Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
3,120 replies, posted
How long is one turn in in-game time? 5 seconds?
[QUOTE=StrawberryClock;46515452]How long is one turn in in-game time? 5 seconds?[/QUOTE]
6 seconds. Good ol' D&D rules.
[quote]A turn is the main time division used by the game engine to organize and process actions performed by creatures, objects, fields, etc. A turn always lasts six seconds. Or, in other words, ten turns are equal to one minute.[/quote]
[url]http://www.wiki.cataclysmdda.com/index.php?title=Turn[/url]
[QUOTE=dreukrag;46510031]Well, they need a reason for the driving skill to exist.[/QUOTE]
I demand the ability to Tokyo-drift my car around a horde of zombies if I get my Driving high enough.
Hell, I want to weld blades to my car so while I'm drifting around the horde I'm simultaneously decapitating them all.
[QUOTE=ElTacoLad;46517569]I demand the ability to Tokyo-drift my car around a horde of zombies if I get my Driving high enough.
Hell, I want to weld blades to my car so while I'm drifting around the horde I'm simultaneously decapitating them all.[/QUOTE]
Welding blades to your car is already entirely possible.
I decided to end my experimental character's life in honor of the new stable release, with Granades.
It spawned a swarm of angry bees which proceeded to sting me until I ran and fell into a sinkhole with over 1000 pain.
Now he's stuck there for eternity.
[QUOTE=elowin;46517572]Welding blades to your car is already entirely possible.[/QUOTE]
You can weld blades to your car? I've done spiked plating and stuff like that, but I didn't know you could actually do blades. Fukken rad, yo.
I haven't gotten into blades/spikes/whatever welding since before 0.A, but you should just be able to weld them to an empty square as long as it's connected to the rest of the vehicle via one of the cardinal directions.
[editline]18th November 2014[/editline]
You might have to have a frame welded there first, but I'm pretty sure you can just weld it there by itself.
So I made a thread on the official forum to ask exactly how does melee and dodge work code-wise.
Someone was kind enough to write a substantial answer:
[QUOTE=Coolthulhu]Wiki is outdated on martial arts.
Martial arts attack techniques are quite straightforward: if you get a crit, only crit tecs are considered, otherwise non-crits. Then a random one is picked (equal weights). Some techniques have extra requirements to be considered, for example AoE attacks require more enemies around. Some martial arts techniques can be used with weapons (brawling's power hit, for example), some weapons have their techniques.
Some martial arts are fully compatible with weapons (all techs will work) and unarmed weapons are also compatible with all martial arts.
Technique levels on wiki are outdated, you'll need to check out jsons:
[url]https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/techniques.json[/url]
[url]https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/json/martialarts.json[/url]
They work like this: a martial art has a list of techniques, a list of buffs (if any), an arm block level and leg block level. Two first seem straightforward to me, arm and leg block are levels when this type of block is unlocked. I think -1 doesn't mean "never", but "always".
Crits result from high accuracy and are rolled separately from regular attack to-hit. Calculation is quite complex and I suggest reading the source:
[url]https://github.com/CleverRaven/Cataclysm-DDA/blob/master/src/melee.cpp[/url]
You can expect to melee crit all the time later in game, unless you burden your torso heavily.
Dodge roll involves rolling dice(dodge_stat, 10) vs. hit accuracy. Dodge_stat (for player) is dex/2 + dodge_skill - torso encumbrance (+/- other effects).
Now subtract a random number from 0 to monster's melee_skill (a flat number, read up monsters.json for exact values) and cap at 0 so that it doesn't get negative. Name this number dodge_check.
Then if random number from 0 to 10000 is lower than 10000 / (1 + 99 * exp(-0.6 * dodge_check) ), you dodge. Otherwise you don't. Monsters don't crit (I think). Monsters don't dodge either, you can only miss them.
The formula above looks intimidating, but if you plug it in wolframalpha.com (with dodge_check replaced by n), it gives you a nice table somewhere below on the page.
You can dodge only once per turn, unless something allows more. Those extra dodges are penalized (check out melee.cpp I linked above).
As for example (of dodge roll - it's simpler) - brute with melee skill 4 tries to SMASH an 8 dex, 5 dodge survivor with 1 torso encumbrance. Survivor's dodge is 8/2+5-1=9.
Brute gets a 3 on its melee rng(0, melee_skill), so dodge_check is 6. Now look up the formula: 10000 / (1 + 99 * exp(-0.6 * 6) ) = 2699. Chance for rng(0, 100000) to be smaller than 2699 is 2699/1000=27%.[/QUOTE]
I feel kinda bad because they put so much work into these systems and I basically completely ignore melee 99% of the time after the early game and stack shit on my torso like there's no tomorrow. 2 messenger bags, 2 army bags, 2 utility vests, kevlar vest, plus whatever other clothing I have? 0 effect on ranged combat.
I swear every one of my characters must be hilarious to watch destroying zombies with a bow while just completely covered in storage items.
[editline]18th November 2014[/editline]
Jesus fucking Christ. I just found a basement bar/lounge in a house completely stocked with alcohol. I don't mean 'oh look there's a few different types,' I mean there are liquor stores that don't sell this much alcohol in a month. This even includes a wooden barrel with 2800 servings of single-malt whiskey. I've made like 5 trips back and forth and I'm not even half-way.
[QUOTE=Lijitsu;46522202]Jesus fucking Christ. I just found a basement bar/lounge in a house completely stocked with alcohol. I don't mean 'oh look there's a few different types,' I mean there are liquor stores that don't sell this much alcohol in a month. This even includes a wooden barrel with 2800 servings of single-malt whiskey. I've made like 5 trips back and forth and I'm not even half-way.[/QUOTE]
It's a sign, you need to move in and live there.
My house is better. It's big and it's got a storage room off from the kitchen. It's awesome. The barrel was only mildly excruciating to haul the 5 map tiles over.
[QUOTE=Lijitsu;46524113]My house is better. It's big and it's got a storage room off from the kitchen. It's awesome. The barrel was only mildly excruciating to haul the 5 map tiles over.[/QUOTE]
Don't you have a vehicle?
Any update on Z levels?
They delegated Z levels out to someone else from what I recall a little while back. Experimental Z Levels are pretty neat already so far. So I'm excited to see what the guy does with it.
[QUOTE=Jamie1992GSC;46525028]They delegated Z levels out to someone else from what I recall a little while back. Experimental Z Levels are pretty neat already so far. So I'm excited to see what the guy does with it.[/QUOTE]
Any big issues with them so far?
[QUOTE=StrawberryClock;46525121]Any big issues with them so far?[/QUOTE]
I haven't really noticed any at all. I can't remember if they fixed the problem where it stops simulating levels above or below the one you are currently in.
But otherwise. I find it to just be a positive.
[QUOTE=Jamie1992GSC;46525147]I haven't really noticed any at all. I can't remember if they fixed the problem where it stops simulating levels above or below the one you are currently in.
But otherwise. I find it to just be a positive.[/QUOTE]
What can you do with them? Can you rope down or climb up a rope from the outside of a building?
Can vehicles jump between Z-levels?
[QUOTE=StrawberryClock;46525150]What can you do with them? Can you rope down or climb up a rope from the outside of a building?
Can vehicles jump between Z-levels?[/QUOTE]
Ropes can be used to traverse Z Levels. However I've never tried using them on the outsides of buildings. Only used them to lower myself down into caves and such that had no stairs and that sort of thing.
As for Vehicles. Last time I tried it jumping a vehicle between z levels, Which was about 2 or so months ago no.
[QUOTE=StrawberryClock;46524337]Don't you have a vehicle?[/QUOTE]
Not yet, no. I started a new character, and despite my house being next door to an electronics store I don't have a shopping cart yet either. I'm missing the tools to get the electric car nearby up and working, so right now my range is pretty limited. Even more so because the cluster of nice buildings to the South is being watched by a brute and I don't have the damage to deal with him.
[editline]19th November 2014[/editline]
[QUOTE=Jamie1992GSC;46525028]They delegated Z levels out to someone else from what I recall a little while back. Experimental Z Levels are pretty neat already so far. So I'm excited to see what the guy does with it.[/QUOTE]
I read on the forums that everyone who's started working on it just utterly disappears.
Ah I'm pretty sure the currently person working on it is still present. I don't however have many details. I just remember skim reading it a week ago.
[QUOTE=Lijitsu;46522202]
I swear every one of my characters must be hilarious to watch destroying zombies with a bow while just completely covered in storage items.
[/QUOTE]
[T]http://i.imgur.com/tgZE9Sy.jpg?1[/T]
:v:
Also, on the slightly late topic of unwieldy vehicles,
an old crappy sketch of my previous characters first "car":
[T]http://i.imgur.com/avbvmKe.jpg?1[/T]
Yes, I just slapped a seat and controls on to a fastfood cart, added solar panels, and cloth roofs.
also imagine foot cranks instead of pedals (realized I couldn't fit an gasoline tank on it...)
It's all shopping cart casters, so one would expect the handling to be atrocious, right? :v:
[QUOTE=Svinpels;46528187][T]http://i.imgur.com/tgZE9Sy.jpg?1[/T][/QUOTE]
100% accurate, down to the legs, arms, hands, and feet being lightly covered and completely unhindered for kiting. The only thing it's missing is protective goggles and a filter mask, but I can't imagine that'd be easy to squeeze in with all the storage in the way.
[editline]19th November 2014[/editline]
Actually that reminds me, I need to get a filter mask. I just got over a cold I could've avoided if I had bothered to make one.
[QUOTE=Svinpels;46528187]Also, on the slightly late topic of unwieldy vehicles,
an old crappy sketch of my previous characters first "car":
[T]http://i.imgur.com/avbvmKe.jpg?1[/T]
Yes, I just slapped a seat and controls on to a fastfood cart, added solar panels, and cloth roofs.
also imagine foot cranks instead of pedals (realized I couldn't fit an gasoline tank on it...)
It's all shopping cart casters, so one would expect the handling to be atrocious, right? :v:[/QUOTE]
Last car I had was a Welder I had put together to work with a car battery. I later put wheels on it and a seat and stuff. Eventually ended up with a motorcycle-esque welder-cycle with a bulldozer plow on the front with spiked plating so I could run over zombies.
Guys I have an alcohol problem.
[img]http://i.imgur.com/U7LDuFB.gif?1[/img]
Third one only did about 25 pain on the trip back to the house. What the fuck am I going to do with 8400 servings of single-malt whiskey?
[QUOTE=Lijitsu;46536282]Guys I have an alcohol problem.
[img]http://i.imgur.com/U7LDuFB.gif?1[/img]
Third one only did about 25 pain on the trip back to the house. What the fuck am I going to do with 8400 servings of single-malt whiskey?[/QUOTE]
Does it burn well?
[QUOTE=Lijitsu;46536282]Guys I have an alcohol problem.
[img]http://i.imgur.com/U7LDuFB.gif?1[/img]
Third one only did about 25 pain on the trip back to the house. What the fuck am I going to do with 8400 servings of single-malt whiskey?[/QUOTE]
What AREN'T you gonna do with 8400 servings of Single Malt-Whiskey. :v:
Endless molotovs for a start. Providing you can find enough bottles etc to make them.
Well see that's the thing, I have plenty of glass bottles. But one, I rarely use fire. Two, [i]they're all filled with other alcohol[/i]. That's why that one is missing 14 servings, I used a Molotov to take out a brute.
Molotovs are always handy to have on your person. Even just one or two. For things like Brutes like you mentioned or large grouped mobs that you don't wanna waste too much ammo on.
[QUOTE=Lijitsu;46536411]Well see that's the thing, I have plenty of glass bottles. But one, I rarely use fire. Two, [i]they're all filled with other alcohol[/i]. That's why that one is missing 14 servings, I used a Molotov to take out a brute.[/QUOTE]
Infinite disinfectant? Infinite torches? Infinite flammable arrows?
Savescum a game and drink it all.
Also, how the fuck can I deal with skeletons with a ranged character? I usually use bear traps, but chances are i'm not going to be that lucky.
I found a trovel though, can I use that to dig up mines :v:?
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