• Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
    3,120 replies, posted
Other downside to bear traps I've discovered: try to have at least one skill in trapping because sometimes you'll put it in the wrong location and be left with an active bear trap just sitting there. Barring that, have leg armor. Or... bandages. [img]http://i.imgur.com/DuDnYtQ.gif[/img] WELL IT LOOKS LIKE I FOUND OUT WHY ALL THE OTHER NEARBY EVAC SHELTERS WERE EMPTY SOMEONE THREW A PARTY AND DIDN'T INVITE ME
Pfft. I must be stupid, but for some reason 0.A doesn't want to boot up for me. 0.9 works fine.
I can't wait for the NPC update. Then this game will feel like Elona for me, except less weird.
Well, deleting the "lang" folder in the new version fixed the problem for me.
Don't you just hate it when you're laying in bed trying to sleep off a cold[sp]and a zombear crashes through the door and bites your face[/sp]?
The zombear and zombie dog random spawns seem to be less random and more targeted. They come every few days for me, but they make a bee-line every time. Fortunately my back windows are protected by bear traps which kill the dogs and give me time to see the bears, but still. If I haven't tracked across an area in three days and it's rained since, zombears shouldn't spawn, come across my scent, and properly destroy the door that takes me 30 minutes of useful reading time to build.
Right now it feels like I'm encountering zombears more frequently than rats. I'm lucky i found a rapier and read some books on it earlier, cause I couldn't outrun it even when hopped up on caffeine pills and coke. Though, my cold, and alchoholism might've been a part of that problem... I've taken to sleeping in the cellar for now, hoping stuff can't smell/hear me down there. Got rid of the cold though, now I only have to deal with my crippling booze addiction...
if you kill enough zombears the population will eventually die out, right? .....right? oh please god, i'm running out of ammo
They're like giant, mauling rats!
[QUOTE=lightningstreak;44236887]if you kill enough zombears the population will eventually die out, right? .....right? oh please god, i'm running out of ammo[/QUOTE] All the more incentive to take up Archery. Its far from the best thing, but chances are you've got enough wood and/or metal scrap to whip up some arrows/bolts.
I got a pretty good start so far. Found a bunch of scientist corpses that I looted. Found a flatbed truck in good condition that just needs fuel and its battery charged. After I made it my home base (until I can get it started) I was able to loot a gun store during night time and get a good amount of sidearms with a lot of ammo. I have enough food and water for a day or two and now I considering my options.
I found a perfectly good solar car right outside the shelter on my second serious attempt at this game.
[QUOTE=SteakStyles;44237526]All the more incentive to take up Archery. Its far from the best thing, but chances are you've got enough wood and/or metal scrap to whip up some arrows/bolts.[/QUOTE] but i'm playing a melee build who's light sensitive wahhhh oh well, at least i know where a metric shitload of crossbow ammo is due to a freak magical sporting goods store spawn.
[QUOTE=helpiminabox;44238276]I found a perfectly good solar car right outside the shelter on my second serious attempt at this game.[/QUOTE] That's usually my first car too, most often due to luck in finding one. I actually had to replace the tires and some of the panels in the one I have currently though, so it took me almost a month to finally get a car.
[QUOTE=StrawberryClock;44237788]I got a pretty good start so far. Found a bunch of scientist corpses that I looted. Found a flatbed truck in good condition that just needs fuel and its battery charged. After I made it my home base (until I can get it started) I was able to loot a gun store during night time and get a good amount of sidearms with a lot of ammo. I have enough food and water for a day or two and now I considering my options.[/QUOTE] I'm now surrounded by soldier ants and it's raining, but I got some food and books and they don't seem to want to bother me in the car. It's quite eerie and atmospheric.
Giant ants are actually incapable of smashing, so you're completely safe inside of a closed car - or house, for that matter. Assuming you don't do something stupid like smash the windshield.
[QUOTE=Lijitsu;44239340]Giant ants are actually incapable of smashing, so you're completely safe inside of a closed car - or house, for that matter. Assuming you don't do something stupid like smash the windshield.[/QUOTE] Better yet, they leave me alone as long as I keep my distance with the soldier ants. I wonder if being surrounded by ants gives me additional protection against zombies. Do they attack eachother? [editline]14th March 2014[/editline] God dammit, all the ants turned hostile and killed me.
There is currently no monster in-fighting, so everything ignores each other. The only exception is if you have NPCs on, they will hunt everything. Sometimes including you.
That's not entirely true. Sometimes dogs get jealous of anything else currently also [b]tracking[/b] you and will nip at it if they get in one tile range (even other dogs). Source: when a bunch of dogs following me started the Cataclysm equivalent of a tantrum spiral by killing each other that also triggered every wolf in a six mile radius to become hostile to me.
This game desperately needs monster in-fighting.
[QUOTE=lightningstreak;44240386]That's not entirely true. Sometimes dogs get jealous of anything else currently also [b]tracking[/b] you and will nip at it if they get in one tile range (even other dogs). Source: when a bunch of dogs following me started the Cataclysm equivalent of a tantrum spiral by killing each other that also triggered every wolf in a six mile radius to become hostile to me.[/QUOTE] That's probably less intentional and more a quirk of them trying to move even when other animals are in the way. Because I know stuff like zombie hulks will kill anything in their way to get to you, including other zombies.
[QUOTE=Lijitsu;44241001]That's probably less intentional and more a quirk of them trying to move even when other animals are in the way. Because I know stuff like zombie hulks will kill anything in their way to get to you, including other zombies.[/QUOTE] Well, I doing ok with this new game. I was able to loot a gun store for a metric ton of ammo, and another survivor is lingering around and slaughtering everything in sight killing all the zombies for me. [editline]15th March 2014[/editline] I see why the NPCs need an overhaul.
I just checked the wiki and you're right, dogs, wolves and hulks all share the same tag that makes them tear up the anus of any creature directly in their path of getting to you. I guess that's the closest we'll get to monster infighting up until some sort of creature faction system is in place. It'd be great if you could kite a big but slow threat to an anthill and watch the little buggers swarm it while you escape laughing.
[QUOTE=lightningstreak;44241482]I just checked the wiki and you're right, dogs, wolves and hulks all share the same tag that makes them tear up the anus of any creature directly in their path of getting to you. I guess that's the closest we'll get to monster infighting up until some sort of creature faction system is in place. It'd be great if you could kite a big but slow threat to an anthill and watch the little buggers swarm it while you escape laughing.[/QUOTE] That's exactly what I'm hoping for with the NPC update.
Do you guys prefer to conserve the same world and just pick up your last character's stuff or do you generate a new world every time?
If I don't get that far or did but only in one particular spawn, I tend to keep the same world. If I come across my old character's corpse, I strip it and use what I can. If I manage to get a huge base together and everything though, I tend to wipe it. A lot of the charm to me is setting up the base and everything, and that's lost when you've got a fully stocked one out there somewhere.
I prefer the Delete on Death option, I feel like having prior knowledge of the world, and knowing where a cache of previous loot might be is kind of against the spirit of the game. I also like building up the character from scratch, and the danger of losing it all adds tension.
So I had a super intense and dramatic death. I was doing fairly well, had a huge cache of weapons, plenty of matches, a decent amount of food and water. Then, on a raid I got bit and had an infected arm. Didn't realize that I had to treat the infection as soon as possible, and then I got ill. So I went into town again while puking my guts out in a last ditch effort to get some antibiotics at the only pharmacy in town (which was in the center of the city). I get there after slaughtering maybe 30 zombies: no antibiotics to be found. I get out and try to die in a blaze of glory but then I see another pharmacy two blocks down the road. Hope! I get there, I see some antibiotics. I pop 5 pills, grab any other medicine I see, and my vomiting stops. I try to get back to my base, but the zombies whittle me down hp by hp, and after stopping some bleeding using some rags from a T-shirt I cut, another zombie cuts me. I blast him, try to make one more rag, but I die to blood loss. Fucking hell.
Weird, after I complained about the overabundance of zombears I haven't met one in over a in-game week. They must be up to something. Anyways, I was wondering what you guys' overall goal in the game is (other than surviving, that is)? Like building a selfsufficient farm, or something else?
Wait did the new version get acctualy released in the two weeks i was too busy with RL stuff?
Sorry, you need to Log In to post a reply to this thread.