Runescape V8 - I don't know, I just wanted a runescape thread that wasn't about the 2007 version
4,978 replies, posted
[QUOTE=RenegadeCop;51642872]P2W is right in microtransaction territory.[/QUOTE]
Ofcourse it is, I'm not trying to say otherwise. You're implying that microtransactions are inherently bad when they're really not. It's just the way Jagex does it which is pretty horrendous. Look at other games such as Path of Exile or Dota 2 which have reasonable microtransactions and tell me they're bad.
I'm not sure I understand what the pay2win part of RS3 is. Is this about how whales can buy huge amounts of keys to gamble away for good items and money?
[QUOTE=eatdembeanz;51643327]I'm not sure I understand what the pay2win part of RS3 is. Is this about how whales can buy huge amounts of keys to gamble away for good items and money?[/QUOTE]
[video=youtube;KjtZGjI29Qc]https://www.youtube.com/watch?v=KjtZGjI29Qc[/video]
tl;dr: he got 99 all skills in under 4 days playtime by spending $$$$$$$$$
I think a large thing about TH is that there's so much content in there that could have been awarded as things from lesser content. like almost every single skill suit, spring cleaner and elite skiller suits. (like golem, shark, ect) they're at least allieviating the Elite suits out by making it so that only inventors can reconstitute the outfit pieces from their fragments, that alone would need 20+ invention (plus the 80 craft, smith and div before you're allowed to train it). since some of the combined suits would have been overpowered if everyone could freely use them.
Then there's some of the more scummier promos. like the Hanto Armor was a case of being aggressive but illusive about how many keys you'll actually require...all for a weak-ass set of armor which due to being hybrid makes them purely vanity pieces. at least butterflies were obviously an XP-baiter, even if it was only 1 lump of xp per day until you used up the charges, but you actually knew how many keys you'll need and you at least got a teleport override with it along the vanity (non-override) necklace and cape. there's also some really questionable things like changing the drop rate/occurrence of Armor of Seasons fragments compared to Pet/Cape/Crown of Seasons fragments, you used to get 25 shards every 10-15 minutes, but now its more like 5 fragments every 6 hours.
...Even the damn Disco/New Years Resolutions event is different than Zombies/Zodiac/Death Lotus, all because not only the star stickers non-bankable, but even the generic "find [object] around the world" task no longer awards bonus stickers...oh and you can't even fucking store them in the bank, which is a hell of a problem when one of the tasks involves running to deep wilderness and another one forces you to play Heist...a minigame of which you can't even take the stickers inside. it's also a little bad that 2 tasks are time-based, makes sense. at least the Farming one only takes 20 hours to grow a pineapple tree, but one task requires you to make Divine Simulacrum II's: you're limited to creating one divine location daily, the event lasts like 6 days meaning you can only miss 1 day orelse it's incompletable without using/winning stickers.
[QUOTE=ejonkou;51643450][video=youtube;KjtZGjI29Qc]https://www.youtube.com/watch?v=KjtZGjI29Qc[/video]
tl;dr: he got 99 all skills in under 4 days playtime by spending $$$$$$$$$[/QUOTE]
I think I'd rather inject myself with HIV then blow $13,000 on a video game. :|
Honestly I ignore the MXTs for the most part. It's not like the game really has /that/ much going on for it that mxts change anything major to me. Shit is already piss cheap compared to when I last played RS or is mostly cosmetic stuff that really doesn't matter. If you're not full 99s in combat you can't even do 99% of content that involves PVP because you'll just get fucking shredded. The only reason minigames have players is because thaler and there's just enough level 138's to breathe some life into one game or two at a time. Mxts are the least of the worries this game has when shit like that doesn't get addressed. Not to mention the hundreds of random bugs I've encountered that you'd think would be patched out by now. The red team base in Stealing Creation has a glaringly obvious terrain bug that slides it off the terrain plane and has no tables like the blue one has for example.
RS is a game with very little polish and it's only really still around to me because its got nostalgia factor and there's a lot of good quests and world building to explore. I'd love it if instead of adding new shit they'd take a minute to fix old shit and address the core problems that are killing RS3 instead of just shoveling out garbage "new content" for the masses who sit around and stroke their e-peen at how they finished everything in runescape and subsequently bitch about having no new content. Catering to that crowd isn't going to keep the game alive in any state where new players want to get into it, eventually the old players will leave forever and the game will basically die.
Also on the whole EOC thing, I don't think EOC killed PVP or the combat. The combat in RS was always shit and EoC is at least more involved and capable of interesting content than AFK rock crabs or clicking yaks for hours on end. I think PVP is dead for a lot of other reasons, mainly because of the age of the game and the state of the player base, there just isn't a population of people with enough level variance to make PVP interesting. I remember the old days when I could see everyone from level 30 to level like 90 in the wilderness, occasionally you'd see the black sheep over level 100, and yeah it became more common to see level 100+ but there was still enough people that the level distribution wasn't skewed entirely toward "to even compete you must be max level".
I disagree, Evolution of Combat is what killed PKing in the game. I was actively PKing between 2008 and 2012 and PKed at almost every level imaginable and actively playing in several of the largest clans at the time. Evolution of Combat changed the entire system and made it horrendous. Standardization of weapons were implemented and special attacks removed, the armour system was overhauled. The player practically had no choices left and variety plummeted. I remember during the EoC beta(Which was the period when people started quitting and large clans disbanded) people were yelling "but momentum will fix everything!", which it obviously didn't. Even when they overhauled momentum and introduced legacy, it still didn't fix the glaring issues with EoC.
There's a reason why private servers flourished after the release of Evolution of Combat, and why they have mostly died down since the release of Old School Runescape.
[QUOTE=Vodkavia;51643663]tbh the more you describe RS3 in these long form posts the more im baffled at what has become of it.[/QUOTE]
A MTX haul of shit that only caters to the elite.
At least in OSRS I've found plenty of mid-level content and doesnt require you to blow 800m on Seismics that most RS3 players cant afford (which havent shifted in price for a good 3 years last I checked) unless they get batshit lucky with drops, grind for eons on gathering or Buy/Sell bonds.
It's probably why I moved to FFXIV, at least it doesnt take 5 years to get to end game content and the best gear (hell, doesn't even take 6 months of casual gaming)
[QUOTE=ejonkou;51643450][video=youtube;KjtZGjI29Qc]https://www.youtube.com/watch?v=KjtZGjI29Qc[/video]
tl;dr: he got 99 all skills in under 4 days playtime by spending $$$$$$$$$[/QUOTE]
Yeah but who is going to actually spend 13 grand on micro transaction just like that?
[QUOTE=gastyne;51645270]Yeah but who is going to actually spend 13 grand on micro transaction just like that?[/QUOTE]
rich kids with parents that have deep pockets. Doesnt matter how much it cost, the argument is still there you can buy your skills in RS3. Andrew Gower fought this shit by removing Wilderness, Free trade limit and adding gravestones to characters for 3 years simply because he hated RWT. Its a slap in the face to the players that you can now RWT with jagex to buy your stats and items.
To be honest, I am mostly alright with what RS3 currently is. My biggest complaints are the obsession with adding more Dailies/Weeklies/Monthlies, the fact that EoC combat still lives and dies on whether you can stun the enemy, and the general scumminess of Treasure Hunter.
[QUOTE=freaka;51645964]rich kids with parents that have deep pockets. Doesnt matter how much it cost, the argument is still there you can buy your skills in RS3. Andrew Gower fought this shit by removing Wilderness, Free trade limit and adding gravestones to characters for 3 years simply because he hated RWT. Its a slap in the face to the players that you can now RWT with jagex to buy your stats and items.[/QUOTE]
The <1% of people who can both afford to and actually would just p2w runescape is such a stupidly insignificant impact on the game that it's absurd to consider it "a slap in the face to the players". Lol It's scummy on the same principle of any game with micros but come on, don't be so entitled. From what I understood people threw bitch fits left and right when sub price increased, so how are they supposed to make enough money to develop/host the game if they're making peanuts a month? RS has historically been one of the cheapest mmos with a sub for a very long time. The only one I recall being anywhere near that cheap was Tibia, which is still like 7.50 per month iirc. All other mmos have been around $10-15+ per month.
[QUOTE=RenegadeCop;51661629]Its the cheapest, but to be fair, it isn't exactly as resource intensive as something like Guild Wars 2 or WoW
[editline]12th January 2017[/editline]
I don't know what it is about herb farming, but I find it extremely enjoyable. It's like gambling, but at no risk to my financial future![/QUOTE]
They still have to cover costs for both f2p and p2p servers, the bandwidth, staff, etc. The cost of IT staff and developers is pretty static, even if the server hardware can be technically less powerful.
[QUOTE=F.X Clampazzo;51661041]The <1% of people who can both afford to and actually would just p2w runescape is such a stupidly insignificant impact on the game that it's absurd to consider it "a slap in the face to the players". Lol It's scummy on the same principle of any game with micros but come on, don't be so entitled. From what I understood people threw bitch fits left and right when sub price increased, so how are they supposed to make enough money to develop/host the game if they're making peanuts a month? RS has historically been one of the cheapest mmos with a sub for a very long time. The only one I recall being anywhere near that cheap was Tibia, which is still like 7.50 per month iirc. All other mmos have been around $10-15+ per month.[/QUOTE]
you obviously havent played runescape for long right?
[QUOTE=freaka;51666429]you obviously havent played runescape for long right?[/QUOTE]
I played back in the early 2000's when I was a kid and just started again in December. I don't exist in a void though, I do talk to people who have played for the time between.
mtx is cancer and you can't and shouldn't really defend it. I mean, the recent guthix memorial d&d was actually supposed to be yet another treasure hunter event (they've done a lot in the past) but I guess they decided against it at the last minute. It totally invalidates high scores, especially when they have those things where you can just spend a shitload on molten lamps or whatever. But thats also why ironman exists, since it takes out everything from mtx, so if its such a big deal to people personally, they can switch over and not even realize that it exists in the first place.
the big slap in the face doesn't come from the couple of people who actually spend a ton of money on treasure hunter, however. It comes from the fact that pretty much half the cosmetic items you can get in the game, half the skilling outfits, and a ton of other useful shit, can only come from treasure hunter, and only came like a couple of times, instead of it being actually part of the game that people can work toward. That's the biggest disappointment.
however its easy for me to just not care simply because I never played rs for anything like hiscores, I just love the questing and lore and grinding and thats what keeps me coming back, no other game has the quests like this one does and that honestly makes it all worth it for me. Coming from games where quests boil down to killing 10 pigs for whatever and handing it in, over and over again, actually traveling the world is a sigh of relief.
So I dropped WoW in favour of coming back to this for a bit. Played it for longer than WoW over my life by far. My account is over 13 years old at this point and things are looking like this for me:
[IMG]https://i.gyazo.com/fb95c859b2f87791d1aa9860f0cd6275.png[/IMG]
Not impressive to say I've played on and off (mostly on) for that long. You'd think I'd be maxed by now. Well I like to take my time it seems.
I finished While Guthix Sleeps to get 400K Summoning XP and get my last 75 for Plague's End. I'm kinda hype for it because I've never been to Prif before. It's still useful right? I haven't missed out on it's usefulness at this point?
Either way, I'm gonna get that done and then... I dunno. I'm a bit lost.
The best part about runescape was always the quests. Since it's just as much a point and click adventure game as it is an RPGs, the quests reflect that.
[QUOTE=Wulfram;51668946]The best part about runescape was always the quests. Since it's just as much a point and click adventure game as it is an RPGs, the quests reflect that.[/QUOTE]
I've heard the newer "Sixth Age" quests are incredibly lore intensive moreso than any of the older ones. Is that true? It'd be nice to see this game actually take off on the story department because back when I played this at my "prime", none of the story stood out at all.
[QUOTE=Anyx;51668899]So I dropped WoW in favour of coming back to this for a bit. Played it for longer than WoW over my life by far. My account is over 13 years old at this point and things are looking like this for me:
[IMG]https://i.gyazo.com/fb95c859b2f87791d1aa9860f0cd6275.png[/IMG]
Not impressive to say I've played on and off (mostly on) for that long. You'd think I'd be maxed by now. Well I like to take my time it seems.
I finished While Guthix Sleeps to get 400K Summoning XP and get my last 75 for Plague's End. I'm kinda hype for it because I've never been to Prif before. It's still useful right? I haven't missed out on it's usefulness at this point?
Either way, I'm gonna get that done and then... I dunno. I'm a bit lost.[/QUOTE]
prif is still the #1 destination, yes, but you're gonna need a few more level 80+ skills for it to be insanely useful. Generally I've been following [url]https://docs.google.com/spreadsheets/d/1eVy5-EHUqfFKdtWbuAymjbHPtubqNnQXIudQ5PfjdT8/edit#gid=858720057[/url] this guide that someone wrote up, you can ignore anything master quest/comp cape related and just focus on the quest order.
[QUOTE=Anyx;51668952]I've heard the newer "Sixth Age" quests are incredibly lore intensive moreso than any of the older ones. Is that true? It'd be nice to see this game actually take off on the story department because back when I played this at my "prime", none of the story stood out at all.[/QUOTE]
I haven't done any of the newer quests so I can't really say, though it does seem like they're doubling down on the story. I'm sure other people can comment more.
[QUOTE=Anyx;51668952]I've heard the newer "Sixth Age" quests are incredibly lore intensive moreso than any of the older ones. Is that true? It'd be nice to see this game actually take off on the story department because back when I played this at my "prime", none of the story stood out at all.[/QUOTE]
yep, they're all about lore, there are quests and miniquests that are basically all lore filled and nothing else, maybe a few puzzles. missing presumed death is a little example of that.
you won't see any quests with as good classic rpg/point-and-click gameplay as the original karamja quests, but if you can stomach the rest of the game, newer quests are still pretty good in the story department
Is this game still worth the membership?
I had put a lot of time into Runescape in my elementary and middle school years and recently logged back in for some nostalgia. I don't really want to play old school, mainly because I'd have to start my character from the ground up and for RS3, my bank's stuffed and I can't put anything else in there on the free servers. Barring the p2p and pvp aspects, are the quests worth it? How much did EOC change in terms of quests?
[QUOTE=HumbleTH;51669915]Is this game still worth the membership?
I had put a lot of time into Runescape in my elementary and middle school years and recently logged back in for some nostalgia. I don't really want to play old school, mainly because I'd have to start my character from the ground up and for RS3, my bank's stuffed and I can't put anything else in there on the free servers. Barring the p2p and pvp aspects, are the quests worth it? How much did EOC change in terms of quests?[/QUOTE]
It's not worth playing without a subscription. You can easily pay for a subscription in-game, for most people, passive income is enough to fund the membership fee.
[QUOTE=ejonkou;51669974]It's not worth playing without a subscription. You can easily pay for a subscription in-game, for most people, passive income is enough to fund the membership fee.[/QUOTE]
Thanks. Can someone fill me in on the major updates since EOC? Stuff like skills, quests, etc.
[QUOTE=HumbleTH;51670136]Thanks. Can someone fill me in on the major updates since EOC? Stuff like skills, quests, etc.[/QUOTE]
Most major thing was Prifddinas. since it added stuff like combo potions, max guild (though 1 99/quest cape lets you access the garden), crystal Pickaxe/Axe/Rod/Tools, i know the Mahjarrat and Vampyre questlines ended, though Mahjarrat just moved to Sliske as an antagonist. the latest Sliske quest awards an offhand that has 3 skiller effects (resets placed traps if failed, just stuff like Box, Tortle, Imp, Bird, ect. reduced degrade rate of runecrafting pouches by 50%, or find shadow herbs from dead herb patches for xp), a ring that invisibly boosts gathering skills by 3 and a necklace that removes the Summoning drain that happens just by having the familiar out, it has a set effect where you can find XP-granting wisps for the skill that procced it.
There's also Invention though you need 80 Divination, Smith and Craft to even train it. think the consensus is that the skill has an obvious use for combat (mostly the perks that you can slot on) or skilling (heavily homogenized, you wouldn't want to destroy high resources besides Crystal Urchins, for example). they at least tried to add some tangible use where you can combine skill suit fragments from Runecrafting/Mining into single pieces of their Elite skiller sets. (basically old TH armor).
There's even player owned ports (technically before Prifddinas) that you sent crew to the eastern lands for missions, has tier 85 gear that's untradable but repairable. lots of scrimshaws since they added a Pocket slot that either has combat effects or fantastical skiller effects. in summer they released Eastern Lands and updated it with the other half of a set of islands a few months later. isn't much in there besides something that feels more like sandbox skilling with mostly vanity rewards, though there's a tradable Mizuyari spear that requires you to kill a 90 something slayer monster, and there's set effects for the thereformentioned port equipment when they added Boots/Gloves. and that's only 1 region out of like 6.
They are releasing a new Nex fight (not really a hardmode) later this month that's kind of like Rise of the Six, in June/July they're releasing Menaphos, after that they're releasing some big bits of content called expansions every 3 months or so.
As far as skills go, there's just Divination and Invention. the former just has you going around holes picking up memories and plopping them in for either energy (used in some inventions, or make Divination products) and minor XP, or plopping them in with energy for more XP. Invention just sits there, but there is Melee/Mage-styled cannons with limited range, depending how far you got in the game, even inventions like the Sprinkler is made redundant (watered patches isn't as good as just having white lillies planted). maybe there's limited markets on Mechanical Chinchompas. think there's some inventions that passively helps out skilling but they're locked behind quests. (Soul-in-a-box just increases non-detect Pickpocket rates. and Urn Enhancer uses Divine Charge to increase the amount of XP you get for sending off urns. you need Nomad's Elegy for those though)
Probably a lot of stuff i forgot about though.
most of runescapes updates these days are centered around high level players, though there are a bunch of new low and medium level quests, and lots of ways to level faster. So thats really one thing to keep in mind. It's also pretty easy to make a ton of money at 90+ combat since you can kill queen black dragon pretty easily and make a few mil an hour there once you upgrade gear, since money is still king like the old days.
[QUOTE=HumbleTH;51669915]Is this game still worth the membership?
I had put a lot of time into Runescape in my elementary and middle school years and recently logged back in for some nostalgia. I don't really want to play old school, mainly because I'd have to start my character from the ground up and for RS3, my bank's stuffed and I can't put anything else in there on the free servers. Barring the p2p and pvp aspects, are the quests worth it? How much did EOC change in terms of quests?[/QUOTE]
As someone who was skeptical of old school at first don't knock starting over until you try it. It can be really fun to start again considering just how great the early-mid game of osrs is, and although I dont have an ironman people sing its praises as well. You'd also be surprised on how quickly you can progress.
I just blew 17M on a Zaryte Bow because I like Zaros' aesthetic.
This is why I get nowhere. Worth it though.
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