• Cataclysm: Dark Days Ahead - FUCK NO SPORTING GOODS STORES
    3,120 replies, posted
[QUOTE=babyarm-bat;49934218]I'm pretty sure the version I have is from 2014 or somewhere around there, is it worth updating?[/QUOTE] Yes
[QUOTE=Kylel999;49931006]Yes! I managed to get into a Fire Station. Never realized they had those mechanical winch doors. This is definitely going to be my base of operations from here on. There seems to be a severe lack of liquids on this world. I can't find water/sports drinks, only beer and vodka.. Luckily I have two hotplates and some batteries so that will keep me producing fresh water for a while. Running to the Fire Station during the night, I ran into a Hulk who threw me into the darkness. I managed to get away with 42 pain. Oh, and did I mention there's a fully working fire engine in the garage? With fuel and battery life? [editline]14th March 2016[/editline] There was just an explosion outside[/QUOTE] I reccomend harvesting toilet water in bottles and boiling it via a stone fireplace made with the construction menu (valid for indoor use, no smoke).
[QUOTE=M.Ciaster;49908213]also, getting skills at chargen is kind of a beginner's trap. a point here and there can be super useful (the aforementioned dodge skill, mechanics, electronics and computers since they're a bitch to grind up if you don't find the books for them, cooking and tailoring if you wanna avoid really boring grinding) but by and large getting your stats up and/or getting traits instead is a way bigger bang for your buck points wise. you can raise all skills in gameplay, you can't raise stats* or get new traits**.[/QUOTE] This is true, but one thing to note is that the first point gets you 2 skill points and they stack with any bonuses you get from profession or scenario. So you can actually get a pretty huge boost if you put a point into melee when you're already getting like +2 from somewhere else, starting with a 4 melee is huge. I mean it's not that hard to level, but when the goal is surviving the first 2-3 days before you can start properly training it can really make a difference. Or it can just make the grind that much less ridiculous. I personally always try to get to 2 in mechanics before the end of character generation because you need 2 to strip cars, which is where you get stupid amounts of free skillups from. You can't always guarantee you'll find a book, but cars are everywhere and you only need a wrench and hacksaw to start pulling them apart.
[QUOTE=GunFox;49934421]Yes[/QUOTE] But nutrition and individually loading magazines sounds tediouuuus. Though that's all I've heard about
Okay so call me a dirty cheater but I saved and fucked around, ready to alt-tab, just to see how powerful that fire engine is that's in the garage. I rammed as many zombies as I could, even at 19mph the thing kills hulks. I smashed it going 60mph into a [I]lot[/I] of vehicles. Like, not a clip, full on T-bone. The engine never got damaged. It took me going 60+ mph going straight into a building like 5 times before the engine finally broke off. Shit is durable. I now know what I'm making into a death truck.
[QUOTE=babyarm-bat;49936991]But nutrition and individually loading magazines sounds tediouuuus. Though that's all I've heard about[/QUOTE] If you eat vitamins daily it basically doesn't matter what you do as long as you don't consume nothing but chocolate all day. Especially since most candy has shit all for nutrition, so you'd have to eat like a full car's worth to last a day on it. My current character is sitting at 30+ healthiness mostly from that and eating normally. If you really don't want to deal with magazines, - which personally I thought I wouldn't like it but it actually works out really nice in combat since mag reloading is incredibly quick - you can blacklist them during world gen. [editline]15th March 2016[/editline] Actually that might not remove the magazine system entirely, just the different mags so there's just a generic 'magazine' item. Either way it's worth it honestly, the only downside is occasionally finding a weapon without a mag in it.
[QUOTE=Lijitsu;49937228]If you eat vitamins daily it basically doesn't matter what you do as long as you don't consume nothing but chocolate all day. Especially since most candy has shit all for nutrition, so you'd have to eat like a full car's worth to last a day on it. My current character is sitting at 30+ healthiness mostly from that and eating normally. If you really don't want to deal with magazines, - which personally I thought I wouldn't like it but it actually works out really nice in combat since mag reloading is incredibly quick - you can blacklist them during world gen. [editline]15th March 2016[/editline] Actually that might not remove the magazine system entirely, just the different mags so there's just a generic 'magazine' item. Either way it's worth it honestly, the only downside is occasionally finding a weapon without a mag in it.[/QUOTE] The flu shot is even better than vitamins. If you take it, it basically makes your Health skyrocket. The only downside is the Pain you get from it and the fact that they're rare outside of FEMA Camps and Laboratories.
How do you check your healthiness?
[QUOTE=Lijitsu;49937228]If you eat vitamins daily it basically doesn't matter what you do as long as you don't consume nothing but chocolate all day. Especially since most candy has shit all for nutrition, so you'd have to eat like a full car's worth to last a day on it. My current character is sitting at 30+ healthiness mostly from that and eating normally. If you really don't want to deal with magazines, - which personally I thought I wouldn't like it but it actually works out really nice in combat since mag reloading is incredibly quick - you can blacklist them during world gen. [editline]15th March 2016[/editline] Actually that might not remove the magazine system entirely, just the different mags so there's just a generic 'magazine' item. Either way it's worth it honestly, the only downside is occasionally finding a weapon without a mag in it.[/QUOTE] Ok true, that doesn't sound too micro for nutrition. Quick question though, on a loot trip where you're feeling safe enough, you'd bring like two or three mags ye? But how much volume do they take up? Ye I'd be more fine with a generic magazine at first [editline]15th March 2016[/editline] Any crazy additions of note in this years stable?
They don't really take up much volume and you can make magazine holders that strap them onto you.
[QUOTE=ElTacoLad;49937536]How do you check your healthiness?[/QUOTE] I think you might need to activate the Self-Aware trait in the Mutations menu. Otherwise, you can check it in debug mode.
[QUOTE=Anderan;49938162]They don't really take up much volume and you can make magazine holders that strap them onto you.[/QUOTE] Excellent, that was my next question, thanks everyone for answering dumb questions haha [editline]15th March 2016[/editline] Finally just looked at the new stable change log, definitely worth it, goodbye Brin, hello Cooper. Brin sounded better as a version for a zombie game, just thoughts
The magazines were super tedious there for a bit because it wouldn't let you load magazines that were in the gun. So you'd have to unload the gun, load the mag, load the gun again. Now, so long as the gun has a mag in it, you can load loose ammo directly. Spare mags are for combat. Make sure you craft a mag holder too, as it takes like 1/8th as long to access a mag in a holder as it does to pull it out of your general inventory. Plus the aforementioned volume benefits.
[QUOTE=babyarm-bat;49937540]Quick question though, on a loot trip where you're feeling safe enough, you'd bring like two or three mags ye?[/QUOTE] Honestly I don't use guns much. I keep a (currently because I have the ammo for it) 1911 in a holster with 1 extra mag of ammo in a chest rig. I've used it only a handful of times in dire emergencies, usually I just use my melee weapon or bow. That gives me 14 rounds total if I'm in it deep, although I have an adrenaline pump for booking it if I have to as well.
[QUOTE=Lijitsu;49936550]This is true, but one thing to note is that the first point gets you 2 skill points and they stack with any bonuses you get from profession or scenario. So you can actually get a pretty huge boost if you put a point into melee when you're already getting like +2 from somewhere else, starting with a 4 melee is huge. I mean it's not that hard to level, but when the goal is surviving the first 2-3 days before you can start properly training it can really make a difference. Or it can just make the grind that much less ridiculous. I personally always try to get to 2 in mechanics before the end of character generation because you need 2 to strip cars, which is where you get stupid amounts of free skillups from. You can't always guarantee you'll find a book, but cars are everywhere and you only need a wrench and hacksaw to start pulling them apart.[/QUOTE] yeah my dirty secret: I actually bump starting points so that I can avoid the early game grind (and also 'cause I dig the roleplaying thing and it always kinda irked me that by default you can't do shit, like how did you live without knowing how to cook fuckin' mac & cheese or whatever?) it does make early game easier but I try to counteract it with turning down item spawns, so it's still interesting (also grind is fucking boring so I can take a bit less challenge in turn for not having to sew rags together for eternity to know how to patch my +5 coat of loot carrying or w/e)
[QUOTE=M.Ciaster;49940055]yeah my dirty secret: I actually bump starting points so that I can avoid the early game grind (and also 'cause I dig the roleplaying thing and it always kinda irked me that by default you can't do shit, like how did you live without knowing how to cook fuckin' mac & cheese or whatever?) it does make early game easier but I try to counteract it with turning down item spawns, so it's still interesting (also grind is fucking boring so I can take a bit less challenge in turn for not having to sew rags together for eternity to know how to patch my +5 coat of loot carrying or w/e)[/QUOTE] I ran 24 points, the old max, for the longest time. Technically still do, but I use the point spread mode and go 6/12/6 now, with 24 max points in traits. Gives a good boost early without making you ungodly powerful, lets you start down the archery path with something other than a stick with a string attached. I also don't run skill rust though, I don't really care for it in most games. I'm fine with it in DF, but not this. [editline]15th March 2016[/editline] [QUOTE=ElTacoLad;49937536]How do you check your healthiness?[/QUOTE] I actually meant to answer this too, sorry. To see the actual score, you have to have self-aware. Otherwise, you'll get messages when you wake up if it's particularly high or low, with self-aware it gives the score every day you wake up. I [i]always[/i] run self-aware, it's far too valuable to me to see my actual health values and it's only 1 point.
I honestly just use the default starting points, the early grind doesn't bother me too much. I turn off skill rust though because it's annoying as shit.
[img]https://a.pomf.cat/kfxkex.png[/img] This is my first time playing and I am very scared.
The mi-gos are creepy as fuck when they starting spouting human lines.
[QUOTE=TicTac;49942847][img]https://a.pomf.cat/kfxkex.png[/img] This is my first time playing and I am very scared.[/QUOTE] A little late for that beep I think.
So I've discovered in the building north of the fire station I've saved in there's a literal mob of like, 50 zombies just destroying everything in their path, including a shocker brute to the north that I just can't kill If I try to fight them via luring them into the window, I eventually lose. If I stay in the Fire Station until dark, they actually destroy the entire sporting goods store north of me, and then bust through the wall of the fire station and (literally) kill me in one turn. [editline]16th March 2016[/editline] My only hope for this character might be taking the firetruck and making a run for it [editline]16th March 2016[/editline] Or I could say fuck this character and stop playing 0.C like a noob and switch to experimental
[QUOTE=Kylel999;49944252]So I've discovered in the building north of the fire station I've saved in there's a literal mob of like, 50 zombies just destroying everything in their path, including a shocker brute to the north that I just can't kill If I try to fight them via luring them into the window, I eventually lose. If I stay in the Fire Station until dark, they actually destroy the entire sporting goods store north of me, and then bust through the wall of the fire station and (literally) kill me in one turn. [editline]16th March 2016[/editline] My only hope for this character might be taking the firetruck and making a run for it [editline]16th March 2016[/editline] Or I could say fuck this character and stop playing 0.C like a noob and switch to experimental[/QUOTE] I think you can outrun Shocker Brutes if you sprint (press "). The rest of the zombies shouldn't be an issue.
[I]you can sprint?[/I] [editline]16th March 2016[/editline] That must be in experimental im on 0.C. I'm just gonna switch over
I must've played like 10-15 lives at work today. Can't get to sundown even :pudge: But darting between houses, scanning rooms with V and closing doors behind me keeps me alive pretty well. Parkour Expert and Fleet-Footed is awesome
So the experimental is waaaay different. For one, it seems like cities are way less populated, in a good "this-isn't-nearly-endgame" way
[QUOTE=Kylel999;49945131]So the experimental is waaaay different. For one, it seems like cities are way less populated, in a good "this-isn't-nearly-endgame" way[/QUOTE] Experimental has [I]way[/I] more types of zombie out there, however. There's basically a "fast" and "brute" subspecies for nearly every special zombie type, and a lot of the high-tier special zombies now spawn hostile blobs when they die. The only way I've ever managed to survive my first forays into town is to activate Slow Zombies in worldgen. The brute and fast zombies will still catch up to you and split you in half groin-first, but at least you have a chance to prepare for them.
That's very unsettling. I've noticed the nightvision perk also lets you see in like, a 6 block radius as opposed to 1 extra tile which is awesome
[QUOTE=Kylel999;49945131]So the experimental is waaaay different. For one, it seems like cities are way less populated, in a good "this-isn't-nearly-endgame" way[/QUOTE] Zombies evolve over time now, based on world settings. So many of the specials will eventually become significantly more dangerous in some way or another. [editline]16th March 2016[/editline] [QUOTE=Kylel999;49945279]That's very unsettling. I've noticed the nightvision perk also lets you see in like, a 6 block radius as opposed to 1 extra tile which is awesome[/QUOTE] That was a buff they made yes, they redid vision significantly. Light level differences now affect your ability to see, it's harder to see inside buildings from the outside now.
I love the fact that there are curtains now that you can close, in houses. I'm assuming zombies see better than they hear. Might just try to collect food, drink, some books and a lil' lamp and hunker down and read for a few first days :v:
[QUOTE=Jojje;49945381]I love the fact that there are curtains now that you can close, in houses. I'm assuming zombies see better than they hear. Might just try to collect food, drink, some books and a lil' lamp and hunker down and read for a few first days :v:[/QUOTE] And then you walk out and till the horizon there is nothing but zombies that were attracted by your scent
Sorry, you need to Log In to post a reply to this thread.