Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
3,120 replies, posted
[QUOTE=eatdembeanz;46453831]You really don't need to put any points in melee skills. As long as you can make a half-decent weapon at the start and use proper tactics, you can level up naturally really quickly.
Of course, I would always suggest putting a point into Unarmed Combat, since (in experimental, at least) the Brawling style's knockback and stun will work while wielding a weapon.[/QUOTE]
I highly disagree. I admit I haven't played since 0.A, but melee combat is very dangerous - especially in the early game. Even exploiting fast attacking weapons and broken windows, dogs will still tend to get multiple shots on you. You need to be able to hit often and as hard as possible, and if you're missing every other shot you're going to have an incredibly hard time in the early game.
At least I met two nice people in my new character who taught me a lot of shit for free, until one of them bled out, and the other's on his way to bleed out. RIP Charles and Anthony, you taught me all I knew.
Why does it keep saying "You do not have that item"?
[editline]3:20PM[/editline]
Killed Anthony and it stopped spamming that. He was stuck in place as well so I guess something broke.
[QUOTE=Lijitsu;46453897]I highly disagree. I admit I haven't played since 0.A, but melee combat is very dangerous - especially in the early game. Even exploiting fast attacking weapons and broken windows, dogs will still tend to get multiple shots on you. You need to be able to hit often and as hard as possible, and if you're missing every other shot you're going to have an incredibly hard time in the early game.[/QUOTE]
This. No matter how well armed you are a few dogs can kill you in seconds.
[QUOTE=Lijitsu;46453897]I highly disagree. I admit I haven't played since 0.A, but melee combat is very dangerous - especially in the early game. Even exploiting fast attacking weapons and broken windows, dogs will still tend to get multiple shots on you. You need to be able to hit often and as hard as possible, and if you're missing every other shot you're going to have an incredibly hard time in the early game.[/QUOTE]
You will have a hard time in the early game regardless, why spend points on things you can grind out on regular greenies and groundhogs? Dogs aren't likely to attack you, and can otherwise be beaten out with point-blank thrown rocks.
The key to winning the early game is playing defensively, and picking your battles.
Zombie dogs. Not regular dogs. Zombie and skeletal dogs are both monsters, and the damage isn't even the problem - it's easy to get enough food and water to survive through the day and a night to heal it. The issue comes from getting an infected bite. You can kite regular zombies okay, but if you see a zombie/skeletal dog you're guaranteed to have to fight it and almost guaranteed to take at least a few hits. Every hit you take from either one increases the chance you'll get infected, and if you get infected before you find a first aid kit or disinfectant you're in serious trouble.
I absolute agree the key to the early game is being careful, which is why I advocate abusing windows. But again, it comes back to the same issue. The zombie and skeletal dogs are common enemies, - although apparently they've reduced spawns for them, even still - and all it takes is one lucky hit and you're infected. Considering their speed is much higher than yours, even if you get lucky and find a fast and strong weapon early, - hammer, for example - you're still likely to get hit by them. Skeletal dogs are worse, because you can always craft a spear early but skeletons have high piercing resistance (Anyone who uses ranged weapons knows what I mean, fuck skeletons).
Can't you use fire/something hot to disinfect a wound or and I mixing that up with cauterizing?
That's cauterizing, and as I recall they took out being able to disinfect wounds with it. It still stops bleeding in an emergency, but you'll still be infected.
[QUOTE=SteakStyles;46455804]Can't you use fire/something hot to disinfect a wound or and I mixing that up with cauterizing?[/QUOTE]
It seems to me that cauterizing works on both bleeding and infections, albeit not as effective on the latter.
There's also the chance that I sat there, searing myself until the infection went away on its own. :downs:
Bah! Ninja'd!
[QUOTE=Lijitsu;46455790]Zombie dogs. Not regular dogs. Zombie and skeletal dogs are both monsters, and the damage isn't even the problem - it's easy to get enough food and water to survive through the day and a night to heal it. The issue comes from getting an infected bite. You can kite regular zombies okay, but if you see a zombie/skeletal dog you're guaranteed to have to fight it and almost guaranteed to take at least a few hits. Every hit you take from either one increases the chance you'll get infected, and if you get infected before you find a first aid kit or disinfectant you're in serious trouble.
I absolute agree the key to the early game is being careful, which is why I advocate abusing windows. But again, it comes back to the same issue. The zombie and skeletal dogs are common enemies, - although apparently they've reduced spawns for them, even still - and all it takes is one lucky hit and you're infected. Considering their speed is much higher than yours, even if you get lucky and find a fast and strong weapon early, - hammer, for example - you're still likely to get hit by them. Skeletal dogs are worse, because you can always craft a spear early but skeletons have high piercing resistance (Anyone who uses ranged weapons knows what I mean, fuck skeletons).[/QUOTE]
The easiest way to avoid fighting zombie dogs is also the easiest way to avoid Shocker Zombies and Zombie Brutes: peek around corners. If you're afraid of being chased down, run into a house or forest and let them fall behind.
Your highest priority upon starting is to find a safe place. You should naturally develop manageable melee skills as you go hunting and raiding. Besides, the most dangerous part of zombie dogs is their speed and not their agility. A burning bush will obliterate one within a handful of turns, and simply getting into melee with them will often be enough to get you bitten.
Hell, if infection is such a problem, you have the ability to cauterize wounds and simply wait out the pain. Even in O.A, I didn't have as many problems with zombie dogs as I did with Mi-Go and Krecks.
ARGH! I know I could just try the latest experimental but for some stupid reason I want to try 0.B proper.
How do I change tilesets again? I'm playing the experimental and don't see an option.
[QUOTE=StrawberryClock;46450885]You been trying out the experimental? How does it work, exactly?[/QUOTE]
I've been playing the daily experimentals for the past year or so now. It's seriously worth it.
A giant cloud of smoke is chasing me, help what do? I only have a flintlock rifle.
[IMG]http://i.gyazo.com/c5e52c6cc463b3b0a999de02a97b6fdd.png[/IMG]
edit:
Oh it was a smoker zombie, managed to kill him.
(playing original enemies again for the first time in a looooong time, always used to play classic zombies.)
That's actually a pretty cool tileset, happy to see there's been some good developments there for Cataclysm.
Z-9's are like "oh hey i hope you weren't having fun"
Apparently this trick still works.
Lay 8 rocks around a tile, then place burnable items on the middle tile and set em on fire, and the fire won't spread.
[IMG]http://i.gyazo.com/0a8111c7ed8ceb9fc293fd5d47d6c948.png[/IMG]
Not expecting to live long though, I have a cold and my chest is infected.
Tileset is the stock included MShock32
I also read in the changelogs that every single tile is destructable now, and can be dug up and down on.
edit:
Managed to survive the night...
Only to walk out into this:
[IMG]http://i.gyazo.com/9bcb6f029024fd1cc2166c1dbee2e30d.png[/IMG]
Oh well such is life in cataclysm.
edit:
Running and gunning while throwing rocks at the wolves pursuing me, I managed to take down 2 and then I ran into this:
[IMG]http://i.gyazo.com/19aa964ae976b8f6749d88f4f706710c.png[/IMG]
Pretty sure I'm not getting out of this one.
...
Rest in peace Rodney, you managed to outrun a horde, surviving getting stung by 3 giant bees, almost get eaten by a spider, survive a cold, almost get mauled by a bear in your sleep, survive the infection and was sucessfully murdering a pack of wolves only to run into a giant fish-spider hybrid monster and zombies and a manhack that quickly made an end to your miserable life. May your flintlock rifle be found by another survivor.
[IMG]http://i.gyazo.com/e5386558d801709b38247efe8533b60d.png[/IMG]
I know static spawn is better but damn it's a bunch of ass when you want to loot an untouched town and five kabillion zombies eat you, I mean I can outrun them unless it's a Z-9 but jesus I just want stuff
[QUOTE=Jojje;46462836]I know static spawn is better but damn it's a bunch of ass when you want to loot an untouched town and five kabillion zombies eat you, I mean I can outrun them unless it's a Z-9 but jesus I just want stuff[/QUOTE]
Sneak in at night, remember to peak around corners and please don't smash in windows.
Use bows to take down zombies that are in your way quietly.
[QUOTE=Jojje;46462836]I know static spawn is better but damn it's a bunch of ass when you want to loot an untouched town and five kabillion zombies eat you, I mean I can outrun them unless it's a Z-9 but jesus I just want stuff[/QUOTE]
Static makes the early game much harder to make the mid and late game much easier. Your best bet the first few nights is to slowly scavenge just the outermost houses only, don't try to do anything past the first outer row of houses until you have a decent weapon or two, plus enough food and water to last a few days and at least 1 dose of disinfectant or a first aid kit. Abuse sight lines as hard as you can, zombies can hear and smell but nowhere near as well as they can see. If you have to get into a fight, do you best to make sure they come through a window, preferably a single window to avoid a second one coming through beside the first while you're still hitting the first zombie. Also make sure to smash any zombie take down that you safely can, the less zombie raising while you rest and resupply the better. For that reason, and to avoid swarming, I suggest kiting zombies behind buildings whenever you can.
[editline]11th November 2014[/editline]
[QUOTE=pip12345;46462882]Sneak in at night, remember to peak around corners and please don't smash in windows.
Use bows to take down zombies that are in your way quietly.[/QUOTE]
I've always found night to be far more dangerous than it's worth. The awful sight range at night makes bumping into zombies far more likely than avoiding them.
[QUOTE=Lijitsu;46462883]I've always found night to be far more dangerous than it's worth. The awful sight range at night makes bumping into zombies far more likely than avoiding them.[/QUOTE]
Night's actually REALLY useful if your character isn't hard of hearing. Just avoid the yellow ?'s and use your flashlight in short bursts, and you can paint the town red with practical impunity. Shockers and zombies stuck between a car's headlights make perfect stationary targets, too.
[QUOTE=eatdembeanz;46463241]Night's actually REALLY useful if your character isn't hard of hearing. Just avoid the yellow ?'s and use your flashlight in short bursts, and you can paint the town red with practical impunity. Shockers and zombies stuck between a car's headlights make perfect stationary targets, too.[/QUOTE]
That actually probably doesn't help, I use poor hearing to get extra points. I think it's only one or two, but that pays for Animal Empathy just by itself.
[QUOTE=Lijitsu;46463421]That actually probably doesn't help, I use poor hearing to get extra points. I think it's only one or two, but that pays for Animal Empathy just by itself.[/QUOTE]
Animal Empathy isn't all that useful, since the difference in aggro ranges for the REALLY dangerous woodland critters is not going to help you in most cases. If you're going to take Poor Hearing, offset it with Night Vision.
I don't know if you're playing the same game I am, but the aggro range for aggressive animals is significant without Animal Empathy. Especially shit like cougars and coyotes, which largely ignore you with the skill. It also helps with shit like giant spiders and insects, which is important if you happen to live near where wolf spiders will spawn. Those things are stupidly dangerous.
The best trait is fleet-footed.
[QUOTE=Lijitsu;46464810]I don't know if you're playing the same game I am, but the aggro range for aggressive animals is significant without Animal Empathy. Especially shit like cougars and coyotes, which largely ignore you with the skill. It also helps with shit like giant spiders and insects, which is important if you happen to live near where wolf spiders will spawn. Those things are stupidly dangerous.[/QUOTE]
Wild animals are only dangerous if you're dangerously underpowered (read: fresh out of the shelter). As always, picking your fights and making sure you aren't blindly walking around corners does wonders to keep you out of your enemies' ranges. And if all else fails and you're being hunted by a wild animal, ranged weaponry will remain your first, best option.
[QUOTE=matt000024;46464911]The best trait is fleet-footed.[/QUOTE]
Fleet-Footed and Quick are great, but Quick is more constant.
So I suppose it's best to tag traits over skills, as it's harder to get traits and easier to get skills.
Or do you get traits by mutating?
[QUOTE=Jojje;46466175]So I suppose it's best to tag traits over skills, as it's harder to get traits and easier to get skills.
Or do you get traits by mutating?[/QUOTE]
You get traits by mutations too, but those can be unreliable. Tagging skills is cool as long as they can be immediately used to give you an edge right at the start.
Never tag tailoring. It is really easy to bring it up high early in the game. It's also really useful for reinforcing/fitting clothing.
[QUOTE=eatdembeanz;46464959]Wild animals are only dangerous if you're dangerously underpowered (read: fresh out of the shelter). As always, picking your fights and making sure you aren't blindly walking around corners does wonders to keep you out of your enemies' ranges. And if all else fails and you're being hunted by a wild animal, ranged weaponry will remain your first, best option.
Fleet-Footed and Quick are great, but Quick is more constant.[/QUOTE]
Good luck killing a wolf spider at range. Their chitin has rather impressive armor ratings, and until I get a pretty good archery skill and arrows my shots tend to bounce off unless I'm literally standing right next to them. There really does come a time where you genuinely [i]can't[/i] pick a fight. If a wolf spider sees you through the shelter windows, he'll tink against the glass until you come out. If you close the windows and go out the back, you have to go a full screen over before you can turn to go another direction, otherwise he'll see you again and rush you. And then you're probably dead.
[editline]11th November 2014[/editline]
I take Fleet-Footed, Quick, and Parkour Expert. Helps kiting out considerably.
Is there a new version out or what? This thread is actually alive :v:
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