Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
3,120 replies, posted
Yeah, was thinking of something on foot à la Bear Grylls.
I think after a while I'm just bored of the usual "survive a week, build base, build mobile base" routine so I'd be fun to try to survive without a permanent base.
Well, I [i]did[/i] build a wooden cart from (literally) scratch with Bear Grylls, that I pulled along by hand. It was fun for a while, but became incredibly tedious.
Basically a bed in the middle of a 3x3 wooden frame with cloth roof over and wooden wheels.
I used the bed for some small storage, but in the end it got too heavy to pull as my brain melted from the disease.
The construction was rather inefficient as well, though, and didn't help.
I tried to live solely from the land through foraging and hunting, turned out to be way too hardcore for my taste.
Ehhh, in my case I'm thinking of raiding cities and such, but simply not having a vehicle or home base.
I usually either die on the first day, or get sick/too wounded the first day and spend the next days in some basement knocking myself out with alcohol and/or cannabis. I usually get a shitty spawn too.
Don't pick wilderness, by the way, no profession is geared toward outdoors survival, usually you are either stuck in the middle of nowhere and freeze to death/get killed by a moose before you find a shelter, or you are stuck right next to a monster spawn. Also all places that arent your starting shelter that provide shelter or has any form of even useless loot will be filled to the brim with zombies that will then storm towards you at the slightest notion of your existence, forcing you miles away from the place, or into making a new character because some bullshit special like a dog or a shocker brute has found you and proceeded to kill the everloving shit out of you before you get away.
I am going to take the advice of just getting melee combat skills, since the RNG seems to love to throw overpowered enemies or hordes of fast enemies at me.
Melee weapon training (Eskrima) along with the scoundrel profession works pretty well for starting out since the switchblade the scoundrel starts with counts as an Eskrima weapon.
Is spetnaz knife fighting style a style in the game yet?
If not, are styles JSON moddable?
I don't think it's in yet, as for modding I have no idea.
If you start near a mansion/come across one it is worth checking the library for book of five rings (use V to check all items in sight) because that teaches you an OP sword fighting style. Then try find a katana in there and you'll be set to kill everything with a bit of planning! It doesn't consistently work out due to the reliance on two items spawning, but if you happen to find one I'd suggest hunting for the other. Decent melee skill + katana + that style = good times.
Failing that, if you want to start strong then slap some points in Quick and Fleet Footed so you can easily out run enemies. Latest experimental allows you to press " to start running which further increases your ability to cheese it away from baddies!
Katanas used to be overpowered as fuck, like as soon as you found them it was game over.
Now you cant get guns without explosives or a functioning vehicle, or shitloads of points in mechanic.
Oh well, gonna have a run, I'm on holiday and this computer can barely even handle ace of spades.
[editline]4th August 2015[/editline]
Jesus christ why has no one done anything to make moose more fearful of the player, or make them less of a speedy insta-death machine that hides around every corner that isnt already occupied by bullshit zombie sonic recolours?
Christ. They are literally a bigger danger than anything else in this game as a newspawn since they are everywhere.
I die more too moose than I die to zombies, as a matter of fact I don't even get to kill a single creature before I get mauled by a moose because they always wait a single maptile away from me to kill me.
[QUOTE=NeverGoWest;48374018]Katanas used to be overpowered as fuck, like as soon as you found them it was game over.
Now you cant get guns without explosives or a functioning vehicle, or shitloads of points in mechanic.
Oh well, gonna have a run, I'm on holiday and this computer can barely even handle ace of spades.
[editline]4th August 2015[/editline]
Jesus christ why has no one done anything to make moose more fearful of the player, or make them less of a speedy insta-death machine that hides around every corner that isnt already occupied by bullshit zombie sonic recolours?
Christ. They are literally a bigger danger than anything else in this game as a newspawn since they are everywhere.
I die more too moose than I die to zombies, as a matter of fact I don't even get to kill a single creature before I get mauled by a moose because they always wait a single maptile away from me to kill me.[/QUOTE]
Moose(s) are incredibly annoying and have been pretty much ever since they were implemented. You may enjoy the 'run' mechanic from the experimental builds as they give you a chance to sprint away from any would be assassin enemy moose! You can also take parkour expert/quick/fleet footed to give yourself the best chance of being able to leg it without losing said legs.
I tend to check the 'nearby enemies' section of the game every now and then to make sure I'm not accidently running into them early. My 'test' to see if my character is strong enough to deal with some more difficult scenarios is to first attempt to 1v1 a moose. If I die, I wasn't ready!
One thing that pisses me off to an extreme extend is dogs. Even if your character has like every speed perk you still can't outrun them and they can't easily be killed.
[QUOTE=NeverGoWest;48366402]Is spetnaz knife fighting style a style in the game yet?
If not, are styles JSON moddable?[/QUOTE]
Styles are json moddable.
I used to have fun mashing all styles bonuses and special abilities into one.
Nearly every run that I've had in the current non experimental version has ended shortly(1 day tops) because a Mi-Go came out of nowhere and one shot me while outdoors.
Other happenings include a freakin' Boomer killing a moose. Well aware that something could have weakened the moose before hand, just that it was killed by a Boomer....... Also, due to having Dinomod enabled, an Allosaurus that ignored major threats because it HAD to kill a lemming/squirrel/insert harmless wildlife here.
[QUOTE=NeverGoWest;48374018]Katanas used to be overpowered as fuck, like as soon as you found them it was game over.
Now you cant get guns without explosives or a functioning vehicle, or shitloads of points in mechanic.
[/QUOTE]
Huh, when locked gun stores were started, I'm pretty sure with a little bit of time and a couple improvised lockpicks you were able to get through the door? Didn't exactly need a shitload of points.
Not played for ages though, so maybe it got changed ages ago.
[QUOTE=matt000024;48375793]One thing that pisses me off to an extreme extend is dogs. Even if your character has like every speed perk you still can't outrun them and they can't easily be killed.[/QUOTE]
Actually dogs are not that hard to deal with if you have something to throw at them.
Regardless of my build I usually always train up throwing, which is easy, throw a bunch of rocks 10 times, hunt small game, make a sling, etc.
Dogs and generally any other "hit and run AI" enemy is easy to deal with if you let it come close, then throw a rock at it, if it gets damaged it will abort the attack and run off again, then it gets cocky and tries to attack you again, just keep cheesing it by throwing rocks at it point blanc, even the shittiest, illest, most drug addled and diseased character can survive a dog attack that way.
The tip about playing as a Scoundrel with Eskrima was a great tip! I can easily kill most lower level zombies with a bunch of rapid strikes dealing a lot of damage! Also figured out that a glock with 9mm FMJ can easily scare off or kill a moose. Sadly I could butcher all the animals and monsters that got attracted by the sound because they kept coming. Gonna load up my game today and see what I can do.
Looks like combat skills are more important than crafting skills to start out with.
Another thing I discovered is that lockpicking requires mechanics skill, you can do it, but you will easily break even the best tools of the trade if you don't get a few points in mechanics.
I gotta repeat this: Don't put skills in throwing, it's incredibly easy to level up and at level 3 you can easily defend yourself against attackers at range, with just about anything!
Another thing I can recommend is to not spend points in fabrication, breaking benches or any other wooden furniture and making pointy sticks will easily get you to level one, which already then unlocks a lot of crafting recipes!
Also a tip, as far as I can tell any knife works with eskrima so if you find a combat or trench knife I'd suggest swapping out the switchblade. If you find a machete you are pretty much a death tornado.
A sling is the best ranged weapon ever, ammunition everywhere, no sound, you can easily deal a lot of damage when you level up in throwing, and being quick/on stimulants/both means that you basically don't need a firearm.
Would wish I could make a larger sling though, like something that could shoot hails of pebbles like a shotgun, I have done something similar in my childhood.
Just lost a character that was on his second year of surviving by stepping on a land mine 'cause my perception was reduced by it being sunny.
Grr.
[QUOTE=Terminutter;48379270]Huh, when locked gun stores were started, I'm pretty sure with a little bit of time and a couple improvised lockpicks you were able to get through the door? Didn't exactly need a shitload of points.
Not played for ages though, so maybe it got changed ages ago.[/QUOTE]
When I played recently they were impossible to unlock with a fresh character, i'm talking going through 10 picks on one door with no results.
Really the best way to do it at the start is use a sledge hammer, which is fucking stupid, which means locked gun stores are pretty fucking stupid. Your use of guns shouldn't rely on bullshitting the mechanics or depending on an unrelated skill.
[editline]5th August 2015[/editline]
You're right about them being easier to pick before though. Clearly some contributor has a new found hardon for restricting gun use.
[QUOTE=mastermaul;48380196]When I played recently they were impossible to unlock with a fresh character, i'm talking going through 10 picks on one door with no results.
Really the best way to do it at the start is use a sledge hammer, which is fucking stupid, which means locked gun stores are pretty fucking stupid. Your use of guns shouldn't rely on bullshitting the mechanics or depending on an unrelated skill.[/QUOTE]
You can make a makeshift crowbar from a pipe and a rock. Just equip a rock and bash the lockers in the shelters to get a pipe. They don't always work but they work well enough at the start.
If you happen to find a working car with a bit of petrol you can slam it directly into the front of the store and break in that way!
[QUOTE=NeverGoWest;48379928]A sling is the best ranged weapon ever, ammunition everywhere, no sound, you can easily deal a lot of damage when you level up in throwing, and being quick/on stimulants/both means that you basically don't need a firearm.
Would wish I could make a larger sling though, like something that could shoot hails of pebbles like a shotgun, I have done something similar in my childhood.[/QUOTE]
Then there's also the railgun CBM.
I've never tried it properly myself but it seems to be quite powerful combined with already high throwing. You'll have to use ferrous objects though, which might be a hassle.
I don't remember if it let your throws penetrate several enemies or if that' just wishful thinking on my side.
[QUOTE=Anderan;48380204]You can make a makeshift crowbar from a pipe and a rock. Just equip a rock and bash the lockers in the shelters to get a pipe. They don't always work but they work well enough at the start.[/QUOTE]
If I remember correctly they don't work on the gun store doors.
How about starting a fire outside the shooting range part at the back and hoping you can get in quickly without burning horribly to death?
Probably a dumb idea :v:
The fact that you would even suggest something like that, and the fact that i've had the exact same idea before, shows how silly it is. The gun stores play by completely different rules than every other locked building in the game.
[QUOTE=mastermaul;48381371]The fact that you would even suggest something like that, and the fact that i've had the exact same idea before, shows how silly it is. The gun stores play by completely different rules than every other locked building in the game.[/QUOTE]
To be honest it just seems like the decision of a shitty dev, real life gun stores aren't military bases.
Hell the outdoor sporting store near my apartment sells shotguns, hunting rifles and various airsoft stuff, they aren't locked inside giant concrete buildings with 25cm thick armored and electronically locked steel doors.
The players, who eventually become the shit-tier JSON modders always whine about lack of realism and too much difficulty, but when they become a contributor themselves they do nothing but add in shitty half-arsed features and content and their sonic OC tier overpowered enemies.
Civillian gun stores having military levels of security is not "realistic" and it just adds more artificial difficulty.
While saying that, I must say that crafting related skills are important no matter what build you have. No mutation can compete the awe of launching a mininuke from your deathmobile at a horde of bullshit instadeath enemies, or turning an entire liqour store into molotovs and racing through town on a shopping cart turned into a scooter throwing molotovs everywhere(or doing it at the same speed on foot, by smoking meth)
I wonder if they have even balanced stimulant speed gains with the new running addition, I mean, will I become fast like a motorcycle if I snort cocaine and speed then start running?
I know of a few gun stores where I live that have the sort of stuff you can't find in a normal sporting goods store, including machine guns, they are pretty much what is depicted in the game.
That said, making the regular sporting goods stores in the game contain simple hunting rifles and shotguns while leaving the 'military' goods in the full fledged gun stores would be a good move.
Another case of autism buffed difficulty: Now something as simple as boarding up windows and doors requires level 1 in construction. This is dumb, I am not a carpenter, but I know how to hold a fucking board to a fucking door or window and how to use a hammer.
Do these people just work on the source code for the sake of working on it? Do they ever play the game? Do they even live lives, their "realism tweaks" barely even reflect reality, and this game never will because its a god damn ASCII "roguelike"
[editline]5th August 2015[/editline]
Where is the Cataclysm I knew and loved, where is Whales.
[QUOTE=NeverGoWest;48383888]Another case of autism buffed difficulty: Now something as simple as boarding up windows and doors requires level 1 in construction. This is dumb, I am not a carpenter, but I know how to hold a fucking board to a fucking door or window and how to use a hammer.
Do these people just work on the source code for the sake of working on it? Do they ever play the game? Do they even live lives, their "realism tweaks" barely even reflect reality, and this game never will because its a god damn ASCII "roguelike"
[editline]5th August 2015[/editline]
Where is the Cataclysm I knew and loved, where is Whales.[/QUOTE]
Someone should make a mod that removes this bullshitty stuff next stable release. It's not too hard to fix, but I'm personally lazy.
[QUOTE=NeverGoWest;48383888]where is Whales.[/QUOTE]
Making Cata 2 [URL="http://whalesdev.tumblr.com/"]http://whalesdev.tumblr.com/
[/URL]
[sp]No update to the github in 9 months[/sp]
Sorry, you need to Log In to post a reply to this thread.