project. Multiple irons in the fire, etc. If game developers waited to start work on another game until after their current game came out, they'd be wasting a lot of time and money paying their entire dev team to basically sit around and do nothing. When one project draws to a close, they have to start on another. People's knee-jerk reactions are so annoying. Everyone cried out for more Megaman and for Legends to come back and now that it's happening, they do nothing but complain.[/QUOTE] MegaMan and Legends aren't happening, the shitty third-world bootlegs trying to cash in on the thirsty fans is happening.
I just realised there's a thread in the news section about this, and I posted there, then completely forgot about it. What the hell
This is depressing as hell. I'm going to be extremely sad if I come back to this in two years and the game is trash. It's not like there's anywhere else to go for this sort of game. Classic action-adventure is basically dead, replaced with ultra-linear scripted setpiece-fest shooters. Somebody please prove me wrong on that if possible I need to explore dammit
[QUOTE=Dr. Evilcop;48133861]I'm already complaining with my wallet, now I'm gonna complain some more because I know it'll probably be funded anyway. What's this, his fourth kickstarter now? Before his first one has even delivered? Just look how fucking bland and boring these game mechanics and level designs are. [video=youtube;_-TGMWGcPgE]https://www.youtube.com/watch?v=_-TGMWGcPgE&feature=youtu.be[/video] Inafune hyped this shit up as if it was gonna be the way MegaMan was also meant to be played, but it barely even constitutes as a game right now. To top it off, months before the demo came out [URL="http://www.gamespot.com/articles/mighty-no-9-pretty-much-finished/1100-6424450/"]Inafune said[/URL] MN9 is "pretty much finished" and they're just entering a promotional phase now. It ain't gonna change much from what you see there. [editline]6th July 2015[/editline] Gotta trust Kamiya on this one. [t]http://i.imgur.com/dqlRdYBh.jpg[/t] Inafune is gonna keep milking MM fans dry and continue pumping out the bare minimum until he gets away with as much cash as he possibly can.[/QUOTE] How about you look at the E3 gameplay demos where the stages showed a bit more variation? Yeah, the game's nothing stellar, but people overbought the hype because they wanted more Mega Man without realizing that, besides very specific games in the franchise, the series has always been kind of lazy and low-budget, just well-designed (besides very specific titles). Also that Kamiya comment is out of context because he compliments Inafune afterwards, you're doing the same thing as the shitposters on /v/ who post that single tweet every single time without the context to go, "SEE, EVEN KAMIYA THINKS INAFUNE IS SHIT" Yes, this crap is awful exploitation of the MM fanbase, but you're really not helping.
[video=youtube;PafduE95zKc]https://www.youtube.com/watch?v=PafduE95zKc&feature=youtu.be[/video] Yes the E3 Gameplay demo where they showed a few conveyer belts and explosive barrels with more boring and completely unchallenging gameplay. I don't think people overbought the hype. Comcept slathered hype material real thick all over its initial announcements. "It's a revival of the MegaMan series, we can finally do all the gameplay stuff we couldn't do on older consoles, I can finally deliver the fans what they want, with crowdfunding it'll be even better than the old days, look at how sad I was that I couldn't make Legends 3", etc etc etc. They built up those expectations themselves. I won't argue that some of the six MegaMan games on NES were lazy and low budget. But you said it yourself - they were well designed. The MN9 demo felt like a collage of poor design choices slathered on top of further mediocrity. If you'll read my post again, I didn't say "SEE EVEN KAMIYA THINKS INAFUNE IS SHIT". That tweet is presented at face value: simply that Inafune is a business man first and foremost. It was used to support MY argument that Inafune isn't great, but I wasn't trying to take what Kamiya said out of context.
I dunno, it looks like a watered down version of Mega Man X3. It doesn't look terrible, just a bit uninspired.
[QUOTE=Dantz Bolrew;48138127]I dunno, it looks like a watered down version of Mega Man X3. It doesn't look terrible, just a bit uninspired.[/QUOTE] Business practices aside, my biggest issue with the game itself is that it's (judging from the demo and the videos) so easy. There just isn't much in the way of challenge going for the game it seems. I'm still lingering on to the hope that they'll make some difficulty adjustments in the final stages of development, but I'm not holding my breath.
Yeah, he's really plowing through everything. I just finished Mega Man 9 for the first time yesterday and shit it was hard. The feeling of accomplishment was something I haven't felt in a game for a long time. This just feels soulless.
Wait what, I played the beta and it wasn't as easy as you imagine, first runs are quite difficult because you are just starting to learn the patterns. Racking up scores is also a real bitch. (Although it does seems like Beck takes slightly less damage in the E3 demo)
Did they mention a demo at all? If there was, I would see if it's worth it or not
Well there's Evilcop's posted video, and there's this if you skip around a bit. [media]http://www.youtube.com/watch?v=1L236S9dqSY[/media] They actually had entirely different footage from IGN apparently. [editline]6th July 2015[/editline] oh wait you meant demo demo, no clue
[QUOTE=Dantz Bolrew;48138288]Did they mention a demo at all? If there was, I would see if it's worth it or not[/QUOTE] It's either the Backer demo or the demo at cons and stuff.
Since I want to be optimistic about this until my hopes and dreams are trampled into the dirt and the lack of programmers on the staff list is slightly alarming, Hyde is listed as support. Now, in most universes support does not mean that they'll just throw the project at them and go "here you go kids have fun".
I dunno, you'd think them pushing the fact that they've brought most of the original Legends staff would mean they'd actually work on it. That gives me as bit more reassurance but not much.
I think the game looks fine but I haven't played a single megaman game. How the business side of things was handled is another matter.
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