• Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
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[QUOTE=WarRage333;47462277]Anyone found the necropolis or the sunken city yet (newer experimentals)? [sp]I think the necropolis entrance is in one of those preset towns that has lot of irradiated wanderers but when i found the military compound in the sewers , the vault entrance it was 'halfway down you get blocked off' msg, and there was a evelator but the console was destoryed by zombies before i got to it so i gotta find a new one.[/sp][/QUOTE] I've never managed to find the necropolis, even when editing the raws and just revealing the underground.
Edited a couple of files so that the flaming swords can cut/butcher (didn't make any sense that they lost that ability). Was exciting reading through all the content. Currently I have a character who is alive and kicking at Autumn 4 of the first year. He's very strong and at this point can kill most things with a single hit, but seems to take ages to heal. Had a run in with worms too, which was fairly gross. Today to procrastinate from revising for my upcoming exams I looked into modding this game. I've been mainly messing about with JSON files and such, nothing too complex - but I currently have made a working mod that adds in some iced summer beverages to the game. When my mod is activated two new machines spawn in hardware shops, an ice cream maker and an ice churner. The ice cream maker will let you create ice cream with milk and sugar, and if you add extra ingredients there are various different flavours you can make (so far I only bothered adding strawberry and banana). The ice churner will let you make chipped ice which you can then combine with ingredients to make slush! I only did three types - red, blue and an energy drink one. I'm learning more as I go but I am thinking about perhaps making lots of different flavoured beverages which all have slightly different effects (buffing/debuffing various stats). I may even expand into a whole summer themed mod if I can be bothered. It's fun! I'm a bit terrified to post it anywhere because I basically have just added more recipes to the game and I doubt anyone would want to use them anyway but for now it's fun to just experiment.
Honstly I feel like there are too many food recipes. More is not necessarily better. Sure it can add a bit of realism to the game, but this realism serves no function but redundancy and annoyance. It's almost like the game wants me to role play when I'm making food for my character. Do I make 'nachos with meat and cheese'? or do I make 'deluxe beans and rice'? How about chili con carne? Or some fucking [i]lasagna[/i]? Does it [i]really[/i] make a functional difference to have a huge abundance of recipes and ingredients? Or am I basically just pretending my character is enjoying some gourmet waffles? I agree there should be an amount of diversity enabling the player to produce food from particular ingredients, however the huge amount of recipe ingredient combinations is only neccessary because there's a huge amount of ingredients. Lower the amount of ingredients, lower the amount of recipes, keep the combination diversity. There are over 250 food recipes, and over 350 recipes (including radiated and fresh counterparts). The fact is that the food recipe & ingredient volume could easily be reduced to something like 30 recipes and 50 or so ingredients. 30 recipes could easily cover the necessary food types, ie, food with high, medium, low nutrition, food with average nutrition with a negative thirst effect, food with little nutrition but high thirst quenching, etc... I'm sure I'm not the only one annoyed by having my food stockpiles be scrambles of shit from frozen corn dogs to canned tomatoes to deluxe chocolate goddamn pancakes. Detail is one thing, redundance is another. Imagine if there were 10 different brands of combat knifes or tank tops in the game? That's how I see the food system. That said I still love this game, until I get to the point where it's too easy, which unfortunatly takes less and less time the more I play. Day 10 of Spring I already have operating gas & solar powered fridges (in my house), a garage's worth of mechanic tools, a vehicle to match, overabundance of basically everything... One recent balance improvement I took particular notice was the reduced amount of opiate painkillers absolutely everywhere. Pain & it's negative effects are pretty negligible if you have a formidable stockpile of codeine, tramadol and oxycodone a few days in. In my newest game I've yet to find anything stronger than codeine.
Difficulty is hilariously reliant on the RNG regarding map generation so it really depends.
[QUOTE=StrawberryClock;47542872]Difficulty is hilariously reliant on the RNG regarding map generation so it really depends.[/QUOTE] I don't know if it's coincidence but the game almost always spawns me at least around the outskirts/suburbs, it has spawned me far into the city a few times, which ends in a quick (but pretty sweet) death.
So apparently static spawning is broken in the experimental, or at least the snapshot I grabbed last night. I say this because I just watched a zombie spawn behind a pillar where I had previously cleared everything within 2 map tiles. So be aware of that if you're playing the experimentals.
I was reading the forums, and apparently that's their new "wandering zombie" system. Basically it's the exact same thing as dynamic, except with singular zombies. I'm severely hoping it's still being worked on, because I had a zombie spawn in my fucking house while I was in a different room. It's optional, but apparently if you move over old configs you won't have the option to turn it off in the options menu, so be prepared to go back through and figure out what your favorite terminal size is.
[QUOTE=Draginz;47542849]Honstly I feel like there are too many food recipes. More is not necessarily better. Sure it can add a bit of realism to the game, but this realism serves no function but redundancy and annoyance. It's almost like the game wants me to role play when I'm making food for my character. Do I make 'nachos with meat and cheese'? or do I make 'deluxe beans and rice'? How about chili con carne? Or some fucking [i]lasagna[/i]? Does it [i]really[/i] make a functional difference to have a huge abundance of recipes and ingredients? Or am I basically just pretending my character is enjoying some gourmet waffles? I agree there should be an amount of diversity enabling the player to produce food from particular ingredients, however the huge amount of recipe ingredient combinations is only neccessary because there's a huge amount of ingredients. Lower the amount of ingredients, lower the amount of recipes, keep the combination diversity. There are over 250 food recipes, and over 350 recipes (including radiated and fresh counterparts). The fact is that the food recipe & ingredient volume could easily be reduced to something like 30 recipes and 50 or so ingredients. 30 recipes could easily cover the necessary food types, ie, food with high, medium, low nutrition, food with average nutrition with a negative thirst effect, food with little nutrition but high thirst quenching, etc... I'm sure I'm not the only one annoyed by having my food stockpiles be scrambles of shit from frozen corn dogs to canned tomatoes to deluxe chocolate goddamn pancakes. Detail is one thing, redundance is another. Imagine if there were 10 different brands of combat knifes or tank tops in the game? That's how I see the food system. That said I still love this game, until I get to the point where it's too easy, which unfortunatly takes less and less time the more I play. Day 10 of Spring I already have operating gas & solar powered fridges (in my house), a garage's worth of mechanic tools, a vehicle to match, overabundance of basically everything... One recent balance improvement I took particular notice was the reduced amount of opiate painkillers absolutely everywhere. Pain & it's negative effects are pretty negligible if you have a formidable stockpile of codeine, tramadol and oxycodone a few days in. In my newest game I've yet to find anything stronger than codeine.[/QUOTE] I like the food diversity because as you said it does add realism. Little of it seems redundant to me because it all varies a lot in nutrition and quench values along with enjoyment. [editline]27th April 2015[/editline] Also how do I install this peephole on a door? Can't activate it and see no option in the construction menu.
It's also because food is super simple to balance when adding in recipes. You don't have to consider in balance against similar tools/weapons/clothing when designing food, just take a basis for what you want, compare it to ingredients, then look at foods that are similarly filling in RL. Scale accordingly. Should be able to do it from the 'wooden door' build option.
Okay I'll look again.
Ah, you gotta do it while building the door.
Can anyone else use Cygwin to build the experimental builds? I've always found it to be a fairly convenient way of pulling and building the latest experimental builds but every so often something breaks and I can't use it to build for several months (I assume it's something to do with the libraries).
Man, i don't play this game for a few months and then i go check the commits on github and oh boy are we in for tasty stuff. I have to praise all the devs and other people who commit to this game, games these days come out and get mayor updates once or twice a year, while these guys shit out mayor gameplay / quality of life / flavor text / etc updates every single week and i love for them. Keep fighting the good fight.
I need motivation and inspiration to start-up a new world and character. Anybody got some new stories or anecdotes to share?
[QUOTE=StrawberryClock;48282107]I need motivation and inspiration to start-up a new world and character. Anybody got some new stories or anecdotes to share?[/QUOTE] More of a recommendation than a story but speeding through a city with a shopping cart full of molotovs while on meth firebombing every zombie in sight is fun, though you will end up with a lot of burnt down buildings and lost possibly useful loot. Havent played this for months.
Reminds me of the mall cop character I made that kinda sucked at everything but he had super resistances to booze and drugs. Never tried him out though because I never found a mall spawn. [editline]24th July 2015[/editline] I ought to try him again.
I wonder if it is hard to set up a shared map service. I'd gladly host a facepunch map on my linode if anybody can direct me to how the fuck i even set it up and make sure nobody cheeki breekis the entire server.
There was someone doing something similar a few page ago. I'm on my phone right now so you'll have to search yourself for now.
I've not played in ages, there seems to be some sort of energy meter and the ability to run/walk now? Running doesn't seem any faster though, maybe I'm misunderstanding. I'm gonna probably settle down with it on a rainy afternoon and get to grips with everything again.
Are you playing experimental or 0.C?
[QUOTE=StrawberryClock;48286519]Are you playing experimental or 0.C?[/QUOTE] Experimental! I don't think the energy thing was in 0.C 'cause I played a bit of it when it came out.
I want to play experimental but I don't want stupid bugs or new unbalanced features ruining the experience.
[QUOTE=StrawberryClock;48291157]I want to play experimental but I don't want stupid bugs or new unbalanced features ruining the experience.[/QUOTE] I sort of play the experimental builds with a different mindset. I play to see what is different and what direction the game is taking. If I want to play out a character's life properly, I usually go back to the Stable build. I'm curious as to what this new running mechanic is going to do, though. It'd be cool if you could go for a run every morning to improve your stamina and stuff!
Haven't played in awhile and I tried installing cataclysm dda on my old PC, but as soon as I start it up it closes. Anyone know why? [editline]30th July 2015[/editline] debug.log says something like "src/sdltiles.cpp:315: failed to support render target: that operation is not supported initscr failed" and then shutsdown [editline]30th July 2015[/editline] fixed if anyone is curious did this #Use software renderer instead of graphics card acceleration. #Default: False SOFTWARE_RENDERING True
Yeah had that issue at one point, not sure how I fixed it.
So I had a godly run going, found tons of useful books and an LMOE shelter filled with high power rifles and ammo, stayed in the shelter for about a week ingame just healing and grinding skills, finally I pack up as much ammo, guns, and food as I can and head west, follow a road for some time until I run across a working APC with a .50 cal turret on top loaded with ammo, jump inside and back up into a tree, exterior fuel tank blows up. Good run.
[QUOTE=nox;48337332]So I had a godly run going, found tons of useful books and an LMOE shelter filled with high power rifles and ammo, stayed in the shelter for about a week ingame just healing and grinding skills, finally I pack up as much ammo, guns, and food as I can and head west, follow a road for some time until I run across a working APC with a .50 cal turret on top loaded with ammo, jump inside and back up into a tree, exterior fuel tank blows up. Good run.[/QUOTE] Jesus Christ.
[QUOTE=StrawberryClock;48337385]Jesus Christ.[/QUOTE] Yeah, every time I think I have the game figured out or I'm feeling unstoppable there's always a little oversight that ends up being my downfall. [sp]And I love it[/sp]
What would be the best build for a nomad character?
By "nomad" do you mean on foot, or in car? I can't help but defaulting to motor home tourist no matter what build I go for, as long as I last long enough. So I usually go for some combat skills just to survive the start, and train/read up the more practical skills later. If you're going for a wanderer type I'm not the right guy to give advice, I tried making a Bear Grylls build once, he got brain worms or tetanus or something, and lived in misery for his short life. I guess focusing most of your points on stats? High strength for carrying, and other stats to work against general encumberance?
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