• Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
    3,120 replies, posted
Can anyone please explain how its possible to eat 60 cans of pickles in a sitting or something without any ill effects?
The game is set in america, god bless.
[QUOTE=Lijitsu;45380878][url]http://smf.cataclysmdda.com/index.php?topic=5877.msg158178#msg158178[/url] Rough estimate on next release.[/QUOTE] Hype new release.
Weather is getting an overhaul in the newest version: [quote]Hey, Efimero's weather overhaul just landed! Highlights: Temperatures suitable for New England weather (be aware! March can get below freezing at night, so prioritize warm sleeping gear!) Weather that ought to fit atmospheric noise-patterns, so it's vaguely predictable Funnel rework, so they ought to gather rain properly Side effects: Acid precip removed for the time being. It'll be back, but based on locale (worse the closer you get to portals, etc) rather than global.[/quote] Looking forward to this. Will make getting acid a little trickier, but water will be easier in most games.
Goddamn Bandits tore me a new one. Was doing so well also. It sucks that Bandit camps icon merges into with the Forest icon. :suicide:
14 Str, 10 dex, shaolin tiger style, 6 unarmed, 3 dodge. Go out off shelter first mob i see is hulk zombie. Oh fuck it lets do it, go into melee range, attack and stuncritlock it. This... this is how the adventure of BRUS Li starts I cleared a town, i drank every drink, i smoked everything that can be smoked i swallowed every single pill. Wearing only boxers and a motorcycle helm. [img_thumb]http://i.imgur.com/gVerOus.png[/img_thumb] This is my ~artistic~ recreating of my current character [IMG]http://i.imgur.com/4VMnG71.png[/IMG] ._. [IMG]http://i.imgur.com/gH9c7Ct.png[/IMG] :>
So I finally got around to start a new character. The fearless Hitchiker Arthur Scratch (hue hue), who looks sort of puny compared to his base stats, high STR, DEX, and INT. Got no skills, and only an makeshift crowbar and his trusty towel which to defend himself with. Stumbled through some labs and got his hands on a load of serums and downed the whole lot. Turned into a feathery, clawy, spider-rat thingy, growing stronger and more dextrous. Made a Pneumatic Bolt Driver and looted more labs, and is currently a extremely strong, and dextrous wodden, webby bastard wielding (what is supposed to look like) a Reflex Recurve Bow. He's not been shot by arrows, I imagine he sticks them in his bark for easy access (he got internal storage, so it sort of makes sense?) [T]http://i.imgur.com/C4DcccN.jpg[/T]
[quote][quote]How long till next stable releaser. Week? Month?[/quote] One of those, probably. Follow the issue tracker, when there are no issues left here: [url]https://github.com/CleverRaven/Cataclysm-DDA/issues?q=is%3Aopen+is%3Aissue+milestone%3A0.B[/url] we do a release.[/quote] A nice estimate for the new release, as well as a more active way to see how close it is.
[img]http://i.imgur.com/YJxbOJv.png[/img]
The last 5 times i have started a game i swear to god a fucking zombear appears out of nowhere as soon as i exit the shelter and kills me.
Scenarios are implemented into the current experimental: [quote]Scenarios assign starting location, and limit your available professions on the scenario chosen. The available professions can be easily changed by adding them to the professions array in scenarios.json, or all of them can be made accessible by adding "ALL_PROFS" to the flags for a scenario. All scenarios currently in the .json file are for testing purposes only.[/quote]
So is there a complete list of what setting options to classic zombies only does? I set it because those shockers and waste puking zombies are OP as fuck.
Should be only normal zombies (and dogs) but some building come with pre-fixed zombies so they still spawn (like hospitals spawn boomers). This kinda takes long to fix but the bullshit of getting killing by shocker zombies and FUCKING SHOCKER BRUTES is the best thing ever, the inevitable butt rape feeling feels great.
Are there any buildings that don't spawn in classic zombies mode?
[QUOTE=matt000024;46156426]Are there any buildings that don't spawn in classic zombies mode?[/QUOTE] A lot. For example beehives. Slime pits. Pretty much anything related to mutated creatues.
[QUOTE=MuffinZerg;46156468]A lot. For example beehives. Slime pits. Pretty much anything related to mutated creatues.[/QUOTE] Pretty sure Science labs and Military bunkers don't spawn either. As I haven't come across ANY of them in the past 3 days on my classic world.
Any news of the next build?
Just play experimental builds, they update it like 4-6 times a day.
Jesus Christ, I just tried to pick this up again after so many months and I got attacked by a forest. Literally the forest.
So what all is new with this game? I think it's been a month or so since I've played it I think. What is this about bandits also? Are NPCs functioning now?
[QUOTE=WarRage333;46163358]Just play experimental builds, they update it like 4-6 times a day.[/QUOTE] but i dont wanna I mean I don't mind waiting, but my previous character just got his car wrecked by landmines, setting me back pretty far so at this point I'd rather wait for the next stable build and make a new character.
[QUOTE=StrawberryClock;46170575]but i dont wanna I mean I don't mind waiting, but my previous character just got his car wrecked by landmines, setting me back pretty far so at this point I'd rather wait for the next stable build and make a new character.[/QUOTE] Pretty sure you are gonna be waiting awhile. :v:
[QUOTE=Jamie1992GSC;46174754]Pretty sure you are gonna be waiting awhile. :v:[/QUOTE] It's okay, I want to forget about it a bit so that the next update is a nice surprise. A bit like I did with Starbound, haven't played it in 9 months.
[QUOTE=StrawberryClock;46178868]It's okay, I want to forget about it a bit so that the next update is a nice surprise. A bit like I did with Starbound, haven't played it in 9 months.[/QUOTE] Ah okay. That's actually a not half bad idea. :v: Just got my car up and running. Complete with 4 trunk spaces, minifridge and kitchen buddy. 4 Main batterys, 4 gas tanks (2 of which are those off an APC) 4 solar panels, and a floodlight. Spent 2 seasons living from the thing thus far. It has everything I need. :v:
[QUOTE=StrawberryClock;46157823]Any news of the next build?[/QUOTE] This is still the best way to check the progress: [url]https://github.com/CleverRaven/Cataclysm-DDA/issues?q=is%3Aopen+is%3Aissue+milestone%3A0.B[/url] When that reads 0 open, the next version will be cleaned up and released.
[QUOTE=Lijitsu;46183283]This is still the best way to check the progress: [url]https://github.com/CleverRaven/Cataclysm-DDA/issues?q=is%3Aopen+is%3Aissue+milestone%3A0.B[/url] When that reads 0 open, the next version will be cleaned up and released.[/QUOTE] Found this in a bug report: “You cut the mininuke (active) into 3 plastic chunks.” I'm dying
[QUOTE=helpiminabox;46185641]Found this in a bug report: “You cut the mininuke (active) into 3 plastic chunks.” I'm dying[/QUOTE] That's some serious bomb-defusal.
Tried to find out what the action menu did after seeing it in the command listing, and after trying to find a key that I'm not using I notice there's one to peek around corners. That might have saved me a few turret related deaths when trying the lab scenario had I known it existed earlier.
[QUOTE=helpiminabox;46193340]Tried to find out what the action menu did after seeing it in the command listing, and after trying to find a key that I'm not using I notice there's one to peek around corners. That might have saved me a few turret related deaths when trying the lab scenario had I known it existed earlier.[/QUOTE] Oh Jesus yes, that feature has saved me so many times from just running around the corner into a horde of zombies. It comes in handy a lot at the beginning when you're trying to scavenge outer buildings without attracting much attention.
[QUOTE=Lijitsu;46193470]Oh Jesus yes, that feature has saved me so many times from just running around the corner into a horde of zombies. It comes in handy a lot at the beginning when you're trying to scavenge outer buildings without attracting much attention.[/QUOTE] Does the peek action work now, after the recent updates? Never worked out for me in the past.
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