Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
3,120 replies, posted
[QUOTE=ElTacoLad;44575875]I went down some stairs, and there's no stairs back up. Is there a way to teleport out of here?[/QUOTE]
Bind the debug menu to a key and you can use it to short and long range teleport
[IMG]http://y43.imgup.net/whatthefuccbd6.png[/IMG]
Jesus Christ what the fuck?!
This game....
[QUOTE=nutcake;44581466][IMG]http://y43.imgup.net/whatthefuccbd6.png[/IMG]
Jesus Christ what the fuck?!
This game....[/QUOTE]
I REALLLY hope that's mutation/radiation related and experimental build only(as in not in the current stable build). Having to exercise proper dental care after binging on lemonade, root beer and peppermint patties would be kind of annoying.
[QUOTE=nutcake;44581466][IMG]http://y43.imgup.net/whatthefuccbd6.png[/IMG]
Jesus Christ what the fuck?!
This game....[/QUOTE]
Stop doing meth. From what I can read it happens when you've less than 200 turns left of the effects. So you could also do more instead.
[code]case DI_METH:
if (dis.duration > 200) {
p.mod_str_bonus(1);
p.mod_dex_bonus(2);
p.mod_int_bonus(2);
p.mod_per_bonus(3);
} else {
p.mod_str_bonus(-3);
p.mod_dex_bonus(-2);
p.mod_int_bonus(-1);
p.mod_per_bonus(-2);
if (one_in(150)) {
g->add_msg_if_player(&p,_("You feel paranoid. They're watching you."));
p.mod_pain(1);
p.fatigue += dice(1,6);
} else if (one_in(500)) {
g->add_msg_if_player(&p,_("You feel like you need less teeth. You pull one out, and it is rotten to the core."));
p.mod_pain(1);
} else if (one_in(500)) {
g->add_msg_if_player(&p,_("You notice a large abscess. You pick at it."));
body_part bp = random_body_part(true);
int side = random_side(bp);
p.add_disease("formication", 600, false, 1, 3, 0, 1, bp, side, true);
p.mod_pain(1);
} else if (one_in(500)) {
g->add_msg_if_player(&p,_("You feel so sick, like you've been poisoned, but you need more. So much more."));
p.vomit();
p.fatigue += dice(1,6);
}
p.fatigue += 1;
}
if (will_vomit(p, 2000)) {
p.vomit();
}
[/code]
[QUOTE=Twistshock;44581511]Stop doing meth. From what I can read it happens when you've less than 200 turns left of the effects. So you could also do more instead.
[code]case DI_METH:
if (dis.duration > 200) {
p.mod_str_bonus(1);
p.mod_dex_bonus(2);
p.mod_int_bonus(2);
p.mod_per_bonus(3);
} else {
p.mod_str_bonus(-3);
p.mod_dex_bonus(-2);
p.mod_int_bonus(-1);
p.mod_per_bonus(-2);
if (one_in(150)) {
g->add_msg_if_player(&p,_("You feel paranoid. They're watching you."));
p.mod_pain(1);
p.fatigue += dice(1,6);
} else if (one_in(500)) {
g->add_msg_if_player(&p,_("You feel like you need less teeth. You pull one out, and it is rotten to the core."));
p.mod_pain(1);
} else if (one_in(500)) {
g->add_msg_if_player(&p,_("You notice a large abscess. You pick at it."));
body_part bp = random_body_part(true);
int side = random_side(bp);
p.add_disease("formication", 600, false, 1, 3, 0, 1, bp, side, true);
p.mod_pain(1);
} else if (one_in(500)) {
g->add_msg_if_player(&p,_("You feel so sick, like you've been poisoned, but you need more. So much more."));
p.vomit();
p.fatigue += dice(1,6);
}
p.fatigue += 1;
}
if (will_vomit(p, 2000)) {
p.vomit();
}
[/code][/QUOTE]
Seeing as the only "hardcore" drug I've used in game is Codine(and even then very very sparingly and only if I'm in serious pain), this is news to me.
But but but my Spraycan flamethrower + meth is the only way I have to defend myself against Zombears and zolfs.
[QUOTE=nutcake;44581640]But but but my Spraycan flamethrower + meth is the only way I have to defend myself against Zombears and zolfs.[/QUOTE]
With a Frail character I somewhat easily kill them with a machete (4 melee).
I really don't see how you people have problems with combat. For me it's either piss easy or impossible, nothing in between.
[QUOTE=nutcake;44581640]But but but my Spraycan flamethrower + meth is the only way I have to defend myself against Zombears and zolfs.[/QUOTE]
Invest in something not awful at damage.
[QUOTE=Lijitsu;44581809]Invest in something not awful at damage.[/QUOTE]
How about a chainsaw?
Just found one in a pawn shop and I have a jerrycan full of gasoline.
[editline]18th April 2014[/editline]
"You are dead"
Turns out chainsaws are shit
[QUOTE=nutcake;44581867]How about a chainsaw?
Just found one in a pawn shop and I have a jerrycan full of gasoline.
[editline]18th April 2014[/editline]
"You are dead"
Turns out chainsaws are shit[/QUOTE]
I think there is a [sp]Combat Chainsaw[/sp]. Chainsaws are more so meant for chopping down trees fast and loud , contrary to how movies and video games make it seem. I find it kind of odd how people are having problems with melee as I've used the Makeshift Crowbar I made at the start and it lasted me a good while. Until I found an actual Crowbar it was my fallback for skeletal enemies once I successfully disarmed a Crossbow Trap and thus got a Crossbow.
I have only lived as long as I have lived because I found a katana which seems to magically turn my character into an anime character who blocks everything with ease.
Is the SDL fullscreen mode really glitchy for you all? When I enable it the tiles flicker and the gui randomly disappears.
[QUOTE=Glenie;44583219]Is the SDL fullscreen mode really glitchy for you all? When I enable it the tiles flicker and the gui randomly disappears.[/QUOTE]
This sometimes happens to me just during normal gameplay :( (like, not fullscreen)
[QUOTE=SteakStyles;44582578]I think there is a [sp]Combat Chainsaw[/sp]. Chainsaws are more so meant for chopping down trees fast and loud , contrary to how movies and video games make it seem. I find it kind of odd how people are having problems with melee as I've used the Makeshift Crowbar I made at the start and it lasted me a good while. Until I found an actual Crowbar it was my fallback for skeletal enemies once I successfully disarmed a Crossbow Trap and thus got a Crossbow.[/QUOTE]
Honestly? For the longest time I'd carry something like a baseball bat or mace for shit like smokers and skeletons, but now I just carry extra arrows and scoop up what I miss with. The reflex recurve does ridiculous damage, so you generally only have to hit skeletons once. Smokers take multiple shots and more time, but I get extra volume/weight for not having to carry the extra gear. Plus I don't have to drop a shit load of backpacks and such just to kill one thing.
I'm actually trying to make an unarmed character with shaolin dragon Kung-fu.
Shit's hard yo.
HAHAHA oh wow!
[URL="http://w25.imgup.net/Shia0d37.png"]Easter egg spoiler[/URL]
That is hilarious.
Should I install a turret on my car? Will it shoot me on "accident"?
[editline]19th April 2014[/editline]
If you stay on a bridge for a day you will notice that zolfs can howl while underwater.
[QUOTE=MuffinZerg;44587463]Should I install a turret on my car? Will it shoot me on "accident"?[/QUOTE]
At this point? I don't fucking know. I have seen them fix that bug where it attacks you at least 3 different times now. To be perfectly honest I would backup your save, install it, use it for a couple days, and then if it doesn't kill you just dump the backup. Because I seriously do not know.
Would be good if it stopped being sunny at midnight.
[QUOTE=MuffinZerg;44588129]Would be good if it stopped being sunny at midnight.[/QUOTE]
Maybe it could be justified as a clear night with a full moon.
Can you put an alternator on an electric car? I am tempted to take the alternator out of my petrol car and put it in the electric one for FREE power. Does it work?
Me
[img]http://i.gyazo.com/222288708d6e36b12741b69543245176.png[/img]
My things (gotta love my clothes - 1 encumbrence from backpack, but 118 volume)
[img]http://i.gyazo.com/d13999eb15d8a0055ef5a2f0b7226dce.png[/img]
Muh ride - built from scratch. Chem lab, kitchen unit, fridge, storage battery, 2 alternators (fuck knows if it works or not), V8, solar panels (because the damn fridge keeps draining my battery), steel and composite plating.
Enough trunks to haul everything I have. The car has lots of things it in too.
[img]http://i.gyazo.com/541fab55391a0e9bd54c1e89f12f1ebc.png[/img]
"accurized Ruger 10/22+++++++"
What are all those attachments?
Also, please fix your car parts while you still have the chance to repair them without needing replacement parts.
[QUOTE=nutcake;44595474]"accurized Ruger 10/22+++++++"
What are all those attachments?
Also, please fix your car parts while you still have the chance to repair them without needing replacement parts.[/QUOTE]
Underbarrel laser, bayonet, extra mag, tuned mechanism, improved iron sights and something else.
I would post my current character, but I use 24 base point/24 max trait points so I'd feel bad because she started off with a shit load better stats and didn't have to really work for them. The 20+ mechanics skill was all her, though.
I should say that wing mirrors are cool. If one is destroyed it's dropped on the ground in pristine condition, so you can install it again.
[editline]20th April 2014[/editline]
I love holsters and sheaths too. I can carry 3 weapons without cluttering my inventory.
Nothing better than the ol' knife in boot.
Lost my car to a Skeletal dog that I just couldn't hit. Took every drug I had and sprinted away, leaving my car with all of my stuff inside it. Fuck. Managed to find an electric car with two working solar panels which will do as a temporary vehicle for now until I can go back and get my stuff back! Nearly died, was on the last red '\' of health!
Run him over.
I like how I always manage to get my blunt weapons skill up really high by accidentally beating zombies to death with a backpack
[editline]20th April 2014[/editline]
My last ~year long character got it up past 3 purely by accident. He was also an unarmed expert and this was when the game always assumed that any weapon > fists so I'd pick up an uzi I found on the ground and later notice that I've been bashing zombies over the head with it for the past ten minutes without noticing
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