• Runescape V8 - I don't know, I just wanted a runescape thread that wasn't about the 2007 version
    4,978 replies, posted
[QUOTE=Naught;52124982]pretty much the only real effective money making methods are gonna come from very high runecrafting, doing menial tasks for days like picking fungi, or bossing. GWD is still a pretty alright way to make money. You could harvest radiant energy for about 1 mil profit per hour (85 div) or craft cosmics via abyss for about 3 mil profit if you get 75 rc.[/QUOTE] Woooah, what? I've been doing double Astrals and don't make anywhere near that much. Cosmics must have had a jump in price since 2014 when I was into heavy runecrafting.
I got the following zulrah setup: void range, blowpipe, fury, barrows gloves, infinity boots, ahrims, trident of the swamp, unholy book, seer's helm, god cape, ava's, occult, recoils. This is a 7/8 switch which is a pain in the ass, but I can manage it okayish. I was wondering what I should work on next. The obvious choices are malediction instead of unholy, anguish instead of fury, suffering instead of recoils, and tormented instead of barrows. These are all priced roughly the same (15m) except malediction, which is in my price range (4m). I was leaning towards ring of suffering because I often times forget recoils and die/fuck up because of it, but it is the least useful outside of zulrah. The order of usefulness outside of zulrah would be torment>malediction=anguish>suffering, since I plan on bursting later and am unlikely to range much. What do you guys think should be the next item to buy?
[QUOTE=Lord Hayden;52127315]Woooah, what? I've been doing double Astrals and don't make anywhere near that much. Cosmics must have had a jump in price since 2014 when I was into heavy runecrafting.[/QUOTE] the reason why I say 'about' is because the rs wiki isn't always right about this stuff, but astrals can make you a lot of money as well. You just need lots of runecrafting pouches. but what you really need to get lots of RC money is the infinity ethereal outfit, which is gonna take a good bit of grind.
[QUOTE=Naught;52127476]the reason why I say 'about' is because the rs wiki isn't always right about this stuff, but astrals can make you a lot of money as well. You just need lots of runecrafting pouches. but what you really need to get lots of RC money is the infinity ethereal outfit, which is gonna take a good bit of grind.[/QUOTE] I've got so many fragments it's not funny, I'm working my way to unlocking invention for it. 12 extra ess storage every run would be beautiful, especially with soul runecrafting potentially coming soon.
Is there any way to enable Ironman mode on OSRS on a 'new' account? It's tied to my RS3 main and I barely started OS - I have no skills leveled and just a few items, and I don't want to have to open a new account just to play on Ironman.
if you missed your chance to turn it on during tutorial island you're boned
[QUOTE=salty peanut v2;52128463]if you missed your chance to turn it on during tutorial island you're boned[/QUOTE] Ahh, damn. I'm pretty sure I started my character on OS as soon as it came out and never used it after. Think there might be a chance with support?
[QUOTE=Lord Hayden;52127315]Woooah, what? I've been doing double Astrals and don't make anywhere near that much. Cosmics must have had a jump in price since 2014 when I was into heavy runecrafting.[/QUOTE] I did double Astrals a couple of years back from 80 to 94 Runecrafting and I was avareging roughly 7-8K Astrals per hour, around 2-2.4M GP/hr. Make sure you got all your keybinds set, bank preset, enough pouches, teleports etc. [editline]20th April 2017[/editline] [QUOTE=WTF Nuke;52127450]I got the following zulrah setup: void range, blowpipe, fury, barrows gloves, infinity boots, ahrims, trident of the swamp, unholy book, seer's helm, god cape, ava's, occult, recoils. This is a 7/8 switch which is a pain in the ass, but I can manage it okayish. I was wondering what I should work on next. The obvious choices are malediction instead of unholy, anguish instead of fury, suffering instead of recoils, and tormented instead of barrows. These are all priced roughly the same (15m) except malediction, which is in my price range (4m). I was leaning towards ring of suffering because I often times forget recoils and die/fuck up because of it, but it is the least useful outside of zulrah. The order of usefulness outside of zulrah would be torment>malediction=anguish>suffering, since I plan on bursting later and am unlikely to range much. What do you guys think should be the next item to buy?[/QUOTE] If you're planning to do a lot of Zulrah, or at least semi-regularly, Ring of Suffering is by far the best choice to pick up. It's pretty invaluable. If you're not going to be doing a lot of Zulrah, you can just pickup whatever you think is going to be most useful for you.
To anyone in RS3, Jagex is going to do [URL="https://www.reddit.com/r/runescape/comments/66gr4b/happy_hour_schedule_fayre/"]happy hours[/URL] during the [URL="https://www.reddit.com/r/runescape/comments/6651qp/tldw_310_spring_fayre_teaser_seers_village/"]Fayre[/URL]. most of the attractions will cost no tokens during the duration. if im assuming, they're probably going to avoid enabling it on the scavenger hunt (due to item stockpiling. unless the items are unique), Fortune Telling (fortunes..maybe skill buffs?), Zoltan (misfortunes, tradable) and the Claw-dia Machine (due to awarding reward boxes). I'd just assume that most of the other activities might randomly award some sort of override, like a Pickaxehead for throwing pickaxes, or the hammer from testing your strength. its entirely unpredictable if [I]any[/I] activity awards tickets, or just the skillbased ones like throwing pickaxes or using the Clawdia machine, rather than the "personless" or non-mechanical ones like riding the helter skelter or making cotton candy. (that awards the Candy Floss Maul, same one from falador event) If happy hours work like previous ones, you might want to chain other languaged versions of Runescape just to increase the amount of freebies you could get. using 40 of your daily 100 tokens on flipping 1 extra chinchompa card for the chance of one of the 4 suits' pieces looks like a scam. just get 4 bonds or something in advance. If anyone hasn't logged on in a while, you should do the Fayre prelude event as soon as you can. one of the rewards is a staff that works as fire, water and earth runes. you can claim it at the end, and if you do enough work (doable just from daily tool boxes) you could enable it to be toggled from 65-75 magic tier. you get 100 tool boxes a day and you can claim any you missed.
I'm looking to pursue a new skill in OSRS, mainly to make money so I can fund recurring bonds. Anyone know a good skill for this I can commit longterm to, starting at 1? My undeveloped skills (that I'm possibly interested in) include runecrafting, hunter, mining, and fishing.
If you can stand it, do runecrafting for cash. It's slow and its shit at first but it quickly becomes pretty good.
[QUOTE=Milkdairy;52129529]I'm looking to pursue a new skill in OSRS, mainly to make money so I can fund recurring bonds. Anyone know a good skill for this I can commit longterm to, starting at 1? My undeveloped skills (that I'm possibly interested in) include runecrafting, hunter, mining, and fishing.[/QUOTE] Woodcutting. I'd have the game up on another monitor and barely pay attention to it while chopping as I do other things. Yews at the Zeah guild are nice money considering the zero effort I have to put in. It's easier than fishing because unlike fishing spots trees don't go anywhere. And there's also herb boxes, herb runs, and managing Miscellanea.
[QUOTE=Milkdairy;52129529]I'm looking to pursue a new skill in OSRS, mainly to make money so I can fund recurring bonds. Anyone know a good skill for this I can commit longterm to, starting at 1? My undeveloped skills (that I'm possibly interested in) include runecrafting, hunter, mining, and fishing.[/QUOTE] Smithing is a really good skill to make a lot of money with that doesn't rely on anything else. Knight's Sword to go from 1-29. At level 30 Smithing you can start making Steel Bars at Blast Furnace, however it's not very good until 60, as before that you will have to pay a sizeable chunk of GP to operate the Blast Furnace. At 60 and above it's free. Having a Coal bag(Obtainable from the Motherlode Mine in Falador, take about 8 hours to obtain from scratch.) will increase you GP and XP per hour by quite a bit, though it's not necessary to have. Once you hit 50 Smithing you can start creating Mithril bars and at 70 Smithing you can start creating Adamantite Bars. Both of these are more GP and XP/hour than Steel bars, though require more Coal and a bit more coordination to pull off efficiently. At 85 you can start making Runite bars which are the big money makers on top of being really solid XP. Steel bars: ~300-500K GP/hour profit. Mithril bars: ~500K GP/hour profit. Adamantite Bars: ~500-700K GP/hour profit. Runite Bars: ~800K-1,1M GP/hour profit. Obviously the GP/hour will be largely dependant on market prices and even small fluctuations can have a major impact, as you're making such a huge quantity of bars per hour. These profit estimations are from when I last time I researched it a couple of months ago, though I can't imagine it's changed much since. I did Blast Furnace from 30-82 Smithing when I first started playing OSRS and made a ton of money, and I'm probably gonna go back when I want to aim for 99.
[QUOTE=ejonkou;52129993]Smithing is a really good skill to make a lot of money with that doesn't rely on anything else. Knight's Sword to go from 1-29. At level 30 Smithing you can start making Steel Bars at Blast Furnace, however it's not very good until 60, as before that you will have to pay a sizeable chunk of GP to operate the Blast Furnace. At 60 and above it's free. Having a Coal bag(Obtainable from the Motherlode Mine in Falador, take about 8 hours to obtain from scratch.) will increase you GP and XP per hour by quite a bit, though it's not necessary to have. Once you hit 50 Smithing you can start creating Mithril bars and at 70 Smithing you can start creating Adamantite Bars. Both of these are more GP and XP/hour than Steel bars, though require more Coal and a bit more coordination to pull off efficiently. At 85 you can start making Runite bars which are the big money makers on top of being really solid XP. Steel bars: ~300-500K GP/hour profit. Mithril bars: ~500K GP/hour profit. Adamantite Bars: ~500-700K GP/hour profit. Runite Bars: ~800K-1,1M GP/hour profit. Obviously the GP/hour will be largely dependant on market prices and even small fluctuations can have a major impact, as you're making such a huge quantity of bars per hour. These profit estimations are from when I last time I researched it a couple of months ago, though I can't imagine it's changed much since. I did Blast Furnace from 30-82 Smithing when I first started playing OSRS and made a ton of money, and I'm probably gonna go back when I want to aim for 99.[/QUOTE] Should I go straight for blast furnace after Knight's Sword & Motherlode?
[QUOTE=Milkdairy;52130222]Should I go straight for blast furnace after Knight's Sword & Motherlode?[/QUOTE] You can, though many people decide to put it off until 60 and make Cannonballs from 35-60. It's really up to you.
Autumn Elegy honestly whines like a real bitch about things and overexaggerates a lot, and as much as the subreddit loves to shit on him(Some of it's warranted, some of it isn't) he makes some good points. I don't mind the EXP rates at Miningtodt, as long as it's kept similair to other forms of mining in terms of intensity and effort. Updates such as Runespan absolutely ruined Runecrafting for years and years and a lot of people are worried that Miningtodt is going to do the same to Mining as Runespan did to Runecrafting. Mining is in a really, really solid spot right now. It's arguably one of the more balanced skills in the game in terms of XP and GP/hour with a large variety of different training methods. If they're going to make """skilling bosses""", they should actually make them bosses and just not yet another top tier leveling method.
I think mining is one of the worst, boringest skills in the game. Miningtodt isn't increasing max rates, I don't really see the big problem with it. Maybe reduce the rate a little but otherwise I'm fine. [editline]22nd April 2017[/editline] Also which skills are you comparing mining to? In terms of xp/hr and gp?
It's definitely going to be WAY less involved than 3tg though. The key point he is trying to make is that miningtodt would be a lot lower concentration/xp than the current methods. Which means more people will get 200m because it will be easier, not faster.
Well it's not just 200m, its about 99 as well. It's about any xp gain in mining. This affects everyone, because it makes maxing that much easier. Makes skills easier. I'm not saying it's bad to have it, but people are against runespan for the same reasons.
I don't see why you would compare the rates of miningtodt to runespan, they are different games and different skills. Wintertodt beats miningtodt at level 50 but that's not really an argument either.
I'm not comparing runespan to miningtodt in terms of xp rate between the two, I am comparing how they affect the xp rate of their relative skills. Runespan increased rc xp rate, miningtodt is increasing mining xp rate for the average player.
[QUOTE=WTF Nuke;52138996]I think mining is one of the worst, boringest skills in the game. Miningtodt isn't increasing max rates, I don't really see the big problem with it. Maybe reduce the rate a little but otherwise I'm fine. [editline]22nd April 2017[/editline] Also which skills are you comparing mining to? In terms of xp/hr and gp?[/QUOTE] Well, the thing is, Miningtodt is going to increase the max XP rate. It's unreasonable to expect most players to abuse unintentional game mechanics in order to reach the highest XP rates. They're disabling tick manipulation in Miningtodt, and I would like to see this expanded to large majority of other skilling activities aswell in the future. I think that the current XP rates are fine as long as they deliver on their promise of it being a high intensity activity(and not """high intensity""" like Wintertodt). Updates like these run the risk of killing off old content. I don't want to see methods such as Motherlode Mine, Blast Mining or regular Mining obsolete. We're going to have to wait and see if Jagex delivers on their promises, I'm going to remain sceptical. Mining is pretty balanced in terms of GP and XP per hour you can achieve. You can opt to do high intensity, high rewarding methods such as Blast Mining, giving moderate XP and high profit. You can go for power Mining giving high XP and no reward. And then in the middle you have methods such as Motherlode Mining and Shilo Gem Mining which give moderate rewards and moderate XP, but require less attention than the other methods. When I was comparing Mining, I was comparing it to skills such as Runecrafting or Smithing, both of which are similairly balanced to Mining. Runecrafting has in general horrendous XP rates, but makes up for it by giving the player very good money, but it also has alternative methods such as Lava Runecrafting which gives a lot of XP but doesn't make you any money or Ouriania altar which is sort of a middle of the road method. Smithing is also similairly balanced with Blast Furnace, Gold smithing etc. giving the player a lot of choice in how they want to tackle the skill. However, there are certain skills in the game which are very archaic and outdated. One of them is Thieving. Thieving is pretty terribly balanced, you pretty much just do whatever you want until 55 and then you just pickpocket Knights of Ardougne until 99. Alternatively you can do Pyramid Plunder at 91. Outside of this there isn't very many choices. Thieving from Heroes, Gnomes, Gem stalls, or really anything requiring a high thieving level simply isn't worth it. Almost everything above 55 Thieving is dead content at this point. I'd even be fine if they had a niche use, but they don't. Mining is the last skill in the game that requires an update. They have had so many mining focused updates over the past couple of years it's ridiculous. There are so many other skills out there that needs a face lift. [QUOTE=Vodkavia;52139072]Except his post was [I]"I knew miningtodt was coming, glad I got 200m when it's still respectable"[/I] There's not a shred of reason to this. He's bitching about the fact that people will be able get 200 million xp in a manner that's [B]30% slower[/B] and contrary to what people are assuming is [B]not AFK[/B] while at the same time insulting anyone who dares get 200million as being "not respectable." The key point here is that he's not concerned about how fast 99 is, he's concerned about how fast getting 200m xp is. Something that has no economic or gameplay affect. The OSRS team has had to slightly gimp their content in order to appease this guys following all because AE has a fucking paper mache ego. Now that they've addressed his """""concerns"""""" they've enabled him to keep doing this in the future every time an update like this comes around the corner.[/QUOTE] There's reason to be sceptical of Miningtodt. While they did say that it's going to be "high intensity" I remember J Mods saying the same thing about Wintertodt back before that was released. While Autumn Elegy comes off as a real whiney bitch, there's some truth to what he's saying. If a high XP, AFK mining method is released in to the game, it's going to devalue the skill. It's not surprising he reacts like that when his entire life revolves around Runescape. Doesn't he play like 16 hours a day or something? lol. Autumn Elegy is pretty much poster child and voice for the entire high level OSRS community. [QUOTE=Vodkavia;52139254]Which again is an invalid argument because runespan has a higher xp rate than level 99 miningtodt at [B][I][U]level 14[/U][/I][/B] runecrafting. Comparing apples to an orchard of orange trees.[/QUOTE] I did Runespan from ~80-99 Runecrafting and 1-70 on another character, and I never achieved 85K Runecrafting XP at level 14, lol. Those XP rates don't appear until Mid/Top floor, unless they recently changed it.
I've been with AE on this. As someone who honestly really enjoys skilling (I'm like 1.8k total with less than 100 cb on osrs :v:) I remember that one of the biggest things that drove me away from RS3 before EOC even came out was the devaluing of skills and such with things like Runespan. Even when things like Wintertodt aren't max xp/h or efficiency, the afk nature of these methods more than makes up for the xp lost and the skill becomes more of a common formality than an actual achievement, achievement being the very core of Runescape. I need to see more of what Miningtodt is like to make an informed decision, but I still feel as if the skill is fairly balanced with a multitude of training options that give a balance of everything you could ever want. [editline]23rd April 2017[/editline] Also I really hope tick manipulation isn't touched. It's the sort of emergent gameplay that only enriches the experience. Developers "fixing" mechanics like these (Overwatch...) only drives me away from the game. Things like Street Fighter wouldnt be where they are now without embracing unintentional mechanics that add something to the experience.
[QUOTE=RenegadeCop;52136906]Got my first 99! [video=youtube;nJNDN4x1Zb8]https://www.youtube.com/watch?v=nJNDN4x1Zb8[/video] 1:30 for actual 99 attaining. Next up: Firemaking![/QUOTE] Listening to the music on that video brought back a lot of good memories. I remember constantly teleporting to Camelot was a good way to train mage and 2-6 people would always be seen doing it.
[QUOTE=Adamhully;52139993]Listening to the music on that video brought back a lot of good memories. I remember constantly teleporting to Camelot was a good way to train mage and 2-6 people would always be seen doing it.[/QUOTE] I loved it when the worlds were full, you could always go to Catherby to fish and there would be 30 or so active people there talking. Always having 10+ people at the 5 or 6 Yew trees South of Camelot. Those were the days.
So my OSRS account got hijacked somehow and now I lost all of my (important) stuff and all of my untradeable items got destroyed (colored graceful and everything). Idiot didn't change my email so it's bittersweet, I guess. I'm baffled as to how it even happened especially when I only stopped playing for [b]2 days[/b]. :downs: I have a friend who gave me 5m to help rebuild at least, so I'm not gonna quit yet. The asshole who hijacked me turned my account into a red chin bot.
[QUOTE=Vodkavia;52147688]You guys think Jagex is going to implode if RS3 player counts keep dipping? I took a peak at r/runescape because of a post about it in the OS subreddit and it seems like boys upstairs at jagex are going heavier and heavier pushing MTX. Either they're really naive thinking they can milk a dehydrated cow or they're experiencing some seriously slumps in projected income vs. cost of development and they're scrambling to fill the gap to find a way to survive long term. Thing is if they keep rampin it up at the rate they are now it could lead to a mass exodus of players. Like I'm sure OSRS can sustain itself if RS3 collapses, but Jagex at its current size will certainly not. I genuinely fear for what's going to happen when the investors see that RS3 isn't solvent and their only source of income is this game run by a dozen or so people with a community who've taken a stand against MTX.[/QUOTE] Personally, I don't think the event is as bad as the sub makes it out to be. It was an MTX event from the start, no doubt about that. The only problem was that the event wasn't doable without paying - you needed around 6100 tokens for all rewards, while you would get max 5600 from the daily 100 tickets. Jagex changed it up today, they made the drop rate for tokens 6x higher, so you can get all rewards even if you miss a few days.
[QUOTE=Vodkavia;52147688]You guys think Jagex is going to implode if RS3 player counts keep dipping? I took a peak at r/runescape because of a post about it in the OS subreddit and it seems like boys upstairs at jagex are going heavier and heavier pushing MTX. Either they're really naive thinking they can milk a dehydrated cow or they're experiencing some seriously slumps in projected income vs. cost of development and they're scrambling to fill the gap to find a way to survive long term. Thing is if they keep rampin it up at the rate they are now it could lead to a mass exodus of players. Like I'm sure OSRS can sustain itself if RS3 collapses, but Jagex at its current size will certainly not. I genuinely fear for what's going to happen when the investors see that RS3 isn't solvent and their only source of income is this game run by a dozen or so people with a community who've taken a stand against MTX.[/QUOTE] OSRS would not be able to sustain itself if RS3 collapses completely
[QUOTE=rampageturke 2;52148787]OSRS would not be able to sustain itself if RS3 collapses completely[/QUOTE] I wonder about that. The dev team is fairly small and I'd imagine memberships and bonds alone could sustain it.
Hi everyone I play OSRS and my name on it is Inf Claire.
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