So I recently bought VLR and I'm stuck at [sp]the star puzzle in the B. Garden[/sp] because of my colorblindness. I've found all of the clues for it, I just don't know which button in the 3x3 grid is which color. If someone could just list the colors for it that'd be great, I don't want to just be told the answer since I've worked everything else out on my own so far.
Gonna revive this thread with this:
[video=youtube;E8z9yogpeUA]http://www.youtube.com/watch?v=E8z9yogpeUA[/video]
Releases in 6/28!
[editline]16th March 2016[/editline]
Also it's gonna be on Steam, but no date yet:
SPOILERS: [url=http://kotaku.com/everything-we-just-learned-about-zero-escape-3-1765374818]Everything We Just Learned About Zero Escape 3: Zero Time Dilemma[/url]
Came here to post this and scream like a little ninny. I can't fucking wait holy shit.
Reviews rolling in: [url]http://www.metacritic.com/game/playstation-vita/zero-time-dilemma[/url]
Can't wait
ZTD is now out on Steam! Already finished it on Vita and it was quite the ride.
hehehe, (story spoilers) I didn't expect that [sp]my very first choice to actually lead me to an ending. When I won that coin flip I started cracking up when Zero actually let everyone out as promised. Best 10 minutes I ever spent.[/sp]
Jesus, Mira might be the most blatant of the... uh, Boobs characters in the series.
They constantly give her reasons to jiggle
I'm late to my own thread :v:
Also, if you guys are gonna post here, please use spoilers. I'm going to update the OP soon (after I play the game a bit more :v:)
This game is kicking my ass. I don't know if the rooms are harder or if I am just suckin.
Wow ZE3 has amazing metacritic scores.
Is playing all the other games necessary? It says the game is friendly towards firsts for the series. I was sure they'd give you a recap or exposition through the game at least.
[QUOTE=PrivRyan;50620762]Wow ZE3 has amazing metacritic scores.
Is playing all the other games necessary? It says the game is friendly towards firsts for the series. I was sure they'd give you a recap or exposition through the game at least.[/QUOTE]
If you ever plan on playing the first two I really recommend not playing ztd. It will take a lot of the punch out of the other games. I haven't played much of c team but d team pretty much lays out all the big twists from the 2nd game.
[QUOTE=ryfry99;50620775]If you ever plan on playing the first two I really recommend not playing ztd. It will take a lot of the punch out of the other games. I haven't played much of c team but d team pretty much lays out all the big twists from the 2nd game.[/QUOTE]
Pretty much.
C-team contains two characters from 999, spoiling both 999 and partly VLR, D-team contains two characters from VLR [sp]technically 3, since Luna from VLR is based on Diana on this game[/sp], spoiling VLR by a whole lot and Q-team contains an all new cast, but in order to complete the game, you need to do C-team and D-team branches, so you'll get spoiled on any case. Heck, the mere existence of this game spoils VLR, since you only find about it halfway on that game.
[sp]One thing that I'll have to discover is: On VLR, only three people survived the Mars Test Site incident, but after VLR we have Akane, Junpei, Sigma and Phi on the place. How the hell will those people survive?[/sp]
[sp]Also a nice touch, (old)Sigma calls Junpei by his last name.[/sp]
Is it worth the money, looks a bit pricey. How does it compare to VLR story/gameplay-wise (if we exclude the horrible animations)
OP updated.
[QUOTE=Slav Krebs;50621791]Is it worth the money, looks a bit pricey. How does it compare to VLR story/gameplay-wise (if we exclude the horrible animations)[/QUOTE]
Well, I only played it a bit (3 hours, 2 puzzles on team C) but it's a bit different from VLR, its presentation may remind you of Telltales' games, but the story has a lot of branches to keep you interested and several plots created by VLR are solved here.
It's defintely darker than VLR [sp]on the Rec Room puzzle, team C was gunned down at a point[/sp] and, for me, the branch option with different teams is really nice, you can pick a puzzle and figure the story in a non-linear way, unlike VLR which was mostly linear at some points.
The puzzles are hard, but not impossible, once you stop and think (and grab pen and paper) you can figure them out.
The animations aren't horrible (remember, this is a handheld game) but it grows on you. The voice acting is nice, although, the lipsyncing is off (big surprise). The game has surprisingly good IQ, even with some lowres textures, it's very sharp and clean, and runs decently on my laptop.
I'd say it's worth the price, IMO.
I'm forcing myself to play Q team right now [sp]I cannot stand Eric, regardless of him being (potentially) a piece of shit or not, he exists only to ask the most obvious questions and it's super pissing me off[/sp]
[QUOTE=Zeos;50622938]I'm forcing myself to play Q team right now [sp]I cannot stand Eric, regardless of him being (potentially) a piece of shit or not, he exists only to ask the most obvious questions and it's super pissing me off[/sp][/QUOTE]
[sp]During the puzzles yeah, but his personality and how it ties into background and relationships makes for a decent character.[/sp]
The ending is lackluster but everything else is great. Good series.
My game just crashed :(
[editline]1st July 2016[/editline]
Oh fuck yes, the satisfaction where you hear [sp]the line in the teaser trailer[/sp]
My limited watch edition is stuck in Limbo because Amazon went full retard
Wow, [sp]getting stuck at the door of truth is fucking horseshit. If I didn't know that you had to travel back to the single clickable exclamation point, you'd be stuck forever. That's bad, that's really bad.[/sp]
Nah, it's... really obvious and if you've played VLR it's not terribly new.
I don't remember VLR actively taking away the ability to jump to any point of the flow
When that happened to me I didn't even know I had to [sp]unlock every execution scene even though I unlocked every decision cinematic[/sp]. I think that the fragment vs flowchart makes a [sp]specific jump[/sp] a lot more complicated than it has to be, but at the same time it's still necessary to the story.
After being stuck for a long time because I was stupid, I finished the game, got all the endings, even some bad ones.
Here's my impressions (spoilers):
The good:
[sp]The new puzzles made my brain go insane sometimes, but some that were really difficult for some people were easy to me, and others were near impossible.[/sp]
[sp]The story itself is really good, can't say the same about the timeline fragments thought. I mean, I liked it all the mystery and suspense in some points. And at D-Team End 2, I legit cried.[/sp]
[sp]The ward twist was really well played, I didn't make the connection until the game told me so, because I thought it was the same case with VLR, 2 floors. Well played, game.[/sp]
[sp]IQ is good, even with some lowres textures here and there. Got no crashes, only a minor sound bug.[/sp]
[sp]The ending was definitely... something. I have to say I wasn't expecting it but at least it worked. I'm more surprised than anything.[/sp]
[sp]Diana is the best character on this game IMO, having to see her breakdown was kinda hard on me.[/sp]
[sp]Phi being Sigma's daughter was a guess I made once I started VLR (you know, Greek letters and all), so good to be confirmed here. That hug scene is so dawwww[/sp]
[sp]This game is so gory, like, holy shit. They weren't kidding when they said wanted a higher rating[/sp]
English voices are still top notch. [sp]DC Douglas (Wesker in RE5) as Zero? Yes please.[/sp] Also I miss Phi's 'Goddammit Sigma!' line :frown:
The bad:
[sp]The fragments. I missed one scene and for God knows how long, I was stuck on the game, unable to progress further. A large punishment for a single mistake.[/sp]
[sp]The 'Who is Zero II?' twist was so awkward, I mean, you can make a deduction way before he appears, and know his identity, like in half game, even before that.[/sp]
[sp]It was very hard to me to like Eric, a guy that panics over every single damn thing. I mean, he is supposed a 'regular' guy, but in the last quarter of game, he goes on carrying a shotgun, falsely accusing people and shooting them.[/sp]
[sp]Mira being 'that' is so much an untwist it hurts. Also she is undirectly responsible for everything that happens, in all games. Way to go.[/sp]
[sp]The stiff animations and horrible lipsyncing do not improve as the game progresses, some scenes are so awkward because of them.[/sp]
[sp]At the same time I was surprised about the ending, it's so damn open, I really doubt that this is the end of the series.[/sp]
Overall, not a bad game, but it suffers (IMO) from the 'middle child syndrome', strangely, more plots are opened instead of closed because of this game. I'd say that VLR is the better game in terms of puzzles, but ZTD has a better story and tries to keep the suspense up all times, while VLR drops it right at the middle. I haven't played 999 yet, as I await for the Steam port of it.
I'd rate ZTD an 8, an solid game experience, full of deaths and nice stories branches. And complex motives.
[sp]Starting the game, the fragments looked like a sloppy iteration of the flowchart just because the game was split into teams. So each team leader had their own perspective which meant they had their own fragments of the story. The flowchart is almost unusable because of this, but once the ward twist is revealed, the flowchart fixed itself which I think was a very well executed concept.[/sp]
[sp]Eric has a personality split between his mother and father which is why he is a violent brat but a lovable dork at the same time. Maybe Mira's background shouldn't have played into the stories so heavily, but it really only reveals Akane's background so it's negligible. Because of their backgrounds, Mira and Eric make a really good ironic couple.[/sp]
[QUOTE=Abrown516;50654363][sp]Starting the game, the fragments looked like a sloppy iteration of the flowchart just because the game was split into teams. So each team leader had their own perspective which meant they had their own fragments of the story. The flowchart is almost unusable because of this, but once the ward twist is revealed, the flowchart fixed itself which I think was a very well executed concept.[/sp]
[sp]Eric has a personality split between his mother and father which is why he is a violent brat but a lovable dork at the same time. Maybe Mira's background shouldn't have played into the stories so heavily, but it really only reveals Akane's background so it's negligible. Because of their backgrounds, Mira and Eric make a really good ironic couple.[/sp][/QUOTE]
I agree with that, but it doesn't make it any less confusing at first.
[sp]The only problem with that is that Mira gets her development only a few parts on the game, because in most timelines she's dead or she's killed off for some reason. But Eric is one of the few characters with the least amount of deaths, so he gets more screentime and pretty much goes crazy during it. I mean, he points a shotgun to no less than 5 people (Sigma, Diana, Sean thrice, Carlos, Delta twice, Mira). Just because a character had a terrible life as a background, doesn't mean that he should act as a terrible person. I mean Akane had trouble in her life (due to Mira, lol) but she is one of the smartest characters on the game, she only goes crazy even Junpei dies. Eric goes crazy immediately at the start.[/sp]
Speaking about that, [sp]this game is pretty much a good example of the 'What you are in the dark' trope, since several characters go insane due to the circumstances of the game. Akane goes nuts once Junpei gets hurt or dies, Eric goes crazy all the time and goes even more crazy once Mira does, Diana commits suicide on the Trash Disposal room if Sigma dies, or goes nuts in the end where she and Sigma are trapped inside the place. [/sp]
And something I noticed. The Decision Game is made by two choices, [sp]2 in Binary is 10. Well played, game.[/sp]
Why does this game make me hate Junpei and Akane. Like fuck's sake if that team didn't have Carlos on it I'd be happy if they all died.
Beat it. While I liked it, it's still the weakest in the series for me. I don't think the team mechanic was very good since it really limited character interaction. Twist felt kind of awkward too. 999 still the best for me. Also make sure to check your files after you beat the game
Just started playing 999 for the first time. I don't really play visual novels but the premise was really interesting so I took a chance. I put an hour of time into it, enjoying it so far.
The only reason [sp]the second nonary game[/sp] happened was because [sp]Akane couldn't solve a sudoku puzzle[/sp] so the unfair principle repeats throughout. Also I wasn't so peeved at Mira or Eric so I don't see the annoyance to any of that.
[editline]11th July 2016[/editline]
Someone I added on Snapchat from a Facepunch thread was talking about how human perspective isn't instant, humans can't process the present in real time, and therefore the only two existing timelines for humans are the past and the future. Then he went on about how time that passes by in reality that humans can't process is for humans' sake not a timeline at all, which is straight out of Zero Time Dilemma with the reincarnation theory. Apparently he had heard of Zero Escape but hadn't played it.
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