• Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
    3,120 replies, posted
[QUOTE=MuffinZerg;46877484]That sounds good. Are there any ways to get a free linux vm online?[/QUOTE] It's like running any other server if you just get Oracle Virtualbox and install some lightweight distro on it(you won't really need to be dicking around in a graphical environment anyway) [editline]8th January 2015[/editline] [QUOTE=Lijitsu;46877966]The current devs are lightyears better than Whales is.[/QUOTE] I wasn't flinging shit at the current devs, but for me DDA is a whole different game than Cataclysm, kinda doesn't catch the spirit, especially not when mutations have turned from basically rolling a dice and seeing what kind of mutation you get to you use mutagens specifically targetted at specific groups of mutations, all the needless tedium, etc. What I was actually referencing to is that AFAIK they changed the way the game saves the world in a manner where in Whales Cataclysm, changes to a shared map were instant and you could actually see changes to the map in the same run, while the new way of saving does not allow such, for whatever reason, was never explained why. There is/was some shared map DDA server though that worked around this, somewhat. cataclysmdda.us.to or something.
[QUOTE=MuffinZerg;46875034]Found this on Cata forums. A master swordsman can use anything as a sword [img]http://i.imgur.com/3MbfbOh.png[/img] In other news come join our shared world <3[/QUOTE] Where'd you learn that fighting style? I want to try and learn it and then go out in a blaze of glory charging through a town!
Making a fortress with a friend in a the shared world, when its done it will contain all the books and weapons for other people to loot if they so desire but the location will remain hidden for now. On that note, JOIN US.
Has anyone ever tried making a throwing focused character? Is it even an worthwhile skill for anything else than throwing grenades? I'm considering trying it out, but navigating the menu>item>throw>aim can get a little tedious. Would be neat if one could assign item stacks as throwing weapons, equip and operate them more like firearms. A similar idea could be used for sheaths/scabbards. You could assign a weapon to the scabbard, and have the character automatically sheathe the assigned weapon when equipping something new in the hands. Also: Any suggestions for early obtainable, good, cheap throwing objects?
[QUOTE=Svinpels;46885873]Has anyone ever tried making a throwing focused character? Is it even an worthwhile skill for anything else than throwing grenades? I'm considering trying it out, but navigating the menu>item>throw>aim can get a little tedious. Would be neat if one could assign item stacks as throwing weapons, equip and operate them more like firearms. A similar idea could be used for sheaths/scabbards. You could assign a weapon to the scabbard, and have the character automatically sheathe the assigned weapon when equipping something new in the hands. Also: Any suggestions for early obtainable, good, cheap throwing objects?[/QUOTE] Rocks are your go-to bet. Get yourself a sling and you can greatly increase your damage and training speed at the price of being a sitting duck while "reloading".
I've found throwing knives and tomahawks (maybe it was 'throwing hatchet' though) so I think throwing would apply to those, too
[QUOTE=Kylel999;46886014]I've found throwing knives and tomahawks (maybe it was 'throwing hatchet' though) so I think throwing would apply to those, too[/QUOTE] Yeah, but those are not exactly lying around on the ground in early game (unless I'm lucky) Also, someone should make an "House of flying daggers" fighting style with throwing chain hits :v:
[QUOTE=Svinpels;46885873]Has anyone ever tried making a throwing focused character? Is it even an worthwhile skill for anything else than throwing grenades? I'm considering trying it out, but navigating the menu>item>throw>aim can get a little tedious. Would be neat if one could assign item stacks as throwing weapons, equip and operate them more like firearms. A similar idea could be used for sheaths/scabbards. You could assign a weapon to the scabbard, and have the character automatically sheathe the assigned weapon when equipping something new in the hands. Also: Any suggestions for early obtainable, good, cheap throwing objects?[/QUOTE] Oh boy I stopped playing throwing characters because it was too damn easy. You can notice that you can level your throwing from 0 to 1 by simply throwing anything directly infront of you around 10 times. Way easier then any other combat skill. You can also notice that at 0 cutting and 0 melee you can't hit certain small enemies (e.g. zombie dogs), however 0 throwing and 0 marksmanship almost 100% guarantee you a hit when throwing (if the target is directly infront of you). Generally saying throwing is much more effective on lower levels of skills. Basically a novice thrower can kill anything unarmored while novice meleer can't hit a lot of stuff. So you level throwing to 1 without leaving the shelter. Then you go out there and throw rocks at rodents. In a few minutes you level throwing to 3. You go make yourself some pointy sticks. [b]You are a killing machine now[/b] Throwing doesn't require reloading. Doesn't have recoil penalties. Throwing is almost isntant, you can always hit and run. Throwing is absolutely silent. Throwing is one of the easiest skills to level. You can find throwable items anywhere: any steak knife is good. Throwing is super accurate, really. At around throwing 5 you start dealing around 50 damage with pointblank pointy stick throws. I remember killing moose from ~5 tiles away in three throws of pointy sticks. Throwing knives seem to only be good because of extended range. In general any knife is equally super awesome for throwing. I didn't notice much difference between throwing a throwing knife and a combat knife, combat even seems to deal more damage. Throwing is OP. Seriously. [editline]9th January 2015[/editline] Lost my 7 day character in shared world. Peeked into a bandit cabin and got two bursts to the chest. Damn it., I didn't even get to see who shot me.
Created a new character trying out throwing. Don't quite get the sort of pointy stick damage you were talking about at lvl 5, but chucking an fire axe at the face seems to do the trick. Didn't know you could make javelins though. I spawned in the middle of wilderness near an LMOE shelter, found almost all essential tools and several books. I therefore decided my true calling was becoming a crazy wilderness hermit and live exclusively off the wilds, even though I named my character Evan Orgell (If anyone gets the reference, and can guess my initial plans for the character, I'll be really impressed :v:)
[QUOTE=MuffinZerg;46886304]Oh boy I stopped playing throwing characters because it was too damn easy. You can notice that you can level your throwing from 0 to 1 by simply throwing anything directly infront of you around 10 times. Way easier then any other combat skill. You can also notice that at 0 cutting and 0 melee you can't hit certain small enemies (e.g. zombie dogs), however 0 throwing and 0 marksmanship almost 100% guarantee you a hit when throwing (if the target is directly infront of you). Generally saying throwing is much more effective on lower levels of skills. Basically a novice thrower can kill anything unarmored while novice meleer can't hit a lot of stuff. So you level throwing to 1 without leaving the shelter. Then you go out there and throw rocks at rodents. In a few minutes you level throwing to 3. You go make yourself some pointy sticks. [b]You are a killing machine now[/b] Throwing doesn't require reloading. Doesn't have recoil penalties. Throwing is almost isntant, you can always hit and run. Throwing is absolutely silent. Throwing is one of the easiest skills to level. You can find throwable items anywhere: any steak knife is good. Throwing is super accurate, really. At around throwing 5 you start dealing around 50 damage with pointblank pointy stick throws. I remember killing moose from ~5 tiles away in three throws of pointy sticks. Throwing knives seem to only be good because of extended range. In general any knife is equally super awesome for throwing. I didn't notice much difference between throwing a throwing knife and a combat knife, combat even seems to deal more damage. Throwing is OP. Seriously. [editline]9th January 2015[/editline] Lost my 7 day character in shared world. Peeked into a bandit cabin and got two bursts to the chest. Damn it., I didn't even get to see who shot me.[/QUOTE] You can use X to peek around a corner, it will cost a turn but its pretty useful because then you can basically look around and see if there are any enemies in that position. Using this together with careful movement means early game looting will be much less of a "flip a coin, if heads you are gibs" kinda thing.
[QUOTE=NeverGoWest;46904114]You can use X to peek around a corner, it will cost a turn but its pretty useful because then you can basically look around and see if there are any enemies in that position. Using this together with careful movement means early game looting will be much less of a "flip a coin, if heads you are gibs" kinda thing.[/QUOTE] Do you know what I did? First I walked around the cabin. Three times. Stopping for 5 minutes every 3 tiles because I noticed a landmine near one of the windows and wanted to make sure I don't miss any more. I walked to the door. Lockpicked it. Stood behind the wall and opened the door. Peeked into the tile infront of the door. Saw a table inside the cabin, some chairs, but nothing else. Walked to the oposite tile near the door. Peeked into the tile infront of the door. Saw a bit to the side, still no enemies. Finally I stood infront of the door. Finally I peeked into the door passage itself. "From the northwest you hear blam!" 4 times or so. I didn't examine the damage I got, I just saw [b]75 pain and nearly wrecked body of mine[/b]. Still didn't see the enemy. I stepped back from the door (more like crawl back at that pain level). Crusing everything I lit a dinamyte and drop it, then I proceed to swallow 2 codeines to be able to get away. "From the northeast you hear blam!" 4 times or so. And I am dead.
[QUOTE=MuffinZerg;46904197]Do you know what I did? First I walked around the cabin. Three times. Stopping for 5 minutes every 3 tiles because I noticed a landmine near one of the windows and wanted to make sure I don't miss any more. I walked to the door. Lockpicked it. Stood behind the wall and opened the door. Peeked into the tile infront of the door. Saw a table inside the cabin, some chairs, but nothing else. Walked to the oposite tile near the door. Peeked into the tile infront of the door. Saw a bit to the side, still no enemies. Finally I stood infront of the door. Finally I peeked into the door passage itself. "From the northwest you hear blam!" 4 times or so. I didn't examine the damage I got, I just saw [b]75 pain and nearly wrecked body of mine[/b]. Still didn't see the enemy. I stepped back from the door (more like crawl back at that pain level). Crusing everything I lit a dinamyte and drop it, then I proceed to swallow 2 codeines to be able to get away. "From the northeast you hear blam!" 4 times or so. And I am dead.[/QUOTE] From my experience with UnReal world, the best way to raid enemy locations is at night at a distance. Since Cataclysm has night vision goggles it makes it super easy.
[QUOTE=Tetsmega;46907679]From my experience with UnReal world, the best way to raid enemy locations is at night at a distance. Since Cataclysm has night vision goggles it makes it super easy.[/QUOTE] Oh and I waited till night too before even getting close to the cabin.
[QUOTE=NeverGoWest;46904114]You can use X to peek around a corner, it will cost a turn but its pretty useful because then you can basically look around and see if there are any enemies in that position. Using this together with careful movement means early game looting will be much less of a "flip a coin, if heads you are gibs" kinda thing.[/QUOTE] I've peeked around corners and gotten shot by turrets before. It's not 100% safe.
If you think a building has bandits, set it on fire at all possible exits and wait until it burns down to loot.
[QUOTE=matt000024;46907933]If you think a building has bandits, set it on fire at all possible exits and wait until it burns down to loot.[/QUOTE] Don't forget a shovel :v:
They really need to add a way to lock doors. This is the second time I've returned to my LMOE only to find some dumbshit NPC touching my stuff. Reorganizing my shelves is just annoying. One of them had the gall to try and hold me up with my 10/22 while I stand 1 tile away, shotgun in hand. I spent the rest of the day making a mop out of the items he left so that I could clean up the blood. EDIT: [img]http://i.imgur.com/abwduh6.png[/img] [b]FOR FUCKS SAKE NOT AGAIN[/b]
I just have the NPCs turned off. They're more of an annoyance than anything.
Maybe you can board up doors before you leave.
How's the shared world so far.
You can dig pits around the door of the shelter and (e)xamine one with a two-by-four in your inventory to cover one of them so you can get it. Whenever you leave (e)xamine the pit and you'll uncover it, dropping the two-by-four at your feet for re-use. I use this at all my permanent bases.
I was going to suggest using a lockpick kit on it again to re-lock it, but then I remembered that's NetHack.
Is there any way to detect enemies outside of your visual range? As much as I love the tension that comes with exploring a town (just to get mopped out by a robot holding down an intersection), or traveling a road between towns (only to get rekt by a robot), the anxiety makes me too shook to leave my safe house. Last character got mopped out by a chicken walker all the way in the northern corner of a town. Had no idea it was there, but once I was in its visual range it was too late. He hit me with 6 frag rounds. All I was doing was going around with a shopping cart looking for wood to burn. Definitely didn't have any kind of real armor on. I just planned on avoiding military checkpoints by a 3 block radius. Fortunately my new character spawned close to said town. Now I'm just re-establishing my character and skills. Plotting hardbody on these synthetic fucks. I mean I already found an EMP grenade. Its just a matter of sneaking up on the chicken walker, which is by all means possible. I'm just too much of a bitch to risk it.
Outside of the actual full visual range, no. Apparently in one of the experimentals, some enemies - at least tank bots, no idea who else - will put a targeting laser on you if they see you outside of your sight range.
[QUOTE=Lijitsu;46910658]Outside of the actual full visual range, no. Apparently in one of the experimentals, some enemies - at least tank bots, no idea who else - will put a targeting laser on you if they see you outside of your sight range.[/QUOTE] I'm fairly sure the sniper turrets do that in the stable version.
Tank bots are my boogiemen. Only reason I dont travel between towns in this stable release.
[QUOTE=Lijitsu;46910658]Outside of the actual full visual range, no. Apparently in one of the experimentals, some enemies - at least tank bots, no idea who else - will put a targeting laser on you if they see you outside of your sight range.[/QUOTE] They do. Also, IR googles can see trough walls so you might be able to see arround corners or something. - Apparently it doesn't works on newest experimental and they've also added NV to a few monsters.
The shared world has so many mansions around the town everyone spawns in that it's annoying. On a good side I found a farm that could be used as FP fortress if people were willing to set one up.
So, how many people have actually found the ocean before? I'd really like to get salt for starting to make leather with all the pelts and hides that I have, but I'm stuck at acquiring salt and it seems to me the best way to get salt is to get salt water from the ocean but throughout my years of cataclysm I have never actually found the ocean. Have I just not looked hard enough or is the ocean quite far away?
[QUOTE=Capsup;46959561]So, how many people have actually found the ocean before? I'd really like to get salt for starting to make leather with all the pelts and hides that I have, but I'm stuck at acquiring salt and it seems to me the best way to get salt is to get salt water from the ocean but throughout my years of cataclysm I have never actually found the ocean. Have I just not looked hard enough or is the ocean quite far away?[/QUOTE] Just Salt March your shit all the way east until you find something.
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